forked from Hay1tsme/segatools
refactor all common parts and games
This commit is contained in:
195
common/gfxhook/d3d11.c
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195
common/gfxhook/d3d11.c
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@ -0,0 +1,195 @@
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#include <windows.h>
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#include <dxgi.h>
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#include <d3d11.h>
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#include <assert.h>
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#include <stdlib.h>
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#include "gfxhook/d3d11.h"
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#include "gfxhook/gfx.h"
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#include "gfxhook/util.h"
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#include "hook/table.h"
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#include "hooklib/dll.h"
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#include "util/dprintf.h"
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typedef HRESULT (WINAPI *D3D11CreateDevice_t)(
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IDXGIAdapter *pAdapter,
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D3D_DRIVER_TYPE DriverType,
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HMODULE Software,
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UINT Flags,
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const D3D_FEATURE_LEVEL *ppFeatureLevels,
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UINT FeatureLevels,
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UINT SDKVersion,
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ID3D11Device **ppDevice,
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D3D_FEATURE_LEVEL *pFeatureLevel,
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ID3D11DeviceContext **ppImmediateContext);
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typedef HRESULT (WINAPI *D3D11CreateDeviceAndSwapChain_t)(
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IDXGIAdapter *pAdapter,
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D3D_DRIVER_TYPE DriverType,
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HMODULE Software,
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UINT Flags,
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const D3D_FEATURE_LEVEL *ppFeatureLevels,
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UINT FeatureLevels,
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UINT SDKVersion,
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const DXGI_SWAP_CHAIN_DESC *pSwapChainDesc,
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IDXGISwapChain **ppSwapChain,
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ID3D11Device **ppDevice,
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D3D_FEATURE_LEVEL *pFeatureLevel,
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ID3D11DeviceContext **ppImmediateContext);
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static struct gfx_config gfx_config;
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static D3D11CreateDevice_t next_D3D11CreateDevice;
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static D3D11CreateDeviceAndSwapChain_t next_D3D11CreateDeviceAndSwapChain;
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static const struct hook_symbol d3d11_hooks[] = {
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{
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.name = "D3D11CreateDevice",
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.patch = D3D11CreateDevice,
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.link = (void **) &next_D3D11CreateDevice,
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}, {
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.name = "D3D11CreateDeviceAndSwapChain",
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.patch = D3D11CreateDeviceAndSwapChain,
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.link = (void **) &next_D3D11CreateDeviceAndSwapChain,
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},
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};
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void gfx_d3d11_hook_init(const struct gfx_config *cfg, HINSTANCE self)
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{
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HMODULE d3d11;
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assert(cfg != NULL);
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if (!cfg->enable) {
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return;
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}
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memcpy(&gfx_config, cfg, sizeof(*cfg));
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hook_table_apply(NULL, "d3d11.dll", d3d11_hooks, _countof(d3d11_hooks));
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if (next_D3D11CreateDevice == NULL || next_D3D11CreateDeviceAndSwapChain == NULL) {
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d3d11 = LoadLibraryW(L"d3d11.dll");
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if (d3d11 == NULL) {
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dprintf("D3D11: d3d11.dll not found or failed initialization\n");
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goto fail;
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}
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if (next_D3D11CreateDevice == NULL) {
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next_D3D11CreateDevice = (D3D11CreateDevice_t) GetProcAddress(
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d3d11,
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"D3D11CreateDevice");
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}
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if (next_D3D11CreateDeviceAndSwapChain == NULL) {
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next_D3D11CreateDeviceAndSwapChain = (D3D11CreateDeviceAndSwapChain_t) GetProcAddress(
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d3d11,
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"D3D11CreateDeviceAndSwapChain");
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}
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if (next_D3D11CreateDevice == NULL) {
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dprintf("D3D11: D3D11CreateDevice not found in loaded d3d11.dll\n");
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goto fail;
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}
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if (next_D3D11CreateDeviceAndSwapChain == NULL) {
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dprintf("D3D11: D3D11CreateDeviceAndSwapChain not found in loaded d3d11.dll\n");
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goto fail;
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}
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}
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if (self != NULL) {
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dll_hook_push(self, L"d3d11.dll");
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}
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return;
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fail:
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if (d3d11 != NULL) {
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FreeLibrary(d3d11);
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}
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}
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HRESULT WINAPI D3D11CreateDevice(
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IDXGIAdapter *pAdapter,
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D3D_DRIVER_TYPE DriverType,
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HMODULE Software,
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UINT Flags,
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const D3D_FEATURE_LEVEL *ppFeatureLevels,
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UINT FeatureLevels,
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UINT SDKVersion,
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ID3D11Device **ppDevice,
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D3D_FEATURE_LEVEL *pFeatureLevel,
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ID3D11DeviceContext **ppImmediateContext)
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{
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dprintf("D3D11: D3D11CreateDevice hook hit\n");
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return next_D3D11CreateDevice(
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pAdapter,
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DriverType,
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Software,
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Flags,
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ppFeatureLevels,
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FeatureLevels,
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SDKVersion,
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ppDevice,
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pFeatureLevel,
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ppImmediateContext);
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}
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HRESULT WINAPI D3D11CreateDeviceAndSwapChain(
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IDXGIAdapter *pAdapter,
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D3D_DRIVER_TYPE DriverType,
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HMODULE Software,
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UINT Flags,
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const D3D_FEATURE_LEVEL *ppFeatureLevels,
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UINT FeatureLevels,
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UINT SDKVersion,
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const DXGI_SWAP_CHAIN_DESC *pSwapChainDesc,
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IDXGISwapChain **ppSwapChain,
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ID3D11Device **ppDevice,
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D3D_FEATURE_LEVEL *pFeatureLevel,
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ID3D11DeviceContext **ppImmediateContext)
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{
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DXGI_SWAP_CHAIN_DESC *desc;
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HWND hwnd;
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UINT width;
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UINT height;
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dprintf("D3D11: D3D11CreateDeviceAndSwapChain hook hit\n");
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desc = (DXGI_SWAP_CHAIN_DESC *) pSwapChainDesc;
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if (desc != NULL) {
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desc->Windowed = gfx_config.windowed;
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hwnd = desc->OutputWindow;
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width = desc->BufferDesc.Width;
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height = desc->BufferDesc.Height;
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} else {
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hwnd = NULL;
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}
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if (hwnd != NULL) {
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gfx_util_ensure_win_visible(hwnd);
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gfx_util_borderless_fullscreen_windowed(hwnd, width, height);
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}
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return next_D3D11CreateDeviceAndSwapChain(
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pAdapter,
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DriverType,
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Software,
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Flags,
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ppFeatureLevels,
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FeatureLevels,
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SDKVersion,
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pSwapChainDesc,
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ppSwapChain,
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ppDevice,
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pFeatureLevel,
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ppImmediateContext);
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}
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