added support for tokyo

This commit is contained in:
Dniel97 2024-08-20 13:30:51 +02:00
parent c91c7db3c7
commit c535f18e40
Signed by untrusted user: Dniel97
GPG Key ID: 6180B3C768FB2E08
27 changed files with 1715 additions and 11 deletions

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@ -203,6 +203,22 @@ $(BUILD_DIR_ZIP)/cm.zip:
$(V)strip $(BUILD_DIR_ZIP)/cm/*.{exe,dll}
$(V)cd $(BUILD_DIR_ZIP)/cm ; zip -r ../cm.zip *
$(BUILD_DIR_ZIP)/tokyo.zip:
$(V)echo ... $@
$(V)mkdir -p $(BUILD_DIR_ZIP)/tokyo
$(V)mkdir -p $(BUILD_DIR_ZIP)/tokyo/DEVICE
$(V)cp $(BUILD_DIR_64)/subprojects/capnhook/inject/inject.exe \
$(BUILD_DIR_64)/tokyohook/tokyohook.dll \
$(DIST_DIR)/tokyo/config_hook.json \
$(DIST_DIR)/tokyo/segatools.ini \
$(DIST_DIR)/tokyo/start.bat \
$(BUILD_DIR_ZIP)/tokyo
$(V)cp pki/billing.pub \
pki/ca.crt \
$(BUILD_DIR_ZIP)/tokyo/DEVICE
$(V)strip $(BUILD_DIR_ZIP)/tokyo/*.{exe,dll}
$(V)cd $(BUILD_DIR_ZIP)/tokyo ; zip -r ../tokyo.zip *
$(BUILD_DIR_ZIP)/doc.zip: \
$(DOC_DIR)/config \
$(DOC_DIR)/chunihook.md \
@ -225,6 +241,7 @@ $(BUILD_DIR_ZIP)/segatools.zip: \
$(BUILD_DIR_ZIP)/mu3.zip \
$(BUILD_DIR_ZIP)/mai2.zip \
$(BUILD_DIR_ZIP)/cm.zip \
$(BUILD_DIR_ZIP)/tokyo.zip \
$(BUILD_DIR_ZIP)/fgo.zip \
CHANGELOG.md \
README.md \

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@ -1,31 +1,33 @@
# Segatools
Version: `2024-03-13`
Version: `2024-08-20`
Loaders and hardware emulators for SEGA games that run on the Nu and ALLS platforms.
## List of supported games
* Card Maker
* starting from Card Maker
* CHUNITHM
* up to [CHUNITHM PARADISE LOST](doc/chunihook.md)
* starting from CHUNITHM NEW!!
* crossbeats REV.
* up to crossbeats REV. SUNRISE
* Fate/Grand Order
* Fate/Grand Order Arcade
* Hatsune Miku: Project DIVA Arcade
* up to Future Tone
* Initial D
* [Initial D Arcade Stage Zero](doc/idzhook.md)
* Initial D THE ARCADE
* Hatsune Miku: Project DIVA Arcade
* up to Future Tone
* SEGA World Drivers Championship
* SEGA World Drivers Championship 2019
* Fate/Grand Order
* Fate/Grand Order Arcade
* O.N.G.E.K.I.
* starting from O.N.G.E.K.I.
* maimai DX
* starting from maimai DX
* Card Maker
* starting from Card Maker
* Mario & Sonic
* Mario & Sonic at the Tokyo 2020 Olympics Arcade
* O.N.G.E.K.I.
* starting from O.N.G.E.K.I.
* SEGA World Drivers Championship
* SEGA World Drivers Championship 2019
* WACCA
* starting from WACCA

9
dist/tokyo/config_hook.json vendored Normal file
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@ -0,0 +1,9 @@
{
"network" :
{
"property" :
{
"dhcp" : true
}
}
}

199
dist/tokyo/segatools.ini vendored Normal file
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@ -0,0 +1,199 @@
; -----------------------------------------------------------------------------
; Path settings
; -----------------------------------------------------------------------------
[vfs]
; Insert the path to the game AMFS directory here (contains ICF1 and ICF2)
amfs=
; Insert the path to the game Option directory here (contains OPxx directories)
option=
; Create an empty directory somewhere and insert the path here.
; This directory may be shared between multiple SEGA games.
; NOTE: This has nothing to do with Windows %APPDATA%.
appdata=
; -----------------------------------------------------------------------------
; Network settings
; -----------------------------------------------------------------------------
[dns]
; Insert the hostname or IP address of the server you wish to use here.
; Note that 127.0.0.1, localhost etc are specifically rejected.
default=127.0.0.1
[netenv]
; Simulate an ideal LAN environment. This may interfere with head-to-head play.
; SEGA games are somewhat picky about their LAN environment, so leaving this
; setting enabled is recommended.
enable=1
; The final octet of the local host's IP address on the virtualized subnet (so,
; if the keychip subnet is `192.168.149.0` and this value is set to `205`, then the
; local host's virtualized LAN IP is `192.168.149.205`).
addrSuffix=205
; -----------------------------------------------------------------------------
; Board settings
; -----------------------------------------------------------------------------
[keychip]
; The /24 LAN subnet that the emulated keychip will tell the game to expect.
; If you disable netenv then you must set this to your LAN's IP subnet, and
; that subnet must start with 192.168.
subnet=192.168.149.0
; Override the keychip's region code.
; 1: JAPAN (ALL.Net, Japanese language, Option support enabled)
; 4: EXPORT (Local networking only, English language, No option support)
; 8: CHINA
;
; NOTE: Changing this setting causes a factory reset. The language can be
; changed in the game settings, so it's possible to run the JAPAN region
; with English language.
region=1
[system]
; Enable ALLS system settings.
enable=1
; Enable freeplay mode. This will disable the coin slot and set the game to
; freeplay. Keep in mind that some game modes (e.g. Freedom/Time Modes) will not
; allow you to start a game in freeplay mode.
freeplay=0
; For Mario & Sonic at the Tokyo 2020 Olympics Arcade, DipSw 1/2/3 must be set
; as the following:
; Cabinet ID 1 (Server): 1 0 0
; Cabinet ID 2 (Client): 0 1 0
; Cabinet ID 3 (Client): 0 0 1
; Cabinet ID 4 (Client): 0 1 1
dipsw1=1
dipsw2=0
dipsw3=0
; -----------------------------------------------------------------------------
; LED settings
; -----------------------------------------------------------------------------
[led15093]
; Enable emulation of the 15093-04 controlled lights, which handle the cabinet
; LEDs.
enable=1
; -----------------------------------------------------------------------------
; Misc. hook settings
; -----------------------------------------------------------------------------
[zinput]
; Disables the built-in DirectInput support, which is used to support a
; controller out of the box.
enable=1
; -----------------------------------------------------------------------------
; Custom IO settings
; -----------------------------------------------------------------------------
[tokyoio]
; To use a custom Mario & Sonic at the Tokyo 2020 Olympics Arcade IO DLL enter
; its path here. Leave empty if you want to use Segatools built-in keyboard/
; gamepad input.
path=
; -----------------------------------------------------------------------------
; Input settings
; -----------------------------------------------------------------------------
; Keyboard bindings are specified as hexadecimal (prefixed with 0x) or decimal
; (not prefixed with 0x) virtual-key codes, a list of which can be found here:
;
; https://docs.microsoft.com/en-us/windows/win32/inputdev/virtual-key-codes
;
; This is, admittedly, not the most user-friendly configuration method in the
; world. An improved solution will be provided later.
[io4]
; Test button virtual-key code. Default is the F1 key.
test=0x70
; Service button virtual-key code. Default is the F2 key.
service=0x71
; Keyboard button to increment coin counter. Default is the F3 key.
coin=0x72
; Input API selection for IO4 input emulator.
; Set "xinput" to use a gamepad and "keyboard" to use a keyboard.
mode=xinput
; Mario & Sonic at the Tokyo 2020 Olympics Arcade Control Panel
;
; |--|------------------ Main-Assy ------------------|--|
; | | YELLOW | |
; | | --- | |
; | | ( O ) | |
; |--| BLUE --- RED |--|
; | | --- PUSH CENTER --- | |
; | | ( O ) /---------------\ ( O ) | |
; | | --- / \ --- | |
; | | PUSH LEFT / \ PUSH RIGHT| |
; |--|---------/ Floor Assy \---------|--|
; | | |JUMP SENSE JUMP SENSE| | |
; | | |1|---------------|-|-------------->|1| | |
; | | | | Foot Panel | | Foot Panel | | | |
; | | |2|<- - - - - - - |-| - - - - - - - |2| | |
; | | | | | | | | | |
; | | |3| -FOOT SENSE - |-| - FOOT SENSE->|3| | |
; | | | | L | | R | | | |
; | | |4|<- - - - - - - |-| - - - - - - - |4| | |
; | | | | | | | | | |
; | | |5| - - - - - - - |-| - - - - - - ->|5| | |
; | | | | | | | | | |
; | | |6|<--------------|-|---------------|6| | |
; | | | | | |
; | | | | | |
; |--|----|-------------------------------------|----|--|
;
; XInput bindings
;
; X Push Left Blue
; Y Push Center Yellow
; B Push Right Red
; D-Pad Left Push Left Blue
; D-Pad Right Push Right Red
; Left Trigger Foot Sense L/Jump Sense
; Right Trigger Foot Sense R/Jump Sense
[keyboard]
; Keyboard bindings
; Keyoard: Push button settings
; PUSH LEFT (BLUE) button virtual-key code. Default is the A key.
leftBlue=0x41
; PUSH CENTER (YELLOW) button virtual-key code. Default is the S key.
centerYellow=0x53
; PUSH RIGHT (RED) button virtual-key code. Default is the D key.
rightRed=0x44
; Keyboard: Sensor settings
; FOOT SENSE L (LEFT) button virtual-key code. Default is the Left Arrow key.
footLeft=0x25
; FOOT SENSE R (RIGHT) button virtual-key code. Default is the Right Arrow key.
footRight=0x27
; Keyboard: Jump sensor settings
; All jump sensors will also trigger the FOOT SENSE L and FOOT SENSE R buttons.
; JUMP SENSOR 1 button virtual-key code. Default is the Z key.
jump1=0x5A
; JUMP SENSOR 2 button virtual-key code. Default is the X key.
jump2=0x58
; JUMP SENSOR 3 button virtual-key code. Default is the C key.
jump3=0x43
; JUMP SENSOR 4 button virtual-key code. Default is the B key.
jump4=0x42
; JUMP SENSOR 5 button virtual-key code. Default is the N key.
jump5=0x4E
; JUMP SENSOR 6 button virtual-key code. Default is the M key.
jump6=0x4D
; Virtual-key code for all jump sensors. Default is the Space key.
jumpAll=0x20

