ekt: add button i/o

This commit is contained in:
2025-09-01 16:27:15 +02:00
parent d9210b52e1
commit bb47e4f1b5
13 changed files with 115 additions and 64 deletions

View File

@ -1,3 +1,5 @@
#include "io4.h"
#include <windows.h>
#include <assert.h>
@ -73,11 +75,11 @@ static HRESULT ekt_io4_poll(void *ctx, struct io4_state *state)
}
if (opbtn & EKT_IO_OPBTN_SW1) {
state->buttons[0] |= 1 << 0; // TODO
state->buttons[0] |= 1 << 2;
}
if (opbtn & EKT_IO_OPBTN_SW2) {
state->buttons[0] |= 1 << 0; // TODO
state->buttons[0] |= 1 << 3;
}
if (opbtn & EKT_IO_OPBTN_COIN) {
@ -85,105 +87,119 @@ static HRESULT ekt_io4_poll(void *ctx, struct io4_state *state)
}
state->chutes[0] = coins << 8;
// TODO: indexes
if (!io_is_terminal) {
if (gamebtn & EKT_IO_GAMEBTN_HOUGU) {
state->buttons[1] |= 1 << 14;
}
if (gamebtn & EKT_IO_GAMEBTN_RYUUHA) {
state->buttons[1] |= 1 << 12;
}
if (gamebtn & EKT_IO_GAMEBTN_MENU) {
state->buttons[0] |= 1 << 7;
state->buttons[0] |= 1 << 13;
}
if (gamebtn & EKT_IO_GAMEBTN_START) {
state->buttons[0] |= 1 << 5;
state->buttons[0] |= 1 << 7;
}
if (gamebtn & EKT_IO_GAMEBTN_STRATAGEM) {
state->buttons[0] |= 1 << 2;
state->buttons[1] |= 1 << 15;
}
if (gamebtn & EKT_IO_GAMEBTN_STRATAGEM_LOCK) {
state->buttons[0] |= 1 << 2;
state->buttons[1] |= 1 << 13;
}
if (gamebtn & EKT_IO_GAMEBTN_VOL_DOWN) {
state->buttons[0] |= 1 << 4;
state->buttons[1] |= 1 << 10;
}
if (gamebtn & EKT_IO_GAMEBTN_VOL_UP) {
state->buttons[0] |= 1 << 4;
state->buttons[1] |= 1 << 11;
}
}
if (gamebtn & EKT_IO_GAMEBTN_NUMPAD_0) {
state->buttons[0] |= 1 << (io_is_terminal ? 4 : 4);
state->buttons[0] |= !io_is_terminal ? EKT_NUMPAD_SATE_C2 : EKT_NUMPAD_TERM_C2;
state->buttons[0] |= !io_is_terminal ? EKT_NUMPAD_SATE_R4 : EKT_NUMPAD_TERM_R4;
}
if (gamebtn & EKT_IO_GAMEBTN_NUMPAD_1) {
state->buttons[0] |= 1 << (io_is_terminal ? 4 : 4);
state->buttons[0] |= !io_is_terminal ? EKT_NUMPAD_SATE_C1 : EKT_NUMPAD_TERM_C1;
state->buttons[0] |= !io_is_terminal ? EKT_NUMPAD_SATE_R1 : EKT_NUMPAD_TERM_R1;
}
if (gamebtn & EKT_IO_GAMEBTN_NUMPAD_2) {
state->buttons[0] |= 1 << (io_is_terminal ? 4 : 4);
state->buttons[0] |= !io_is_terminal ? EKT_NUMPAD_SATE_C2 : EKT_NUMPAD_TERM_C2;
state->buttons[0] |= !io_is_terminal ? EKT_NUMPAD_SATE_R1 : EKT_NUMPAD_TERM_R1;
}
if (gamebtn & EKT_IO_GAMEBTN_NUMPAD_3) {
state->buttons[0] |= 1 << (io_is_terminal ? 4 : 4);
state->buttons[0] |= !io_is_terminal ? EKT_NUMPAD_SATE_C3 : EKT_NUMPAD_TERM_C3;
state->buttons[0] |= !io_is_terminal ? EKT_NUMPAD_SATE_R1 : EKT_NUMPAD_TERM_R1;
}
if (gamebtn & EKT_IO_GAMEBTN_NUMPAD_4) {
state->buttons[0] |= 1 << (io_is_terminal ? 4 : 4);
state->buttons[0] |= !io_is_terminal ? EKT_NUMPAD_SATE_C1 : EKT_NUMPAD_TERM_C1;
state->buttons[0] |= !io_is_terminal ? EKT_NUMPAD_SATE_R2 : EKT_NUMPAD_TERM_R2;
}
if (gamebtn & EKT_IO_GAMEBTN_NUMPAD_5) {
