forked from Hay1tsme/segatools
refactor all common parts and games
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16
common/hooklib/fdshark.h
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16
common/hooklib/fdshark.h
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#pragma once
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#include <windows.h>
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#include <stdbool.h>
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#include <stddef.h>
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enum {
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FDSHARK_FORCE_SYNC = 0x1,
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FDSHARK_TRACE_READ = 0x2,
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FDSHARK_TRACE_WRITE = 0x4,
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FDSHARK_TRACE_IOCTL = 0x8,
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FDSHARK_ALL_FLAGS_ = 0xF,
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};
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HRESULT fdshark_hook_init(const wchar_t *filename, int flags);
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