57
dist/tokyo/start.bat vendored Normal file
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@ -0,0 +1,57 @@
@echo off
pushd %~dp0
set DAEMON_WAIT_SECONDS=5
set AMDAEMON_CFG=config_common.json ^
config_ch.json ^
config_ex.json ^
config_jp.json ^
config_st1_ch.json ^
config_st1_ex.json ^
config_st1_jp.json ^
config_st2_ch.json ^
config_st2_ex.json ^
config_st2_jp.json ^
config_st3_ch.json ^
config_st3_ex.json ^
config_st3_jp.json ^
config_st4_ch.json ^
config_st4_ex.json ^
config_st4_jp.json ^
config_laninstall_server_ch.json ^
config_laninstall_client1_ch.json ^
config_laninstall_client2_ch.json ^
config_laninstall_client3_ch.json ^
config_laninstall_server_ex.json ^
config_laninstall_client1_ex.json ^
config_laninstall_client2_ex.json ^
config_laninstall_client3_ex.json ^
config_laninstall_server_jp.json ^
config_laninstall_client1_jp.json ^
config_laninstall_client2_jp.json ^
config_laninstall_client3_jp.json ^
config_hook.json
start /min "AM Daemon" inject -d -k tokyohook.dll amdaemon.exe -c %AMDAEMON_CFG%
timeout %DAEMON_WAIT_SECONDS% > nul 2>&1
REM ---------------------------------------------------------------------------
REM Set configuration
REM ---------------------------------------------------------------------------
REM Configuration values to be passed to the game executable.
REM All known values:
REM -forceapi:11
REM -forcehal
REM -forcevsync:0/1
REM -fullscreen
REM -windowed
REM Note: -windowed is recommended as the game looks sharper in windowed mode.
inject -d -k tokyohook.dll app.exe -windowed
taskkill /f /im amdaemon.exe > nul 2>&1
echo.
echo Game processes have terminated
pause

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@ -108,6 +108,7 @@ subdir('mai2io')
subdir('cmio')
subdir('mercuryio')
subdir('cxbio')
subdir('tokyoio')
subdir('fgoio')
subdir('chunihook')
@ -123,4 +124,5 @@ subdir('mai2hook')
subdir('cmhook')
subdir('mercuryhook')
subdir('cxbhook')
subdir('tokyohook')
subdir('fgohook')