state->buttons[0] |= 1 << (io_is_terminal ? 4 : 4);
state->buttons[0] |= !io_is_terminal ? EKT_NUMPAD_SATE_C2 : EKT_NUMPAD_TERM_C2;
state->buttons[0] |= !io_is_terminal ? EKT_NUMPAD_SATE_R2 : EKT_NUMPAD_TERM_R2;
}
if (gamebtn & EKT_IO_GAMEBTN_NUMPAD_6) {
state->buttons[0] |= 1 << (io_is_terminal ? 4 : 4);
state->buttons[0] |= !io_is_terminal ? EKT_NUMPAD_SATE_C3 : EKT_NUMPAD_TERM_C3;
state->buttons[0] |= !io_is_terminal ? EKT_NUMPAD_SATE_R2 : EKT_NUMPAD_TERM_R2;
}
if (gamebtn & EKT_IO_GAMEBTN_NUMPAD_7) {
state->buttons[0] |= 1 << (io_is_terminal ? 4 : 4);
state->buttons[0] |= !io_is_terminal ? EKT_NUMPAD_SATE_C1 : EKT_NUMPAD_TERM_C1;
state->buttons[0] |= !io_is_terminal ? EKT_NUMPAD_SATE_R3 : EKT_NUMPAD_TERM_R3;
}
if (gamebtn & EKT_IO_GAMEBTN_NUMPAD_8) {
state->buttons[0] |= 1 << (io_is_terminal ? 4 : 4);
state->buttons[0] |= !io_is_terminal ? EKT_NUMPAD_SATE_C2 : EKT_NUMPAD_TERM_C2;
state->buttons[0] |= !io_is_terminal ? EKT_NUMPAD_SATE_R3 : EKT_NUMPAD_TERM_R3;
}
if (gamebtn & EKT_IO_GAMEBTN_NUMPAD_9) {
state->buttons[0] |= 1 << (io_is_terminal ? 4 : 4);
state->buttons[0] |= !io_is_terminal ? EKT_NUMPAD_SATE_C3 : EKT_NUMPAD_TERM_C3;
state->buttons[0] |= !io_is_terminal ? EKT_NUMPAD_SATE_R3 : EKT_NUMPAD_TERM_R3;
}
if (gamebtn & EKT_IO_GAMEBTN_NUMPAD_CLEAR) {
state->buttons[0] |= 1 << (io_is_terminal ? 4 : 4);
state->buttons[0] |= !io_is_terminal ? EKT_NUMPAD_SATE_C1 : EKT_NUMPAD_TERM_C1;
state->buttons[0] |= !io_is_terminal ? EKT_NUMPAD_SATE_R4 : EKT_NUMPAD_TERM_R4;
}
if (gamebtn & EKT_IO_GAMEBTN_NUMPAD_ENTER) {
state->buttons[0] |= 1 << (io_is_terminal ? 4 : 4);
state->buttons[0] |= !io_is_terminal ? EKT_NUMPAD_SATE_C3 : EKT_NUMPAD_TERM_C3;
state->buttons[0] |= !io_is_terminal ? EKT_NUMPAD_SATE_R4 : EKT_NUMPAD_TERM_R4;
}
if (io_is_terminal) {
if (gamebtn & EKT_IO_GAMEBTN_TERMINAL_CANCEL) {
state->buttons[0] |= 1 << 4;
state->buttons[1] |= 1 << 0;
}
if (gamebtn & EKT_IO_GAMEBTN_TERMINAL_DECIDE) {
state->buttons[0] |= 1 << 4;
state->buttons[1] |= 1 << 1;
}
if (gamebtn & EKT_IO_GAMEBTN_TERMINAL_LEFT) {
state->buttons[0] |= 1 << 4;
state->buttons[0] |= 1 << 3;
}
if (gamebtn & EKT_IO_GAMEBTN_TERMINAL_UP) {
state->buttons[0] |= 1 << 4;
state->buttons[0] |= 1 << 5;
}
if (gamebtn & EKT_IO_GAMEBTN_TERMINAL_RIGHT) {
state->buttons[0] |= 1 << 4;
state->buttons[0] |= 1 << 2;
}
if (gamebtn & EKT_IO_GAMEBTN_TERMINAL_DOWN) {
@ -191,18 +207,16 @@ static HRESULT ekt_io4_poll(void *ctx, struct io4_state *state)
}
if (gamebtn & EKT_IO_GAMEBTN_TERMINAL_LEFT_2) {
state->buttons[0] |= 1 << 4;
state->buttons[1] |= 1 << 3;
}
if (gamebtn & EKT_IO_GAMEBTN_TERMINAL_RIGHT_2) {
state->buttons[0] |= 1 << 4;
state->buttons[1] |= 1 << 2;
}
}
state->adcs[0] = 1;
state->adcs[1] = 1;
state->adcs[2] = x;
state->adcs[3] = y;
state->spinners[2] = x;
state->spinners[3] = y;
return S_OK;
}