forked from Dniel97/segatools
139 lines
2.7 KiB
C
139 lines
2.7 KiB
C
#include <windows.h>
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#include <assert.h>
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#include <stdbool.h>
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#include <stddef.h>
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#include <stdint.h>
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#include "amex/jvs.h"
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#include "board/io3.h"
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#include "kemonohook/kemono-dll.h"
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#include "jvs/jvs-bus.h"
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#include "util/dprintf.h"
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struct kemono_jvs_ir_mask {
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uint16_t p1;
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uint16_t p2;
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};
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static void kemono_jvs_read_switches(void *ctx, struct io3_switch_state *out);
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static void kemono_jvs_read_coin_counter(
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void *ctx,
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uint8_t slot_no,
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uint16_t *out);
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static void kemono_jvs_write_gpio(void *ctx, uint32_t state);
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static const struct io3_ops kemono_jvs_io3_ops = {
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.read_switches = kemono_jvs_read_switches,
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.read_coin_counter = kemono_jvs_read_coin_counter,
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.write_gpio = kemono_jvs_write_gpio
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};
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static struct io3 kemono_jvs_io3;
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HRESULT kemono_jvs_init(struct jvs_node **out)
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{
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HRESULT hr;
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assert(out != NULL);
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assert(kemono_dll.init != NULL);
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dprintf("JVS I/O: Starting IO backend\n");
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hr = kemono_dll.init();
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if (FAILED(hr)) {
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dprintf("JVS I/O: Backend error, I/O disconnected: %x\n", (int) hr);
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return hr;
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}
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io3_init(&kemono_jvs_io3, NULL, &kemono_jvs_io3_ops, NULL);
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*out = io3_to_jvs_node(&kemono_jvs_io3);
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return S_OK;
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}
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static void kemono_jvs_read_switches(void *ctx, struct io3_switch_state *out)
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{
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const struct kemono_jvs_ir_mask *masks;
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uint16_t opbtn;
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uint16_t pbtn;
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size_t i;
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assert(out != NULL);
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assert(kemono_dll.poll != NULL);
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opbtn = 0;
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pbtn = 0;
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kemono_dll.poll(&opbtn, &pbtn);
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out->system = 0x00;
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out->p1 = 0x0000;
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out->p2 = 0x0000;
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if (opbtn & KEMONO_IO_OPBTN_TEST) {
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out->system |= 1 << 7;
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}
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if (opbtn & KEMONO_IO_OPBTN_SERVICE) {
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out->p1 |= 1 << 14;
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}
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if (pbtn & KEMONO_IO_GAMEBTN_UP) {
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out->p1 |= 1 << 13;
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}
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if (pbtn & KEMONO_IO_GAMEBTN_DOWN) {
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out->p1 |= 1 << 12;
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}
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if (pbtn & KEMONO_IO_GAMEBTN_LEFT) {
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out->p1 |= 1 << 11;
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}
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if (pbtn & KEMONO_IO_GAMEBTN_RIGHT) {
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out->p1 |= 1 << 10;
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}
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if (pbtn & KEMONO_IO_GAMEBTN_R) {
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out->p1 |= 1 << 9;
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}
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if (pbtn & KEMONO_IO_GAMEBTN_G) {
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out->p1 |= 1 << 7;
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}
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if (pbtn & KEMONO_IO_GAMEBTN_B) {
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out->p1 |= 1 << 8;
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}
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if (pbtn & KEMONO_IO_GAMEBTN_START) {
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out->p1 |= 1 << 15;
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}
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}
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static void kemono_jvs_read_coin_counter(
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void *ctx,
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uint8_t slot_no,
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uint16_t *out)
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{
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assert(out != NULL);
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assert(kemono_dll.jvs_read_coin_counter != NULL);
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if (slot_no > 0) {
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return;
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}
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kemono_dll.jvs_read_coin_counter(out);
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}
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static void kemono_jvs_write_gpio(void *ctx, uint32_t state){
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kemono_dll.jvs_write_gpio(state);
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} |