forked from Dniel97/segatools
Merge branch 'feature/ffb' into develop
This commit is contained in:
commit
36849bd09a
@ -1,6 +1,6 @@
|
||||
# Segatools
|
||||
|
||||
Version: `2024-08-20`
|
||||
Version: `2024-09-30`
|
||||
|
||||
Loaders and hardware emulators for SEGA games that run on the Nu and ALLS platforms.
|
||||
|
||||
|
@ -93,3 +93,11 @@ void vfd_config_load(struct vfd_config *cfg, const wchar_t *filename)
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||||
cfg->port = GetPrivateProfileIntW(L"vfd", L"portNo", 0, filename);
|
||||
cfg->utf_conversion = GetPrivateProfileIntW(L"vfd", L"utfConversion", 0, filename);
|
||||
}
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||||
|
||||
void ffb_config_load(struct ffb_config *cfg, const wchar_t *filename)
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||||
{
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assert(cfg != NULL);
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assert(filename != NULL);
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cfg->enable = GetPrivateProfileIntW(L"ffb", L"enable", 1, filename);
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}
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|
@ -6,7 +6,9 @@
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#include "board/io4.h"
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#include "board/sg-reader.h"
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#include "board/vfd.h"
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#include "board/ffb.h"
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|
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void aime_config_load(struct aime_config *cfg, const wchar_t *filename);
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||||
void io4_config_load(struct io4_config *cfg, const wchar_t *filename);
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void vfd_config_load(struct vfd_config *cfg, const wchar_t *filename);
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void ffb_config_load(struct ffb_config *cfg, const wchar_t *filename);
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|
235
board/ffb.c
Normal file
235
board/ffb.c
Normal file
@ -0,0 +1,235 @@
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/*
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Force Feedback Board (FFB)
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This board is used by many SEGA games to provide force feedback to the player.
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It is driven by the game software over a serial connection and is used by many
|
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games such as SEGA World Drivers Championship, Initial D Arcade, ...
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Part number in schematics is "838-15069 MOTOR DRIVE BD RS232/422 Board".
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Some observations:
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The maximal strength for any effect is 127, except Damper which maxes out at 40.
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The period for rumble effects is in the range 0-40.
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*/
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#include "board/ffb.h"
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#include <assert.h>
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#include <stdint.h>
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#include <windows.h>
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#include "hook/iohook.h"
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#include "hooklib/uart.h"
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#include "util/dprintf.h"
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#include "util/dump.h"
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// request format:
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// 0x?? - sync + command
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// 0x?? - direction/additional command
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// 0x?? - strength
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// 0x?? - checksum (sum of everything except the sync byte)
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enum {
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FFB_CMD_TOGGLE = 0x80,
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FFB_CMD_CONSTANT_FORCE = 0x84,
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FFB_CMD_RUMBLE = 0x85,
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FFB_CMD_DAMPER = 0x86,
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};
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struct ffb_hdr {
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uint8_t cmd;
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};
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union ffb_req_any {
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struct ffb_hdr hdr;
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uint8_t bytes[3];
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};
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static HRESULT ffb_handle_irp(struct irp *irp);
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static HRESULT ffb_req_dispatch(const union ffb_req_any *req);
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static HRESULT ffb_req_toggle(const uint8_t *bytes);
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static HRESULT ffb_req_constant_force(const uint8_t *bytes);
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static HRESULT ffb_req_rumble(const uint8_t *bytes);
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static HRESULT ffb_req_damper(const uint8_t *bytes);
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static const struct ffb_ops *ffb_ops;
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static struct uart ffb_uart;
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|
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static bool ffb_started;
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static HRESULT ffb_start_hr;
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static uint8_t ffb_written[4];
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static uint8_t ffb_readable[4];
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/* Static variables to store maximum strength values */
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static uint8_t max_constant_force = 0;
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static uint8_t max_rumble = 0;
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static uint8_t max_period = 0;
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static uint8_t max_damper = 0;
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HRESULT ffb_hook_init(
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const struct ffb_config *cfg,
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const struct ffb_ops *ops,
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unsigned int port_no)
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{
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assert(cfg != NULL);
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assert(ops != NULL);
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if (!cfg->enable) {
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return S_FALSE;
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}
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ffb_ops = ops;
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uart_init(&ffb_uart, port_no);
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ffb_uart.written.bytes = ffb_written;
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ffb_uart.written.nbytes = sizeof(ffb_written);
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ffb_uart.readable.bytes = ffb_readable;
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ffb_uart.readable.nbytes = sizeof(ffb_readable);
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dprintf("FFB: hook enabled.\n");
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return iohook_push_handler(ffb_handle_irp);
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}
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static HRESULT ffb_handle_irp(struct irp *irp)
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||||
{
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HRESULT hr;
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||||
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assert(irp != NULL);
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if (!uart_match_irp(&ffb_uart, irp)) {
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||||
return iohook_invoke_next(irp);
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}
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hr = uart_handle_irp(&ffb_uart, irp);
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if (FAILED(hr) || irp->op != IRP_OP_WRITE) {
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return hr;
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||||
}
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||||
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||||
assert(&ffb_uart.written != NULL);
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||||
assert(ffb_uart.written.bytes != NULL || ffb_uart.written.nbytes == 0);
|
||||
assert(ffb_uart.written.pos <= ffb_uart.written.nbytes);
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// dprintf("FFB TX:\n");
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hr = ffb_req_dispatch((const union ffb_req_any *) ffb_uart.written.bytes);
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||||
if (FAILED(hr)) {
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dprintf("FFB: Processing error: %x\n", (int)hr);
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}
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// dump_iobuf(&ffb_uart.written);
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ffb_uart.written.pos = 0;
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return hr;
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||||
}
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|
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static HRESULT ffb_req_dispatch(const union ffb_req_any *req)
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{
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switch (req->hdr.cmd) {
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case FFB_CMD_TOGGLE:
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||||
return ffb_req_toggle(req->bytes);
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||||
case FFB_CMD_CONSTANT_FORCE:
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return ffb_req_constant_force(req->bytes);
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case FFB_CMD_RUMBLE:
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||||
return ffb_req_rumble(req->bytes);
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||||
case FFB_CMD_DAMPER:
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return ffb_req_damper(req->bytes);
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||||
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||||
/* There are some test mode specfic commands which doesn't seem to be used in
|
||||
game at all. The same is true for the initialization phase. */
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||||
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||||
default:
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||||
dprintf("FFB: Unhandled command %02x\n", req->hdr.cmd);
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||||
|
||||
return S_OK;
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||||
}
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||||
}
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||||
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||||
static HRESULT ffb_req_toggle(const uint8_t *bytes)
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||||
{
|
||||
uint8_t activate = bytes[2];
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||||
|
||||
if (activate == 0x01) {
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dprintf("FFB: Activated\n");
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} else {
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||||
dprintf("FFB: Deactivated\n");
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||||
}
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||||
|
||||
if (ffb_ops->toggle != NULL) {
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||||
ffb_ops->toggle(activate == 0x01);
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||||
}
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||||
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||||
return S_OK;
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||||
}
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||||
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||||
static HRESULT ffb_req_constant_force(const uint8_t *bytes)
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||||
{
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||||
// dprintf("FFB: Constant force\n");
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||||
|
||||
uint8_t direction = bytes[1];
|
||||
uint8_t force = bytes[2];
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||||
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||||
if (direction == 0x0) {
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// Right
|
||||
force = 128 - force;
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||||
}
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||||
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||||
// Update max strength if the current force is greater
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||||
if (force > max_constant_force) {
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max_constant_force = force;
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}
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||||
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||||
// dprintf("FFB: Constant Force Strength: %d (Max: %d)\n", force, max_constant_force);
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if (ffb_ops->constant_force != NULL) {
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ffb_ops->constant_force(direction, force);
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}
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return S_OK;
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}
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static HRESULT ffb_req_rumble(const uint8_t *bytes)
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{
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// dprintf("FFB: Rumble\n");
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uint8_t force = bytes[1];
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uint8_t period = bytes[2];
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||||
// Update max strength if the current force is greater
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if (force > max_rumble) {
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max_rumble = force;
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}
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if (period > max_period) {
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max_period = period;
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}
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||||
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||||
// dprintf("FFB: Rumble Period: %d (Max %d), Strength: %d (Max: %d)\n", period, max_period, force, max_rumble);
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if (ffb_ops->rumble != NULL) {
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ffb_ops->rumble(force, period);
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}
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||||
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||||
return S_OK;
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}
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static HRESULT ffb_req_damper(const uint8_t *bytes)
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{
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// dprintf("FFB: Damper\n");
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uint8_t force = bytes[2];
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||||
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||||
// Update max strength if the current force is greater
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||||
if (force > max_damper) {
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max_damper = force;
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}
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||||
// dprintf("FFB: Damper Strength: %d (Max: %d)\n", force, max_damper);
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if (ffb_ops->damper != NULL) {
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ffb_ops->damper(force);
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}
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||||
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||||
return S_OK;
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}
|
20
board/ffb.h
Normal file
20
board/ffb.h
Normal file
@ -0,0 +1,20 @@
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#pragma once
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||||
|
||||
#include <windows.h>
|
||||
#include <stdbool.h>
|
||||
|
||||
struct ffb_config {
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||||
bool enable;
|
||||
};
|
||||
|
||||
struct ffb_ops {
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||||
void (*toggle)(bool active);
|
||||
void (*constant_force)(uint8_t direction, uint8_t force);
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||||
void (*rumble)(uint8_t force, uint8_t period);
|
||||
void (*damper)(uint8_t force);
|
||||
};
|
||||
|
||||
HRESULT ffb_hook_init(
|
||||
const struct ffb_config *cfg,
|
||||
const struct ffb_ops *ops,
|
||||
unsigned int port_no);
|
@ -50,5 +50,7 @@ board_lib = static_library(
|
||||
'vfd-cmd.h',
|
||||
'vfd-frame.c',
|
||||
'vfd-frame.h',
|
||||
'ffb.c',
|
||||
'ffb.h'
|
||||
],
|
||||
)
|
||||
|
26
dist/idac/segatools.ini
vendored
26
dist/idac/segatools.ini
vendored
@ -75,6 +75,11 @@ dipsw3=0
|
||||
dipsw4=0
|
||||
dipsw5=0
|
||||
|
||||
[ffb]
|
||||
; Enable force feedback (838-15069) board emulation. This is required for
|
||||
; both DirectInput and XInput steering wheel effects.
|
||||
enable=1
|
||||
|
||||
; -----------------------------------------------------------------------------
|
||||
; LED settings
|
||||
; -----------------------------------------------------------------------------
|
||||
@ -231,6 +236,21 @@ reverseAccelAxis=0
|
||||
reverseBrakeAxis=0
|
||||
|
||||
; Force feedback settings.
|
||||
; Strength of the force feedback spring effect in percent. Possible values
|
||||
; are 0-100.
|
||||
centerSpringStrength=30
|
||||
; Only works when FFB board emulation is enabled!
|
||||
;
|
||||
; It is recommended to change the strength inside the Game Test Mode!
|
||||
;
|
||||
; These settings are only used when using DirectInput for the wheel.
|
||||
; The values are in the range 0%-100%, where 0 disables the effect and
|
||||
; 100 is the maximum.
|
||||
|
||||
; Constant force strength, used for centering spring effect.
|
||||
constantForceStrength=100
|
||||
; Damper strength, used for steering wheel damper effect.
|
||||
damperStrength=100
|
||||
|
||||
; Rumble strength, used for road surface effects.
|
||||
; WARNING: THIS WILL CRASH ON FANATEC (maybe even more) WHEELS!
|
||||
rumbleStrength=100
|
||||
; Rumble duration factor from ms to µs, used to scale the duration of the rumble effect.
|
||||
rumbleDuration=1000
|
||||
|
35
dist/idz/segatools.ini
vendored
35
dist/idz/segatools.ini
vendored
@ -69,6 +69,20 @@ region=4
|
||||
; exactly one machine and set this to 0 on all others.
|
||||
dipsw1=1
|
||||
|
||||
[ffb]
|
||||
; Enable force feedback (838-15069) board emulation. This is required for
|
||||
; both DirectInput and XInput steering wheel effects.
|
||||
enable=1
|
||||
|
||||
; -----------------------------------------------------------------------------
|
||||
; LED settings
|
||||
; -----------------------------------------------------------------------------
|
||||
|
||||
[led15070]
|
||||
; Enable emulation of the 837-15070-02 controlled lights, which handle the
|
||||
; cabinet and seat LEDs.
|
||||
enable=1
|
||||
|
||||
; -----------------------------------------------------------------------------
|
||||
; Misc. hooks settings
|
||||
; -----------------------------------------------------------------------------
|
||||
@ -212,6 +226,21 @@ reverseAccelAxis=0
|
||||
reverseBrakeAxis=0
|
||||
|
||||
; Force feedback settings.
|
||||
; Strength of the force feedback spring effect in percent. Possible values
|
||||
; are 0-100.
|
||||
centerSpringStrength=30
|
||||
; Only works when FFB board emulation is enabled!
|
||||
;
|
||||
; It is recommended to change the strength inside the Game Test Mode!
|
||||
;
|
||||
; These settings are only used when using DirectInput for the wheel.
|
||||
; The values are in the range 0%-100%, where 0 disables the effect and
|
||||
; 100 is the maximum.
|
||||
|
||||
; Constant force strength, used for centering spring effect.
|
||||
constantForceStrength=100
|
||||
; Damper strength, used for steering wheel damper effect.
|
||||
damperStrength=100
|
||||
|
||||
; Rumble strength, used for road surface effects.
|
||||
; WARNING: THIS WILL CRASH ON FANATEC (maybe even more) WHEELS!
|
||||
rumbleStrength=100
|
||||
; Rumble duration factor from ms to µs, used to scale the duration of the rumble effect.
|
||||
rumbleDuration=1000
|
5
dist/idz/start.bat
vendored
5
dist/idz/start.bat
vendored
@ -2,10 +2,11 @@
|
||||
|
||||
pushd %~dp0
|
||||
|
||||
inject -k idzhook.dll InitialD0_DX11_Nu.exe
|
||||
start /min "AM Daemon" inject -d -k idzhook.dll amdaemon.exe -c configDHCP_Final_Common.json configDHCP_Final_JP.json configDHCP_Final_JP_ST1.json configDHCP_Final_JP_ST2.json configDHCP_Final_EX.json configDHCP_Final_EX_ST1.json configDHCP_Final_EX_ST2.json
|
||||
|
||||
rem Set dipsw1=0 and uncomment the ServerBox for in store battle?
|
||||
rem inject -k idzhook.dll ServerBoxD8_Nu_x64.exe
|
||||
inject -d -k idzhook.dll amdaemon.exe -c configDHCP_Final_Common.json configDHCP_Final_JP.json configDHCP_Final_JP_ST1.json configDHCP_Final_JP_ST2.json configDHCP_Final_EX.json configDHCP_Final_EX_ST1.json configDHCP_Final_EX_ST2.json
|
||||
inject -d -k idzhook.dll InitialD0_DX11_Nu.exe
|
||||
|
||||
taskkill /im ServerBoxD8_Nu_x64.exe > nul 2>&1
|
||||
|
||||
|
26
dist/swdc/segatools.ini
vendored
26
dist/swdc/segatools.ini
vendored
@ -65,6 +65,11 @@ enable=1
|
||||
; allow you to start a game in freeplay mode.
|
||||
freeplay=0
|
||||
|
||||
[ffb]
|
||||
; Enable force feedback (838-15069) board emulation. This is required for
|
||||
; both DirectInput and XInput steering wheel effects.
|
||||
enable=1
|
||||
|
||||
; -----------------------------------------------------------------------------
|
||||
; Custom IO settings
|
||||
; -----------------------------------------------------------------------------
|
||||
@ -181,6 +186,21 @@ reverseAccelAxis=0
|
||||
reverseBrakeAxis=0
|
||||
|
||||
; Force feedback settings.
|
||||
; Strength of the force feedback spring effect in percent. Possible values
|
||||
; are 0-100.
|
||||
centerSpringStrength=30
|
||||
; Only works when FFB board emulation is enabled!
|
||||
;
|
||||
; It is recommended to change the strength inside the Game Test Mode!
|
||||
;
|
||||
; These settings are only used when using DirectInput for the wheel.
|
||||
; The values are in the range 0%-100%, where 0 disables the effect and
|
||||
; 100 is the maximum.
|
||||
|
||||
; Constant force strength, used for centering spring effect.
|
||||
constantForceStrength=100
|
||||
; Damper strength, used for steering wheel damper effect.
|
||||
damperStrength=100
|
||||
|
||||
; Rumble strength, used for road surface effects.
|
||||
; WARNING: THIS WILL CRASH ON FANATEC (maybe even more) WHEELS!
|
||||
rumbleStrength=100
|
||||
; Rumble duration factor from ms to µs, used to scale the duration of the rumble effect.
