Files
segatools/games/apm3io/dllmain.c

106 lines
2.2 KiB
C

#include <windows.h>
#include <assert.h>
#include <stdbool.h>
#include <stdint.h>
#include "apm3io/backend.h"
#include "apm3io/config.h"
#include "apm3io/apm3io.h"
#include "apm3io/kb.h"
#include "apm3io/di.h"
#include "apm3io/xi.h"
#include "util/dprintf.h"
#include "util/str.h"
static struct apm3_io_config apm3_io_cfg;
static const struct apm3_io_backend *apm3_io_backend;
static bool apm3_io_coin;
uint16_t apm3_io_get_api_version(void)
{
return 0x0100;
}
HRESULT apm3_io_init(void)
{
HINSTANCE inst;
HRESULT hr;
assert(apm3_io_backend == NULL);
inst = GetModuleHandleW(NULL);
if (inst == NULL) {
hr = HRESULT_FROM_WIN32(GetLastError());
dprintf("GetModuleHandleW failed: %lx\n", hr);
return hr;
}
apm3_io_config_load(&apm3_io_cfg, L".\\segatools.ini");
if (wstr_ieq(apm3_io_cfg.mode, L"keyboard")) {
hr = apm3_kb_init(&apm3_io_cfg.kb, &apm3_io_backend);
} else if (wstr_ieq(apm3_io_cfg.mode, L"dinput")) {
hr = apm3_di_init(&apm3_io_cfg.di, inst, &apm3_io_backend);
} else if (wstr_ieq(apm3_io_cfg.mode, L"xinput")) {
hr = apm3_xi_init(&apm3_io_cfg.xi, &apm3_io_backend);
} else {
hr = E_INVALIDARG;
dprintf("APM3 IO: Invalid IO mode \"%S\", use keyboard, dinput or xinput\n",
apm3_io_cfg.mode);
}
return hr;
}
void apm3_io_get_opbtns(uint8_t *opbtn_out)
{
uint8_t opbtn;
assert(apm3_io_backend != NULL);
assert(opbtn_out != NULL);
opbtn = 0;
if (GetAsyncKeyState(apm3_io_cfg.vk_test) & 0x8000) {
opbtn |= APM3_IO_OPBTN_TEST;
}
if (GetAsyncKeyState(apm3_io_cfg.vk_service) & 0x8000) {
opbtn |= APM3_IO_OPBTN_SERVICE;
}
if (GetAsyncKeyState(apm3_io_cfg.vk_coin) & 0x8000) {
if (!apm3_io_coin) {
apm3_io_coin = true;
opbtn |= APM3_IO_OPBTN_COIN;
}
} else {
apm3_io_coin = false;
}
*opbtn_out = opbtn;
}
void apm3_io_get_gamebtns(uint16_t *gamebtn_out)
{
assert(apm3_io_backend != NULL);
assert(gamebtn_out != NULL);
apm3_io_backend->get_gamebtns(gamebtn_out);
}
HRESULT apm3_io_led_init(void)
{
return S_OK;
}
void apm3_io_led_set_colors(uint8_t board, uint8_t *rgb)
{
return;
}