forked from Hay1tsme/segatools
improved all segatools.ini
configs
This commit is contained in:
86
dist/cxb/segatools.ini
vendored
86
dist/cxb/segatools.ini
vendored
@ -1,3 +1,7 @@
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; -----------------------------------------------------------------------------
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; Path settings
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; -----------------------------------------------------------------------------
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[vfs]
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; Make sure theses are full paths and not relative or you will have a bad time
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; Insert the path to the game AMFS directory here (contains ICF1 and ICF2)
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@ -9,6 +13,27 @@ option=
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; NOTE: This has nothing to do with Windows %APPDATA%.
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appdata=
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; -----------------------------------------------------------------------------
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; Device settings
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; -----------------------------------------------------------------------------
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[aime]
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; Aime reader emulation
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; CXB is stupid, so we have to make the paths go back one
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enable=1
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aimePath=../DEVICE/aime.txt
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felicaPath=../DEVICE/felica.txt
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[led]
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; Emulation for the LED board. Currently it's just dummy responses,
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; but if somebody wants to make their keyboard or whatever light
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; up with the game they can
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enable=1
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; -----------------------------------------------------------------------------
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; Network settings
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; -----------------------------------------------------------------------------
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[dns]
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; Insert the hostname or IP address of the server you wish to use here.
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; Note that 127.0.0.1, localhost etc are specifically rejected.
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@ -20,6 +45,10 @@ default=127.0.0.1
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; setting enabled is strongly recommended.
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enable=1
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; -----------------------------------------------------------------------------
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; Board settings
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; -----------------------------------------------------------------------------
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[keychip]
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; The /24 LAN subnet that the emulated keychip will tell the game to expect.
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; If you disable netenv then you must set this to your LAN's IP subnet, and
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@ -29,21 +58,6 @@ billingCa=../DEVICE/ca.crt
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billingPub=../DEVICE/billing.pub
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billingType=2
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[gfx]
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; Force the game to run windowed.
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windowed=1
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; Add a frame to the game window if running windowed.
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framed=1
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; Select the monitor to run the game on. (Fullscreen only, 0 =primary screen)
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monitor=0
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[aime]
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; Aime reader emulation
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; CXB is stupid, so we have to make the paths go back one
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enable=1
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aimePath=../DEVICE/aime.txt
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felicaPath=../DEVICE/felica.txt
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[eeprom]
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; See above
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path=../DEVICE/eeprom.bin
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@ -52,11 +66,43 @@ path=../DEVICE/eeprom.bin
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; See above
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path=../DEVICE/sram.bin
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[led]
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; Emulation for the LED board. Currently it's just dummy responses,
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; but if somebody wants to make their keyboard or whatever light
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; up with the game they can
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enable=1
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; -----------------------------------------------------------------------------
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; Misc. hooks settings
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; -----------------------------------------------------------------------------
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[gfx]
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; Force the game to run windowed.
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windowed=1
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; Add a frame to the game window if running windowed.
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framed=1
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; Select the monitor to run the game on. (Fullscreen only, 0 =primary screen)
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monitor=0
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; -----------------------------------------------------------------------------
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; Custom IO settings
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; -----------------------------------------------------------------------------
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[aimeio]
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; To use a custom card reader IO DLL enter its path here.
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; Leave empty if you want to use Segatools built-in keyboard input.
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path=
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[cxbio]
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; To use a custom crossbeats REV. DLL enter its path here.
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; Leave empty if you want to use Segatools built-in keyboard input.
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path=
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; -----------------------------------------------------------------------------
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; Input settings
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; -----------------------------------------------------------------------------
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; Keyboard bindings are specified as hexadecimal (prefixed with 0x) or decimal
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; (not prefixed with 0x) virtual-key codes, a list of which can be found here:
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;
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; https://docs.microsoft.com/en-us/windows/win32/inputdev/virtual-key-codes
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;
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; This is, admittedly, not the most user-friendly configuration method in the
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; world. An improved solution will be provided later.
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[revio]
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; Enable emulation of the rev IO board
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