|
||||
rumbleDuration=1000
|
||||
|
@ -82,7 +82,7 @@ int WINAPI fwdlusb_getErrorLog(uint16_t index, uint8_t *rData, uint16_t *rResult
|
||||
|
||||
int WINAPI chcusb_MakeThread(uint16_t maxCount);
|
||||
int WINAPI chcusb_open(uint16_t *rResult);
|
||||
__stdcall void chcusb_close();
|
||||
void WINAPI chcusb_close();
|
||||
int WINAPI chcusb_ReleaseThread(uint16_t *rResult);
|
||||
int WINAPI chcusb_listupPrinter(uint8_t *rIdArray);
|
||||
int WINAPI chcusb_listupPrinterSN(uint64_t *rSerialArray);
|
||||
|
@ -89,6 +89,7 @@ void idac_hook_config_load(
|
||||
zinput_config_load(&cfg->zinput, filename);
|
||||
dvd_config_load(&cfg->dvd, filename);
|
||||
io4_config_load(&cfg->io4, filename);
|
||||
ffb_config_load(&cfg->ffb, filename);
|
||||
led15070_config_load(&cfg->led15070, filename);
|
||||
indrun_config_load(&cfg->indrun, filename);
|
||||
}
|
||||
|
@ -19,6 +19,7 @@ struct idac_hook_config {
|
||||
struct aime_config aime;
|
||||
struct dvd_config dvd;
|
||||
struct io4_config io4;
|
||||
struct ffb_config ffb;
|
||||
struct idac_dll_config dll;
|
||||
struct zinput_config zinput;
|
||||
struct led15070_config led15070;
|
||||
|
@ -5,7 +5,9 @@
|
||||
|
||||
USB: 837-15257 "Type 4" I/O Board
|
||||
COM1: 838-15069 MOTOR DRIVE BD RS232/422 Board
|
||||
COM2: 837-15070-02 IC BD LED Controller Board
|
||||
COM2: 837-15070-02 IC BD LED Controller Board (DIPSW2 OFF)
|
||||
OR
|
||||
837-15070-04 IC BD LED Controller Board (DIPSW2 ON)
|
||||
COM3: 837-15286 "Gen 2" Aime Reader (DIPSW2 OFF)
|
||||
OR
|
||||
837-15396 "Gen 3" Aime Reader (DIPSW2 ON)
|
||||
@ -28,6 +30,7 @@
|
||||
#include "idachook/config.h"
|
||||
#include "idachook/idac-dll.h"
|
||||
#include "idachook/io4.h"
|
||||
#include "idachook/ffb.h"
|
||||
#include "idachook/zinput.h"
|
||||
|
||||
#include "platform/platform.h"
|
||||
@ -84,6 +87,12 @@ static DWORD CALLBACK idac_pre_startup(void)
|
||||
goto fail;
|
||||
}
|
||||
|
||||
hr = idac_ffb_hook_init(&idac_hook_cfg.ffb, 1);
|
||||
|
||||
if (FAILED(hr)) {
|
||||
goto fail;
|
||||
}
|
||||
|
||||
hr = led15070_hook_init(&idac_hook_cfg.led15070, idac_dll.led_init,
|
||||
idac_dll.led_set_fet_output, NULL, idac_dll.led_gs_update, 2, 1);
|
||||
|
||||
|
59
idachook/ffb.c
Normal file
59
idachook/ffb.c
Normal file
@ -0,0 +1,59 @@
|
||||
#include <windows.h>
|
||||
|
||||
#include <xinput.h>
|
||||
#include <assert.h>
|
||||
#include <stdlib.h>
|
||||
#include <string.h>
|
||||
|
||||
#include "board/ffb.h"
|
||||
|
||||
#include "idachook/idac-dll.h"
|
||||
|
||||
#include "util/dprintf.h"
|
||||
|
||||
static void idac_ffb_toggle(bool active);
|
||||
static void idac_ffb_constant_force(uint8_t direction, uint8_t force);
|
||||
static void idac_ffb_rumble(uint8_t force, uint8_t period);
|
||||
static void idac_ffb_damper(uint8_t force);
|
||||
|
||||
static const struct ffb_ops idac_ffb_ops = {
|
||||
.toggle = idac_ffb_toggle,
|
||||
.constant_force = idac_ffb_constant_force,
|
||||
.rumble = idac_ffb_rumble,
|
||||
.damper = idac_ffb_damper
|
||||
};
|
||||
|
||||
HRESULT idac_ffb_hook_init(const struct ffb_config *cfg, unsigned int port_no)
|
||||
{
|
||||
HRESULT hr;
|
||||
|
||||
assert(idac_dll.init != NULL);
|
||||
|
||||
hr = ffb_hook_init(cfg, &idac_ffb_ops, port_no);
|
||||
|
||||
if (FAILED(hr)) {
|
||||
return hr;
|
||||
}
|
||||
|
||||
return idac_dll.ffb_init();
|
||||
}
|
||||
|
||||
static void idac_ffb_toggle(bool active)
|
||||
{
|
||||
idac_dll.ffb_toggle(active);
|
||||
}
|
||||
|
||||
static void idac_ffb_constant_force(uint8_t direction, uint8_t force)
|
||||
{
|
||||
idac_dll.ffb_constant_force(direction, force);
|
||||
}
|
||||
|
||||
static void idac_ffb_rumble(uint8_t force, uint8_t period)
|
||||
{
|
||||
idac_dll.ffb_rumble(force, period);
|
||||
}
|
||||
|
||||
static void idac_ffb_damper(uint8_t force)
|
||||
{
|
||||
idac_dll.ffb_damper(force);
|
||||
}
|
7
idachook/ffb.h
Normal file
7
idachook/ffb.h
Normal file
@ -0,0 +1,7 @@
|
||||
#pragma once
|
||||
|
||||
#include <windows.h>
|
||||
|
||||
#include "board/ffb.h"
|
||||
|
||||
HRESULT idac_ffb_hook_init(const struct ffb_config *cfg, unsigned int port_no);
|
@ -36,6 +36,21 @@ const struct dll_bind_sym idac_dll_syms[] = {
|
||||
}, {
|
||||
.sym = "idac_io_led_set_leds",
|
||||
.off = offsetof(struct idac_dll, led_set_leds),
|
||||
}, {
|
||||
.sym = "idac_io_ffb_init",
|
||||
.off = offsetof(struct idac_dll, ffb_init),
|
||||
}, {
|
||||
.sym = "idac_io_ffb_toggle",
|
||||
.off = offsetof(struct idac_dll, ffb_toggle),
|
||||
}, {
|
||||
.sym = "idac_io_ffb_constant_force",
|
||||
.off = offsetof(struct idac_dll, ffb_constant_force),
|
||||
}, {
|
||||
.sym = "idac_io_ffb_rumble",
|
||||
.off = offsetof(struct idac_dll, ffb_rumble),
|
||||
}, {
|
||||
.sym = "idac_io_ffb_damper",
|
||||
.off = offsetof(struct idac_dll, ffb_damper),
|
||||
}
|
||||
};
|
||||
|
||||
|
@ -15,6 +15,11 @@ struct idac_dll {
|
||||
void (*led_set_fet_output)(const uint8_t *rgb);
|
||||
void (*led_gs_update)(const uint8_t *rgb);
|
||||
void (*led_set_leds)(const uint8_t *rgb);
|
||||
HRESULT (*ffb_init)(void);
|
||||
void (*ffb_toggle)(bool active);
|
||||
void (*ffb_constant_force)(uint8_t direction, uint8_t force);
|
||||
void (*ffb_rumble)(uint8_t period, uint8_t force);
|
||||
void (*ffb_damper)(uint8_t force);
|
||||
};
|
||||
|
||||
struct idac_dll_config {
|
||||
|
@ -21,3 +21,8 @@ EXPORTS
|
||||
idac_io_led_set_fet_output
|
||||
idac_io_led_gs_update
|
||||
idac_io_led_set_leds
|
||||
idac_io_ffb_init
|
||||
idac_io_ffb_toggle
|
||||
idac_io_ffb_constant_force
|
||||
idac_io_ffb_rumble
|
||||
idac_io_ffb_damper
|
||||
|
@ -15,7 +15,7 @@ static HRESULT idac_io4_write_gpio(uint8_t* payload, size_t len);
|
||||
static uint16_t coins;
|
||||
|
||||
static const struct io4_ops idac_io4_ops = {
|
||||
.poll = idac_io4_poll,
|
||||
.poll = idac_io4_poll,
|
||||
.write_gpio = idac_io4_write_gpio
|
||||
};
|
||||
|
||||
@ -133,6 +133,8 @@ static HRESULT idac_io4_poll(void *ctx, struct io4_state *state)
|
||||
|
||||
static HRESULT idac_io4_write_gpio(uint8_t* payload, size_t len)
|
||||
{
|
||||
assert(idac_dll.led_set_leds != NULL);
|
||||
|
||||
// Just fast fail if there aren't enough bytes in the payload
|
||||
if (len < 3)
|
||||
return S_OK;
|
||||
|
@ -30,5 +30,7 @@ shared_library(
|
||||
'zinput.h',
|
||||
'indrun.c',
|
||||
'indrun.h',
|
||||
'ffb.c',
|
||||
'ffb.h',
|
||||
],
|
||||
)
|
||||
|
@ -9,4 +9,9 @@ struct idac_io_backend {
|
||||
void (*get_gamebtns)(uint8_t *gamebtn);
|
||||
void (*get_shifter)(uint8_t *gear);
|
||||
void (*get_analogs)(struct idac_io_analog_state *state);
|
||||
HRESULT (*ffb_init)(void);
|
||||
void (*ffb_toggle)(bool active);
|
||||
void (*ffb_constant_force)(uint8_t direction, uint8_t force);
|
||||
void (*ffb_rumble)(uint8_t period, uint8_t force);
|
||||
void (*ffb_damper)(uint8_t force);
|
||||
};
|
||||
|
@ -80,13 +80,29 @@ void idac_di_config_load(struct idac_di_config *cfg, const wchar_t *filename)
|
||||
}
|
||||
|
||||
// FFB configuration
|
||||
cfg->ffb_constant_force_strength = GetPrivateProfileIntW(
|
||||
L"dinput",
|
||||
L"constantForceStrength",
|
||||
100,
|
||||
filename);
|
||||
|
||||
cfg->center_spring_strength = GetPrivateProfileIntW(
|
||||
L"dinput",
|
||||
L"centerSpringStrength",
|
||||
30,
|
||||
filename);
|
||||
cfg->ffb_rumble_strength = GetPrivateProfileIntW(
|
||||
L"dinput",
|
||||
L"rumbleStrength",
|
||||
100,
|
||||
filename);
|
||||
|
||||
cfg->ffb_damper_strength = GetPrivateProfileIntW(
|
||||
L"dinput",
|
||||
L"damperStrength",
|
||||
100,
|
||||
filename);
|
||||
|
||||
cfg->ffb_rumble_duration = GetPrivateProfileIntW(
|
||||
L"dinput",
|
||||
L"rumbleDuration",
|
||||
1000,
|
||||
filename);
|
||||
}
|
||||
|
||||
void idac_xi_config_load(struct idac_xi_config *cfg, const wchar_t *filename)
|
||||
|
@ -25,7 +25,11 @@ struct idac_di_config {
|
||||
bool reverse_accel_axis;
|
||||
|
||||
// FFB configuration
|
||||
uint16_t center_spring_strength;
|
||||
uint8_t ffb_constant_force_strength;
|
||||
uint8_t ffb_rumble_strength;
|
||||
uint8_t ffb_damper_strength;
|
||||
|
||||
uint32_t ffb_rumble_duration;
|
||||
};
|
||||
|
||||
struct idac_xi_config {
|
||||
|
446
idacio/di-dev.c
446
idacio/di-dev.c
@ -1,134 +1,39 @@
|
||||
#include <windows.h>
|
||||
#include <dinput.h>
|
||||
|
||||
#include <stdbool.h>
|
||||
#include <assert.h>
|
||||
|
||||
#include "idacio/di-dev.h"
|
||||
|
||||
#include "util/dprintf.h"
|
||||
|
||||
HRESULT idac_di_dev_start(IDirectInputDevice8W *dev, HWND wnd)
|
||||
const struct idac_di_config *idac_di_cfg;
|
||||
static HWND idac_di_wnd;
|
||||
static IDirectInputDevice8W *idac_di_dev;
|
||||
|
||||
/* Individual DI Effects */
|
||||
static IDirectInputEffect *idac_di_fx;
|
||||
static IDirectInputEffect *idac_di_fx_rumble;
|
||||
static IDirectInputEffect *idac_di_fx_damper;
|
||||
|
||||
/* Max FFB Board value is 127 */
|
||||
static const double idac_di_ffb_scale = 127.0;
|
||||
|
||||
HRESULT idac_di_dev_init(
|
||||
const struct idac_di_config *cfg,
|
||||
IDirectInputDevice8W *dev,
|
||||
HWND wnd)
|
||||
{
|
||||
HRESULT hr;
|
||||
|
||||
assert(dev != NULL);
|
||||
assert(wnd != NULL);
|
||||
|
||||
hr = IDirectInputDevice8_SetCooperativeLevel(
|
||||
dev,
|
||||
wnd,
|
||||
DISCL_BACKGROUND | DISCL_EXCLUSIVE);
|
||||
idac_di_cfg = cfg;
|
||||
idac_di_dev = dev;
|
||||
idac_di_wnd = wnd;
|
||||
|
||||
if (FAILED(hr)) {
|
||||
dprintf("DirectInput: SetCooperativeLevel failed: %08x\n", (int) hr);
|
||||
|
||||
return hr;
|
||||
}
|
||||
|
||||
hr = IDirectInputDevice8_SetDataFormat(dev, &c_dfDIJoystick);
|
||||
|
||||
if (FAILED(hr)) {
|
||||
dprintf("DirectInput: SetDataFormat failed: %08x\n", (int) hr);
|
||||
|
||||
return hr;
|
||||
}
|
||||
|
||||
hr = IDirectInputDevice8_Acquire(dev);
|
||||
|
||||
if (FAILED(hr)) {
|
||||
dprintf("DirectInput: Acquire failed: %08x\n", (int) hr);
|
||||
|
||||
return hr;
|
||||
}
|
||||
|
||||
return hr;
|
||||
}
|
||||
|
||||
void idac_di_dev_start_fx(
|
||||
IDirectInputDevice8W *dev, IDirectInputEffect **out, uint16_t strength)
|
||||
{
|
||||
/* Set up force-feedback on devices that support it. This is just a stub
|
||||
for the time being, since we don't yet know how the serial port force
|
||||
feedback protocol works.
|
||||
|
||||
I'm currently developing with an Xbox One Thrustmaster TMX wheel, if
|
||||
we don't perform at least some perfunctory FFB initialization of this
|
||||
nature (or indeed if no DirectInput application is running) then the
|
||||
wheel exhibits considerable resistance, similar to that of a stationary
|
||||
car. Changing cf.lMagnitude to a nonzero value does cause the wheel to
|
||||
continuously turn in the given direction with the given force as one
|
||||
would expect (max magnitude per DirectInput docs is +/- 10000).
|
||||
|
||||
Failure here is non-fatal, we log any errors and move on.
|
||||
|
||||
https://docs.microsoft.com/en-us/previous-versions/windows/desktop/ee416353(v=vs.85)
|
||||
*/
|
||||
|
||||
IDirectInputEffect *obj;
|
||||
DWORD axis;
|
||||
LONG direction;
|
||||
DIEFFECT fx;
|
||||
DICONDITION cond;
|
||||
HRESULT hr;
|
||||
|
||||
assert(dev != NULL);
|
||||
assert(out != NULL);
|
||||
|
||||
*out = NULL;
|
||||
|
||||
dprintf("DirectInput: Starting force feedback (may take a sec)\n");
|
||||
|
||||
// Auto-centering effect
|
||||
axis = DIJOFS_X;
|
||||
direction = 0;
|
||||
|
||||
memset(&cond, 0, sizeof(cond));
|
||||
cond.lOffset = 0;
|
||||
cond.lPositiveCoefficient = strength;
|
||||
cond.lNegativeCoefficient = strength;
|
||||
cond.dwPositiveSaturation = strength; // For FG920?
|
||||
cond.dwNegativeSaturation = strength; // For FG920?
|
||||
cond.lDeadBand = 0;
|
||||
|
||||
memset(&fx, 0, sizeof(fx));
|
||||
fx.dwSize = sizeof(fx);
|
||||
fx.dwFlags = DIEFF_CARTESIAN | DIEFF_OBJECTOFFSETS;
|
||||
fx.dwDuration = INFINITE;
|
||||
fx.dwGain = DI_FFNOMINALMAX;
|
||||
fx.dwTriggerButton = DIEB_NOTRIGGER;
|
||||
fx.dwTriggerRepeatInterval = INFINITE;
|
||||
fx.cAxes = 1;
|
||||
fx.rgdwAxes = &axis;
|
||||
fx.rglDirection = &direction;
|
||||
fx.cbTypeSpecificParams = sizeof(cond);
|
||||
fx.lpvTypeSpecificParams = &cond;
|
||||
|
||||
hr = IDirectInputDevice8_CreateEffect(
|
||||
dev,
|
||||
&GUID_Spring,
|
||||
&fx,
|
||||
&obj,
|
||||
NULL);
|
||||
|
||||
if (FAILED(hr)) {
|
||||
dprintf("DirectInput: Centering spring force feedback unavailable: %08x\n",
|
||||
(int) hr);
|
||||
return;
|
||||
}
|
||||
|
||||
hr = IDirectInputEffect_Start(obj, INFINITE, 0);
|
||||
|
||||
if (FAILED(hr)) {
|
||||
IDirectInputEffect_Release(obj);
|
||||
dprintf("DirectInput: Centering spring force feedback start failed: %08x\n",
|
||||
(int) hr);
|
||||
return;
|
||||
}
|
||||
|
||||
*out = obj;
|
||||
|
||||
dprintf("DirectInput: Centering spring effects initialized with strength %d%%\n",
|
||||
strength / 100);
|
||||
return S_OK;
|
||||
}
|
||||
|
||||
HRESULT idac_di_dev_poll(
|
||||
@ -167,3 +72,312 @@ HRESULT idac_di_dev_poll(
|
||||
|
||||
return hr;
|
||||
}
|
||||
|
||||
HRESULT idac_di_dev_start(IDirectInputDevice8W *dev, HWND wnd) {
|
||||
HRESULT hr;
|
||||
|
||||
assert(dev != NULL);
|
||||
assert(wnd != NULL);
|
||||
|
||||
hr = IDirectInputDevice8_SetCooperativeLevel(
|
||||
dev,
|
||||
wnd,
|
||||
DISCL_BACKGROUND | DISCL_EXCLUSIVE);
|
||||
|
||||
if (FAILED(hr)) {
|
||||
dprintf("DirectInput: SetCooperativeLevel failed: %08x\n", (int) hr);
|
||||
|
||||
return hr;
|
||||
}
|
||||
|
||||
hr = IDirectInputDevice8_SetDataFormat(dev, &c_dfDIJoystick);
|
||||
|
||||
if (FAILED(hr)) {
|
||||
dprintf("DirectInput: SetDataFormat failed: %08x\n", (int) hr);
|
||||
|
||||
return hr;
|
||||
}
|
||||
|
||||
hr = IDirectInputDevice8_Acquire(dev);
|
||||
|
||||
if (FAILED(hr)) {
|
||||
dprintf("DirectInput: Acquire failed: %08x\n", (int) hr);
|
||||
|
||||
return hr;
|
||||
}
|
||||
|
||||
return hr;
|
||||
}
|
||||
|
||||
HRESULT idac_di_ffb_init(void)
|
||||
{
|
||||
HRESULT hr;
|
||||
|
||||
hr = idac_di_dev_start(idac_di_dev, idac_di_wnd);
|
||||
|
||||
if (FAILED(hr)) {
|
||||
return hr;
|
||||
}
|
||||
|
||||
return S_OK;
|
||||
}
|
||||
|
||||
void idac_di_ffb_toggle(bool active)
|
||||
{
|
||||
if (active) {
|
||||
return;
|
||||
}
|
||||
|
||||
/* Stop and release all effects */
|
||||
/* I never programmed DirectInput Effects, so this might be bad practice. */
|
||||
if (idac_di_fx != NULL) {
|
||||
IDirectInputEffect_Stop(idac_di_fx);
|
||||
IDirectInputEffect_Release(idac_di_fx);
|
||||
idac_di_fx = NULL;
|
||||
}
|
||||
|
||||
if (idac_di_fx_rumble != NULL) {
|
||||
IDirectInputEffect_Stop(idac_di_fx_rumble);
|
||||
IDirectInputEffect_Release(idac_di_fx_rumble);
|
||||
idac_di_fx_rumble = NULL;
|
||||
}
|
||||
|
||||
if (idac_di_fx_damper != NULL) {
|
||||
IDirectInputEffect_Stop(idac_di_fx_damper);
|
||||
IDirectInputEffect_Release(idac_di_fx_damper);
|
||||
idac_di_fx_damper = NULL;
|
||||
}
|
||||
}
|
||||
|
||||
void idac_di_ffb_constant_force(uint8_t direction_ffb, uint8_t force)
|
||||
{
|
||||
/* DI expects a magnitude in the range of -10.000 to 10.000 */
|
||||
uint16_t ffb_strength = idac_di_cfg->ffb_constant_force_strength * 100;
