forked from Hay1tsme/segatools
APMv3: add hook (#73)
This adds support for APMv3 I/O, menus and the launcher. * Added a apm3hook dll and I/O based on the usual layout. * Added C:\Mount\Apm to vfs. * Added the relevant .dlls to unityhook. * Added a hook for apmmount.dll that uses `CreateDosDevice` to mount decrypted data to the locations the launcher and games expect files to be. This will conflict with anything that is already at W:\ and X:\, but I do not have better solutions for this. * `launch.bat` is a bit more involved as it simulates the launcher loop. It can be broken by alt+f4ing or closing the launcher with "X". * An extra export was added, so rundll32 can be used to get rid of the dosdevices after the launcher was killed. * Since all the games do everything via `X:\lib\apm.dll`, no game hooks were needed in testing, therefore, `game.bat` files can be used as is. * Path hooks are applied correctly, so you can go correctly between games, launcher, sub system test mode and game test modes. A setup guide (some stuff specific to my server) can be found here: https://gmg.hopto.org:82/gmg/wiki/index.php/All.Net_P-ras_Multi_Menu Tested with the 2 APM sample apps, Blazblue, Puyo, Guilty Gear and some weird unity puzzle game whose name I forgot.   Reviewed-on: #73 Co-authored-by: kyoubate-haruka <46010460+kyoubate-haruka@users.noreply.github.com> Co-committed-by: kyoubate-haruka <46010460+kyoubate-haruka@users.noreply.github.com>
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games/apm3hook/config.h
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43
games/apm3hook/config.h
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#pragma once
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#include <stddef.h>
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#include "board/config.h"
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#include "board/led15093.h"
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#include "hooklib/dvd.h"
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#include "hooklib/touch.h"
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#include "hooklib/printer.h"
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#include "gfxhook/config.h"
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#include "apm3hook/apm3-dll.h"
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#include "platform/config.h"
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#include "unityhook/config.h"
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struct mount_config {
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bool enable;
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bool delay;
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};
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struct apm3_hook_config {
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struct platform_config platform;
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struct aime_config aime;
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struct dvd_config dvd;
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struct io4_config io4;
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struct vfd_config vfd;
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struct touch_screen_config touch;
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struct led15093_config led15093;
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struct apm3_dll_config dll;
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struct unity_config unity;
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struct mount_config mount;
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};
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void apm3_dll_config_load(
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struct apm3_dll_config *cfg,
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const wchar_t *filename);
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void apm3_hook_config_load(
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struct apm3_hook_config *cfg,
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const wchar_t *filename);
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