110
tokyohook/config.c Normal file
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@ -0,0 +1,110 @@
#include <assert.h>
#include <stddef.h>
#include "board/config.h"
#include "gfxhook/config.h"
#include "hooklib/config.h"
#include "hooklib/dvd.h"
#include "platform/config.h"
#include "tokyohook/config.h"
void tokyo_dll_config_load(
struct tokyo_dll_config *cfg,
const wchar_t *filename) {
assert(cfg != NULL);
assert(filename != NULL);
GetPrivateProfileStringW(
L"tokyoio",
L"path",
L"",
cfg->path,
_countof(cfg->path),
filename);
}
void led15093_config_load(struct led15093_config *cfg, const wchar_t *filename)
{
assert(cfg != NULL);
assert(filename != NULL);
wchar_t tmpstr[16];
memset(cfg->board_number, ' ', sizeof(cfg->board_number));
memset(cfg->chip_number, ' ', sizeof(cfg->chip_number));
memset(cfg->boot_chip_number, ' ', sizeof(cfg->boot_chip_number));
cfg->enable = GetPrivateProfileIntW(L"led15093", L"enable", 1, filename);
cfg->port_no = GetPrivateProfileIntW(L"led15093", L"portNo", 0, filename);
cfg->high_baudrate = GetPrivateProfileIntW(L"led15093", L"highBaud", 0, filename);
cfg->fw_ver = GetPrivateProfileIntW(L"led15093", L"fwVer", 0x90, filename);
cfg->fw_sum = GetPrivateProfileIntW(L"led15093", L"fwSum", 0xAED9, filename);
GetPrivateProfileStringW(
L"led15093",
L"boardNumber",
L"15093-04",
tmpstr,
_countof(tmpstr),
filename);
size_t n = wcstombs(cfg->board_number, tmpstr, sizeof(cfg->board_number));
for (int i = n; i < sizeof(cfg->board_number); i++)
{
cfg->board_number[i] = ' ';
}
GetPrivateProfileStringW(
L"led15093",
L"chipNumber",
L"6704 ",
tmpstr,
_countof(tmpstr),
filename);
n = wcstombs(cfg->chip_number, tmpstr, sizeof(cfg->chip_number));
for (int i = n; i < sizeof(cfg->chip_number); i++)
{
cfg->chip_number[i] = ' ';
}
GetPrivateProfileStringW(
L"led15093",
L"bootChipNumber",
L"6709 ",
tmpstr,
_countof(tmpstr),
filename);
n = wcstombs(cfg->boot_chip_number, tmpstr, sizeof(cfg->boot_chip_number));
for (int i = n; i < sizeof(cfg->boot_chip_number); i++)
{
cfg->boot_chip_number[i] = ' ';
}
}
void zinput_config_load(struct zinput_config *cfg, const wchar_t *filename)
{
assert(cfg != NULL);
assert(filename != NULL);
cfg->enable = GetPrivateProfileIntW(L"zinput", L"enable", 1, filename);
}
void tokyo_hook_config_load(
struct tokyo_hook_config *cfg,
const wchar_t *filename) {
assert(cfg != NULL);
assert(filename != NULL);
platform_config_load(&cfg->platform, filename);
dvd_config_load(&cfg->dvd, filename);
io4_config_load(&cfg->io4, filename);
zinput_config_load(&cfg->zinput, filename);
led15093_config_load(&cfg->led15093, filename);
tokyo_dll_config_load(&cfg->dll, filename);
}

30
tokyohook/config.h Normal file
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#pragma once
#include <stddef.h>
#include "board/config.h"
#include "board/led15093.h"
#include "hooklib/dvd.h"
#include "tokyohook/tokyo-dll.h"
#include "tokyohook/zinput.h"
#include "platform/config.h"
struct tokyo_hook_config {
struct platform_config platform;
struct dvd_config dvd;
struct io4_config io4;
struct led15093_config led15093;
struct zinput_config zinput;
struct tokyo_dll_config dll;
};
void tokyo_dll_config_load(
struct tokyo_dll_config *cfg,
const wchar_t *filename);
void tokyo_hook_config_load(
struct tokyo_hook_config *cfg,
const wchar_t *filename);

112
tokyohook/dllmain.c Normal file
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@ -0,0 +1,112 @@
/*
"Mario & Sonic at the Tokyo 2020 Olympics Arcade" (tokyo) hook
Devices
USB: 837-15257 "Type 4" I/O Board
COM1: 837-15093-04 LED Controller Board
*/
#include <windows.h>
#include <stdlib.h>
#include "board/io4.h"
#include "hook/process.h"
#include "hooklib/dvd.h"
#include "hooklib/serial.h"
#include "hooklib/spike.h"
#include "tokyohook/config.h"
#include "tokyohook/io4.h"
#include "tokyohook/tokyo-dll.h"
#include "platform/platform.h"
#include "util/dprintf.h"
static HMODULE tokyo_hook_mod;
static process_entry_t tokyo_startup;
static struct tokyo_hook_config tokyo_hook_cfg;
static DWORD CALLBACK tokyo_pre_startup(void)
{
HRESULT hr;
dprintf("--- Begin tokyo_pre_startup ---\n");
/* Load config */
tokyo_hook_config_load(&tokyo_hook_cfg, L".\\segatools.ini");
/* Hook Win32 APIs */
dvd_hook_init(&tokyo_hook_cfg.dvd, tokyo_hook_mod);
zinput_hook_init(&tokyo_hook_cfg.zinput);
serial_hook_init();
/* Initialize emulation hooks */
hr = platform_hook_init(
&tokyo_hook_cfg.platform,
"SDFV",
"ACA1",
tokyo_hook_mod);
if (FAILED(hr)) {
goto fail;
}
hr = tokyo_dll_init(&tokyo_hook_cfg.dll, tokyo_hook_mod);
if (FAILED(hr)) {
goto fail;
}
hr = led15093_hook_init(&tokyo_hook_cfg.led15093,
tokyo_dll.led_init, tokyo_dll.led_set_leds, 1, 1, 1, 2);
if (FAILED(hr)) {
return hr;
}
hr = tokyo_io4_hook_init(&tokyo_hook_cfg.io4);
if (FAILED(hr)) {
goto fail;
}
/* Initialize debug helpers */
spike_hook_init(L".\\segatools.ini");
dprintf("--- End tokyo_pre_startup ---\n");
/* Jump to EXE start address */
return tokyo_startup();
fail:
ExitProcess(EXIT_FAILURE);
}
BOOL WINAPI DllMain(HMODULE mod, DWORD cause, void *ctx)
{
HRESULT hr;
if (cause != DLL_PROCESS_ATTACH) {
return TRUE;
}
tokyo_hook_mod = mod;
hr = process_hijack_startup(tokyo_pre_startup, &tokyo_startup);
if (!SUCCEEDED(hr)) {
dprintf("Failed to hijack process startup: %x\n", (int) hr);
}
return SUCCEEDED(hr);
}

