forked from Hay1tsme/segatools
180 lines
5.3 KiB
INI
180 lines
5.3 KiB
INI
; -----------------------------------------------------------------------------
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; Path settings
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; -----------------------------------------------------------------------------
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[vfs]
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; Insert the path to the game AMFS directory here (contains ICF1 and ICF2)
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amfs=
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; Insert the path to the game Option directory here (contains Axxx directories)
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option=
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; Create an empty directory somewhere and insert the path here.
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; This directory may be shared between multiple SEGA games.
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; NOTE: This has nothing to do with Windows %APPDATA%.
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appdata=
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; -----------------------------------------------------------------------------
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; Device settings
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; -----------------------------------------------------------------------------
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[aime]
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; Enable Aime card reader assembly emulation. Disable to use a real SEGA Aime
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; reader.
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enable=1
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aimePath=DEVICE\aime.txt
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; Virtual-key code. If this button is **held** then the emulated IC card reader
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; emulates an IC card in its proximity. A variety of different IC cards can be
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; emulated; the exact choice of card that is emulated depends on the presence or
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; absence of the configured card ID files. Default is the Return key.
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scan=0x0D
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; -----------------------------------------------------------------------------
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; Network settings
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; -----------------------------------------------------------------------------
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[dns]
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; Insert the hostname or IP address of the server you wish to use here.
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; Note that 127.0.0.1, localhost etc are specifically rejected.
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default=127.0.0.1
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[netenv]
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; Simulate an ideal LAN environment. This may interfere with head-to-head play.
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; SEGA games are somewhat picky about their LAN environment, so leaving this
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; setting enabled is recommended.
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enable=1
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; -----------------------------------------------------------------------------
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; Board settings
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; -----------------------------------------------------------------------------
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[keychip]
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; Keychip serial number. Keychip serials observed in the wild follow this
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; pattern: `A\d{2}(E|X)-(01|20)[ABCDU]\d{8}`.
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id=A69E-01A88888888
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; The /24 LAN subnet that the emulated keychip will tell the game to expect.
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; If you disable netenv then you must set this to your LAN's IP subnet, and
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; that subnet must start with 192.168.
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subnet=192.168.189.0
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; Override the game's four-character platform code (e.g. `AAV2` for Nu 2). This
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; is actually supposed to be a separate three-character `platformId` and
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; integer `modelType` setting, but they are combined here for convenience.
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; 1 = Terminal (TM)
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; 2 = Satellite (ST)
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platformId=ACA2
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[system]
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; Enable ALLS system settings.
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enable=1
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; LAN Install: If multiple machines are present on the same LAN then set
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; this to 0 on exactly one machine and set this to 1 on all others.
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dipsw1=0
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; -----------------------------------------------------------------------------
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; Misc. hooks settings
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; -----------------------------------------------------------------------------
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[unity]
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; Path to a .NET DLL that should run before the game. Useful for loading
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; modding frameworks such as BepInEx.
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targetAssembly=
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[flatPanelReader]
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; Enable the Y3 board emulation.
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enable=1
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[y3ws]
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; Enable the Y3 websocket server.
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enable=1
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; Set the TCP port on which the Y3 websocket server runs.
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port=3594
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; -----------------------------------------------------------------------------
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; LED settings
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; -----------------------------------------------------------------------------
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[led15093]
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; Enable the 837-15093-06 board emulation.
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enable=1
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; -----------------------------------------------------------------------------
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; Custom IO settings
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; -----------------------------------------------------------------------------
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[aimeio]
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; To use a custom card reader IO DLL enter its path here.
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; Leave empty if you want to use Segatools built-in keyboard input.
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path=
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[ektio]
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; To use a custom Eiketsu Taisen IO DLL enter its path here.
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; Leave empty if you want to use Segatools built-in keyboard/gamepad input.
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path=
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[y3io]
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; To use a custom Y3 IO DLL enter its path here.
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; Leave empty if you want to use ... TBA ...
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path=
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; -----------------------------------------------------------------------------
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; Input settings
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; -----------------------------------------------------------------------------
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; Keyboard bindings are as hexadecimal (prefixed with 0x) or decimal
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; (not prefixed with 0x) virtual-key codes, a list of which can be found here:
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;
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; https://docs.microsoft.com/en-us/windows/win32/inputdev/virtual-key-codes
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;
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; This is, admittedly, not the most user-friendly configuration method in the
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; world. An improved solution will be provided later.
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[io4]
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; Test button virtual-key code. Default is the F1 key.
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test=0x70
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; Service button virtual-key code. Default is the F2 key.
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service=0x71
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; Keyboard button to increment coin counter. Default is the F3 key.
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coin=0x72
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; SW1. Default is the 4 key.
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sw1=0x34
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; SW2. Default is the 5 key.
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sw2=0x35
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; Input API selection for IO4 input emulator.
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; For now only "keyboard" is supported.
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mode=keyboard
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[keyboard]
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menu=0x41
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start=0x42
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stratagem=0x43
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stratagem_lock=0x44
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hougu=0x45
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ryuuha=0x46
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tenkey_0=0x60
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tenkey_1=0x61
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tenkey_2=0x62
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tenkey_3=0x63
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tenkey_4=0x64
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tenkey_5=0x65
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tenkey_6=0x66
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tenkey_7=0x67
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tenkey_8=0x68
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tenkey_9=0x69
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tenkey_clear=0x6E
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tenkey_enter=0x0D
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vol_up=0x21
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vol_down=0x22
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trackball_up=0x26
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trackball_right=0x27
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trackball_down=0x28
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trackball_left=0x25
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speed_modifier=10
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