refactor all common parts and games

This commit is contained in:
2025-04-17 19:31:37 +02:00
parent a6126bf290
commit ae3dd666f4
496 changed files with 236 additions and 344 deletions

50
common/board/sg-cmd.h Normal file
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@ -0,0 +1,50 @@
#pragma once
#include <windows.h>
#include <stddef.h>
#include <stdint.h>
#include "hook/iobuf.h"
struct sg_header {
uint8_t frame_len;
uint8_t addr;
uint8_t seq_no;
uint8_t cmd;
};
struct sg_req_header {
struct sg_header hdr;
uint8_t payload_len;
};
struct sg_res_header {
struct sg_header hdr;
uint8_t status;
uint8_t payload_len;
};
/* struct to save the version string with its length
to fix NUL terminator issues */
struct version_info {
const char *version;
uint8_t length;
};
typedef HRESULT (*sg_dispatch_fn_t)(
void *ctx,
const void *req,
void *res);
void sg_req_transact(
struct iobuf *res_frame,
const uint8_t *req_bytes,
size_t req_nbytes,
sg_dispatch_fn_t dispatch,
void *ctx);
void sg_res_init(
struct sg_res_header *res,
const struct sg_req_header *req,
size_t payload_len);