163
tokyohook/io4.c Normal file
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#include <windows.h>
#include <assert.h>
#include <stdlib.h>
#include <string.h>
#include "board/io4.h"
#include "tokyohook/tokyo-dll.h"
#include "util/dprintf.h"
static HRESULT tokyo_io4_poll(void *ctx, struct io4_state *state);
static HRESULT tokyo_io4_write_gpio(uint8_t* payload, size_t len);
static uint16_t coins;
static const struct io4_ops tokyo_io4_ops = {
.poll = tokyo_io4_poll,
.write_gpio = tokyo_io4_write_gpio,
};
HRESULT tokyo_io4_hook_init(const struct io4_config *cfg)
{
HRESULT hr;
assert(tokyo_dll.init != NULL);
hr = io4_hook_init(cfg, &tokyo_io4_ops, NULL);
if (FAILED(hr)) {
return hr;
}
return tokyo_dll.init();
}
static HRESULT tokyo_io4_poll(void *ctx, struct io4_state *state)
{
uint8_t opbtn;
uint8_t gamebtn;
uint8_t sense;
HRESULT hr;
assert(tokyo_dll.get_opbtns != NULL);
assert(tokyo_dll.get_gamebtns != NULL);
assert(tokyo_dll.get_sensors != NULL);
memset(state, 0, sizeof(*state));
opbtn = 0;
gamebtn = 0;
sense = 0;
tokyo_dll.get_opbtns(&opbtn);
tokyo_dll.get_gamebtns(&gamebtn);
tokyo_dll.get_sensors(&sense);
if (opbtn & TOKYO_IO_OPBTN_TEST) {
state->buttons[0] |= IO4_BUTTON_TEST;
}
if (opbtn & TOKYO_IO_OPBTN_SERVICE) {
state->buttons[0] |= IO4_BUTTON_SERVICE;
}
if (opbtn & TOKYO_IO_OPBTN_COIN) {
coins++;
}
state->chutes[0] = coins << 8;
/* Update gamebtns */
if (gamebtn & TOKYO_IO_GAMEBTN_BLUE) {
state->buttons[0] |= 1 << 1;
}
if (gamebtn & TOKYO_IO_GAMEBTN_YELLOW) {
state->buttons[0] |= 1 << 0;
}
if (gamebtn & TOKYO_IO_GAMEBTN_RED) {
state->buttons[0] |= 1 << 15;
}
/* Update sensors */
// Invert the logic so that it's active high
if (!(sense & TOKYO_IO_SENSE_FOOT_LEFT)) {
state->buttons[0] |= 1 << 13;
}
if (!(sense & TOKYO_IO_SENSE_FOOT_RIGHT)) {
state->buttons[1] |= 1 << 13;
}
if (sense & TOKYO_IO_SENSE_JUMP_1) {
state->buttons[0] |= 1 << 12;
}
if (sense & TOKYO_IO_SENSE_JUMP_2) {
state->buttons[1] |= 1 << 12;
}
if (sense & TOKYO_IO_SENSE_JUMP_3) {
state->buttons[0] |= 1 << 11;
}
if (sense & TOKYO_IO_SENSE_JUMP_4) {
state->buttons[1] |= 1 << 11;
}
if (sense & TOKYO_IO_SENSE_JUMP_5) {
state->buttons[0] |= 1 << 10;
}
if (sense & TOKYO_IO_SENSE_JUMP_6) {
state->buttons[1] |= 1 << 10;
}
return S_OK;
}
static HRESULT tokyo_io4_write_gpio(uint8_t* payload, size_t len)
{
// Just fast fail if there aren't enough bytes in the payload
if (len < 3)
return S_OK;
// This command is used for lights in Mario & Sonic at the Tokyo 2020 Olympics
// Arcade, but it only contains button lights, and only in the first 3 bytes of
// the payload; everything else is padding to make the payload 62 bytes. The
// rest of the cabinet lights and the side button lights are handled separately,
// by the 15093 lights controller.
uint32_t lights_data = (uint32_t) ((uint8_t)(payload[0]) << 24 |
(uint8_t)(payload[1]) << 16 |
(uint8_t)(payload[2]) << 8);
// Since Sega uses an odd ordering for the first part of the bitfield,
// let's normalize the data and just send over bytes for the receiver
// to interpret as RGB values.
uint8_t rgb_out[5 * 3] = {
lights_data & TOKYO_IO_LED_LEFT_BLUE ? 0xFF : 0x00,
lights_data & TOKYO_IO_LED_CENTER_YELLOW ? 0xFF : 0x00,
lights_data & TOKYO_IO_LED_RIGHT_RED ? 0xFF : 0x00,
lights_data & TOKYO_IO_LED_CONTROL_LEFT_R ? 0xFF : 0x00,
lights_data & TOKYO_IO_LED_CONTROL_LEFT_G ? 0xFF : 0x00,
lights_data & TOKYO_IO_LED_CONTROL_LEFT_B ? 0xFF : 0x00,
lights_data & TOKYO_IO_LED_CONTROL_RIGHT_R ? 0xFF : 0x00,
lights_data & TOKYO_IO_LED_CONTROL_RIGHT_G ? 0xFF : 0x00,
lights_data & TOKYO_IO_LED_CONTROL_RIGHT_B ? 0xFF : 0x00,
lights_data & TOKYO_IO_LED_FLOOR_LEFT_R ? 0xFF : 0x00,
lights_data & TOKYO_IO_LED_FLOOR_LEFT_G ? 0xFF : 0x00,
lights_data & TOKYO_IO_LED_FLOOR_LEFT_B ? 0xFF : 0x00,
lights_data & TOKYO_IO_LED_FLOOR_RIGHT_R ? 0xFF : 0x00,
lights_data & TOKYO_IO_LED_FLOOR_RIGHT_G ? 0xFF : 0x00,
lights_data & TOKYO_IO_LED_FLOOR_RIGHT_B ? 0xFF : 0x00,
};
tokyo_dll.led_set_leds(1, rgb_out);
return S_OK;
}

7
tokyohook/io4.h Normal file
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@ -0,0 +1,7 @@
#pragma once
#include <windows.h>
#include "board/io4.h"
HRESULT tokyo_io4_hook_init(const struct io4_config *cfg);

32
tokyohook/meson.build Normal file
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@ -0,0 +1,32 @@
shared_library(
'tokyohook',
name_prefix : '',
include_directories : inc,
implicit_include_directories : false,
vs_module_defs : 'tokyohook.def',
c_pch : '../precompiled.h',
dependencies : [
capnhook.get_variable('hook_dep'),
capnhook.get_variable('hooklib_dep'),
xinput_lib,
],
link_with : [
aimeio_lib,
board_lib,
hooklib_lib,
tokyoio_lib,
platform_lib,
util_lib,
],
sources : [
'config.c',
'config.h',
'dllmain.c',
'io4.c',
'io4.h',
'zinput.c',
'zinput.h',
'tokyo-dll.c',
'tokyo-dll.h',
],
)

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#include <windows.h>
#include <assert.h>
#include <stdlib.h>
#include "tokyohook/tokyo-dll.h"
#include "util/dll-bind.h"
#include "util/dprintf.h"
const struct dll_bind_sym tokyo_dll_syms[] = {
{
.sym = "tokyo_io_init",
.off = offsetof(struct tokyo_dll, init),
}, {
.sym = "tokyo_io_get_opbtns",
.off = offsetof(struct tokyo_dll, get_opbtns),
}, {
.sym = "tokyo_io_get_gamebtns",
.off = offsetof(struct tokyo_dll, get_gamebtns),
}, {
.sym = "tokyo_io_get_sensors",
.off = offsetof(struct tokyo_dll, get_sensors),
}, {
.sym = "tokyo_io_led_init",
.off = offsetof(struct tokyo_dll, led_init),
}, {
.sym = "tokyo_io_led_set_colors",
.off = offsetof(struct tokyo_dll, led_set_leds),
}
};
struct tokyo_dll tokyo_dll;
// Copypasta DLL binding and diagnostic message boilerplate.
// Not much of this lends itself to being easily factored out. Also there
// will be a lot of API-specific branching code here eventually as new API
// versions get defined, so even though these functions all look the same
// now this won't remain the case forever.
HRESULT tokyo_dll_init(const struct tokyo_dll_config *cfg, HINSTANCE self)
{
uint16_t (*get_api_version)(void);
const struct dll_bind_sym *sym;
HINSTANCE owned;
HINSTANCE src;
HRESULT hr;
assert(cfg != NULL);
assert(self != NULL);
if (cfg->path[0] != L'\0') {
owned = LoadLibraryW(cfg->path);
if (owned == NULL) {
hr = HRESULT_FROM_WIN32(GetLastError());
dprintf("Tokyo IO: Failed to load IO DLL: %lx: %S\n",
hr,
cfg->path);
goto end;
}
dprintf("Tokyo IO: Using custom IO DLL: %S\n", cfg->path);
src = owned;
} else {
owned = NULL;
src = self;
}
get_api_version = (void *) GetProcAddress(src, "tokyo_io_get_api_version");
if (get_api_version != NULL) {
tokyo_dll.api_version = get_api_version();
} else {
tokyo_dll.api_version = 0x0100;
dprintf("Custom IO DLL does not expose tokyo_io_get_api_version, "
"assuming API version 1.0.\n"
"Please ask the developer to update their DLL.\n");
}
if (tokyo_dll.api_version >= 0x0200) {
hr = E_NOTIMPL;
dprintf("Tokyo IO: Custom IO DLL implements an unsupported "
"API version (%#04x). Please update Segatools.\n",
tokyo_dll.api_version);
goto end;
}
sym = tokyo_dll_syms;
hr = dll_bind(&tokyo_dll, src, &sym, _countof(tokyo_dll_syms));
if (FAILED(hr)) {
if (src != self) {
dprintf("Tokyo IO: Custom IO DLL does not provide function "
"\"%s\". Please contact your IO DLL's developer for "
"further assistance.\n",
sym->sym);
goto end;
} else {
dprintf("Internal error: could not reflect \"%s\"\n", sym->sym);
}
}
owned = NULL;
end:
if (owned != NULL) {
FreeLibrary(owned);
}
return hr;
}