|
||||
if (ffb_strength == 0) {
|
||||
return;
|
||||
}
|
||||
|
||||
DWORD axis;
|
||||
LONG direction;
|
||||
DIEFFECT fx;
|
||||
DICONSTANTFORCE cf;
|
||||
HRESULT hr;
|
||||
|
||||
/* Direction 0: move to the right, 1: move to the left */
|
||||
LONG magnitude = (LONG)(((double)force / idac_di_ffb_scale) * ffb_strength);
|
||||
cf.lMagnitude = (direction_ffb == 0) ? -magnitude : magnitude;
|
||||
|
||||
axis = DIJOFS_X;
|
||||
/* Irrelevant as magnitude descripbes the direction */
|
||||
direction = 0;
|
||||
|
||||
memset(&fx, 0, sizeof(fx));
|
||||
fx.dwSize = sizeof(fx);
|
||||
fx.dwFlags = DIEFF_CARTESIAN | DIEFF_OBJECTOFFSETS;
|
||||
fx.dwDuration = INFINITE;
|
||||
fx.dwGain = DI_FFNOMINALMAX;
|
||||
fx.dwTriggerButton = DIEB_NOTRIGGER;
|
||||
fx.dwTriggerRepeatInterval = INFINITE;
|
||||
fx.cAxes = 1;
|
||||
fx.rgdwAxes = &axis;
|
||||
fx.rglDirection = &direction;
|
||||
fx.cbTypeSpecificParams = sizeof(cf);
|
||||
fx.lpvTypeSpecificParams = &cf;
|
||||
|
||||
if (idac_di_fx != NULL) {
|
||||
// Try to update the existing effect
|
||||
hr = IDirectInputEffect_SetParameters(idac_di_fx, &fx, DIEP_TYPESPECIFICPARAMS);
|
||||
|
||||
if (SUCCEEDED(hr)) {
|
||||
return;
|
||||
} else {
|
||||
dprintf("DirectInput: Failed to update constant force feedback, recreating effect: %08x\n", (int)hr);
|
||||
// Stop and release the current effect if updating fails
|
||||
IDirectInputEffect_Stop(idac_di_fx);
|
||||
IDirectInputEffect_Release(idac_di_fx);
|
||||
idac_di_fx = NULL;
|
||||
}
|
||||
}
|
||||
|
||||
// Create a new constant force effect
|
||||
IDirectInputEffect *obj;
|
||||
hr = IDirectInputDevice8_CreateEffect(
|
||||
idac_di_dev,
|
||||
&GUID_ConstantForce,
|
||||
&fx,
|
||||
&obj,
|
||||
NULL);
|
||||
|
||||
if (FAILED(hr)) {
|
||||
dprintf("DirectInput: Constant force feedback creation failed: %08x\n", (int) hr);
|
||||
return;
|
||||
}
|
||||
|
||||
hr = IDirectInputEffect_Start(obj, INFINITE, 0);
|
||||
if (FAILED(hr)) {
|
||||
dprintf("DirectInput: Constant force feedback start failed: %08x\n", (int) hr);
|
||||
IDirectInputEffect_Release(obj);
|
||||
return;
|
||||
}
|
||||
|
||||
idac_di_fx = obj;
|
||||
}
|
||||
|
||||
void idac_di_ffb_rumble(uint8_t force, uint8_t period)
|
||||
{
|
||||
/* DI expects a magnitude in the range of -10.000 to 10.000 */
|
||||
uint16_t ffb_strength = idac_di_cfg->ffb_rumble_strength * 100;
|
||||
if (ffb_strength == 0) {
|
||||
return;
|
||||
}
|
||||
|
||||
uint32_t ffb_duration = idac_di_cfg->ffb_rumble_duration;
|
||||
|
||||
DWORD axis;
|
||||
LONG direction;
|
||||
DIEFFECT fx;
|
||||
DIPERIODIC pe;
|
||||
HRESULT hr;
|
||||
|
||||
/* Duration in microseconds,
|
||||
Might be totally wrong as especially on FANATEC wheels as this code will
|
||||
crash the game. TODO: Figure out why this effect will crash on FANATEC! */
|
||||
DWORD duration = (DWORD)((double)force * ffb_duration);
|
||||
|
||||
memset(&pe, 0, sizeof(pe));
|
||||
pe.dwMagnitude = (DWORD)(((double)force / idac_di_ffb_scale) * ffb_strength);
|
||||
pe.lOffset = 0;
|
||||
pe.dwPhase = 0;
|
||||
pe.dwPeriod = duration;
|
||||
|
||||
axis = DIJOFS_X;
|
||||
direction = 0;
|
||||
|
||||
memset(&fx, 0, sizeof(fx));
|
||||
fx.dwSize = sizeof(fx);
|
||||
fx.dwFlags = DIEFF_CARTESIAN | DIEFF_OBJECTOFFSETS;
|
||||
fx.dwDuration = duration;
|
||||
fx.dwGain = DI_FFNOMINALMAX;
|
||||
fx.dwTriggerButton = DIEB_NOTRIGGER;
|
||||
fx.dwTriggerRepeatInterval = INFINITE;
|
||||
fx.cAxes = 1;
|
||||
fx.rgdwAxes = &axis;
|
||||
fx.rglDirection = &direction;
|
||||
fx.cbTypeSpecificParams = sizeof(pe);
|
||||
fx.lpvTypeSpecificParams = &pe;
|
||||
|
||||
if (idac_di_fx_rumble != NULL) {
|
||||
// Try to update the existing effect
|
||||
hr = IDirectInputEffect_SetParameters(idac_di_fx_rumble, &fx, DIEP_TYPESPECIFICPARAMS);
|
||||
|
||||
if (SUCCEEDED(hr)) {
|
||||
return;
|
||||
} else {
|
||||
dprintf("DirectInput: Failed to update periodic force feedback, recreating effect: %08x\n", (int)hr);
|
||||
// Stop and release the current effect if updating fails
|
||||
IDirectInputEffect_Stop(idac_di_fx_rumble);
|
||||
IDirectInputEffect_Release(idac_di_fx_rumble);
|
||||
idac_di_fx_rumble = NULL;
|
||||
}
|
||||
}
|
||||
|
||||
IDirectInputEffect *obj;
|
||||
hr = IDirectInputDevice8_CreateEffect(
|
||||
idac_di_dev,
|
||||
&GUID_Sine,
|
||||
&fx,
|
||||
&obj,
|
||||
NULL);
|
||||
|
||||
if (FAILED(hr)) {
|
||||
dprintf("DirectInput: Periodic force feedback creation failed: %08x\n", (int) hr);
|
||||
return;
|
||||
}
|
||||
|
||||
hr = IDirectInputEffect_Start(obj, INFINITE, 0);
|
||||
if (FAILED(hr)) {
|
||||
dprintf("DirectInput: Periodic force feedback start failed: %08x\n", (int) hr);
|
||||
IDirectInputEffect_Release(obj);
|
||||
return;
|
||||
}
|
||||
|
||||
idac_di_fx_rumble = obj;
|
||||
}
|
||||
|
||||
void idac_di_ffb_damper(uint8_t force)
|
||||
{
|
||||
/* DI expects a coefficient in the range of -10.000 to 10.000 */
|
||||
uint16_t ffb_strength = idac_di_cfg->ffb_damper_strength * 100;
|
||||
if (ffb_strength == 0) {
|
||||
return;
|
||||
}
|
||||
|
||||
DWORD axis;
|
||||
LONG direction;
|
||||
DIEFFECT fx;
|
||||
DICONDITION cond;
|
||||
HRESULT hr;
|
||||
|
||||
memset(&cond, 0, sizeof(cond));
|
||||
cond.lOffset = 0;
|
||||
cond.lPositiveCoefficient = (LONG)(((double)force / idac_di_ffb_scale) * ffb_strength);
|
||||
cond.lNegativeCoefficient = (LONG)(((double)force / idac_di_ffb_scale) * ffb_strength);
|
||||
/* Not sure on this one */
|
||||
cond.dwPositiveSaturation = DI_FFNOMINALMAX;
|
||||
cond.dwNegativeSaturation = DI_FFNOMINALMAX;
|
||||
cond.lDeadBand = 0;
|
||||
|
||||
axis = DIJOFS_X;
|
||||
direction = 0;
|
||||
|
||||
memset(&fx, 0, sizeof(fx));
|
||||
fx.dwSize = sizeof(fx);
|
||||
fx.dwFlags = DIEFF_CARTESIAN | DIEFF_OBJECTOFFSETS;
|
||||
fx.dwDuration = INFINITE;
|
||||
fx.dwGain = DI_FFNOMINALMAX;
|
||||
fx.dwTriggerButton = DIEB_NOTRIGGER;
|
||||
fx.dwTriggerRepeatInterval = INFINITE;
|
||||
fx.cAxes = 1;
|
||||
fx.rgdwAxes = &axis;
|
||||
fx.rglDirection = &direction;
|
||||
fx.cbTypeSpecificParams = sizeof(cond);
|
||||
fx.lpvTypeSpecificParams = &cond;
|
||||
|
||||
if (idac_di_fx_damper != NULL) {
|
||||
// Try to update the existing effect
|
||||
hr = IDirectInputEffect_SetParameters(idac_di_fx_damper, &fx, DIEP_TYPESPECIFICPARAMS);
|
||||
|
||||
if (SUCCEEDED(hr)) {
|
||||
return;
|
||||
} else {
|
||||
dprintf("DirectInput: Failed to update damper force feedback, recreating effect: %08x\n", (int)hr);
|
||||
// Stop and release the current effect if updating fails
|
||||
IDirectInputEffect_Stop(idac_di_fx_damper);
|
||||
IDirectInputEffect_Release(idac_di_fx_damper);
|
||||
idac_di_fx_damper = NULL;
|
||||
}
|
||||
}
|
||||
|
||||
// Create a new damper force effect
|
||||
IDirectInputEffect *obj;
|
||||
hr = IDirectInputDevice8_CreateEffect(
|
||||
idac_di_dev,
|
||||
&GUID_Damper,
|
||||
&fx,
|
||||
&obj,
|
||||
NULL);
|
||||
|
||||
if (FAILED(hr)) {
|
||||
dprintf("DirectInput: Damper force feedback creation failed: %08x\n", (int) hr);
|
||||
return;
|
||||
}
|
||||
|
||||
hr = IDirectInputEffect_Start(obj, INFINITE, 0);
|
||||
if (FAILED(hr)) {
|
||||
dprintf("DirectInput: Damper force feedback start failed: %08x\n", (int) hr);
|
||||
IDirectInputEffect_Release(obj);
|
||||
return;
|
||||
}
|
||||
|
||||
idac_di_fx_damper = obj;
|
||||
}
|
||||
|
@ -5,15 +5,26 @@
|
||||
|
||||
#include <stdint.h>
|
||||
|
||||
#include "idacio/config.h"
|
||||
|
||||
union idac_di_state {
|
||||
DIJOYSTATE st;
|
||||
uint8_t bytes[sizeof(DIJOYSTATE)];
|
||||
};
|
||||
|
||||
HRESULT idac_di_dev_init(
|
||||
const struct idac_di_config *cfg,
|
||||
IDirectInputDevice8W *dev,
|
||||
HWND wnd);
|
||||
|
||||
HRESULT idac_di_dev_start(IDirectInputDevice8W *dev, HWND wnd);
|
||||
void idac_di_dev_start_fx(IDirectInputDevice8W *dev, IDirectInputEffect **out, uint16_t strength);
|
||||
HRESULT idac_di_dev_poll(
|
||||
IDirectInputDevice8W *dev,
|
||||
HWND wnd,
|
||||
union idac_di_state *out);
|
||||
|
||||
HRESULT idac_di_ffb_init(void);
|
||||
void idac_di_ffb_toggle(bool active);
|
||||
void idac_di_ffb_constant_force(uint8_t direction, uint8_t force);
|
||||
void idac_di_ffb_rumble(uint8_t force, uint8_t period);
|
||||
void idac_di_ffb_damper(uint8_t force);
|
||||
|
38
idacio/di.c
38
idacio/di.c
@ -52,9 +52,14 @@ static const struct idac_di_axis idac_di_axes[] = {
|
||||
};
|
||||
|
||||
static const struct idac_io_backend idac_di_backend = {
|
||||
.get_gamebtns = idac_di_get_buttons,
|
||||
.get_shifter = idac_di_get_shifter,
|
||||
.get_analogs = idac_di_get_analogs,
|
||||
.get_gamebtns = idac_di_get_buttons,
|
||||
.get_shifter = idac_di_get_shifter,
|
||||
.get_analogs = idac_di_get_analogs,
|
||||
.ffb_init = idac_di_ffb_init,
|
||||
.ffb_toggle = idac_di_ffb_toggle,
|
||||
.ffb_constant_force = idac_di_ffb_constant_force,
|
||||
.ffb_rumble = idac_di_ffb_rumble,
|
||||
.ffb_damper = idac_di_ffb_damper
|
||||
};
|
||||
|
||||
static HWND idac_di_wnd;
|
||||
@ -62,7 +67,6 @@ static IDirectInput8W *idac_di_api;
|
||||
static IDirectInputDevice8W *idac_di_dev;
|
||||
static IDirectInputDevice8W *idac_di_pedals;
|
||||
static IDirectInputDevice8W *idac_di_shifter;
|
||||
static IDirectInputEffect *idac_di_fx;
|
||||
static size_t idac_di_off_brake;
|
||||
static size_t idac_di_off_accel;
|
||||
static uint8_t idac_di_shift_dn;
|
||||
@ -75,7 +79,6 @@ static uint8_t idac_di_gear[6];
|
||||
static bool idac_di_use_pedals;
|
||||
static bool idac_di_reverse_brake_axis;
|
||||
static bool idac_di_reverse_accel_axis;
|
||||
static uint16_t idac_di_center_spring_strength;
|
||||
|
||||
HRESULT idac_di_init(
|
||||
const struct idac_di_config *cfg,
|
||||
@ -105,7 +108,7 @@ HRESULT idac_di_init(
|
||||
return hr;
|
||||
}
|
||||
|
||||
/* Initial D Zero has some built-in DirectInput support that is not
|
||||
/* Initial D THE ARCADE has some built-in DirectInput support that is not
|
||||
particularly useful. idachook shorts this out by redirecting dinput8.dll
|
||||
to a no-op implementation of DirectInput. However, idacio does need to
|
||||
talk to the real operating system implementation of DirectInput without
|
||||
@ -168,16 +171,12 @@ HRESULT idac_di_init(
|
||||
return HRESULT_FROM_WIN32(ERROR_FILE_NOT_FOUND);
|
||||
}
|
||||
|
||||
hr = idac_di_dev_start(idac_di_dev, idac_di_wnd);
|
||||
hr = idac_di_dev_init(cfg, idac_di_dev, idac_di_wnd);
|
||||
|
||||
if (FAILED(hr)) {
|
||||
return hr;
|
||||
}
|
||||
|
||||
// Convert the strength from 0-100 to 0-10000 for DirectInput
|
||||
idac_di_dev_start_fx(idac_di_dev, &idac_di_fx,
|
||||
idac_di_center_spring_strength * 100);
|
||||
|
||||
if (cfg->pedals_name[0] != L'\0') {
|
||||
hr = IDirectInput8_EnumDevices(
|
||||
idac_di_api,
|
||||
@ -367,15 +366,24 @@ static HRESULT idac_di_config_apply(const struct idac_di_config *cfg)
|
||||
idac_di_gear[i] = cfg->gear[i];
|
||||
}
|
||||
|
||||
// FFB configuration
|
||||
/* FFB configuration */
|
||||
if (cfg->ffb_constant_force_strength < 0 || cfg->ffb_constant_force_strength > 100) {
|
||||
dprintf("Wheel: Invalid constant force strength: %i\n", cfg->ffb_constant_force_strength);
|
||||
|
||||
if (cfg->center_spring_strength < 0 || cfg->center_spring_strength > 100) {
|
||||
dprintf("Wheel: Invalid center spring strength: %i\n", cfg->center_spring_strength);
|
||||
return E_INVALIDARG;
|
||||
}
|
||||
|
||||
if (cfg->ffb_rumble_strength < 0 || cfg->ffb_rumble_strength > 100) {
|
||||
dprintf("Wheel: Invalid rumble strength: %i\n", cfg->ffb_rumble_strength);
|
||||
|
||||
return E_INVALIDARG;
|
||||
}
|
||||
|
||||
idac_di_center_spring_strength = cfg->center_spring_strength;
|
||||
if (cfg->ffb_damper_strength < 0 || cfg->ffb_damper_strength > 100) {
|
||||
dprintf("Wheel: Invalid damper strength: %i\n", cfg->ffb_damper_strength);
|
||||
|
||||
return E_INVALIDARG;
|
||||
}
|
||||
|
||||
return S_OK;
|
||||
}
|
||||
|
@ -19,7 +19,7 @@ static bool idac_io_coin;
|
||||
|
||||
uint16_t idac_io_get_api_version(void)
|
||||
{
|
||||
return 0x0101;
|
||||
return 0x0102;
|
||||
}
|
||||
|
||||
HRESULT idac_io_init(void)
|
||||
@ -62,6 +62,8 @@ void idac_io_get_opbtns(uint8_t *opbtn_out)
|
||||
|
||||
opbtn = 0;
|
||||
|
||||
/* Common operator buttons, not backend-specific */
|
||||
|
||||
if (GetAsyncKeyState(idac_io_cfg.vk_test) & 0x8000) {
|
||||
opbtn |= IDAC_IO_OPBTN_TEST;
|
||||
}
|
||||
@ -159,3 +161,38 @@ void idac_io_led_set_leds(const uint8_t *rgb)
|
||||
|
||||
return;
|
||||
}
|
||||
|
||||
HRESULT idac_io_ffb_init(void)
|
||||
{
|
||||
assert(idac_io_backend != NULL);
|
||||
|
||||
return idac_io_backend->ffb_init();
|
||||
}
|
||||
|
||||
void idac_io_ffb_toggle(bool active)
|
||||
{
|
||||
assert(idac_io_backend != NULL);
|
||||
|
||||
idac_io_backend->ffb_toggle(active);
|
||||
}
|
||||
|
||||
void idac_io_ffb_constant_force(uint8_t direction, uint8_t force)
|
||||
{
|
||||
assert(idac_io_backend != NULL);
|
||||
|
||||
idac_io_backend->ffb_constant_force(direction, force);
|
||||
}
|
||||
|
||||
void idac_io_ffb_rumble(uint8_t period, uint8_t force)
|
||||
{
|
||||
assert(idac_io_backend != NULL);
|
||||
|
||||
idac_io_backend->ffb_rumble(period, force);
|
||||
}
|
||||
|
||||
void idac_io_ffb_damper(uint8_t force)
|
||||
{
|
||||
assert(idac_io_backend != NULL);
|
||||
|
||||
idac_io_backend->ffb_damper(force);
|
||||
}
|
||||
|
@ -10,3 +10,8 @@ EXPORTS
|
||||
idac_io_led_set_fet_output
|
||||
idac_io_led_gs_update
|
||||
idac_io_led_set_leds
|
||||
idac_io_ffb_init
|
||||
idac_io_ffb_toggle
|
||||
idac_io_ffb_constant_force
|
||||
idac_io_ffb_rumble
|
||||
idac_io_ffb_damper
|
||||
|
@ -2,6 +2,7 @@
|
||||
|
||||
#include <windows.h>
|
||||
|
||||
#include <stdbool.h>
|
||||
#include <stdint.h>
|
||||
|
||||
enum {
|
||||
@ -160,3 +161,51 @@ void idac_io_led_gs_update(const uint8_t *rgb);
|
||||
Minimum API version: 0x0101 */
|
||||
|
||||
void idac_io_led_set_leds(const uint8_t *rgb);
|
||||
|
||||
/* Initialize FFB emulation. This function will be called before any
|
||||
other idac_io_ffb_*() function calls.
|
||||
|
||||
This will always be called even if FFB board emulation is disabled to allow
|
||||
the IO DLL to initialize any necessary resources.
|
||||
|
||||
Minimum API version: 0x0102 */
|
||||
|
||||
HRESULT idac_io_ffb_init(void);
|
||||
|
||||
/* Toggle FFB emulation. If active is true, FFB emulation should be enabled.
|
||||
If active is false, FFB emulation should be disabled and all FFB effects
|
||||
should be stopped and released.
|
||||
|
||||
Minimum API version: 0x0102 */
|
||||
|
||||
void idac_io_ffb_toggle(bool active);
|
||||
|
||||
/* Set a constant force FFB effect.
|
||||
|
||||
Direction is 0 for right and 1 for left.
|
||||
Force is the magnitude of the force, where 0 is no force and 127 is the
|
||||
maximum force in a given direction.
|
||||
|
||||
Minimum API version: 0x0102 */
|
||||
|
||||
void idac_io_ffb_constant_force(uint8_t direction, uint8_t force);
|
||||
|
||||
/* Set a (sine) periodic force FFB effect.
|
||||
|
||||
Period is the period of the effect in milliseconds (not sure).
