#include #include #include #include "idachook/idac-dll.h" #include "util/dll-bind.h" #include "util/dprintf.h" const struct dll_bind_sym idac_dll_syms[] = { { .sym = "idac_io_init", .off = offsetof(struct idac_dll, init), }, { .sym = "idac_io_get_opbtns", .off = offsetof(struct idac_dll, get_opbtns), }, { .sym = "idac_io_get_gamebtns", .off = offsetof(struct idac_dll, get_gamebtns), }, { .sym = "idac_io_get_shifter", .off = offsetof(struct idac_dll, get_shifter), }, { .sym = "idac_io_get_analogs", .off = offsetof(struct idac_dll, get_analogs), }, { .sym = "idac_io_led_init", .off = offsetof(struct idac_dll, led_init), }, { .sym = "idac_io_led_set_fet_output", .off = offsetof(struct idac_dll, led_set_fet_output), }, { .sym = "idac_io_led_gs_update", .off = offsetof(struct idac_dll, led_gs_update), }, { .sym = "idac_io_led_set_leds", .off = offsetof(struct idac_dll, led_set_leds), }, { .sym = "idac_io_ffb_init", .off = offsetof(struct idac_dll, ffb_init), }, { .sym = "idac_io_ffb_toggle", .off = offsetof(struct idac_dll, ffb_toggle), }, { .sym = "idac_io_ffb_constant_force", .off = offsetof(struct idac_dll, ffb_constant_force), }, { .sym = "idac_io_ffb_rumble", .off = offsetof(struct idac_dll, ffb_rumble), }, { .sym = "idac_io_ffb_damper", .off = offsetof(struct idac_dll, ffb_damper), }, }; struct idac_dll idac_dll; // Copypasta DLL binding and diagnostic message boilerplate. // Not much of this lends itself to being easily factored out. Also there // will be a lot of API-specific branching code here eventually as new API // versions get defined, so even though these functions all look the same // now this won't remain the case forever. HRESULT idac_dll_init(const struct idac_dll_config *cfg, HINSTANCE self) { uint16_t (*get_api_version)(void); const struct dll_bind_sym *sym; HINSTANCE owned; HINSTANCE src; HRESULT hr; assert(cfg != NULL); assert(self != NULL); if (cfg->path[0] != L'\0') { owned = LoadLibraryW(cfg->path); if (owned == NULL) { hr = HRESULT_FROM_WIN32(GetLastError()); dprintf("IDAC IO: Failed to load IO DLL: %lx: %S\n", hr, cfg->path); goto end; } dprintf("IDAC IO: Using custom IO DLL: %S\n", cfg->path); src = owned; } else { owned = NULL; src = self; } get_api_version = (void *) GetProcAddress(src, "idac_io_get_api_version"); if (get_api_version != NULL) { idac_dll.api_version = get_api_version(); } else { idac_dll.api_version = 0x0100; dprintf("Custom IO DLL does not expose idac_io_get_api_version, " "assuming API version 1.0.\n" "Please ask the developer to update their DLL.\n"); } if (idac_dll.api_version >= 0x0200) { hr = E_NOTIMPL; dprintf("IDAC IO: Custom IO DLL implements an unsupported " "API version (%#04x). Please update Segatools.\n", idac_dll.api_version); goto end; } sym = idac_dll_syms; hr = dll_bind(&idac_dll, src, &sym, _countof(idac_dll_syms)); if (FAILED(hr)) { if (src != self) { dprintf("IDAC IO: Custom IO DLL does not provide function " "\"%s\". Please contact your IO DLL's developer for " "further assistance.\n", sym->sym); goto end; } else { dprintf("Internal error: could not reflect \"%s\"\n", sym->sym); } } owned = NULL; end: if (owned != NULL) { FreeLibrary(owned); } return hr; }