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#pragma once
#include <windows.h>
#include "tokyoio/tokyoio.h"
struct tokyo_dll {
uint16_t api_version;
HRESULT (*init)(void);
void (*get_opbtns)(uint8_t *opbtn);
void (*get_gamebtns)(uint8_t *gamebtn);
void (*get_sensors)(uint8_t *sense);
HRESULT (*gpio_out)(uint32_t state);
HRESULT (*led_init)(void);
void (*led_set_leds)(uint8_t board, uint8_t *rgb);
};
struct tokyo_dll_config {
wchar_t path[MAX_PATH];
};
extern struct tokyo_dll tokyo_dll;
HRESULT tokyo_dll_init(const struct tokyo_dll_config *cfg, HINSTANCE self);

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LIBRARY tokyohook
EXPORTS
aime_io_get_api_version
aime_io_init
aime_io_led_set_color
aime_io_nfc_get_aime_id
aime_io_nfc_get_felica_id
aime_io_nfc_poll
amDllVideoClose @2
amDllVideoGetVBiosVersion @4
amDllVideoOpen @1
amDllVideoSetResolution @3
tokyo_io_get_api_version
tokyo_io_init
tokyo_io_get_opbtns
tokyo_io_get_gamebtns
tokyo_io_get_sensors
tokyo_io_led_init
tokyo_io_led_set_colors

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#include <windows.h>
#include <shlwapi.h>
#include <dinput.h>
#include <assert.h>
#include <stdlib.h>
#include "tokyohook/config.h"
#include "tokyohook/zinput.h"
#include "hook/table.h"
#include "util/lib.h"
#include "util/dprintf.h"
HRESULT WINAPI hook_DirectInput8Create(
HINSTANCE hinst,
DWORD dwVersion,
REFIID riidltf,
LPVOID *ppvOut,
LPUNKNOWN punkOuter);
static HRESULT WINAPI hook_EnumDevices(
IDirectInput8W *self,
DWORD dwDevType,
LPDIENUMDEVICESCALLBACKW lpCallback,
LPVOID pvRef,
DWORD dwFlags);
static unsigned long WINAPI hook_AddRef(IUnknown *self);
static unsigned long WINAPI hook_Release(IUnknown *self);
static const IDirectInput8WVtbl api_vtbl = {
.EnumDevices = hook_EnumDevices,
.AddRef = (void *) hook_AddRef,
.Release = (void *) hook_Release,
};
static const IDirectInput8W api = { (void *) &api_vtbl };
static const struct hook_symbol zinput_hook_syms[] = {
{
.name = "DirectInput8Create",
.patch = hook_DirectInput8Create,
.link = NULL,
}
};
HRESULT zinput_hook_init(struct zinput_config *cfg)
{
wchar_t *module_path;
wchar_t *file_name;
assert(cfg != NULL);
if (!cfg->enable) {
return S_FALSE;
}
module_path = module_file_name(NULL);
if (module_path != NULL) {
file_name = PathFindFileNameW(module_path);
free(module_path);
module_path = NULL;
_wcslwr(file_name);
if (wcsstr(file_name, L"amdaemon") != NULL) {
// dprintf("Executable filename contains 'amdaemon', disabling zinput\n");
return S_OK;
}
}
hook_table_apply(
NULL,
"dinput8.dll",
zinput_hook_syms,
_countof(zinput_hook_syms));
return S_OK;
}
HRESULT WINAPI hook_DirectInput8Create(
HINSTANCE hinst,
DWORD dwVersion,
REFIID riidltf,
LPVOID *ppvOut,
LPUNKNOWN punkOuter)
{
dprintf("ZInput: Blocking built-in DirectInput support\n");
*ppvOut = (void *) &api;
return DI_OK;
}
static HRESULT WINAPI hook_EnumDevices(
IDirectInput8W *self,
DWORD dwDevType,
LPDIENUMDEVICESCALLBACKW lpCallback,
LPVOID pvRef,
DWORD dwFlags)
{
dprintf("ZInput: %s\n", __func__);
return DI_OK;
}
static unsigned long WINAPI hook_AddRef(IUnknown *self)
{
return 1;
}
static unsigned long WINAPI hook_Release(IUnknown *self)
{
return 1;
}

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#pragma once
#include <windows.h>
#include <stdbool.h>
struct zinput_config {
bool enable;
};
HRESULT zinput_hook_init(struct zinput_config *cfg);

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#pragma once
#include <stdint.h>
#include "tokyoio/tokyoio.h"
struct tokyo_io_backend {
void (*get_gamebtns)(uint8_t *gamebtn);
void (*get_sensors)(uint8_t *sense);
};

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#include <windows.h>
#include <assert.h>
#include <stddef.h>
#include <stdio.h>
#include "tokyoio/config.h"
void tokyo_kb_config_load(
struct tokyo_kb_config *cfg,
const wchar_t *filename)
{
assert(cfg != NULL);
assert(filename != NULL);
/* Load game button keyboard bindings */
cfg->vk_push_left_b = GetPrivateProfileIntW(L"keyboard", L"leftBlue", 'A', filename);
cfg->vk_push_center_y = GetPrivateProfileIntW(L"keyboard", L"centerYellow", 'S', filename);
cfg->vk_push_right_r = GetPrivateProfileIntW(L"keyboard", L"rightRed", 'D', filename);
/* Load sensor keyboard bindings */
cfg->vk_foot_l = GetPrivateProfileIntW(L"keyboard", L"footLeft", VK_LEFT, filename);
cfg->vk_foot_r = GetPrivateProfileIntW(L"keyboard", L"footRight", VK_RIGHT, filename);
cfg->vk_jump_1 = GetPrivateProfileIntW(L"keyboard", L"jump1", 'Z', filename);
cfg->vk_jump_2 = GetPrivateProfileIntW(L"keyboard", L"jump2", 'X', filename);
cfg->vk_jump_3 = GetPrivateProfileIntW(L"keyboard", L"jump3", 'C', filename);
cfg->vk_jump_4 = GetPrivateProfileIntW(L"keyboard", L"jump4", 'B', filename);
cfg->vk_jump_5 = GetPrivateProfileIntW(L"keyboard", L"jump5", 'N', filename);
cfg->vk_jump_6 = GetPrivateProfileIntW(L"keyboard", L"jump6", 'M', filename);
cfg->vk_jump_all = GetPrivateProfileIntW(L"keyboard", L"jumpAll", VK_SPACE, filename);
}
void tokyo_io_config_load(
struct tokyo_io_config *cfg,
const wchar_t *filename)
{
assert(cfg != NULL);
assert(filename != NULL);
cfg->vk_test = GetPrivateProfileIntW(L"io4", L"test", '1', filename);
cfg->vk_service = GetPrivateProfileIntW(L"io4", L"service", '2', filename);
cfg->vk_coin = GetPrivateProfileIntW(L"io4", L"coin", '3', filename);
GetPrivateProfileStringW(
L"io4",
L"mode",
L"xinput",
cfg->mode,
_countof(cfg->mode),
filename);
tokyo_kb_config_load(&cfg->kb, filename);
}