|
||||
Force is the magnitude of the force, where 0 is no force and 127 is the
|
||||
maximum force.
|
||||
|
||||
Minimum API version: 0x0102 */
|
||||
|
||||
void idac_io_ffb_rumble(uint8_t period, uint8_t force);
|
||||
|
||||
/* Set a damper FFB effect.
|
||||
|
||||
Force is the magnitude of the force, where 0 is no force and 40 is the
|
||||
maximum force. Theoretically the maximum force is 127, but the game only
|
||||
uses a maximum of 40.
|
||||
|
||||
Minimum API version: 0x0102 */
|
||||
|
||||
void idac_io_ffb_damper(uint8_t force);
|
||||
|
55
idacio/xi.c
55
idacio/xi.c
@ -1,5 +1,3 @@
|
||||
#include "idacio/xi.h"
|
||||
|
||||
#include <assert.h>
|
||||
#include <math.h>
|
||||
#include <stdbool.h>
|
||||
@ -7,22 +5,35 @@
|
||||
#include <windows.h>
|
||||
#include <xinput.h>
|
||||
|
||||
#include "idacio/xi.h"
|
||||
#include "idacio/backend.h"
|
||||
#include "idacio/config.h"
|
||||
#include "idacio/idacio.h"
|
||||
#include "idacio/shifter.h"
|
||||
|
||||
#include "util/dprintf.h"
|
||||
|
||||
static void idac_xi_get_gamebtns(uint8_t *gamebtn_out);
|
||||
static void idac_xi_get_shifter(uint8_t *gear);
|
||||
static void idac_xi_get_analogs(struct idac_io_analog_state *out);
|
||||
|
||||
static HRESULT idac_xi_ffb_init(void);
|
||||
static void idac_xi_ffb_toggle(bool active);
|
||||
static void idac_xi_ffb_constant_force(uint8_t direction, uint8_t force);
|
||||
static void idac_xi_ffb_rumble(uint8_t force, uint8_t period);
|
||||
static void idac_xi_ffb_damper(uint8_t force);
|
||||
|
||||
static HRESULT idac_xi_config_apply(const struct idac_xi_config *cfg);
|
||||
|
||||
static const struct idac_io_backend idac_xi_backend = {
|
||||
.get_gamebtns = idac_xi_get_gamebtns,
|
||||
.get_shifter = idac_xi_get_shifter,
|
||||
.get_analogs = idac_xi_get_analogs,
|
||||
.get_gamebtns = idac_xi_get_gamebtns,
|
||||
.get_shifter = idac_xi_get_shifter,
|
||||
.get_analogs = idac_xi_get_analogs,
|
||||
.ffb_init = idac_xi_ffb_init,
|
||||
.ffb_toggle = idac_xi_ffb_toggle,
|
||||
.ffb_constant_force = idac_xi_ffb_constant_force,
|
||||
.ffb_rumble = idac_xi_ffb_rumble,
|
||||
.ffb_damper = idac_xi_ffb_damper
|
||||
};
|
||||
|
||||
static bool idac_xi_single_stick_steering;
|
||||
@ -46,7 +57,7 @@ HRESULT idac_xi_init(const struct idac_xi_config *cfg, const struct idac_io_back
|
||||
return hr;
|
||||
}
|
||||
|
||||
dprintf("XInput: Using XInput controller\n");
|
||||
dprintf("IDACIO: Using XInput controller\n");
|
||||
*backend = &idac_xi_backend;
|
||||
|
||||
return S_OK;
|
||||
@ -205,3 +216,35 @@ static void idac_xi_get_analogs(struct idac_io_analog_state *out) {
|
||||
out->accel = xi.Gamepad.bRightTrigger << 8;
|
||||
out->brake = xi.Gamepad.bLeftTrigger << 8;
|
||||
}
|
||||
|
||||
static HRESULT idac_xi_ffb_init(void) {
|
||||
return S_OK;
|
||||
}
|
||||
|
||||
static void idac_xi_ffb_toggle(bool active) {
|
||||
XINPUT_VIBRATION vibration;
|
||||
|
||||
memset(&vibration, 0, sizeof(vibration));
|
||||
|
||||
XInputSetState(0, &vibration);
|
||||
}
|
||||
|
||||
static void idac_xi_ffb_constant_force(uint8_t direction, uint8_t force) {
|
||||
return;
|
||||
}
|
||||
|
||||
static void idac_xi_ffb_rumble(uint8_t force, uint8_t period) {
|
||||
XINPUT_VIBRATION vibration;
|
||||
/* XInput max strength is 65.535, so multiply the 127.0 by 516. */
|
||||
uint16_t strength = force * 516;
|
||||
|
||||
memset(&vibration, 0, sizeof(vibration));
|
||||
vibration.wLeftMotorSpeed = strength;
|
||||
vibration.wRightMotorSpeed = strength;
|
||||
|
||||
XInputSetState(0, &vibration);
|
||||
}
|
||||
|
||||
static void idac_xi_ffb_damper(uint8_t force) {
|
||||
return;
|
||||
}
|
||||
|
@ -18,6 +18,42 @@
|
||||
#include "platform/config.h"
|
||||
#include "platform/platform.h"
|
||||
|
||||
void led15070_config_load(struct led15070_config *cfg, const wchar_t *filename)
|
||||
{
|
||||
assert(cfg != NULL);
|
||||
assert(filename != NULL);
|
||||
|
||||
wchar_t tmpstr[16];
|
||||
|
||||
cfg->enable = GetPrivateProfileIntW(L"led15070", L"enable", 1, filename);
|
||||
cfg->port_no = GetPrivateProfileIntW(L"led15070", L"portNo", 0, filename);
|
||||
cfg->fw_ver = GetPrivateProfileIntW(L"led15070", L"fwVer", 0x90, filename);
|
||||
/* TODO: Unknown, no firmware file available */
|
||||
cfg->fw_sum = GetPrivateProfileIntW(L"led15070", L"fwSum", 0x0000, filename);
|
||||
|
||||
GetPrivateProfileStringW(
|
||||
L"led15070",
|
||||
L"boardNumber",
|
||||
L"15070-02",
|
||||
tmpstr,
|
||||
_countof(tmpstr),
|
||||
filename);
|
||||
|
||||
size_t n = wcstombs(cfg->board_number, tmpstr, sizeof(cfg->board_number));
|
||||
for (int i = n; i < sizeof(cfg->board_number); i++)
|
||||
{
|
||||
cfg->board_number[i] = ' ';
|
||||
}
|
||||
|
||||
GetPrivateProfileStringW(
|
||||
L"led15070",
|
||||
L"eepromPath",
|
||||
L"DEVICE",
|
||||
cfg->eeprom_path,
|
||||
_countof(cfg->eeprom_path),
|
||||
filename);
|
||||
}
|
||||
|
||||
void idz_dll_config_load(
|
||||
struct idz_dll_config *cfg,
|
||||
const wchar_t *filename)
|
||||
@ -47,6 +83,8 @@ void idz_hook_config_load(
|
||||
dvd_config_load(&cfg->dvd, filename);
|
||||
gfx_config_load(&cfg->gfx, filename);
|
||||
idz_dll_config_load(&cfg->dll, filename);
|
||||
ffb_config_load(&cfg->ffb, filename);
|
||||
led15070_config_load(&cfg->led15070, filename);
|
||||
zinput_config_load(&cfg->zinput, filename);
|
||||
}
|
||||
|
||||
|
@ -5,7 +5,8 @@
|
||||
|
||||
#include "amex/amex.h"
|
||||
|
||||
#include "board/sg-reader.h"
|
||||
#include "board/config.h"
|
||||
#include "board/led15070.h"
|
||||
|
||||
#include "gfxhook/gfx.h"
|
||||
|
||||
@ -23,6 +24,8 @@ struct idz_hook_config {
|
||||
struct dvd_config dvd;
|
||||
struct gfx_config gfx;
|
||||
struct idz_dll_config dll;
|
||||
struct ffb_config ffb;
|
||||
struct led15070_config led15070;
|
||||
struct zinput_config zinput;
|
||||
};
|
||||
|
||||
|
@ -33,6 +33,7 @@
|
||||
#include "idzhook/config.h"
|
||||
#include "idzhook/idz-dll.h"
|
||||
#include "idzhook/jvs.h"
|
||||
#include "idzhook/ffb.h"
|
||||
#include "idzhook/zinput.h"
|
||||
|
||||
#include "platform/platform.h"
|
||||
@ -102,6 +103,12 @@ static DWORD CALLBACK idz_pre_startup(void)
|
||||
goto fail;
|
||||
}
|
||||
|
||||
hr = idz_jvs_hook_init();
|
||||
|
||||
if (FAILED(hr)) {
|
||||
goto fail;
|
||||
}
|
||||
|
||||
hr = amex_hook_init(&idz_hook_cfg.amex, idz_jvs_init);
|
||||
|
||||
if (FAILED(hr)) {
|
||||
@ -114,6 +121,19 @@ static DWORD CALLBACK idz_pre_startup(void)
|
||||
goto fail;
|
||||
}
|
||||
|
||||
hr = idz_ffb_hook_init(&idz_hook_cfg.ffb, 1);
|
||||
|
||||
if (FAILED(hr)) {
|
||||
goto fail;
|
||||
}
|
||||
|
||||
hr = led15070_hook_init(&idz_hook_cfg.led15070, idz_dll.led_init,
|
||||
idz_dll.led_set_fet_output, NULL, idz_dll.led_gs_update, 11, 1);
|
||||
|
||||
if (FAILED(hr)) {
|
||||
goto fail;
|
||||
}
|
||||
|
||||
/* Initialize debug helpers */
|
||||
|
||||
spike_hook_init(L".\\segatools.ini");
|
||||
|
59
idzhook/ffb.c
Normal file
59
idzhook/ffb.c
Normal file
@ -0,0 +1,59 @@
|
||||
#include <windows.h>
|
||||
|
||||
#include <xinput.h>
|
||||
#include <assert.h>
|
||||
#include <stdlib.h>
|
||||
#include <string.h>
|
||||
|
||||
#include "board/ffb.h"
|
||||
|
||||
#include "idzhook/idz-dll.h"
|
||||
|
||||
#include "util/dprintf.h"
|
||||
|
||||
static void idz_ffb_toggle(bool active);
|
||||
static void idz_ffb_constant_force(uint8_t direction, uint8_t force);
|
||||
static void idz_ffb_rumble(uint8_t force, uint8_t period);
|
||||
static void idz_ffb_damper(uint8_t force);
|
||||
|
||||
static const struct ffb_ops idz_ffb_ops = {
|
||||
.toggle = idz_ffb_toggle,
|
||||
.constant_force = idz_ffb_constant_force,
|
||||
.rumble = idz_ffb_rumble,
|
||||
.damper = idz_ffb_damper
|
||||
};
|
||||
|
||||
HRESULT idz_ffb_hook_init(const struct ffb_config *cfg, unsigned int port_no)
|
||||
{
|
||||
HRESULT hr;
|
||||
|
||||
assert(idz_dll.jvs_init != NULL);
|
||||
|
||||
hr = ffb_hook_init(cfg, &idz_ffb_ops, port_no);
|
||||
|
||||
if (FAILED(hr)) {
|
||||
return hr;
|
||||
}
|
||||
|
||||
return idz_dll.ffb_init();
|
||||
}
|
||||
|
||||
static void idz_ffb_toggle(bool active)
|
||||
{
|
||||
idz_dll.ffb_toggle(active);
|
||||
}
|
||||
|
||||
static void idz_ffb_constant_force(uint8_t direction, uint8_t force)
|
||||
{
|
||||
idz_dll.ffb_constant_force(direction, force);
|
||||
}
|
||||
|
||||
static void idz_ffb_rumble(uint8_t force, uint8_t period)
|
||||
{
|
||||
idz_dll.ffb_rumble(force, period);
|
||||
}
|
||||
|
||||
static void idz_ffb_damper(uint8_t force)
|
||||
{
|
||||
idz_dll.ffb_damper(force);
|
||||
}
|
7
idzhook/ffb.h
Normal file
7
idzhook/ffb.h
Normal file
@ -0,0 +1,7 @@
|
||||
#pragma once
|
||||
|
||||
#include <windows.h>
|
||||
|
||||
#include "board/ffb.h"
|
||||
|
||||
HRESULT idz_ffb_hook_init(const struct ffb_config *cfg, unsigned int port_no);
|
@ -24,6 +24,33 @@ const struct dll_bind_sym idz_dll_syms[] = {
|
||||
}, {
|
||||
.sym = "idz_io_jvs_read_coin_counter",
|
||||
.off = offsetof(struct idz_dll, jvs_read_coin_counter),
|
||||
}, {
|
||||
.sym = "idz_io_led_init",
|
||||
.off = offsetof(struct idz_dll, led_init),
|
||||
}, {
|
||||
.sym = "idz_io_led_set_fet_output",
|
||||
.off = offsetof(struct idz_dll, led_set_fet_output),
|
||||
}, {
|
||||
.sym = "idz_io_led_gs_update",
|
||||
.off = offsetof(struct idz_dll, led_gs_update),
|
||||
}, {
|
||||
.sym = "idz_io_led_set_leds",
|
||||
.off = offsetof(struct idz_dll, led_set_leds),
|
||||
}, {
|
||||
.sym = "idz_io_ffb_init",
|
||||
.off = offsetof(struct idz_dll, ffb_init),
|
||||
}, {
|
||||
.sym = "idz_io_ffb_toggle",
|
||||
.off = offsetof(struct idz_dll, ffb_toggle),
|
||||
}, {
|
||||
.sym = "idz_io_ffb_constant_force",
|
||||
.off = offsetof(struct idz_dll, ffb_constant_force),
|
||||
}, {
|
||||
.sym = "idz_io_ffb_rumble",
|
||||
.off = offsetof(struct idz_dll, ffb_rumble),
|
||||
}, {
|
||||
.sym = "idz_io_ffb_damper",
|
||||
.off = offsetof(struct idz_dll, ffb_damper),
|
||||
}
|
||||
};
|
||||
|
||||
|
@ -11,6 +11,15 @@ struct idz_dll {
|
||||
void (*jvs_read_buttons)(uint8_t *opbtn, uint8_t *gamebtn);
|
||||
void (*jvs_read_shifter)(uint8_t *gear);
|
||||
void (*jvs_read_coin_counter)(uint16_t *total);
|
||||
HRESULT (*led_init)(void);
|
||||
void (*led_set_fet_output)(const uint8_t *rgb);
|
||||
void (*led_gs_update)(const uint8_t *rgb);
|
||||
void (*led_set_leds)(const uint8_t *rgb);
|
||||
HRESULT (*ffb_init)(void);
|
||||
void (*ffb_toggle)(bool active);
|
||||
void (*ffb_constant_force)(uint8_t direction, uint8_t force);
|
||||
void (*ffb_rumble)(uint8_t period, uint8_t force);
|
||||
void (*ffb_damper)(uint8_t force);
|
||||
};
|
||||
|
||||
struct idz_dll_config {
|
||||
|
@ -22,3 +22,12 @@ EXPORTS
|
||||
idz_io_jvs_read_buttons
|
||||
idz_io_jvs_read_coin_counter
|
||||
idz_io_jvs_read_shifter
|
||||
idz_io_led_init
|
||||
idz_io_led_set_fet_output
|
||||
idz_io_led_gs_update
|
||||
idz_io_led_set_leds
|
||||
idz_io_ffb_init
|
||||
idz_io_ffb_toggle
|
||||
idz_io_ffb_constant_force
|
||||
idz_io_ffb_rumble
|
||||
idz_io_ffb_damper
|
||||
|
@ -24,11 +24,13 @@ static void idz_jvs_read_coin_counter(
|
||||
void *ctx,
|
||||
uint8_t slot_no,
|
||||
uint16_t *out);
|
||||
static void idz_jvs_write_gpio(void *ctx, uint32_t state);
|
||||
|
||||
static const struct io3_ops idz_jvs_io3_ops = {
|
||||
.read_switches = idz_jvs_read_switches,
|
||||
.read_analogs = idz_jvs_read_analogs,
|
||||
.read_coin_counter = idz_jvs_read_coin_counter,
|
||||
.write_gpio = idz_jvs_write_gpio
|
||||
};
|
||||
|
||||
static const uint16_t idz_jvs_gear_signals[] = {
|
||||
@ -50,21 +52,20 @@ static const uint16_t idz_jvs_gear_signals[] = {
|
||||
|
||||
static struct io3 idz_jvs_io3;
|
||||
|
||||
HRESULT idz_jvs_hook_init(void)
|
||||
{
|
||||
HRESULT hr;
|
||||
|
||||
assert(idz_dll.jvs_init != NULL);
|
||||
|
||||
return idz_dll.jvs_init();
|
||||
}
|
||||
|
||||
HRESULT idz_jvs_init(struct jvs_node **out)
|
||||
{
|
||||
HRESULT hr;
|
||||
|
||||
assert(out != NULL);
|
||||
assert(idz_dll.jvs_init != NULL);
|
||||
|
||||
dprintf("JVS I/O: Starting Initial D Zero backend DLL\n");
|
||||
hr = idz_dll.jvs_init();
|
||||
|
||||
if (FAILED(hr)) {
|
||||
dprintf("JVS I/O: Backend error, I/O disconnected; %x\n", (int) hr);
|
||||
|
||||
return hr;
|
||||
}
|
||||
|
||||
io3_init(&idz_jvs_io3, NULL, &idz_jvs_io3_ops, NULL);
|
||||
*out = io3_to_jvs_node(&idz_jvs_io3);
|
||||
@ -175,3 +176,21 @@ static void idz_jvs_read_coin_counter(
|
||||
|
||||
idz_dll.jvs_read_coin_counter(out);
|
||||
}
|
||||
static void idz_jvs_write_gpio(void *ctx, uint32_t state)
|
||||
{
|
||||
assert(idz_dll.led_set_leds != NULL);
|
||||
|
||||
// Since Sega uses an odd ordering for the first part of the bitfield,
|
||||
// let's normalize the data and just send over bytes for the receiver
|
||||
// to interpret as ON/OFF values.
