diff --git a/README.md b/README.md
index 54d8483..6a3c2a5 100644
--- a/README.md
+++ b/README.md
@@ -13,7 +13,7 @@ place it in the same folder as the game executable (Sinmai.exe), then follow **o
### BepInEx (fast)
- Update [segatools](https://gitea.tendokyu.moe/Dniel97/segatools/releases/latest).
-- Download [Rizu-v0.1.1.zip](https://gitea.tendokyu.moe/beerpsi/Rizu/releases/download/v0.1.1/Rizu-v0.1.1.zip).
+- Download [Rizu-BepInEx-v0.1.2.zip](https://gitea.tendokyu.moe/beerpsi/Rizu/releases/download/v0.1.2/Rizu-BepInEx-v0.1.2.zip).
- Extract the zip into the base game folder (containing `Sinmai.exe`).
- Edit `segatools.ini`, adding this entry:
```ini
@@ -32,19 +32,17 @@ targetAssembly=BepInEx\core\BepInEx.Preloader.dll
targetAssembly=BepInEx\core\BepInEx.Preloader.dll
```
-#### Installing the MonoMod loader for BepInEx
-- Download the [MonoMod loader for BepInEx](https://github.com/BepInEx/BepInEx.MonoMod.Loader/releases/latest)
-- Extract the `BepInEx` folder from the archive into the base game folder.
-
#### Installing the score hook
-- Download `Assembly-CSharp.Rizu.mm.dll` from [releases](https://gitea.tendokyu.moe/beerpsi/Rizu/releases/latest) and
-place it in `BepInEx/monomod`.
+- Download [Rizu-v0.1.2.zip](https://gitea.tendokyu.moe/beerpsi/Rizu/releases/download/v0.1.2/Rizu-v0.1.2.zip).
+- Extract it into the base game folder.
In the end, your game directory should look like this:
```
└───BepInEx
- └───monomod
- └───Assembly-CSharp.Rizu.mm.dll
+ └───plugins
+ └───Rizu
+ ├───Rizu.dll
+ └───Rizu.Core.dll
├───Sinmai_Data
├───Rizu.cfg
├───Sinmai.exe
@@ -53,19 +51,19 @@ In the end, your game directory should look like this:
### Hard-patching using MonoMod
- Download [MonoMod](https://github.com/MonoMod/MonoMod/releases/latest).
-- Download `Assembly-CSharp.Rizu.mm.dll` from[releases](https://gitea.tendokyu.moe/beerpsi/Rizu/releases/latest)
+- Download `Assembly-CSharp.Rizu.mm.dll` from [releases](https://gitea.tendokyu.moe/beerpsi/Rizu/releases/latest)
and place it in `Sinmai_Data/Managed`.
- Run `MonoMod.exe path\to\Sinmai_Data\Managed\Assembly-CSharp.dll` in a command prompt.
- Rename `MONOMODDED_Assembly-CSharp.dll` to `Assembly-CSharp.dll`, optionally backing up the original file.
## Development
-Copy these files from `Sinmai_Data/Managed` into `Rizu/External`:
+Copy these files from `Sinmai_Data/Managed` into `External`:
- `Assembly-CSharp.dll`
- `UnityEngine.dll`
- `UnityEngine.CoreModule.dll`
- `UnityEngine.JSONSerializeModule.dll`
- `UnityEngine.UnityWebRequestModule.dll`
-You will also need to download [MonoMod](https://github.com/MonoMod/MonoMod/releases/latest). and extract to `Rizu/External`.
+You will also need to download [MonoMod](https://github.com/MonoMod/MonoMod/releases/latest). and extract to `External`.