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#pragma once
#include <stddef.h>
#include <stdint.h>
#include <stdbool.h>
struct tokyo_kb_config {
uint8_t vk_push_left_b;
uint8_t vk_push_center_y;
uint8_t vk_push_right_r;
uint8_t vk_foot_l;
uint8_t vk_foot_r;
uint8_t vk_jump_1;
uint8_t vk_jump_2;
uint8_t vk_jump_3;
uint8_t vk_jump_4;
uint8_t vk_jump_5;
uint8_t vk_jump_6;
uint8_t vk_jump_all;
};
struct tokyo_io_config {
uint8_t vk_test;
uint8_t vk_service;
uint8_t vk_coin;
wchar_t mode[9];
struct tokyo_kb_config kb;
};
void tokyo_io_config_load(
struct tokyo_io_config *cfg,
const wchar_t *filename);

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#include <windows.h>
#include <assert.h>
#include <stdbool.h>
#include <stdint.h>
#include "tokyoio/backend.h"
#include "tokyoio/config.h"
#include "tokyoio/kb.h"
#include "tokyoio/tokyoio.h"
#include "tokyoio/xi.h"
#include "util/dprintf.h"
#include "util/str.h"
static struct tokyo_io_config tokyo_io_cfg;
static const struct tokyo_io_backend *tokyo_io_backend;
static bool tokyo_io_coin;
uint16_t tokyo_io_get_api_version(void)
{
return 0x0100;
}
HRESULT tokyo_io_init(void)
{
HINSTANCE inst;
HRESULT hr;
assert(tokyo_io_backend == NULL);
inst = GetModuleHandleW(NULL);
if (inst == NULL) {
hr = HRESULT_FROM_WIN32(GetLastError());
dprintf("GetModuleHandleW failed: %lx\n", hr);
return hr;
}
tokyo_io_config_load(&tokyo_io_cfg, L".\\segatools.ini");
if (wstr_ieq(tokyo_io_cfg.mode, L"keyboard")) {
hr = tokyo_kb_init(&tokyo_io_cfg.kb, &tokyo_io_backend);
} else if (wstr_ieq(tokyo_io_cfg.mode, L"xinput")) {
hr = tokyo_xi_init(&tokyo_io_backend);
} else {
hr = E_INVALIDARG;
dprintf("IDAC IO: Invalid IO mode \"%S\", use keyboard or xinput\n",
tokyo_io_cfg.mode);
}
return hr;
}
void tokyo_io_get_opbtns(uint8_t *opbtn_out)
{
uint8_t opbtn;
assert(tokyo_io_backend != NULL);
assert(opbtn_out != NULL);
opbtn = 0;
/* Common operator buttons, not backend-specific */
if (GetAsyncKeyState(tokyo_io_cfg.vk_test) & 0x8000) {
opbtn |= TOKYO_IO_OPBTN_TEST;
}
if (GetAsyncKeyState(tokyo_io_cfg.vk_service) & 0x8000) {
opbtn |= TOKYO_IO_OPBTN_SERVICE;
}
if (GetAsyncKeyState(tokyo_io_cfg.vk_coin) & 0x8000) {
if (!tokyo_io_coin) {
tokyo_io_coin = true;
opbtn |= TOKYO_IO_OPBTN_COIN;
}
} else {
tokyo_io_coin = false;
}
*opbtn_out = opbtn;
}
void tokyo_io_get_gamebtns(uint8_t *gamebtn_out)
{
assert(tokyo_io_backend != NULL);
assert(gamebtn_out != NULL);
tokyo_io_backend->get_gamebtns(gamebtn_out);
}
void tokyo_io_get_sensors(uint8_t *sense_out)
{
assert(sense_out != NULL);
assert(tokyo_io_backend != NULL);
tokyo_io_backend->get_sensors(sense_out);
}
HRESULT tokyo_io_led_init(void)
{
return S_OK;
}
void tokyo_io_led_set_colors(uint8_t board, uint8_t *rgb)
{
#if 0
if (board == 0) {
dprintf("Board 0:\n");
// Change GRB order to RGB order
for (int i = 0; i < 27; i++) {
dprintf("Tokyo LED: MONITOR LEFT: %02X %02X %02X\n", rgb[i * 3 + 1], rgb[i * 3], rgb[i * 3 + 2]);
}
for (int i = 27; i < 54; i++) {
dprintf("Tokyo LED: MONITOR RIGHT: %d, %02X %02X %02X\n", i, rgb[i * 3 + 1], rgb[i * 3], rgb[i * 3 + 2]);
}
} else {
dprintf("Board 1:\n");
dprintf("Tokyo LED: LEFT BLUE: %02X\n", rgb[0]);
dprintf("Tokyo LED: CENTER YELLOW: %02X\n", rgb[1]);
dprintf("Tokyo LED: RIGHT RED: %02X\n", rgb[2]);
dprintf("Tokyo LED: CONTROL LEFT: %02X %02X %02X\n", rgb[3], rgb[4], rgb[5]);
dprintf("Tokyo LED: CONTROL RIGHT: %02X %02X %02X\n", rgb[6], rgb[7], rgb[8]);
dprintf("Tokyo LED: FLOOR LEFT: %02X %02X %02X\n", rgb[9], rgb[10], rgb[11]);
dprintf("Tokyo LED: FLOOR RIGHT: %02X %02X %02X\n", rgb[12], rgb[13], rgb[14]);
}
#endif
return;
}