|
||||
uint8_t rgb_out[6] = {
|
||||
state & IDZ_IO_LED_START ? 0xFF : 0x00,
|
||||
state & IDZ_IO_LED_VIEW_CHANGE ? 0xFF : 0x00,
|
||||
state & IDZ_IO_LED_UP ? 0xFF : 0x00,
|
||||
state & IDZ_IO_LED_DOWN ? 0xFF : 0x00,
|
||||
state & IDZ_IO_LED_RIGHT ? 0xFF : 0x00,
|
||||
state & IDZ_IO_LED_LEFT ? 0xFF : 0x00,
|
||||
};
|
||||
|
||||
idz_dll.led_set_leds(rgb_out);
|
||||
}
|
||||
|
@ -4,4 +4,6 @@
|
||||
|
||||
#include "jvs/jvs-bus.h"
|
||||
|
||||
HRESULT idz_jvs_hook_init(void);
|
||||
|
||||
HRESULT idz_jvs_init(struct jvs_node **root);
|
||||
|
@ -32,5 +32,7 @@ shared_library(
|
||||
'jvs.h',
|
||||
'zinput.c',
|
||||
'zinput.h',
|
||||
'ffb.c',
|
||||
'ffb.h',
|
||||
],
|
||||
)
|
||||
|
@ -8,4 +8,9 @@ struct idz_io_backend {
|
||||
void (*jvs_read_buttons)(uint8_t *gamebtn);
|
||||
void (*jvs_read_shifter)(uint8_t *gear);
|
||||
void (*jvs_read_analogs)(struct idz_io_analog_state *state);
|
||||
HRESULT (*ffb_init)(void);
|
||||
void (*ffb_toggle)(bool active);
|
||||
void (*ffb_constant_force)(uint8_t direction, uint8_t force);
|
||||
void (*ffb_rumble)(uint8_t period, uint8_t force);
|
||||
void (*ffb_damper)(uint8_t force);
|
||||
};
|
||||
|
@ -78,12 +78,29 @@ void idz_di_config_load(struct idz_di_config *cfg, const wchar_t *filename)
|
||||
}
|
||||
|
||||
// FFB configuration
|
||||
cfg->ffb_constant_force_strength = GetPrivateProfileIntW(
|
||||
L"dinput",
|
||||
L"constantForceStrength",
|
||||
100,
|
||||
filename);
|
||||
|
||||
cfg->center_spring_strength = GetPrivateProfileIntW(
|
||||
L"dinput",
|
||||
L"centerSpringStrength",
|
||||
30,
|
||||
filename);
|
||||
cfg->ffb_rumble_strength = GetPrivateProfileIntW(
|
||||
L"dinput",
|
||||
L"rumbleStrength",
|
||||
100,
|
||||
filename);
|
||||
|
||||
cfg->ffb_damper_strength = GetPrivateProfileIntW(
|
||||
L"dinput",
|
||||
L"damperStrength",
|
||||
100,
|
||||
filename);
|
||||
|
||||
cfg->ffb_rumble_duration = GetPrivateProfileIntW(
|
||||
L"dinput",
|
||||
L"rumbleDuration",
|
||||
1000,
|
||||
filename);
|
||||
}
|
||||
|
||||
void idz_xi_config_load(struct idz_xi_config *cfg, const wchar_t *filename)
|
||||
|
@ -23,7 +23,11 @@ struct idz_di_config {
|
||||
bool reverse_accel_axis;
|
||||
|
||||
// FFB configuration
|
||||
uint16_t center_spring_strength;
|
||||
uint8_t ffb_constant_force_strength;
|
||||
uint8_t ffb_rumble_strength;
|
||||
uint8_t ffb_damper_strength;
|
||||
|
||||
uint32_t ffb_rumble_duration;
|
||||
};
|
||||
|
||||
struct idz_xi_config {
|
||||
|
446
idzio/di-dev.c
446
idzio/di-dev.c
@ -1,134 +1,39 @@
|
||||
#include <windows.h>
|
||||
#include <dinput.h>
|
||||
|
||||
#include <stdbool.h>
|
||||
#include <assert.h>
|
||||
|
||||
#include "idzio/di-dev.h"
|
||||
|
||||
#include "util/dprintf.h"
|
||||
|
||||
HRESULT idz_di_dev_start(IDirectInputDevice8W *dev, HWND wnd)
|
||||
const struct idz_di_config *idz_di_cfg;
|
||||
static HWND idz_di_wnd;
|
||||
static IDirectInputDevice8W *idz_di_dev;
|
||||
|
||||
/* Individual DI Effects */
|
||||
static IDirectInputEffect *idz_di_fx;
|
||||
static IDirectInputEffect *idz_di_fx_rumble;
|
||||
static IDirectInputEffect *idz_di_fx_damper;
|
||||
|
||||
/* Max FFB Board value is 127 */
|
||||
static const double idz_di_ffb_scale = 127.0;
|
||||
|
||||
HRESULT idz_di_dev_init(
|
||||
const struct idz_di_config *cfg,
|
||||
IDirectInputDevice8W *dev,
|
||||
HWND wnd)
|
||||
{
|
||||
HRESULT hr;
|
||||
|
||||
assert(dev != NULL);
|
||||
assert(wnd != NULL);
|
||||
|
||||
hr = IDirectInputDevice8_SetCooperativeLevel(
|
||||
dev,
|
||||
wnd,
|
||||
DISCL_BACKGROUND | DISCL_EXCLUSIVE);
|
||||
idz_di_cfg = cfg;
|
||||
idz_di_dev = dev;
|
||||
idz_di_wnd = wnd;
|
||||
|
||||
if (FAILED(hr)) {
|
||||
dprintf("DirectInput: SetCooperativeLevel failed: %08x\n", (int) hr);
|
||||
|
||||
return hr;
|
||||
}
|
||||
|
||||
hr = IDirectInputDevice8_SetDataFormat(dev, &c_dfDIJoystick);
|
||||
|
||||
if (FAILED(hr)) {
|
||||
dprintf("DirectInput: SetDataFormat failed: %08x\n", (int) hr);
|
||||
|
||||
return hr;
|
||||
}
|
||||
|
||||
hr = IDirectInputDevice8_Acquire(dev);
|
||||
|
||||
if (FAILED(hr)) {
|
||||
dprintf("DirectInput: Acquire failed: %08x\n", (int) hr);
|
||||
|
||||
return hr;
|
||||
}
|
||||
|
||||
return hr;
|
||||
}
|
||||
|
||||
void idz_di_dev_start_fx(
|
||||
IDirectInputDevice8W *dev, IDirectInputEffect **out, uint16_t strength)
|
||||
{
|
||||
/* Set up force-feedback on devices that support it. This is just a stub
|
||||
for the time being, since we don't yet know how the serial port force
|
||||
feedback protocol works.
|
||||
|
||||
I'm currently developing with an Xbox One Thrustmaster TMX wheel, if
|
||||
we don't perform at least some perfunctory FFB initialization of this
|
||||
nature (or indeed if no DirectInput application is running) then the
|
||||
wheel exhibits considerable resistance, similar to that of a stationary
|
||||
car. Changing cf.lMagnitude to a nonzero value does cause the wheel to
|
||||
continuously turn in the given direction with the given force as one
|
||||
would expect (max magnitude per DirectInput docs is +/- 10000).
|
||||
|
||||
Failure here is non-fatal, we log any errors and move on.
|
||||
|
||||
https://docs.microsoft.com/en-us/previous-versions/windows/desktop/ee416353(v=vs.85)
|
||||
*/
|
||||
|
||||
IDirectInputEffect *obj;
|
||||
DWORD axis;
|
||||
LONG direction;
|
||||
DIEFFECT fx;
|
||||
DICONDITION cond;
|
||||
HRESULT hr;
|
||||
|
||||
assert(dev != NULL);
|
||||
assert(out != NULL);
|
||||
|
||||
*out = NULL;
|
||||
|
||||
dprintf("DirectInput: Starting force feedback (may take a sec)\n");
|
||||
|
||||
// Auto-centering effect
|
||||
axis = DIJOFS_X;
|
||||
direction = 0;
|
||||
|
||||
memset(&cond, 0, sizeof(cond));
|
||||
cond.lOffset = 0;
|
||||
cond.lPositiveCoefficient = strength;
|
||||
cond.lNegativeCoefficient = strength;
|
||||
cond.dwPositiveSaturation = strength; // For FG920?
|
||||
cond.dwNegativeSaturation = strength; // For FG920?
|
||||
cond.lDeadBand = 0;
|
||||
|
||||
memset(&fx, 0, sizeof(fx));
|
||||
fx.dwSize = sizeof(fx);
|
||||
fx.dwFlags = DIEFF_CARTESIAN | DIEFF_OBJECTOFFSETS;
|
||||
fx.dwDuration = INFINITE;
|
||||
fx.dwGain = DI_FFNOMINALMAX;
|
||||
fx.dwTriggerButton = DIEB_NOTRIGGER;
|
||||
fx.dwTriggerRepeatInterval = INFINITE;
|
||||
fx.cAxes = 1;
|
||||
fx.rgdwAxes = &axis;
|
||||
fx.rglDirection = &direction;
|
||||
fx.cbTypeSpecificParams = sizeof(cond);
|
||||
fx.lpvTypeSpecificParams = &cond;
|
||||
|
||||
hr = IDirectInputDevice8_CreateEffect(
|
||||
dev,
|
||||
&GUID_Spring,
|
||||
&fx,
|
||||
&obj,
|
||||
NULL);
|
||||
|
||||
if (FAILED(hr)) {
|
||||
dprintf("DirectInput: Centering spring force feedback unavailable: %08x\n",
|
||||
(int) hr);
|
||||
return;
|
||||
}
|
||||
|
||||
hr = IDirectInputEffect_Start(obj, INFINITE, 0);
|
||||
|
||||
if (FAILED(hr)) {
|
||||
IDirectInputEffect_Release(obj);
|
||||
dprintf("DirectInput: Centering spring force feedback start failed: %08x\n",
|
||||
(int) hr);
|
||||
return;
|
||||
}
|
||||
|
||||
*out = obj;
|
||||
|
||||
dprintf("DirectInput: Centering spring effects initialized with strength %d%%\n",
|
||||
strength / 100);
|
||||
return S_OK;
|
||||
}
|
||||
|
||||
HRESULT idz_di_dev_poll(
|
||||
@ -167,3 +72,312 @@ HRESULT idz_di_dev_poll(
|
||||
|
||||
return hr;
|
||||
}
|
||||
|
||||
HRESULT idz_di_dev_start(IDirectInputDevice8W *dev, HWND wnd) {
|
||||
HRESULT hr;
|
||||
|
||||
assert(dev != NULL);
|
||||
assert(wnd != NULL);
|
||||
|
||||
hr = IDirectInputDevice8_SetCooperativeLevel(
|
||||
dev,
|
||||
wnd,
|
||||
DISCL_BACKGROUND | DISCL_EXCLUSIVE);
|
||||
|
||||
if (FAILED(hr)) {
|
||||
dprintf("DirectInput: SetCooperativeLevel failed: %08x\n", (int) hr);
|
||||
|
||||
return hr;
|
||||
}
|
||||
|
||||
hr = IDirectInputDevice8_SetDataFormat(dev, &c_dfDIJoystick);
|
||||
|
||||
if (FAILED(hr)) {
|
||||
dprintf("DirectInput: SetDataFormat failed: %08x\n", (int) hr);
|
||||
|
||||
return hr;
|
||||
}
|
||||
|
||||
hr = IDirectInputDevice8_Acquire(dev);
|
||||
|
||||
if (FAILED(hr)) {
|
||||
dprintf("DirectInput: Acquire failed: %08x\n", (int) hr);
|
||||
|
||||
return hr;
|
||||
}
|
||||
|
||||
return hr;
|
||||
}
|
||||
|
||||
HRESULT idz_di_ffb_init(void)
|
||||
{
|
||||
HRESULT hr;
|
||||
|
||||
hr = idz_di_dev_start(idz_di_dev, idz_di_wnd);
|
||||
|
||||
if (FAILED(hr)) {
|
||||
return hr;
|
||||
}
|
||||
|
||||
return S_OK;
|
||||
}
|
||||
|
||||
void idz_di_ffb_toggle(bool active)
|
||||
{
|
||||
if (active) {
|
||||
return;
|
||||
}
|
||||
|
||||
/* Stop and release all effects */
|
||||
/* I never programmed DirectInput Effects, so this might be bad practice. */
|
||||
if (idz_di_fx != NULL) {
|
||||
IDirectInputEffect_Stop(idz_di_fx);
|
||||
IDirectInputEffect_Release(idz_di_fx);
|
||||
idz_di_fx = NULL;
|
||||
}
|
||||
|
||||
if (idz_di_fx_rumble != NULL) {
|
||||
IDirectInputEffect_Stop(idz_di_fx_rumble);
|
||||
IDirectInputEffect_Release(idz_di_fx_rumble);
|
||||
idz_di_fx_rumble = NULL;
|
||||
}
|
||||
|
||||
if (idz_di_fx_damper != NULL) {
|
||||
IDirectInputEffect_Stop(idz_di_fx_damper);
|
||||
IDirectInputEffect_Release(idz_di_fx_damper);
|
||||
idz_di_fx_damper = NULL;
|
||||
}
|
||||
}
|
||||
|
||||
void idz_di_ffb_constant_force(uint8_t direction_ffb, uint8_t force)
|
||||
{
|
||||
/* DI expects a magnitude in the range of -10.000 to 10.000 */
|
||||
uint16_t ffb_strength = idz_di_cfg->ffb_constant_force_strength * 100;
|
||||
if (ffb_strength == 0) {
|
||||
return;
|
||||
}
|
||||
|
||||
DWORD axis;
|
||||
LONG direction;
|
||||
DIEFFECT fx;
|
||||
DICONSTANTFORCE cf;
|
||||
HRESULT hr;
|
||||
|
||||
/* Direction 0: move to the right, 1: move to the left */
|
||||
LONG magnitude = (LONG)(((double)force / idz_di_ffb_scale) * ffb_strength);
|
||||
cf.lMagnitude = (direction_ffb == 0) ? -magnitude : magnitude;
|
||||
|
||||
axis = DIJOFS_X;
|
||||
/* Irrelevant as magnitude descripbes the direction */
|
||||
direction = 0;
|
||||
|
||||
memset(&fx, 0, sizeof(fx));
|
||||
fx.dwSize = sizeof(fx);
|
||||
fx.dwFlags = DIEFF_CARTESIAN | DIEFF_OBJECTOFFSETS;
|
||||
fx.dwDuration = INFINITE;
|
||||
fx.dwGain = DI_FFNOMINALMAX;
|
||||
fx.dwTriggerButton = DIEB_NOTRIGGER;
|
||||
fx.dwTriggerRepeatInterval = INFINITE;
|
||||
fx.cAxes = 1;
|
||||
fx.rgdwAxes = &axis;
|
||||
fx.rglDirection = &direction;
|
||||
fx.cbTypeSpecificParams = sizeof(cf);
|
||||
fx.lpvTypeSpecificParams = &cf;
|
||||
|
||||
if (idz_di_fx != NULL) {
|
||||
// Try to update the existing effect
|
||||
hr = IDirectInputEffect_SetParameters(idz_di_fx, &fx, DIEP_TYPESPECIFICPARAMS);
|
||||
|
||||
if (SUCCEEDED(hr)) {
|
||||
return;
|
||||
} else {
|
||||
dprintf("DirectInput: Failed to update constant force feedback, recreating effect: %08x\n", (int)hr);
|
||||
// Stop and release the current effect if updating fails
|
||||
IDirectInputEffect_Stop(idz_di_fx);
|
||||
IDirectInputEffect_Release(idz_di_fx);
|
||||
idz_di_fx = NULL;
|
||||
}
|
||||
}
|
||||
|
||||
// Create a new constant force effect
|
||||
IDirectInputEffect *obj;
|
||||
hr = IDirectInputDevice8_CreateEffect(
|
||||
idz_di_dev,
|
||||
&GUID_ConstantForce,
|
||||
&fx,
|
||||
&obj,
|
||||
NULL);
|
||||
|
||||
if (FAILED(hr)) {
|
||||
dprintf("DirectInput: Constant force feedback creation failed: %08x\n", (int) hr);
|
||||
return;
|
||||
}
|
||||
|
||||
hr = IDirectInputEffect_Start(obj, INFINITE, 0);
|
||||
if (FAILED(hr)) {
|
||||
dprintf("DirectInput: Constant force feedback start failed: %08x\n", (int) hr);
|
||||
IDirectInputEffect_Release(obj);
|
||||
return;
|
||||
}
|
||||
|
||||
idz_di_fx = obj;
|
||||
}
|
||||
|
||||
void idz_di_ffb_rumble(uint8_t force, uint8_t period)
|
||||
{
|
||||
/* DI expects a magnitude in the range of -10.000 to 10.000 */
|
||||
uint16_t ffb_strength = idz_di_cfg->ffb_rumble_strength * 100;
|
||||
if (ffb_strength == 0) {
|
||||
return;
|
||||
}
|
||||
|
||||
uint32_t ffb_duration = idz_di_cfg->ffb_rumble_duration;
|
||||
|
||||
DWORD axis;
|
||||
LONG direction;
|
||||
DIEFFECT fx;
|
||||
DIPERIODIC pe;
|
||||
HRESULT hr;
|
||||
|
||||
/* Duration in microseconds,
|
||||
Might be totally wrong as especially on FANATEC wheels as this code will
|
||||
crash the game. TODO: Figure out why this effect will crash on FANATEC! */
|
||||
DWORD duration = (DWORD)((double)force * ffb_duration);
|
||||
|
||||
memset(&pe, 0, sizeof(pe));
|
||||
pe.dwMagnitude = (DWORD)(((double)force / idz_di_ffb_scale) * ffb_strength);
|
||||
pe.lOffset = 0;
|
||||
pe.dwPhase = 0;
|
||||
pe.dwPeriod = duration;
|
||||
|
||||
axis = DIJOFS_X;
|
||||
direction = 0;
|
||||
|
||||
memset(&fx, 0, sizeof(fx));
|
||||
fx.dwSize = sizeof(fx);
|
||||
fx.dwFlags = DIEFF_CARTESIAN | DIEFF_OBJECTOFFSETS;
|
||||
fx.dwDuration = duration;
|
||||
fx.dwGain = DI_FFNOMINALMAX;
|
||||
fx.dwTriggerButton = DIEB_NOTRIGGER;
|
||||
fx.dwTriggerRepeatInterval = INFINITE;
|
||||
fx.cAxes = 1;
|
||||
fx.rgdwAxes = &axis;
|
||||
fx.rglDirection = &direction;
|
||||
fx.cbTypeSpecificParams = sizeof(pe);
|
||||
fx.lpvTypeSpecificParams = &pe;
|
||||
|
||||
if (idz_di_fx_rumble != NULL) {
|
||||
// Try to update the existing effect
|
||||
hr = IDirectInputEffect_SetParameters(idz_di_fx_rumble, &fx, DIEP_TYPESPECIFICPARAMS);
|
||||
|
||||
if (SUCCEEDED(hr)) {
|
||||
return;
|
||||
} else {
|
||||
dprintf("DirectInput: Failed to update periodic force feedback, recreating effect: %08x\n", (int)hr);
|
||||
// Stop and release the current effect if updating fails
|
||||
IDirectInputEffect_Stop(idz_di_fx_rumble);
|
||||
IDirectInputEffect_Release(idz_di_fx_rumble);
|
||||
idz_di_fx_rumble = NULL;
|
||||
}
|
||||
}
|
||||
|
||||
IDirectInputEffect *obj;
