Files
segatools/dist/ekt/segatools_satellite.ini

180 lines
5.3 KiB
INI

; -----------------------------------------------------------------------------
; Path settings
; -----------------------------------------------------------------------------
[vfs]
; Insert the path to the game AMFS directory here (contains ICF1 and ICF2)
amfs=
; Insert the path to the game Option directory here (contains Axxx directories)
option=
; Create an empty directory somewhere and insert the path here.
; This directory may be shared between multiple SEGA games.
; NOTE: This has nothing to do with Windows %APPDATA%.
appdata=
; -----------------------------------------------------------------------------
; Device settings
; -----------------------------------------------------------------------------
[aime]
; Enable Aime card reader assembly emulation. Disable to use a real SEGA Aime
; reader.
enable=1
aimePath=DEVICE\aime.txt
; Virtual-key code. If this button is **held** then the emulated IC card reader
; emulates an IC card in its proximity. A variety of different IC cards can be
; emulated; the exact choice of card that is emulated depends on the presence or
; absence of the configured card ID files. Default is the Return key.
scan=0x0D
; -----------------------------------------------------------------------------
; Network settings
; -----------------------------------------------------------------------------
[dns]
; Insert the hostname or IP address of the server you wish to use here.
; Note that 127.0.0.1, localhost etc are specifically rejected.
default=127.0.0.1
[netenv]
; Simulate an ideal LAN environment. This may interfere with head-to-head play.
; SEGA games are somewhat picky about their LAN environment, so leaving this
; setting enabled is recommended.
enable=1
; -----------------------------------------------------------------------------
; Board settings
; -----------------------------------------------------------------------------
[keychip]
; Keychip serial number. Keychip serials observed in the wild follow this
; pattern: `A\d{2}(E|X)-(01|20)[ABCDU]\d{8}`.
id=A69E-01A88888888
; The /24 LAN subnet that the emulated keychip will tell the game to expect.
; If you disable netenv then you must set this to your LAN's IP subnet, and
; that subnet must start with 192.168.
subnet=192.168.189.0
; Override the game's four-character platform code (e.g. `AAV2` for Nu 2). This
; is actually supposed to be a separate three-character `platformId` and
; integer `modelType` setting, but they are combined here for convenience.
; 1 = Terminal (TM)
; 2 = Satellite (ST)
platformId=ACA2
[system]
; Enable ALLS system settings.
enable=1
; LAN Install: If multiple machines are present on the same LAN then set
; this to 0 on exactly one machine and set this to 1 on all others.
dipsw1=0
; -----------------------------------------------------------------------------
; Misc. hooks settings
; -----------------------------------------------------------------------------
[unity]
; Path to a .NET DLL that should run before the game. Useful for loading
; modding frameworks such as BepInEx.
targetAssembly=
[flatPanelReader]
; Enable the Y3 board emulation.
enable=1
[y3ws]
; Enable the Y3 websocket server.
enable=1
; Set the TCP port on which the Y3 websocket server runs.
port=3594
; -----------------------------------------------------------------------------
; LED settings
; -----------------------------------------------------------------------------
[led15093]
; Enable the 837-15093-06 board emulation.
enable=1
; -----------------------------------------------------------------------------
; Custom IO settings
; -----------------------------------------------------------------------------
[aimeio]
; To use a custom card reader IO DLL enter its path here.
; Leave empty if you want to use Segatools built-in keyboard input.
path=
[ektio]
; To use a custom Eiketsu Taisen IO DLL enter its path here.
; Leave empty if you want to use Segatools built-in keyboard/gamepad input.
path=
[y3io]
; To use a custom Y3 IO DLL enter its path here.
; Leave empty if you want to use ... TBA ...
path=
; -----------------------------------------------------------------------------
; Input settings
; -----------------------------------------------------------------------------
; Keyboard bindings are as hexadecimal (prefixed with 0x) or decimal
; (not prefixed with 0x) virtual-key codes, a list of which can be found here:
;
; https://docs.microsoft.com/en-us/windows/win32/inputdev/virtual-key-codes
;
; This is, admittedly, not the most user-friendly configuration method in the
; world. An improved solution will be provided later.
[io4]
; Test button virtual-key code. Default is the F1 key.
test=0x70
; Service button virtual-key code. Default is the F2 key.
service=0x71
; Keyboard button to increment coin counter. Default is the F3 key.
coin=0x72
; SW1. Default is the 4 key.
sw1=0x34
; SW2. Default is the 5 key.
sw2=0x35
; Input API selection for IO4 input emulator.
; For now only "keyboard" is supported.
mode=keyboard
[keyboard]
menu=0x41
start=0x42
stratagem=0x43
stratagem_lock=0x44
hougu=0x45
ryuuha=0x46
tenkey_0=0x60
tenkey_1=0x61
tenkey_2=0x62
tenkey_3=0x63
tenkey_4=0x64
tenkey_5=0x65
tenkey_6=0x66
tenkey_7=0x67
tenkey_8=0x68
tenkey_9=0x69
tenkey_clear=0x6E
tenkey_enter=0x0D
vol_up=0x21
vol_down=0x22
trackball_up=0x26
trackball_right=0x27
trackball_down=0x28
trackball_left=0x25
speed_modifier=10