forked from Hay1tsme/segatools
APMv3: add hook (#73)
This adds support for APMv3 I/O, menus and the launcher. * Added a apm3hook dll and I/O based on the usual layout. * Added C:\Mount\Apm to vfs. * Added the relevant .dlls to unityhook. * Added a hook for apmmount.dll that uses `CreateDosDevice` to mount decrypted data to the locations the launcher and games expect files to be. This will conflict with anything that is already at W:\ and X:\, but I do not have better solutions for this. * `launch.bat` is a bit more involved as it simulates the launcher loop. It can be broken by alt+f4ing or closing the launcher with "X". * An extra export was added, so rundll32 can be used to get rid of the dosdevices after the launcher was killed. * Since all the games do everything via `X:\lib\apm.dll`, no game hooks were needed in testing, therefore, `game.bat` files can be used as is. * Path hooks are applied correctly, so you can go correctly between games, launcher, sub system test mode and game test modes. A setup guide (some stuff specific to my server) can be found here: https://gmg.hopto.org:82/gmg/wiki/index.php/All.Net_P-ras_Multi_Menu Tested with the 2 APM sample apps, Blazblue, Puyo, Guilty Gear and some weird unity puzzle game whose name I forgot.   Reviewed-on: #73 Co-authored-by: kyoubate-haruka <46010460+kyoubate-haruka@users.noreply.github.com> Co-committed-by: kyoubate-haruka <46010460+kyoubate-haruka@users.noreply.github.com>
This commit is contained in:
@ -13,6 +13,7 @@ typedef HRESULT (*path_hook_t)(
|
||||
HRESULT path_hook_push(path_hook_t hook);
|
||||
void path_hook_insert_hooks(HMODULE target);
|
||||
int path_compare_w(const wchar_t *string1, const wchar_t *string2, size_t count);
|
||||
BOOL path_transform_w(wchar_t **out, const wchar_t *src);
|
||||
|
||||
static inline bool path_is_separator_w(wchar_t c)
|
||||
{
|
||||
|
Reference in New Issue
Block a user