refactor all common parts and games

This commit is contained in:
2025-04-17 19:31:37 +02:00
parent a6126bf290
commit ae3dd666f4
496 changed files with 236 additions and 344 deletions

24
common/util/async.h Normal file
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#pragma once
#include <windows.h>
#include <stdbool.h>
#include "hook/iohook.h"
typedef HRESULT (*async_task_t)(void *ctx, struct irp *irp);
struct async {
CRITICAL_SECTION lock;
CONDITION_VARIABLE pend;
CONDITION_VARIABLE avail;
HANDLE thread;
struct irp irp;
async_task_t task;
void *ctx;
bool stop;
};
void async_init(struct async *async, void *ctx);
void async_fini(struct async *async);
HRESULT async_submit(struct async *async, struct irp *irp, async_task_t task);