|
||||
hr = IDirectInputDevice8_CreateEffect(
|
||||
idz_di_dev,
|
||||
&GUID_Sine,
|
||||
&fx,
|
||||
&obj,
|
||||
NULL);
|
||||
|
||||
if (FAILED(hr)) {
|
||||
dprintf("DirectInput: Periodic force feedback creation failed: %08x\n", (int) hr);
|
||||
return;
|
||||
}
|
||||
|
||||
hr = IDirectInputEffect_Start(obj, INFINITE, 0);
|
||||
if (FAILED(hr)) {
|
||||
dprintf("DirectInput: Periodic force feedback start failed: %08x\n", (int) hr);
|
||||
IDirectInputEffect_Release(obj);
|
||||
return;
|
||||
}
|
||||
|
||||
idz_di_fx_rumble = obj;
|
||||
}
|
||||
|
||||
void idz_di_ffb_damper(uint8_t force)
|
||||
{
|
||||
/* DI expects a coefficient in the range of -10.000 to 10.000 */
|
||||
uint16_t ffb_strength = idz_di_cfg->ffb_damper_strength * 100;
|
||||
if (ffb_strength == 0) {
|
||||
return;
|
||||
}
|
||||
|
||||
DWORD axis;
|
||||
LONG direction;
|
||||
DIEFFECT fx;
|
||||
DICONDITION cond;
|
||||
HRESULT hr;
|
||||
|
||||
memset(&cond, 0, sizeof(cond));
|
||||
cond.lOffset = 0;
|
||||
cond.lPositiveCoefficient = (LONG)(((double)force / idz_di_ffb_scale) * ffb_strength);
|
||||
cond.lNegativeCoefficient = (LONG)(((double)force / idz_di_ffb_scale) * ffb_strength);
|
||||
/* Not sure on this one */
|
||||
cond.dwPositiveSaturation = DI_FFNOMINALMAX;
|
||||
cond.dwNegativeSaturation = DI_FFNOMINALMAX;
|
||||
cond.lDeadBand = 0;
|
||||
|
||||
axis = DIJOFS_X;
|
||||
direction = 0;
|
||||
|
||||
memset(&fx, 0, sizeof(fx));
|
||||
fx.dwSize = sizeof(fx);
|
||||
fx.dwFlags = DIEFF_CARTESIAN | DIEFF_OBJECTOFFSETS;
|
||||
fx.dwDuration = INFINITE;
|
||||
fx.dwGain = DI_FFNOMINALMAX;
|
||||
fx.dwTriggerButton = DIEB_NOTRIGGER;
|
||||
fx.dwTriggerRepeatInterval = INFINITE;
|
||||
fx.cAxes = 1;
|
||||
fx.rgdwAxes = &axis;
|
||||
fx.rglDirection = &direction;
|
||||
fx.cbTypeSpecificParams = sizeof(cond);
|
||||
fx.lpvTypeSpecificParams = &cond;
|
||||
|
||||
if (idz_di_fx_damper != NULL) {
|
||||
// Try to update the existing effect
|
||||
hr = IDirectInputEffect_SetParameters(idz_di_fx_damper, &fx, DIEP_TYPESPECIFICPARAMS);
|
||||
|
||||
if (SUCCEEDED(hr)) {
|
||||
return;
|
||||
} else {
|
||||
dprintf("DirectInput: Failed to update damper force feedback, recreating effect: %08x\n", (int)hr);
|
||||
// Stop and release the current effect if updating fails
|
||||
IDirectInputEffect_Stop(idz_di_fx_damper);
|
||||
IDirectInputEffect_Release(idz_di_fx_damper);
|
||||
idz_di_fx_damper = NULL;
|
||||
}
|
||||
}
|
||||
|
||||
// Create a new damper force effect
|
||||
IDirectInputEffect *obj;
|
||||
hr = IDirectInputDevice8_CreateEffect(
|
||||
idz_di_dev,
|
||||
&GUID_Damper,
|
||||
&fx,
|
||||
&obj,
|
||||
NULL);
|
||||
|
||||
if (FAILED(hr)) {
|
||||
dprintf("DirectInput: Damper force feedback creation failed: %08x\n", (int) hr);
|
||||
return;
|
||||
}
|
||||
|
||||
hr = IDirectInputEffect_Start(obj, INFINITE, 0);
|
||||
if (FAILED(hr)) {
|
||||
dprintf("DirectInput: Damper force feedback start failed: %08x\n", (int) hr);
|
||||
IDirectInputEffect_Release(obj);
|
||||
return;
|
||||
}
|
||||
|
||||
idz_di_fx_damper = obj;
|
||||
}
|
||||
|
@ -5,15 +5,26 @@
|
||||
|
||||
#include <stdint.h>
|
||||
|
||||
#include "idzio/config.h"
|
||||
|
||||
union idz_di_state {
|
||||
DIJOYSTATE st;
|
||||
uint8_t bytes[sizeof(DIJOYSTATE)];
|
||||
};
|
||||
|
||||
HRESULT idz_di_dev_init(
|
||||
const struct idz_di_config *cfg,
|
||||
IDirectInputDevice8W *dev,
|
||||
HWND wnd);
|
||||
|
||||
HRESULT idz_di_dev_start(IDirectInputDevice8W *dev, HWND wnd);
|
||||
void idz_di_dev_start_fx(IDirectInputDevice8W *dev, IDirectInputEffect **out, uint16_t strength);
|
||||
HRESULT idz_di_dev_poll(
|
||||
IDirectInputDevice8W *dev,
|
||||
HWND wnd,
|
||||
union idz_di_state *out);
|
||||
|
||||
HRESULT idz_di_ffb_init(void);
|
||||
void idz_di_ffb_toggle(bool active);
|
||||
void idz_di_ffb_constant_force(uint8_t direction, uint8_t force);
|
||||
void idz_di_ffb_rumble(uint8_t force, uint8_t period);
|
||||
void idz_di_ffb_damper(uint8_t force);
|
||||
|
29
idzio/di.c
29
idzio/di.c
@ -55,6 +55,11 @@ static const struct idz_io_backend idz_di_backend = {
|
||||
.jvs_read_buttons = idz_di_jvs_read_buttons,
|
||||
.jvs_read_shifter = idz_di_jvs_read_shifter,
|
||||
.jvs_read_analogs = idz_di_jvs_read_analogs,
|
||||
.ffb_init = idz_di_ffb_init,
|
||||
.ffb_toggle = idz_di_ffb_toggle,
|
||||
.ffb_constant_force = idz_di_ffb_constant_force,
|
||||
.ffb_rumble = idz_di_ffb_rumble,
|
||||
.ffb_damper = idz_di_ffb_damper
|
||||
};
|
||||
|
||||
static HWND idz_di_wnd;
|
||||
@ -73,7 +78,6 @@ static uint8_t idz_di_gear[6];
|
||||
static bool idz_di_use_pedals;
|
||||
static bool idz_di_reverse_brake_axis;
|
||||
static bool idz_di_reverse_accel_axis;
|
||||
static uint16_t idz_di_center_spring_strength;
|
||||
|
||||
HRESULT idz_di_init(
|
||||
const struct idz_di_config *cfg,
|
||||
@ -166,16 +170,12 @@ HRESULT idz_di_init(
|
||||
return HRESULT_FROM_WIN32(ERROR_FILE_NOT_FOUND);
|
||||
}
|
||||
|
||||
hr = idz_di_dev_start(idz_di_dev, idz_di_wnd);
|
||||
hr = idz_di_dev_init(cfg, idz_di_dev, idz_di_wnd);
|
||||
|
||||
if (FAILED(hr)) {
|
||||
return hr;
|
||||
}
|
||||
|
||||
// Convert the strength from 0-100 to 0-10000 for DirectInput
|
||||
idz_di_dev_start_fx(idz_di_dev, &idz_di_fx,
|
||||
idz_di_center_spring_strength * 100);
|
||||
|
||||
if (cfg->pedals_name[0] != L'\0') {
|
||||
hr = IDirectInput8_EnumDevices(
|
||||
idz_di_api,
|
||||
@ -349,15 +349,24 @@ static HRESULT idz_di_config_apply(const struct idz_di_config *cfg)
|
||||
idz_di_gear[i] = cfg->gear[i];
|
||||
}
|
||||
|
||||
// FFB configuration
|
||||
/* FFB configuration */
|
||||
if (cfg->ffb_constant_force_strength < 0 || cfg->ffb_constant_force_strength > 100) {
|
||||
dprintf("Wheel: Invalid constant force strength: %i\n", cfg->ffb_constant_force_strength);
|
||||
|
||||
if (cfg->center_spring_strength < 0 || cfg->center_spring_strength > 100) {
|
||||
dprintf("Wheel: Invalid center spring strength: %i\n", cfg->center_spring_strength);
|
||||
return E_INVALIDARG;
|
||||
}
|
||||
|
||||
if (cfg->ffb_rumble_strength < 0 || cfg->ffb_rumble_strength > 100) {
|
||||
dprintf("Wheel: Invalid rumble strength: %i\n", cfg->ffb_rumble_strength);
|
||||
|
||||
return E_INVALIDARG;
|
||||
}
|
||||
|
||||
idz_di_center_spring_strength = cfg->center_spring_strength;
|
||||
if (cfg->ffb_damper_strength < 0 || cfg->ffb_damper_strength > 100) {
|
||||
dprintf("Wheel: Invalid damper strength: %i\n", cfg->ffb_damper_strength);
|
||||
|
||||
return E_INVALIDARG;
|
||||
}
|
||||
|
||||
return S_OK;
|
||||
}
|
||||
|
@ -20,7 +20,7 @@ static uint16_t idz_io_coins;
|
||||
|
||||
uint16_t idz_io_get_api_version(void)
|
||||
{
|
||||
return 0x0100;
|
||||
return 0x0102;
|
||||
}
|
||||
|
||||
HRESULT idz_io_jvs_init(void)
|
||||
@ -123,3 +123,79 @@ void idz_io_jvs_read_coin_counter(uint16_t *out)
|
||||
|
||||
*out = idz_io_coins;
|
||||
}
|
||||
|
||||
HRESULT idz_io_led_init(void)
|
||||
{
|
||||
return S_OK;
|
||||
}
|
||||
|
||||
void idz_io_led_set_fet_output(const uint8_t *rgb)
|
||||
{
|
||||
#if 0
|
||||
dprintf("IDZ LED: LEFT SEAT LED: %02X\n", rgb[0]);
|
||||
dprintf("IDZ LED: RIGHT SEAT LED: %02X\n", rgb[1]);
|
||||
#endif
|
||||
|
||||
return;
|
||||
}
|
||||
|
||||
void idz_io_led_gs_update(const uint8_t *rgb)
|
||||
{
|
||||
#if 0
|
||||
for (int i = 0; i < 9; i++) {
|
||||
dprintf("IDZ LED: LED %d: %02X %02X %02X Speed: %02X\n",
|
||||
i, rgb[i * 4], rgb[i * 4 + 1], rgb[i * 4 + 2], rgb[i * 4 + 3]);
|
||||
}
|
||||
#endif
|
||||
|
||||
return;
|
||||
}
|
||||
|
||||
void idz_io_led_set_leds(const uint8_t *rgb)
|
||||
{
|
||||
#if 0
|
||||
dprintf("IDZ LED: START: %02X\n", rgb[0]);
|
||||
dprintf("IDZ LED: VIEW CHANGE: %02X\n", rgb[1]);
|
||||
dprintf("IDZ LED: UP: %02X\n", rgb[2]);
|
||||
dprintf("IDZ LED: DOWN: %02X\n", rgb[3]);
|
||||
dprintf("IDZ LED: RIGHT: %02X\n", rgb[4]);
|
||||
dprintf("IDZ LED: LEFT: %02X\n", rgb[5]);
|
||||
#endif
|
||||
|
||||
return;
|
||||
}
|
||||
|
||||
HRESULT idz_io_ffb_init(void)
|
||||
{
|
||||
assert(idz_io_backend != NULL);
|
||||
|
||||
return idz_io_backend->ffb_init();
|
||||
}
|
||||
|
||||
void idz_io_ffb_toggle(bool active)
|
||||
{
|
||||
assert(idz_io_backend != NULL);
|
||||
|
||||
idz_io_backend->ffb_toggle(active);
|
||||
}
|
||||
|
||||
void idz_io_ffb_constant_force(uint8_t direction, uint8_t force)
|
||||
{
|
||||
assert(idz_io_backend != NULL);
|
||||
|
||||
idz_io_backend->ffb_constant_force(direction, force);
|
||||
}
|
||||
|
||||
void idz_io_ffb_rumble(uint8_t period, uint8_t force)
|
||||
{
|
||||
assert(idz_io_backend != NULL);
|
||||
|
||||
idz_io_backend->ffb_rumble(period, force);
|
||||
}
|
||||
|
||||
void idz_io_ffb_damper(uint8_t force)
|
||||
{
|
||||
assert(idz_io_backend != NULL);
|
||||
|
||||
idz_io_backend->ffb_damper(force);
|
||||
}
|
||||
|
@ -6,3 +6,12 @@ EXPORTS
|
||||
idz_io_jvs_read_buttons
|
||||
idz_io_jvs_read_coin_counter
|
||||
idz_io_jvs_read_shifter
|
||||
idz_io_led_init
|
||||
idz_io_led_set_fet_output
|
||||
idz_io_led_gs_update
|
||||
idz_io_led_set_leds
|
||||
idz_io_ffb_init
|
||||
idz_io_ffb_toggle
|
||||
idz_io_ffb_constant_force
|
||||
idz_io_ffb_rumble
|
||||
idz_io_ffb_damper
|
||||
|
116
idzio/idzio.h
116
idzio/idzio.h
@ -14,6 +14,7 @@
|
||||
|
||||
#include <windows.h>
|
||||
|
||||
#include <stdbool.h>
|
||||
#include <stdint.h>
|
||||
|
||||
enum {
|
||||
@ -30,6 +31,17 @@ enum {
|
||||
IDZ_IO_GAMEBTN_VIEW_CHANGE = 0x20,
|
||||
};
|
||||
|
||||
enum {
|
||||
/* These are the bitmasks to use when checking which
|
||||
lights are triggered on incoming IO4 GPIO writes. */
|
||||
IDZ_IO_LED_START = 1 << 7,
|
||||
IDZ_IO_LED_VIEW_CHANGE = 1 << 6,
|
||||
IDZ_IO_LED_UP = 1 << 1,
|
||||
IDZ_IO_LED_DOWN = 1 << 0,
|
||||
IDZ_IO_LED_RIGHT = 1 << 14,
|
||||
IDZ_IO_LED_LEFT = 1 << 15
|
||||
};
|
||||
|
||||
struct idz_io_analog_state {
|
||||
/* Current steering wheel position, where zero is the centered position.
|
||||
|
||||
@ -104,3 +116,107 @@ void idz_io_jvs_read_shifter(uint8_t *gear);
|
||||
Minimum API version: 0x0100 */
|
||||
|
||||
void idz_io_jvs_read_coin_counter(uint16_t *total);
|
||||
|
||||
/* Initialize LED emulation. This function will be called before any
|
||||
other idz_io_led_*() function calls.
|
||||
|
||||
All subsequent calls may originate from arbitrary threads and some may
|
||||
overlap with each other. Ensuring synchronization inside your IO DLL is
|
||||
your responsibility.
|
||||
|
||||
Minimum API version: 0x0101 */
|
||||
|
||||
HRESULT idz_io_led_init(void);
|
||||
|
||||
/* Update the FET outputs. rgb is a pointer to an array up to 3 bytes.
|
||||
|
||||
The following bits are used to control the FET outputs:
|
||||
[0]: LEFT SEAT LED
|
||||
[1]: RIGHT SEAT LED
|
||||
|
||||
The LED is truned on when the byte is 255 and turned off when the byte is 0.
|
||||
|
||||
Minimum API version: 0x0101 */
|
||||
|
||||
void idz_io_led_set_fet_output(const uint8_t *rgb);
|
||||
|
||||
/* Update the RGB LEDs. rgb is a pointer to an array up to 32 * 4 = 128 bytes.
|
||||
|
||||
The LEDs are laid out as follows:
|
||||
[0]: LEFT UP LED
|
||||
[1-2]: LEFT CENTER LED
|
||||
[3]: LEFT DOWN LED
|
||||
[5]: RIGHT UP LED
|
||||
[6-7]: RIGHT CENTER LED
|
||||
[8]: RIGHT DOWN LED
|
||||
|
||||
Each rgb value is comprised for 4 bytes in the order of R, G, B, Speed.
|
||||
Speed is a value from 0 to 255, where 0 is the fastest speed and 255 is the slowest.
|
||||
|
||||
Minimum API version: 0x0101 */
|
||||
|
||||
void idz_io_led_gs_update(const uint8_t *rgb);
|
||||
|
||||
/* Update the cabinet button LEDs. rgb is a pointer to an array up to 6 bytes.
|
||||
|
||||
The LEDs are laid out as follows:
|
||||
[0]: START LED
|
||||
[1]: VIEW CHANGE LED
|
||||
[2]: UP LED
|
||||
[3]: DOWN LED
|
||||
[4]: RIGHT LED
|
||||
[5]: LEFT LED
|
||||
|
||||
The LED is turned on when the byte is 255 and turned off when the byte is 0.
|
||||
|
||||
Minimum API version: 0x0101 */
|
||||
|
||||
void idz_io_led_set_leds(const uint8_t *rgb);
|
||||
|
||||
/* Initialize FFB emulation. This function will be called before any
|
||||
other idz_io_ffb_*() function calls.
|
||||
|
||||
This will always be called even if FFB board emulation is disabled to allow
|
||||
the IO DLL to initialize any necessary resources.
|
||||
|
||||
Minimum API version: 0x0102 */
|
||||
|
||||
HRESULT idz_io_ffb_init(void);
|
||||
|
||||
/* Toggle FFB emulation. If active is true, FFB emulation should be enabled.
|
||||
If active is false, FFB emulation should be disabled and all FFB effects
|
||||
should be stopped and released.
|
||||
|
||||
Minimum API version: 0x0102 */
|
||||
|
||||
void idz_io_ffb_toggle(bool active);
|
||||
|
||||
/* Set a constant force FFB effect.
|
||||
|
||||
Direction is 0 for right and 1 for left.
|
||||
Force is the magnitude of the force, where 0 is no force and 127 is the
|
||||
maximum force in a given direction.
|
||||
|
||||
Minimum API version: 0x0102 */
|
||||
|
||||
void idz_io_ffb_constant_force(uint8_t direction, uint8_t force);
|
||||
|
||||
/* Set a (sine) periodic force FFB effect.
|
||||
|
||||
Period is the period of the effect in milliseconds (not sure).
|
||||
Force is the magnitude of the force, where 0 is no force and 127 is the
|
||||
maximum force.
|
||||
|
||||
Minimum API version: 0x0102 */
|
||||
|
||||
void idz_io_ffb_rumble(uint8_t period, uint8_t force);
|
||||
|
||||
/* Set a damper FFB effect.
|
||||
|
||||
Force is the magnitude of the force, where 0 is no force and 40 is the
|
||||
maximum force. Theoretically the maximum force is 127, but the game only
|
||||
uses a maximum of 40.
