forked from Dniel97/segatools
145 lines
4.8 KiB
INI
145 lines
4.8 KiB
INI
; -----------------------------------------------------------------------------
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; Path settings
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; -----------------------------------------------------------------------------
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[vfs]
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; Insert the path to the game AMFS directory here (contains ICF1 and ICF2)
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amfs=
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; Insert the path to the game Option directory here (contains Axxx directories)
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option=
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; Create an empty directory somewhere and insert the path here.
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; This directory may be shared between multiple SEGA games.
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; NOTE: This has nothing to do with Windows %APPDATA%.
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appdata=
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; -----------------------------------------------------------------------------
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; Device settings
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; -----------------------------------------------------------------------------
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[aime]
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; Enable Aime card reader assembly emulation. Disable to use a real SEGA Aime
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; reader.
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enable=1
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aimePath=DEVICE\aime.txt
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[vfd]
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; Enable VFD emulation (currently just stubbed). Disable to use a real VFD
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; GP1232A02A FUTABA assembly.
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enable=1
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; -----------------------------------------------------------------------------
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; Network settings
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; -----------------------------------------------------------------------------
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[dns]
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; Insert the hostname or IP address of the server you wish to use here.
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; Note that 127.0.0.1, localhost etc are specifically rejected.
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default=127.0.0.1
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[netenv]
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; Simulate an ideal LAN environment. This may interfere with head-to-head play.
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; SEGA games are somewhat picky about its LAN environment, so leaving this
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; setting enabled is recommended.
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enable=1
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; The final octet of the local host's IP address on the virtualized subnet (so,
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; if the keychip subnet is `192.168.32.0` and this value is set to `11`, then the
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; local host's virtualized LAN IP is `192.168.32.11`).
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addrSuffix=11
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; -----------------------------------------------------------------------------
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; Board settings
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; -----------------------------------------------------------------------------
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[keychip]
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; The /24 LAN subnet that the emulated keychip will tell the game to expect.
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; If you disable netenv then you must set this to your LAN's IP subnet, and
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; that subnet must start with 192.168.
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subnet=192.168.179.0
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[gpio]
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; Emulated Nu DIP switch for Distribution Server setting.
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;
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; If multiple machines are present on the same LAN then set this to 1 on
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; exactly one machine and set this to 0 on all others.
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dipsw1=1
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; Chassis Test button virtual-key code. Default is the 4 key.
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test=0x34
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; Chassis Service button virtual-key code. Default is the 5 key.
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service=0x35
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; -----------------------------------------------------------------------------
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; Misc. hook settings
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; -----------------------------------------------------------------------------
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[unity]
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; Enable Unity hook. This will allow you to run custom .NET code before the game
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enable=1
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; Path to a .NET DLL that should run before the game. Useful for loading
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; modding frameworks such as BepInEx.
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targetAssembly=
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[printer]
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; Sinfonia CHC-C300 printer emulation setting.
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enable=1
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; Change the printer serial number here.
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serial_no="5A-A123"
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; Insert the path to the image output directory here.
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printerOutPath="DEVICE\print"
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; -----------------------------------------------------------------------------
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; LED settings
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; -----------------------------------------------------------------------------
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[led15093]
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; 837-15093-06 LED board emulation setting.
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enable=1
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; -----------------------------------------------------------------------------
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; Custom IO settings
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; -----------------------------------------------------------------------------
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[aimeio]
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; To use a custom card reader IO DLL enter its path here.
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; Leave empty if you want to use Segatools built-in keyboard input.
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path=
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[kemonoio]
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; To use a custom Kemono IO DLL enter its path here.
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; Leave empty if you want to use Segatools built-in keyboard input.
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path=
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; -----------------------------------------------------------------------------
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; Input settings
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; -----------------------------------------------------------------------------
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; Keyboard bindings are specified as hexadecimal (prefixed with 0x) or decimal
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; (not prefixed with 0x) virtual-key codes, a list of which can be found here:
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;
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; https://docs.microsoft.com/en-us/windows/win32/inputdev/virtual-key-codes
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;
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; This is, admittedly, not the most user-friendly configuration method in the
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; world. An improved solution will be provided later.
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[io3]
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; Test button virtual-key code. Default is the 1 key.
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test=0x31
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; Service button virtual-key code. Default is the 2 key.
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service=0x32
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; Keyboard button to increment coin counter. Default is the 3 key.
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coin=0x33
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; Analog lever (which is actually just four buttons, and not real analog input, default: Arrow keys)
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left=0x25
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right=0x27
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up=0x26
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down=0x28
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; Controller face buttons (default A, S, D)
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red=0x41
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green=0x53
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blue=0x44
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; Menu confirmation key (default RETURN)
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start=0x0D |