Commit Graph

10 Commits

Author SHA1 Message Date
259b763a13
idz: add ffb and led emulation 2024-09-30 23:10:16 +02:00
b9fd59fd70
idz: added fullscreen patch by @Felix (again) 2023-11-20 18:04:45 +01:00
f6e961d4f4
Removed -f from start.bat and fixed idz 2023-08-29 00:49:58 +02:00
b6f1ca6437 hooklib: Add D3D11 and DXGI graphics hooks
IDZ only supports D3D11 and Ongeki/Unity uses D3D11 by default.

This also includes a window hook and fullscreen fix for problematic
games (I am looking at you IDZ).
2023-02-13 03:07:37 -05:00
2393916507 idzhook: Add missing idz_io_get_api_version export 2021-08-15 23:08:52 +00:00
2301e8d6ba Remove undefined Direct3DCreate9 references 2021-06-17 01:39:52 +00:00
Tau
392cd89c6a Load and bind idzio at runtime 2021-06-13 11:27:01 -04:00
Tau
ef248d7e0e Export aimeio symbols from hook DLLs 2021-06-13 11:27:00 -04:00
Tau
45e2416702 Simplify DLL hook mechanism
This change deletes the GetProcAddress hook and exports symbols
corresponding to the hooked functions from each hook DLL instead;
we stop at redirecting LoadLibrary/GetModuleHandle calls to the
hook DLL. This simplified approach has less hidden magic going on
behind the scenes and is more readily composable (i.e. a hook DLL
can export redirect symbols for more than one dynamically-loaded
DLL).
2021-06-13 11:27:00 -04:00
Tau
8f8d7c6a22 idzhook: Add initial XInput-backed IDZero hook 2019-03-08 10:07:48 -05:00