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#include "config.h"
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void unity_config_load(struct unity_config *cfg, const wchar_t *filename) {
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cfg->enable = GetPrivateProfileIntW(L"unity",L"enable",1,filename);
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cfg->enable = GetPrivateProfileIntW(L"unity", L"enable", 1, filename);
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GetPrivateProfileStringW(
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L"unity",
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