forked from Hay1tsme/segatools
This adds support for APMv3 I/O, menus and the launcher. * Added a apm3hook dll and I/O based on the usual layout. * Added C:\Mount\Apm to vfs. * Added the relevant .dlls to unityhook. * Added a hook for apmmount.dll that uses `CreateDosDevice` to mount decrypted data to the locations the launcher and games expect files to be. This will conflict with anything that is already at W:\ and X:\, but I do not have better solutions for this. * `launch.bat` is a bit more involved as it simulates the launcher loop. It can be broken by alt+f4ing or closing the launcher with "X". * An extra export was added, so rundll32 can be used to get rid of the dosdevices after the launcher was killed. * Since all the games do everything via `X:\lib\apm.dll`, no game hooks were needed in testing, therefore, `game.bat` files can be used as is. * Path hooks are applied correctly, so you can go correctly between games, launcher, sub system test mode and game test modes. A setup guide (some stuff specific to my server) can be found here: https://gmg.hopto.org:82/gmg/wiki/index.php/All.Net_P-ras_Multi_Menu Tested with the 2 APM sample apps, Blazblue, Puyo, Guilty Gear and some weird unity puzzle game whose name I forgot.   Reviewed-on: #73 Co-authored-by: kyoubate-haruka <46010460+kyoubate-haruka@users.noreply.github.com> Co-committed-by: kyoubate-haruka <46010460+kyoubate-haruka@users.noreply.github.com>
22 lines
464 B
Modula-2
22 lines
464 B
Modula-2
LIBRARY apm3hook
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EXPORTS
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aime_io_get_api_version
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aime_io_init
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aime_io_led_set_color
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aime_io_nfc_get_aime_id
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aime_io_nfc_get_felica_id
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aime_io_nfc_poll
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amDllVideoClose @2
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amDllVideoGetVBiosVersion @4
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amDllVideoOpen @1
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amDllVideoSetResolution @3
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apm3_io_get_api_version
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apm3_io_get_gamebtns
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apm3_io_get_opbtns
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apm3_io_init
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apm3_io_poll
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apm3_io_led_init
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apm3_io_led_set_colors
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UnmountApmDrives
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