|
||||
|
||||
Minimum API version: 0x0102 */
|
||||
|
||||
void idz_io_ffb_damper(uint8_t force);
|
||||
|
43
idzio/xi.c
43
idzio/xi.c
@ -18,12 +18,23 @@ static void idz_xi_jvs_read_buttons(uint8_t *gamebtn_out);
|
||||
static void idz_xi_jvs_read_shifter(uint8_t *gear);
|
||||
static void idz_xi_jvs_read_analogs(struct idz_io_analog_state *out);
|
||||
|
||||
static HRESULT idz_xi_ffb_init(void);
|
||||
static void idz_xi_ffb_toggle(bool active);
|
||||
static void idz_xi_ffb_constant_force(uint8_t direction, uint8_t force);
|
||||
static void idz_xi_ffb_rumble(uint8_t force, uint8_t period);
|
||||
static void idz_xi_ffb_damper(uint8_t force);
|
||||
|
||||
static HRESULT idz_xi_config_apply(const struct idz_xi_config *cfg);
|
||||
|
||||
static const struct idz_io_backend idz_xi_backend = {
|
||||
.jvs_read_buttons = idz_xi_jvs_read_buttons,
|
||||
.jvs_read_shifter = idz_xi_jvs_read_shifter,
|
||||
.jvs_read_analogs = idz_xi_jvs_read_analogs,
|
||||
.ffb_init = idz_xi_ffb_init,
|
||||
.ffb_toggle = idz_xi_ffb_toggle,
|
||||
.ffb_constant_force = idz_xi_ffb_constant_force,
|
||||
.ffb_rumble = idz_xi_ffb_rumble,
|
||||
.ffb_damper = idz_xi_ffb_damper
|
||||
};
|
||||
|
||||
static bool idz_xi_single_stick_steering;
|
||||
@ -210,3 +221,35 @@ static void idz_xi_jvs_read_analogs(struct idz_io_analog_state *out)
|
||||
out->accel = xi.Gamepad.bRightTrigger << 8;
|
||||
out->brake = xi.Gamepad.bLeftTrigger << 8;
|
||||
}
|
||||
|
||||
static HRESULT idz_xi_ffb_init(void) {
|
||||
return S_OK;
|
||||
}
|
||||
|
||||
static void idz_xi_ffb_toggle(bool active) {
|
||||
XINPUT_VIBRATION vibration;
|
||||
|
||||
memset(&vibration, 0, sizeof(vibration));
|
||||
|
||||
XInputSetState(0, &vibration);
|
||||
}
|
||||
|
||||
static void idz_xi_ffb_constant_force(uint8_t direction, uint8_t force) {
|
||||
return;
|
||||
}
|
||||
|
||||
static void idz_xi_ffb_rumble(uint8_t force, uint8_t period) {
|
||||
XINPUT_VIBRATION vibration;
|
||||
/* XInput max strength is 65.535, so multiply the 127.0 by 516. */
|
||||
uint16_t strength = force * 516;
|
||||
|
||||
memset(&vibration, 0, sizeof(vibration));
|
||||
vibration.wLeftMotorSpeed = strength;
|
||||
vibration.wRightMotorSpeed = strength;
|
||||
|
||||
XInputSetState(0, &vibration);
|
||||
}
|
||||
|
||||
static void idz_xi_ffb_damper(uint8_t force) {
|
||||
return;
|
||||
}
|
||||
|
@ -13,6 +13,43 @@
|
||||
#include "platform/config.h"
|
||||
#include "platform/platform.h"
|
||||
|
||||
|
||||
void led15070_config_load(struct led15070_config *cfg, const wchar_t *filename)
|
||||
{
|
||||
assert(cfg != NULL);
|
||||
assert(filename != NULL);
|
||||
|
||||
wchar_t tmpstr[16];
|
||||
|
||||
cfg->enable = GetPrivateProfileIntW(L"led15070", L"enable", 1, filename);
|
||||
cfg->port_no = GetPrivateProfileIntW(L"led15070", L"portNo", 0, filename);
|
||||
cfg->fw_ver = GetPrivateProfileIntW(L"led15070", L"fwVer", 0x90, filename);
|
||||
/* TODO: Unknown, no firmware file available */
|
||||
cfg->fw_sum = GetPrivateProfileIntW(L"led15070", L"fwSum", 0xdead, filename);
|
||||
|
||||
GetPrivateProfileStringW(
|
||||
L"led15070",
|
||||
L"boardNumber",
|
||||
L"15070-04",
|
||||
tmpstr,
|
||||
_countof(tmpstr),
|
||||
filename);
|
||||
|
||||
size_t n = wcstombs(cfg->board_number, tmpstr, sizeof(cfg->board_number));
|
||||
for (int i = n; i < sizeof(cfg->board_number); i++)
|
||||
{
|
||||
cfg->board_number[i] = ' ';
|
||||
}
|
||||
|
||||
GetPrivateProfileStringW(
|
||||
L"led15070",
|
||||
L"eepromPath",
|
||||
L"DEVICE",
|
||||
cfg->eeprom_path,
|
||||
_countof(cfg->eeprom_path),
|
||||
filename);
|
||||
}
|
||||
|
||||
void swdc_dll_config_load(
|
||||
struct swdc_dll_config *cfg,
|
||||
const wchar_t *filename)
|
||||
@ -29,6 +66,14 @@ void swdc_dll_config_load(
|
||||
filename);
|
||||
}
|
||||
|
||||
void zinput_config_load(struct zinput_config *cfg, const wchar_t *filename)
|
||||
{
|
||||
assert(cfg != NULL);
|
||||
assert(filename != NULL);
|
||||
|
||||
cfg->enable = GetPrivateProfileIntW(L"zinput", L"enable", 1, filename);
|
||||
}
|
||||
|
||||
void swdc_hook_config_load(
|
||||
struct swdc_hook_config *cfg,
|
||||
const wchar_t *filename)
|
||||
@ -42,13 +87,7 @@ void swdc_hook_config_load(
|
||||
zinput_config_load(&cfg->zinput, filename);
|
||||
dvd_config_load(&cfg->dvd, filename);
|
||||
io4_config_load(&cfg->io4, filename);
|
||||
ffb_config_load(&cfg->ffb, filename);
|
||||
led15070_config_load(&cfg->led15070, filename);
|
||||
vfd_config_load(&cfg->vfd, filename);
|
||||
}
|
||||
|
||||
void zinput_config_load(struct zinput_config *cfg, const wchar_t *filename)
|
||||
{
|
||||
assert(cfg != NULL);
|
||||
assert(filename != NULL);
|
||||
|
||||
cfg->enable = GetPrivateProfileIntW(L"zinput", L"enable", 1, filename);
|
||||
}
|
||||
|
@ -4,6 +4,7 @@
|
||||
#include <stddef.h>
|
||||
|
||||
#include "board/config.h"
|
||||
#include "board/led15070.h"
|
||||
|
||||
#include "hooklib/dvd.h"
|
||||
|
||||
@ -17,7 +18,9 @@ struct swdc_hook_config {
|
||||
struct aime_config aime;
|
||||
struct dvd_config dvd;
|
||||
struct io4_config io4;
|
||||
struct ffb_config ffb;
|
||||
struct vfd_config vfd;
|
||||
struct led15070_config led15070;
|
||||
struct swdc_dll_config dll;
|
||||
struct zinput_config zinput;
|
||||
};
|
||||
|
@ -8,8 +8,8 @@
|
||||
WITH
|
||||
838-15416 Indicator BD LED Board
|
||||
COM1: 838-15069 MOTOR DRIVE BD RS232/422 board
|
||||
COM2: 837-15396 "Gen 3" Aime reader
|
||||
COM3: 837-15070-04 IC BD LED controller board
|
||||
COM2: 837-15070-04 IC BD LED controller board
|
||||
COM3: 837-15396 "Gen 3" Aime reader
|
||||
COM4: 200-6275 VFD GP1232A02A FUTABA board
|
||||
*/
|
||||
|
||||
@ -31,6 +31,7 @@
|
||||
#include "swdchook/config.h"
|
||||
#include "swdchook/swdc-dll.h"
|
||||
#include "swdchook/io4.h"
|
||||
#include "swdchook/ffb.h"
|
||||
|
||||
#include "platform/platform.h"
|
||||
|
||||
@ -91,6 +92,20 @@ static DWORD CALLBACK swdc_pre_startup(void)
|
||||
goto fail;
|
||||
}
|
||||
|
||||
hr = swdc_ffb_hook_init(&swdc_hook_cfg.ffb, 1);
|
||||
|
||||
if (FAILED(hr)) {
|
||||
goto fail;
|
||||
}
|
||||
|
||||
/* Not working, different board -04 instead of -02? */
|
||||
hr = led15070_hook_init(&swdc_hook_cfg.led15070, swdc_dll.led_init,
|
||||
swdc_dll.led_set_fet_output, NULL, swdc_dll.led_gs_update, 2, 1);
|
||||
|
||||
if (FAILED(hr)) {
|
||||
goto fail;
|
||||
}
|
||||
|
||||
/* Hook external DLL APIs */
|
||||
|
||||
zinput_hook_init(&swdc_hook_cfg.zinput);
|
||||
|
59
swdchook/ffb.c
Normal file
59
swdchook/ffb.c
Normal file
@ -0,0 +1,59 @@
|
||||
#include <windows.h>
|
||||
|
||||
#include <xinput.h>
|
||||
#include <assert.h>
|
||||
#include <stdlib.h>
|
||||
#include <string.h>
|
||||
|
||||
#include "board/ffb.h"
|
||||
|
||||
#include "swdchook/swdc-dll.h"
|
||||
|
||||
#include "util/dprintf.h"
|
||||
|
||||
static void swdc_ffb_toggle(bool active);
|
||||
static void swdc_ffb_constant_force(uint8_t direction, uint8_t force);
|
||||
static void swdc_ffb_rumble(uint8_t force, uint8_t period);
|
||||
static void swdc_ffb_damper(uint8_t force);
|
||||
|
||||
static const struct ffb_ops swdc_ffb_ops = {
|
||||
.toggle = swdc_ffb_toggle,
|
||||
.constant_force = swdc_ffb_constant_force,
|
||||
.rumble = swdc_ffb_rumble,
|
||||
.damper = swdc_ffb_damper
|
||||
};
|
||||
|
||||
HRESULT swdc_ffb_hook_init(const struct ffb_config *cfg, unsigned int port_no)
|
||||
{
|
||||
HRESULT hr;
|
||||
|
||||
assert(swdc_dll.init != NULL);
|
||||
|
||||
hr = ffb_hook_init(cfg, &swdc_ffb_ops, port_no);
|
||||
|
||||
if (FAILED(hr)) {
|
||||
return hr;
|
||||
}
|
||||
|
||||
return swdc_dll.ffb_init();
|
||||
}
|
||||
|
||||
static void swdc_ffb_toggle(bool active)
|
||||
{
|
||||
swdc_dll.ffb_toggle(active);
|
||||
}
|
||||
|
||||
static void swdc_ffb_constant_force(uint8_t direction, uint8_t force)
|
||||
{
|
||||
swdc_dll.ffb_constant_force(direction, force);
|
||||
}
|
||||
|
||||
static void swdc_ffb_rumble(uint8_t force, uint8_t period)
|
||||
{
|
||||
swdc_dll.ffb_rumble(force, period);
|
||||
}
|
||||
|
||||
static void swdc_ffb_damper(uint8_t force)
|
||||
{
|
||||
swdc_dll.ffb_damper(force);
|
||||
}
|
7
swdchook/ffb.h
Normal file
7
swdchook/ffb.h
Normal file
@ -0,0 +1,7 @@
|
||||
#pragma once
|
||||
|
||||
#include <windows.h>
|
||||
|
||||
#include "board/ffb.h"
|
||||
|
||||
HRESULT swdc_ffb_hook_init(const struct ffb_config *cfg, unsigned int port_no);
|
@ -15,10 +15,12 @@ static HRESULT init_mmf(void);
|
||||
static void swdc_set_gamebtns(uint16_t value);
|
||||
|
||||
static HRESULT swdc_io4_poll(void *ctx, struct io4_state *state);
|
||||
static HRESULT swdc_io4_write_gpio(uint8_t* payload, size_t len);
|
||||
static uint16_t coins;
|
||||
|
||||
static const struct io4_ops swdc_io4_ops = {
|
||||
.poll = swdc_io4_poll,
|
||||
.poll = swdc_io4_poll,
|
||||
.write_gpio = swdc_io4_write_gpio
|
||||
};
|
||||
|
||||
HRESULT swdc_io4_hook_init(const struct io4_config *cfg) {
|
||||
@ -172,3 +174,36 @@ static HRESULT swdc_io4_poll(void *ctx, struct io4_state *state) {
|
||||
|
||||
return S_OK;
|
||||
}
|
||||
|
||||
static HRESULT swdc_io4_write_gpio(uint8_t* payload, size_t len)
|
||||
{
|
||||
assert(swdc_dll.led_set_leds != NULL);
|
||||
|
||||
// Just fast fail if there aren't enough bytes in the payload
|
||||
if (len < 3)
|
||||
return S_OK;
|
||||
|
||||
// This command is used for lights in SWDC, but it only contains button lights,
|
||||
// and only in the first 3 bytes of the payload; everything else is padding to
|
||||
// make the payload 62 bytes. The rest of the cabinet lights and the side button
|
||||
// lights are handled separately, by the 15070 lights controller.
|
||||
uint32_t lights_data = (uint32_t) ((uint8_t)(payload[0]) << 24 |
|
||||
(uint8_t)(payload[1]) << 16 |
|
||||
(uint8_t)(payload[2]) << 8);
|
||||
|
||||
// Since Sega uses an odd ordering for the first part of the bitfield,
|
||||
// let's normalize the data and just send over bytes for the receiver
|
||||
// to interpret as ON/OFF values.
|
||||
uint8_t rgb_out[6] = {
|
||||
lights_data & SWDC_IO_LED_START ? 0xFF : 0x00,
|
||||
lights_data & SWDC_IO_LED_VIEW_CHANGE ? 0xFF : 0x00,
|
||||
lights_data & SWDC_IO_LED_UP ? 0xFF : 0x00,
|
||||
lights_data & SWDC_IO_LED_DOWN ? 0xFF : 0x00,
|
||||
lights_data & SWDC_IO_LED_RIGHT ? 0xFF : 0x00,
|
||||
lights_data & SWDC_IO_LED_LEFT ? 0xFF : 0x00,
|
||||
};
|
||||
|
||||
swdc_dll.led_set_leds(rgb_out);
|
||||
|
||||
return S_OK;
|
||||
}
|
||||
|
@ -28,5 +28,7 @@ shared_library(
|
||||
'io4.h',
|
||||
'zinput.c',
|
||||
'zinput.h',
|
||||
'ffb.c',
|
||||
'ffb.h'
|
||||
],
|
||||
)
|
||||
|
@ -21,6 +21,33 @@ const struct dll_bind_sym swdc_dll_syms[] = {
|
||||
}, {
|
||||
.sym = "swdc_io_get_analogs",
|
||||
.off = offsetof(struct swdc_dll, get_analogs),
|
||||
}, {
|
||||
.sym = "swdc_io_led_init",
|
||||
.off = offsetof(struct swdc_dll, led_init),
|
||||
}, {
|
||||
.sym = "swdc_io_led_set_fet_output",
|
||||
.off = offsetof(struct swdc_dll, led_set_fet_output),
|
||||
}, {
|
||||
.sym = "swdc_io_led_gs_update",
|
||||
.off = offsetof(struct swdc_dll, led_gs_update),
|
||||
}, {
|
||||
.sym = "swdc_io_led_set_leds",
|
||||
.off = offsetof(struct swdc_dll, led_set_leds),
|
||||
}, {
|
||||
.sym = "swdc_io_ffb_init",
|
||||
.off = offsetof(struct swdc_dll, ffb_init),
|
||||
}, {
|
||||
.sym = "swdc_io_ffb_toggle",
|
||||
.off = offsetof(struct swdc_dll, ffb_toggle),
|
||||
}, {
|
||||
.sym = "swdc_io_ffb_constant_force",
|
||||
.off = offsetof(struct swdc_dll, ffb_constant_force),
|
||||
}, {
|
||||
.sym = "swdc_io_ffb_rumble",
|
||||
.off = offsetof(struct swdc_dll, ffb_rumble),
|
||||
}, {
|
||||
.sym = "swdc_io_ffb_damper",
|
||||
.off = offsetof(struct swdc_dll, ffb_damper),
|
||||
}
|
||||
};
|
||||
|
||||
|
@ -10,6 +10,15 @@ struct swdc_dll {
|
||||
void (*get_opbtns)(uint8_t *opbtn);
|
||||
void (*get_gamebtns)(uint16_t *gamebtn);
|
||||
void (*get_analogs)(struct swdc_io_analog_state *out);
|
||||
HRESULT (*led_init)(void);
|
||||
void (*led_set_fet_output)(const uint8_t *rgb);
|
||||
void (*led_gs_update)(const uint8_t *rgb);
|
||||
void (*led_set_leds)(const uint8_t *rgb);
|
||||
HRESULT (*ffb_init)(void);
|
||||
void (*ffb_toggle)(bool active);
|
||||
void (*ffb_constant_force)(uint8_t direction, uint8_t force);
|
||||
void (*ffb_rumble)(uint8_t period, uint8_t force);
|
||||
void (*ffb_damper)(uint8_t force);
|
||||
};
|
||||
|
||||
struct swdc_dll_config {
|
||||
|
@ -16,3 +16,12 @@ EXPORTS
|
||||
swdc_io_get_opbtns
|
||||
swdc_io_get_gamebtns
|
||||
swdc_io_get_analogs
|
||||
swdc_io_led_init
|
||||
swdc_io_led_set_fet_output
|
||||
swdc_io_led_gs_update
|
||||
swdc_io_led_set_leds
|
||||
swdc_io_ffb_init
|
||||
swdc_io_ffb_toggle
|
||||
swdc_io_ffb_constant_force
|
||||
swdc_io_ffb_rumble
|
||||
swdc_io_ffb_damper
|
||||
|
@ -8,4 +8,9 @@ struct swdc_io_backend {
|
||||
void (*get_opbtns)(uint8_t *opbtn);
|
||||
void (*get_gamebtns)(uint16_t *gamebtn);
|
||||
void (*get_analogs)(struct swdc_io_analog_state *state);
|
||||
HRESULT (*ffb_init)(void);
|
||||
void (*ffb_toggle)(bool active);
|
||||
void (*ffb_constant_force)(uint8_t direction, uint8_t force);
|
||||
void (*ffb_rumble)(uint8_t period, uint8_t force);
|
||||
void (*ffb_damper)(uint8_t force);
|
||||
};
|
||||
|
@ -69,12 +69,29 @@ void swdc_di_config_load(struct swdc_di_config *cfg, const wchar_t *filename)
|
||||
filename);
|
||||
|
||||
// FFB configuration
|
||||
cfg->ffb_constant_force_strength = GetPrivateProfileIntW(
|
||||
L"dinput",
|
||||
L"constantForceStrength",
|
||||
100,
|
||||
filename);
|
||||
|
||||
cfg->center_spring_strength = GetPrivateProfileIntW(
|
||||
L"dinput",
|
||||
L"centerSpringStrength",
|
||||
30,
|
||||
filename);
|
||||
cfg->ffb_rumble_strength = GetPrivateProfileIntW(
|
||||
L"dinput",
|
||||
L"rumbleStrength",
|
||||
100,
|
||||
filename);
|
||||
|
||||
cfg->ffb_damper_strength = GetPrivateProfileIntW(
|
||||
L"dinput",
|
||||
L"damperStrength",
|
||||
100,
|
||||
filename);
|
||||
|
||||
cfg->ffb_rumble_duration = GetPrivateProfileIntW(
|
||||
L"dinput",
|
||||
L"rumbleDuration",
|
||||
1000,
|
||||
filename);
|
||||
}
|
||||
|
||||
void swdc_xi_config_load(struct swdc_xi_config *cfg, const wchar_t *filename)
|
||||
|
@ -21,7 +21,11 @@ struct swdc_di_config {
|
||||
bool reverse_accel_axis;
|
||||
|
||||
// FFB configuration
|
||||
uint16_t center_spring_strength;
|
||||
uint8_t ffb_constant_force_strength;
|
||||
uint8_t ffb_rumble_strength;
|
||||
uint8_t ffb_damper_strength;
|
||||
|
||||
uint32_t ffb_rumble_duration;
|
||||
};
|
||||
|
||||
struct swdc_xi_config {
|
||||
|
446
swdcio/di-dev.c
446
swdcio/di-dev.c
@ -1,134 +1,39 @@
|
||||
#include <windows.h>
|
||||
#include <dinput.h>
|
||||
|
||||
#include <stdbool.h>
|
||||
#include <assert.h>
|
||||
|
||||
#include "swdcio/di-dev.h"
|
||||
|
||||
#include "util/dprintf.h"
|
||||
|
||||
HRESULT swdc_di_dev_start(IDirectInputDevice8W *dev, HWND wnd)
|
||||
const struct swdc_di_config *swdc_di_cfg;
|
||||
static HWND swdc_di_wnd;
|
||||
static IDirectInputDevice8W *swdc_di_dev;
|
||||
|
||||
/* Individual DI Effects */
|
||||
static IDirectInputEffect *swdc_di_fx;
|
||||
static IDirectInputEffect *swdc_di_fx_rumble;
|
||||
static IDirectInputEffect *swdc_di_fx_damper;
|
||||
|
||||
/* Max FFB Board value is 127 */
|
||||
static const double swdc_di_ffb_scale = 127.0;
|
||||
|
||||
HRESULT swdc_di_dev_init(
|
||||
const struct swdc_di_config *cfg,
|
||||
IDirectInputDevice8W *dev,
|
||||
HWND wnd)
|
||||
{
|
||||
HRESULT hr;
|
||||
|
||||
assert(dev != NULL);
|
||||
assert(wnd != NULL);
|
||||
|
||||
hr = IDirectInputDevice8_SetCooperativeLevel(
|
||||
dev,
|
||||
wnd,
|
||||
DISCL_BACKGROUND | DISCL_EXCLUSIVE);
|
||||
swdc_di_cfg = cfg;
|
||||
swdc_di_dev = dev;
|
||||
swdc_di_wnd = wnd;
|
||||
|
||||
if (FAILED(hr)) {
|
||||
dprintf("DirectInput: SetCooperativeLevel failed: %08x\n", (int) hr);
|
||||
|
||||
return hr;
|
||||
}
|
||||
|
||||
hr = IDirectInputDevice8_SetDataFormat(dev, &c_dfDIJoystick);
|
||||
|
||||
if (FAILED(hr)) {
|
||||
dprintf("DirectInput: SetDataFormat failed: %08x\n", (int) hr);
|
||||
|
||||
return hr;
|
||||
}
|
||||
|
||||
hr = IDirectInputDevice8_Acquire(dev);
|
||||
|
||||
if (FAILED(hr)) {
|
||||
dprintf("DirectInput: Acquire failed: %08x\n", (int) hr);
|
||||
|
||||
return hr;
|
||||
}
|
||||
|
||||
return hr;
|
||||
}
|
||||
|
||||
void swdc_di_dev_start_fx(
|
||||
IDirectInputDevice8W *dev, IDirectInputEffect **out, uint16_t strength)
|
||||
{
|
||||
/* Set up force-feedback on devices that support it. This is just a stub
|
||||
for the time being, since we don't yet know how the serial port force
|
||||
feedback protocol works.