After that, the project can be restored and built normally.
diff --git a/Rizu.MonoMod/Resources/Rizu.cfg b/Resources/Rizu.cfg
similarity index 100%
rename from Rizu.MonoMod/Resources/Rizu.cfg
rename to Resources/Rizu.cfg
diff --git a/Rizu.BepInEx/Properties/AssemblyInfo.cs b/Rizu.BepInEx/Properties/AssemblyInfo.cs
index 8ef4884..6e21e93 100644
--- a/Rizu.BepInEx/Properties/AssemblyInfo.cs
+++ b/Rizu.BepInEx/Properties/AssemblyInfo.cs
@@ -31,5 +31,5 @@ using System.Runtime.InteropServices;
// You can specify all the values or you can default the Build and Revision Numbers
// by using the '*' as shown below:
// [assembly: AssemblyVersion("1.0.*")]
-[assembly: AssemblyVersion("0.1.1.0")]
-[assembly: AssemblyFileVersion("0.1.1.0")]
\ No newline at end of file
+[assembly: AssemblyVersion("0.1.2.0")]
+[assembly: AssemblyFileVersion("0.1.2.0")]
\ No newline at end of file
diff --git a/Rizu.BepInEx/Rizu.BepInEx.csproj b/Rizu.BepInEx/Rizu.BepInEx.csproj
index bdb0969..13bc3a3 100644
--- a/Rizu.BepInEx/Rizu.BepInEx.csproj
+++ b/Rizu.BepInEx/Rizu.BepInEx.csproj
@@ -11,7 +11,7 @@
Rizu.BepInEx
Rizu
Rizu
- 0.1.1
+ 0.1.2
v4.6.2
512
latest
diff --git a/Rizu.Core/Properties/AssemblyInfo.cs b/Rizu.Core/Properties/AssemblyInfo.cs
index 57ef573..42b78ca 100644
--- a/Rizu.Core/Properties/AssemblyInfo.cs
+++ b/Rizu.Core/Properties/AssemblyInfo.cs
@@ -31,5 +31,5 @@ using System.Runtime.InteropServices;
// You can specify all the values or you can default the Build and Revision Numbers
// by using the '*' as shown below:
// [assembly: AssemblyVersion("1.0.*")]
-[assembly: AssemblyVersion("0.1.1.0")]
-[assembly: AssemblyFileVersion("0.1.1.0")]
\ No newline at end of file
+[assembly: AssemblyVersion("0.1.2.0")]
+[assembly: AssemblyFileVersion("0.1.2.0")]
\ No newline at end of file
diff --git a/Rizu.Core/Rizu.Core.csproj b/Rizu.Core/Rizu.Core.csproj
index c6c17b2..34f15b8 100644
--- a/Rizu.Core/Rizu.Core.csproj
+++ b/Rizu.Core/Rizu.Core.csproj
@@ -10,7 +10,7 @@
Properties
Rizu.Core
Rizu.Core
- 0.1.1
+ 0.1.2
v4.6.2
512
latest
diff --git a/Rizu.MonoMod/Properties/AssemblyInfo.cs b/Rizu.MonoMod/Properties/AssemblyInfo.cs
index bf4f1db..b15d1c1 100644
--- a/Rizu.MonoMod/Properties/AssemblyInfo.cs
+++ b/Rizu.MonoMod/Properties/AssemblyInfo.cs
@@ -31,5 +31,5 @@ using System.Runtime.InteropServices;
// You can specify all the values or you can default the Build and Revision Numbers
// by using the '*' as shown below:
// [assembly: AssemblyVersion("1.0.*")]
-[assembly: AssemblyVersion("0.1.1.0")]
-[assembly: AssemblyFileVersion("0.1.1.0")]
\ No newline at end of file
+[assembly: AssemblyVersion("0.1.2.0")]
+[assembly: AssemblyFileVersion("0.1.2.0")]
\ No newline at end of file
diff --git a/Rizu.MonoMod/Rizu.MonoMod.csproj b/Rizu.MonoMod/Rizu.MonoMod.csproj
index bb459ed..ae0a2c3 100644
--- a/Rizu.MonoMod/Rizu.MonoMod.csproj
+++ b/Rizu.MonoMod/Rizu.MonoMod.csproj
@@ -10,7 +10,7 @@
Properties
Rizu.MonoMod
Rizu.MonoMod
- 0.1.1
+ 0.1.2
v4.6.2
512
latest
@@ -67,7 +67,6 @@
-