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#include <windows.h>
#include <assert.h>
#include <stdbool.h>
#include <stdint.h>
#include "tokyoio/backend.h"
#include "tokyoio/config.h"
#include "tokyoio/kb.h"
#include "tokyoio/tokyoio.h"
#include "util/dprintf.h"
#include "util/str.h"
static HRESULT tokyo_kb_config_apply(const struct tokyo_kb_config *cfg);
static void tokyo_kb_get_gamebtns(uint8_t *gamebtn_out);
static void tokyo_kb_get_sensors(uint8_t *sense_out);
static const struct tokyo_io_backend tokyo_kb_backend = {
.get_gamebtns = tokyo_kb_get_gamebtns,
.get_sensors = tokyo_kb_get_sensors,
};
static struct tokyo_kb_config tokyo_kb_cfg;
HRESULT tokyo_kb_init(const struct tokyo_kb_config *cfg, const struct tokyo_io_backend **backend)
{
HRESULT hr;
assert(cfg != NULL);
assert(backend != NULL);
hr = tokyo_kb_config_apply(cfg);
if (FAILED(hr)) {
return hr;
}
dprintf("TokyoIO: Using keyboard input\n");
*backend = &tokyo_kb_backend;
return S_OK;
}
static HRESULT tokyo_kb_config_apply(const struct tokyo_kb_config *cfg)
{
tokyo_kb_cfg = *cfg;
return S_OK;
}
static void tokyo_kb_get_gamebtns(uint8_t *gamebtn_out)
{
uint8_t gamebtn;
assert(gamebtn_out != NULL);
gamebtn = 0;
/* PUSH BUTTON inputs */
if (GetAsyncKeyState(tokyo_kb_cfg.vk_push_left_b) & 0x8000) {
gamebtn |= TOKYO_IO_GAMEBTN_BLUE;
}
if (GetAsyncKeyState(tokyo_kb_cfg.vk_push_center_y) & 0x8000) {
gamebtn |= TOKYO_IO_GAMEBTN_YELLOW;
}
if (GetAsyncKeyState(tokyo_kb_cfg.vk_push_right_r) & 0x8000) {
gamebtn |= TOKYO_IO_GAMEBTN_RED;
}
*gamebtn_out = gamebtn;
}
static void tokyo_kb_get_sensors(uint8_t *sense_out)
{
uint8_t sense;
assert(sense_out != NULL);
sense = 0;
/* FOOT SENSOR inputs */
if (GetAsyncKeyState(tokyo_kb_cfg.vk_foot_l) & 0x8000) {
sense |= TOKYO_IO_SENSE_FOOT_LEFT;
}
if (GetAsyncKeyState(tokyo_kb_cfg.vk_foot_r) & 0x8000) {
sense |= TOKYO_IO_SENSE_FOOT_RIGHT;
}
/* JUMP SENSOR inputs */
if (GetAsyncKeyState(tokyo_kb_cfg.vk_jump_1) & 0x8000) {
sense |= (TOKYO_IO_SENSE_FOOT_LEFT + TOKYO_IO_SENSE_FOOT_RIGHT +
TOKYO_IO_SENSE_JUMP_1);
}
if (GetAsyncKeyState(tokyo_kb_cfg.vk_jump_2) & 0x8000) {
sense |= (TOKYO_IO_SENSE_FOOT_LEFT + TOKYO_IO_SENSE_FOOT_RIGHT +
TOKYO_IO_SENSE_JUMP_2);
}
if (GetAsyncKeyState(tokyo_kb_cfg.vk_jump_3) & 0x8000) {
sense |= (TOKYO_IO_SENSE_FOOT_LEFT + TOKYO_IO_SENSE_FOOT_RIGHT +
TOKYO_IO_SENSE_JUMP_3);
}
if (GetAsyncKeyState(tokyo_kb_cfg.vk_jump_4) & 0x8000) {
sense |= (TOKYO_IO_SENSE_FOOT_LEFT + TOKYO_IO_SENSE_FOOT_RIGHT +
TOKYO_IO_SENSE_JUMP_4);
}
if (GetAsyncKeyState(tokyo_kb_cfg.vk_jump_5) & 0x8000) {
sense |= (TOKYO_IO_SENSE_FOOT_LEFT + TOKYO_IO_SENSE_FOOT_RIGHT +
TOKYO_IO_SENSE_JUMP_5);
}
if (GetAsyncKeyState(tokyo_kb_cfg.vk_jump_6) & 0x8000) {
sense |= (TOKYO_IO_SENSE_FOOT_LEFT + TOKYO_IO_SENSE_FOOT_RIGHT +
TOKYO_IO_SENSE_JUMP_6);
}
if (GetAsyncKeyState(tokyo_kb_cfg.vk_jump_all) & 0x8000) {
sense |= (TOKYO_IO_SENSE_FOOT_LEFT+ TOKYO_IO_SENSE_FOOT_RIGHT +
TOKYO_IO_SENSE_JUMP_1 + TOKYO_IO_SENSE_JUMP_2 +
TOKYO_IO_SENSE_JUMP_3 + TOKYO_IO_SENSE_JUMP_4 +
TOKYO_IO_SENSE_JUMP_5 + TOKYO_IO_SENSE_JUMP_6);
}
*sense_out = sense;
}

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#pragma once
#include <windows.h>
#include "tokyoio/backend.h"
#include "tokyoio/config.h"
HRESULT tokyo_kb_init(
const struct tokyo_kb_config *cfg,
const struct tokyo_io_backend **backend);

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tokyoio/meson.build Normal file
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tokyoio_lib = static_library(
'tokyoio',
name_prefix : '',
include_directories : inc,
implicit_include_directories : false,
c_pch : '../precompiled.h',
dependencies : [
xinput_lib,
],
sources : [
'backend.h',
'config.c',
'config.h',
'dllmain.c',
'tokyoio.h',
'kb.c',
'kb.h',
'xi.c',
'xi.h',
],
)

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#pragma once
#include <windows.h>
#include <stdint.h>
enum {
TOKYO_IO_OPBTN_TEST = 0x01,
TOKYO_IO_OPBTN_SERVICE = 0x02,
TOKYO_IO_OPBTN_COIN = 0x04,
};
enum {
TOKYO_IO_GAMEBTN_BLUE = 0x01,
TOKYO_IO_GAMEBTN_YELLOW = 0x02,
TOKYO_IO_GAMEBTN_RED = 0x04,
};
enum {
TOKYO_IO_SENSE_FOOT_LEFT = 0x01,
TOKYO_IO_SENSE_FOOT_RIGHT = 0x02,
TOKYO_IO_SENSE_JUMP_1 = 0x04,
TOKYO_IO_SENSE_JUMP_2 = 0x08,
TOKYO_IO_SENSE_JUMP_3 = 0x10,
TOKYO_IO_SENSE_JUMP_4 = 0x20,
TOKYO_IO_SENSE_JUMP_5 = 0x40,
TOKYO_IO_SENSE_JUMP_6 = 0x80,
};
enum {
/* These are the bitmasks to use when checking which
lights are triggered on incoming IO4 GPIO writes. */
TOKYO_IO_LED_LEFT_BLUE = 1 << 31,
TOKYO_IO_LED_CENTER_YELLOW = 1 << 30,
TOKYO_IO_LED_RIGHT_RED = 1 << 29,
TOKYO_IO_LED_CONTROL_LEFT_R = 1 << 25,
TOKYO_IO_LED_CONTROL_LEFT_G = 1 << 24,
TOKYO_IO_LED_CONTROL_LEFT_B = 1 << 23,
TOKYO_IO_LED_CONTROL_RIGHT_R = 1 << 22,
TOKYO_IO_LED_CONTROL_RIGHT_G = 1 << 21,
TOKYO_IO_LED_CONTROL_RIGHT_B = 1 << 20,
TOKYO_IO_LED_FLOOR_LEFT_R = 1 << 19,
TOKYO_IO_LED_FLOOR_LEFT_G = 1 << 18,
TOKYO_IO_LED_FLOOR_LEFT_B = 1 << 17,
TOKYO_IO_LED_FLOOR_RIGHT_R = 1 << 16,
TOKYO_IO_LED_FLOOR_RIGHT_G = 1 << 15,
TOKYO_IO_LED_FLOOR_RIGHT_B = 1 << 14,
};
/* Get the version of the Mario & Sonic at the Olympic Games Tokyo 2020 Arcade
Edition IO API that this DLL supports. This function should return a
positive 16-bit integer, where the high byte is the major version and the
low byte is the minor version (as defined by the Semantic Versioning
standard).
The latest API version as of this writing is 0x0100. */
uint16_t tokyo_io_get_api_version(void);
/* Initialize the IO DLL. This is the second function that will be called on
your DLL, after tokyo_io_get_api_version.
All subsequent calls to this API may originate from arbitrary threads.
Minimum API version: 0x0100 */
HRESULT tokyo_io_init(void);
/* Send any queued outputs (of which there are currently none, though this may
change in subsequent API versions) and retrieve any new inputs.
Minimum API version: 0x0100 */
HRESULT tokyo_io_poll(void);
/* Get the state of the cabinet's operator buttons as of the last poll. See
TOKYO_IO_OPBTN enum above: this contains bit mask definitions for button
states returned in *opbtn. All buttons are active-high.
Minimum API version: 0x0100 */
void tokyo_io_get_opbtns(uint8_t *opbtn);
/* Get the state of the cabinet's gameplay buttons as of the last poll. See
TOKYO_IO_GAMEBTN enum above: this contains bit mask definitions for button
states returned in *gamebtn. All buttons are active-high.
Minimum API version: 0x0100 */
void tokyo_io_get_gamebtns(uint8_t *gamebtn);
/* Get the state of the cabinet's gameplay buttons as of the last poll. See
TOKYO_IO_SENSE enum above: this contains bit mask definitions for button
states returned in *sense. All buttons are active-high.
Minimum API version: 0x0100 */
void tokyo_io_get_sensors(uint8_t *sense);
/* Initialize LED emulation. This function will be called before any
other tokyo_io_led_*() function calls.
All subsequent calls may originate from arbitrary threads and some may
overlap with each other. Ensuring synchronization inside your IO DLL is
your responsibility.
Minimum API version: 0x0100 */
HRESULT tokyo_io_led_init(void);
/* Update the RGB LEDs. rgb is a pointer to an array of up to 54 * 3 = 162 bytes.
Mario & Sonic at the Tokyo 2020 Olympics Arcade uses one board with 15 LEDs for
all buttons, control panel, and floor LEDs. Board 1 is just used for the
left and right monitor LEDs.
Board 0 has 54 LEDs (GRB order):
[0]-[26]: left monitor LEDs
[27]-[53]: right monitor LEDs
Board 1 has 15 LEDs (RGB order):
[0]: left blue LED
[1]: center yellow LED
[2]: right red LED
[3]-[5]: left control panel LEDs
[6]-[8]: right control panel LEDs
[9]-[11]: left floor LEDs
[12]-[14]: right floor LEDs
Each rgb value is comprised of 3 bytes in G,R,B order for board 0 and R,G,B
order for board 1. The tricky part is that the board 0 is called from app and
the board 1 is called from amdaemon. So the library must be able to handle both
calls, using shared memory f.e. This is up to the developer to decide how to
handle this, recommended way is to use the amdaemon process as the main one
and the app process as a sub one.
Minimum API version: 0x0100 */
void tokyo_io_led_set_colors(uint8_t board, uint8_t *rgb);

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#include <windows.h>
#include <xinput.h>
#include <math.h>
#include <assert.h>
#include <stdbool.h>
#include <stdint.h>
#include "tokyoio/backend.h"
#include "tokyoio/config.h"
#include "tokyoio/tokyoio.h"
#include "tokyoio/xi.h"
#include "util/dprintf.h"
#include "util/str.h"
static void tokyo_xi_get_gamebtns(uint8_t *gamebtn_out);
static void tokyo_xi_get_sensors(uint8_t *sense_out);
static const struct tokyo_io_backend tokyo_xi_backend = {
.get_gamebtns = tokyo_xi_get_gamebtns,
.get_sensors = tokyo_xi_get_sensors,
};
HRESULT tokyo_xi_init(const struct tokyo_io_backend **backend)
{
wchar_t dll_path[MAX_PATH];
HMODULE xinput;
HRESULT hr;
UINT path_pos;
assert(backend != NULL);
dprintf("TokyoIO: IO4: Using XInput controller\n");
*backend = &tokyo_xi_backend;
return S_OK;
}
static void tokyo_xi_get_gamebtns(uint8_t *gamebtn_out)
{
uint8_t gamebtn;
assert(gamebtn_out != NULL);
gamebtn = 0;
XINPUT_STATE xi;
WORD xb;
memset(&xi, 0, sizeof(xi));
XInputGetState(0, &xi);
xb = xi.Gamepad.wButtons;
/* PUSH BUTTON inputs */
if ((xb & XINPUT_GAMEPAD_X) || (xb & XINPUT_GAMEPAD_DPAD_LEFT)) {
gamebtn |= TOKYO_IO_GAMEBTN_BLUE;
}
if (xb & XINPUT_GAMEPAD_Y || (xb & XINPUT_GAMEPAD_A)) {
gamebtn |= TOKYO_IO_GAMEBTN_YELLOW;
}
if ((xb & XINPUT_GAMEPAD_B) || (xb & XINPUT_GAMEPAD_DPAD_RIGHT)) {
gamebtn |= TOKYO_IO_GAMEBTN_RED;
}
*gamebtn_out = gamebtn;
}
static void tokyo_xi_get_sensors(uint8_t *sense_out)
{
uint8_t sense;
XINPUT_STATE xi;
WORD xb;
BYTE xt_l;
BYTE xt_r;
assert(sense_out != NULL);
sense = 0;
memset(&xi, 0, sizeof(xi));
XInputGetState(0, &xi);
xb = xi.Gamepad.wButtons;
xt_l = xi.Gamepad.bLeftTrigger;
xt_r = xi.Gamepad.bRightTrigger;
float xt_l_f = xt_l / 255.0f;
float xt_r_f = xt_r / 255.0f;
// Normalize both triggers to 0..1 and find the max directly
float trigger = fmaxf(xt_l_f, xt_r_f);
const int max_jump_levels = 6;
float jump_threshold = 1.0f / max_jump_levels;
/* FOOT SENSOR inputs */
// Determine if both foot sensors should be set
bool left_active = xt_l_f > jump_threshold;
bool right_active = xt_r_f > jump_threshold;
// Set foot sensors based on individual trigger activity
if (left_active) {
sense |= TOKYO_IO_SENSE_FOOT_LEFT;
}
if (right_active) {
sense |= TOKYO_IO_SENSE_FOOT_RIGHT;
}
/* JUMP SENSOR inputs */
// If both triggers are active, set jump levels and both foot sensors
if (left_active && right_active) {
float trigger_avg = (xt_l_f + xt_r_f) / 2.0f;
// Calculate the appropriate jump level
for (int i = 1; i <= max_jump_levels; ++i) {
if (trigger_avg >= i * jump_threshold) {
sense |= (TOKYO_IO_SENSE_JUMP_1 << (i - 1));
} else {
break;
}
}
}
*sense_out = sense;
}

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#pragma once
#include <windows.h>
#include "tokyoio/backend.h"
#include "tokyoio/config.h"
HRESULT tokyo_xi_init(const struct tokyo_io_backend **backend);