|
||||
|
||||
I'm currently developing with an Xbox One Thrustmaster TMX wheel, if
|
||||
we don't perform at least some perfunctory FFB initialization of this
|
||||
nature (or indeed if no DirectInput application is running) then the
|
||||
wheel exhibits considerable resistance, similar to that of a stationary
|
||||
car. Changing cf.lMagnitude to a nonzero value does cause the wheel to
|
||||
continuously turn in the given direction with the given force as one
|
||||
would expect (max magnitude per DirectInput docs is +/- 10000).
|
||||
|
||||
Failure here is non-fatal, we log any errors and move on.
|
||||
|
||||
https://docs.microsoft.com/en-us/previous-versions/windows/desktop/ee416353(v=vs.85)
|
||||
*/
|
||||
|
||||
IDirectInputEffect *obj;
|
||||
DWORD axis;
|
||||
LONG direction;
|
||||
DIEFFECT fx;
|
||||
DICONDITION cond;
|
||||
HRESULT hr;
|
||||
|
||||
assert(dev != NULL);
|
||||
assert(out != NULL);
|
||||
|
||||
*out = NULL;
|
||||
|
||||
dprintf("DirectInput: Starting force feedback (may take a sec)\n");
|
||||
|
||||
// Auto-centering effect
|
||||
axis = DIJOFS_X;
|
||||
direction = 0;
|
||||
|
||||
memset(&cond, 0, sizeof(cond));
|
||||
cond.lOffset = 0;
|
||||
cond.lPositiveCoefficient = strength;
|
||||
cond.lNegativeCoefficient = strength;
|
||||
cond.dwPositiveSaturation = strength; // For FG920?
|
||||
cond.dwNegativeSaturation = strength; // For FG920?
|
||||
cond.lDeadBand = 0;
|
||||
|
||||
memset(&fx, 0, sizeof(fx));
|
||||
fx.dwSize = sizeof(fx);
|
||||
fx.dwFlags = DIEFF_CARTESIAN | DIEFF_OBJECTOFFSETS;
|
||||
fx.dwDuration = INFINITE;
|
||||
fx.dwGain = DI_FFNOMINALMAX;
|
||||
fx.dwTriggerButton = DIEB_NOTRIGGER;
|
||||
fx.dwTriggerRepeatInterval = INFINITE;
|
||||
fx.cAxes = 1;
|
||||
fx.rgdwAxes = &axis;
|
||||
fx.rglDirection = &direction;
|
||||
fx.cbTypeSpecificParams = sizeof(cond);
|
||||
fx.lpvTypeSpecificParams = &cond;
|
||||
|
||||
hr = IDirectInputDevice8_CreateEffect(
|
||||
dev,
|
||||
&GUID_Spring,
|
||||
&fx,
|
||||
&obj,
|
||||
NULL);
|
||||
|
||||
if (FAILED(hr)) {
|
||||
dprintf("DirectInput: Centering spring force feedback unavailable: %08x\n",
|
||||
(int) hr);
|
||||
return;
|
||||
}
|
||||
|
||||
hr = IDirectInputEffect_Start(obj, INFINITE, 0);
|
||||
|
||||
if (FAILED(hr)) {
|
||||
IDirectInputEffect_Release(obj);
|
||||
dprintf("DirectInput: Centering spring force feedback start failed: %08x\n",
|
||||
(int) hr);
|
||||
return;
|
||||
}
|
||||
|
||||
*out = obj;
|
||||
|
||||
dprintf("DirectInput: Centering spring effects initialized with strength %d%%\n",
|
||||
strength / 100);
|
||||
return S_OK;
|
||||
}
|
||||
|
||||
HRESULT swdc_di_dev_poll(
|
||||
@ -167,3 +72,312 @@ HRESULT swdc_di_dev_poll(
|
||||
|
||||
return hr;
|
||||
}
|
||||
|
||||
HRESULT swdc_di_dev_start(IDirectInputDevice8W *dev, HWND wnd) {
|
||||
HRESULT hr;
|
||||
|
||||
assert(dev != NULL);
|
||||
assert(wnd != NULL);
|
||||
|
||||
hr = IDirectInputDevice8_SetCooperativeLevel(
|
||||
dev,
|
||||
wnd,
|
||||
DISCL_BACKGROUND | DISCL_EXCLUSIVE);
|
||||
|
||||
if (FAILED(hr)) {
|
||||
dprintf("DirectInput: SetCooperativeLevel failed: %08x\n", (int) hr);
|
||||
|
||||
return hr;
|
||||
}
|
||||
|
||||
hr = IDirectInputDevice8_SetDataFormat(dev, &c_dfDIJoystick);
|
||||
|
||||
if (FAILED(hr)) {
|
||||
dprintf("DirectInput: SetDataFormat failed: %08x\n", (int) hr);
|
||||
|
||||
return hr;
|
||||
}
|
||||
|
||||
hr = IDirectInputDevice8_Acquire(dev);
|
||||
|
||||
if (FAILED(hr)) {
|
||||
dprintf("DirectInput: Acquire failed: %08x\n", (int) hr);
|
||||
|
||||
return hr;
|
||||
}
|
||||
|
||||
return hr;
|
||||
}
|
||||
|
||||
HRESULT swdc_di_ffb_init(void)
|
||||
{
|
||||
HRESULT hr;
|
||||
|
||||
hr = swdc_di_dev_start(swdc_di_dev, swdc_di_wnd);
|
||||
|
||||
if (FAILED(hr)) {
|
||||
return hr;
|
||||
}
|
||||
|
||||
return S_OK;
|
||||
}
|
||||
|
||||
void swdc_di_ffb_toggle(bool active)
|
||||
{
|
||||
if (active) {
|
||||
return;
|
||||
}
|
||||
|
||||
/* Stop and release all effects */
|
||||
/* I never programmed DirectInput Effects, so this might be bad practice. */
|
||||
if (swdc_di_fx != NULL) {
|
||||
IDirectInputEffect_Stop(swdc_di_fx);
|
||||
IDirectInputEffect_Release(swdc_di_fx);
|
||||
swdc_di_fx = NULL;
|
||||
}
|
||||
|
||||
if (swdc_di_fx_rumble != NULL) {
|
||||
IDirectInputEffect_Stop(swdc_di_fx_rumble);
|
||||
IDirectInputEffect_Release(swdc_di_fx_rumble);
|
||||
swdc_di_fx_rumble = NULL;
|
||||
}
|
||||
|
||||
if (swdc_di_fx_damper != NULL) {
|
||||
IDirectInputEffect_Stop(swdc_di_fx_damper);
|
||||
IDirectInputEffect_Release(swdc_di_fx_damper);
|
||||
swdc_di_fx_damper = NULL;
|
||||
}
|
||||
}
|
||||
|
||||
void swdc_di_ffb_constant_force(uint8_t direction_ffb, uint8_t force)
|
||||
{
|
||||
/* DI expects a magnitude in the range of -10.000 to 10.000 */
|
||||
uint16_t ffb_strength = swdc_di_cfg->ffb_constant_force_strength * 100;
|
||||
if (ffb_strength == 0) {
|
||||
return;
|
||||
}
|
||||
|
||||
DWORD axis;
|
||||
LONG direction;
|
||||
DIEFFECT fx;
|
||||
DICONSTANTFORCE cf;
|
||||
HRESULT hr;
|
||||
|
||||
/* Direction 0: move to the right, 1: move to the left */
|
||||
LONG magnitude = (LONG)(((double)force / swdc_di_ffb_scale) * ffb_strength);
|
||||
cf.lMagnitude = (direction_ffb == 0) ? -magnitude : magnitude;
|
||||
|
||||
axis = DIJOFS_X;
|
||||
/* Irrelevant as magnitude descripbes the direction */
|
||||
direction = 0;
|
||||
|
||||
memset(&fx, 0, sizeof(fx));
|
||||
fx.dwSize = sizeof(fx);
|
||||
fx.dwFlags = DIEFF_CARTESIAN | DIEFF_OBJECTOFFSETS;
|
||||
fx.dwDuration = INFINITE;
|
||||
fx.dwGain = DI_FFNOMINALMAX;
|
||||
fx.dwTriggerButton = DIEB_NOTRIGGER;
|
||||
fx.dwTriggerRepeatInterval = INFINITE;
|
||||
fx.cAxes = 1;
|
||||
fx.rgdwAxes = &axis;
|
||||
fx.rglDirection = &direction;
|
||||
fx.cbTypeSpecificParams = sizeof(cf);
|
||||
fx.lpvTypeSpecificParams = &cf;
|
||||
|
||||
if (swdc_di_fx != NULL) {
|
||||
// Try to update the existing effect
|
||||
hr = IDirectInputEffect_SetParameters(swdc_di_fx, &fx, DIEP_TYPESPECIFICPARAMS);
|
||||
|
||||
if (SUCCEEDED(hr)) {
|
||||
return;
|
||||
} else {
|
||||
dprintf("DirectInput: Failed to update constant force feedback, recreating effect: %08x\n", (int)hr);
|
||||
// Stop and release the current effect if updating fails
|
||||
IDirectInputEffect_Stop(swdc_di_fx);
|
||||
IDirectInputEffect_Release(swdc_di_fx);
|
||||
swdc_di_fx = NULL;
|
||||
}
|
||||
}
|
||||
|
||||
// Create a new constant force effect
|
||||
IDirectInputEffect *obj;
|
||||
hr = IDirectInputDevice8_CreateEffect(
|
||||
swdc_di_dev,
|
||||
&GUID_ConstantForce,
|
||||
&fx,
|
||||
&obj,
|
||||
NULL);
|
||||
|
||||
if (FAILED(hr)) {
|
||||
dprintf("DirectInput: Constant force feedback creation failed: %08x\n", (int) hr);
|
||||
return;
|
||||
}
|
||||
|
||||
hr = IDirectInputEffect_Start(obj, INFINITE, 0);
|
||||
if (FAILED(hr)) {
|
||||
dprintf("DirectInput: Constant force feedback start failed: %08x\n", (int) hr);
|
||||
IDirectInputEffect_Release(obj);
|
||||
return;
|
||||
}
|
||||
|
||||
swdc_di_fx = obj;
|
||||
}
|
||||
|
||||
void swdc_di_ffb_rumble(uint8_t force, uint8_t period)
|
||||
{
|
||||
/* DI expects a magnitude in the range of -10.000 to 10.000 */
|
||||
uint16_t ffb_strength = swdc_di_cfg->ffb_rumble_strength * 100;
|
||||
if (ffb_strength == 0) {
|
||||
return;
|
||||
}
|
||||
|
||||
uint32_t ffb_duration = swdc_di_cfg->ffb_rumble_duration;
|
||||
|
||||
DWORD axis;
|
||||
LONG direction;
|
||||
DIEFFECT fx;
|
||||
DIPERIODIC pe;
|
||||
HRESULT hr;
|
||||
|
||||
/* Duration in microseconds,
|
||||
Might be totally wrong as especially on FANATEC wheels as this code will
|
||||
crash the game. TODO: Figure out why this effect will crash on FANATEC! */
|
||||
DWORD duration = (DWORD)((double)force * ffb_duration);
|
||||
|
||||
memset(&pe, 0, sizeof(pe));
|
||||
pe.dwMagnitude = (DWORD)(((double)force / swdc_di_ffb_scale) * ffb_strength);
|
||||
pe.lOffset = 0;
|
||||
pe.dwPhase = 0;
|
||||
pe.dwPeriod = duration;
|
||||
|
||||
axis = DIJOFS_X;
|
||||
direction = 0;
|
||||
|
||||
memset(&fx, 0, sizeof(fx));
|
||||
fx.dwSize = sizeof(fx);
|
||||
fx.dwFlags = DIEFF_CARTESIAN | DIEFF_OBJECTOFFSETS;
|
||||
fx.dwDuration = duration;
|
||||
fx.dwGain = DI_FFNOMINALMAX;
|
||||
fx.dwTriggerButton = DIEB_NOTRIGGER;
|
||||
fx.dwTriggerRepeatInterval = INFINITE;
|
||||
fx.cAxes = 1;
|
||||
fx.rgdwAxes = &axis;
|
||||
fx.rglDirection = &direction;
|
||||
fx.cbTypeSpecificParams = sizeof(pe);
|
||||
fx.lpvTypeSpecificParams = &pe;
|
||||
|
||||
if (swdc_di_fx_rumble != NULL) {
|
||||
// Try to update the existing effect
|
||||
hr = IDirectInputEffect_SetParameters(swdc_di_fx_rumble, &fx, DIEP_TYPESPECIFICPARAMS);
|
||||
|
||||
if (SUCCEEDED(hr)) {
|
||||
return;
|
||||
} else {
|
||||
dprintf("DirectInput: Failed to update periodic force feedback, recreating effect: %08x\n", (int)hr);
|
||||
// Stop and release the current effect if updating fails
|
||||
IDirectInputEffect_Stop(swdc_di_fx_rumble);
|
||||
IDirectInputEffect_Release(swdc_di_fx_rumble);
|
||||
swdc_di_fx_rumble = NULL;
|
||||
}
|
||||
}
|
||||
|
||||
IDirectInputEffect *obj;
|
||||
hr = IDirectInputDevice8_CreateEffect(
|
||||
swdc_di_dev,
|
||||
&GUID_Sine,
|
||||
&fx,
|
||||
&obj,
|
||||
NULL);
|
||||
|
||||
if (FAILED(hr)) {
|
||||
dprintf("DirectInput: Periodic force feedback creation failed: %08x\n", (int) hr);
|
||||
return;
|
||||
}
|
||||
|
||||
hr = IDirectInputEffect_Start(obj, INFINITE, 0);
|
||||
if (FAILED(hr)) {
|
||||
dprintf("DirectInput: Periodic force feedback start failed: %08x\n", (int) hr);
|
||||
IDirectInputEffect_Release(obj);
|
||||
return;
|
||||
}
|
||||
|
||||
swdc_di_fx_rumble = obj;
|
||||
}
|
||||
|
||||
void swdc_di_ffb_damper(uint8_t force)
|
||||
{
|
||||
/* DI expects a coefficient in the range of -10.000 to 10.000 */
|
||||
uint16_t ffb_strength = swdc_di_cfg->ffb_damper_strength * 100;
|
||||
if (ffb_strength == 0) {
|
||||
return;
|
||||
}
|
||||
|
||||
DWORD axis;
|
||||
LONG direction;
|
||||
DIEFFECT fx;
|
||||
DICONDITION cond;
|
||||
HRESULT hr;
|
||||
|
||||
memset(&cond, 0, sizeof(cond));
|
||||
cond.lOffset = 0;
|
||||
cond.lPositiveCoefficient = (LONG)(((double)force / swdc_di_ffb_scale) * ffb_strength);
|
||||
cond.lNegativeCoefficient = (LONG)(((double)force / swdc_di_ffb_scale) * ffb_strength);
|
||||
/* Not sure on this one */
|
||||
cond.dwPositiveSaturation = DI_FFNOMINALMAX;
|
||||
cond.dwNegativeSaturation = DI_FFNOMINALMAX;
|
||||
cond.lDeadBand = 0;
|
||||
|
||||
axis = DIJOFS_X;
|
||||
direction = 0;
|
||||
|
||||
memset(&fx, 0, sizeof(fx));
|
||||
fx.dwSize = sizeof(fx);
|
||||
fx.dwFlags = DIEFF_CARTESIAN | DIEFF_OBJECTOFFSETS;
|
||||
fx.dwDuration = INFINITE;
|
||||
fx.dwGain = DI_FFNOMINALMAX;
|
||||
fx.dwTriggerButton = DIEB_NOTRIGGER;
|
||||
fx.dwTriggerRepeatInterval = INFINITE;
|
||||
fx.cAxes = 1;
|
||||
fx.rgdwAxes = &axis;
|
||||
fx.rglDirection = &direction;
|
||||
fx.cbTypeSpecificParams = sizeof(cond);
|
||||
fx.lpvTypeSpecificParams = &cond;
|
||||
|
||||
if (swdc_di_fx_damper != NULL) {
|
||||
// Try to update the existing effect
|
||||
hr = IDirectInputEffect_SetParameters(swdc_di_fx_damper, &fx, DIEP_TYPESPECIFICPARAMS);
|
||||
|
||||
if (SUCCEEDED(hr)) {
|
||||
return;
|
||||
} else {
|
||||
dprintf("DirectInput: Failed to update damper force feedback, recreating effect: %08x\n", (int)hr);
|
||||
// Stop and release the current effect if updating fails
|
||||
IDirectInputEffect_Stop(swdc_di_fx_damper);
|
||||
IDirectInputEffect_Release(swdc_di_fx_damper);
|
||||
swdc_di_fx_damper = NULL;
|
||||
}
|
||||
}
|
||||
|
||||
// Create a new damper force effect
|
||||
IDirectInputEffect *obj;
|
||||
hr = IDirectInputDevice8_CreateEffect(
|
||||
swdc_di_dev,
|
||||
&GUID_Damper,
|
||||
&fx,
|
||||
&obj,
|
||||
NULL);
|
||||
|
||||
if (FAILED(hr)) {
|
||||
dprintf("DirectInput: Damper force feedback creation failed: %08x\n", (int) hr);
|
||||
return;
|
||||
}
|
||||
|
||||
hr = IDirectInputEffect_Start(obj, INFINITE, 0);
|
||||
if (FAILED(hr)) {
|
||||
dprintf("DirectInput: Damper force feedback start failed: %08x\n", (int) hr);
|
||||
IDirectInputEffect_Release(obj);
|
||||
return;
|
||||
}
|
||||
|
||||
swdc_di_fx_damper = obj;
|
||||
}
|
||||
|
@ -5,15 +5,26 @@
|
||||
|
||||
#include <stdint.h>
|
||||
|
||||
#include "swdcio/config.h"
|
||||
|
||||
union swdc_di_state {
|
||||
DIJOYSTATE st;
|
||||
uint8_t bytes[sizeof(DIJOYSTATE)];
|
||||
};
|
||||
|
||||
HRESULT swdc_di_dev_init(
|
||||
const struct swdc_di_config *cfg,
|
||||
IDirectInputDevice8W *dev,
|
||||
HWND wnd);
|
||||
|
||||
HRESULT swdc_di_dev_start(IDirectInputDevice8W *dev, HWND wnd);
|
||||
void swdc_di_dev_start_fx(IDirectInputDevice8W *dev, IDirectInputEffect **out, uint16_t strength);
|
||||
HRESULT swdc_di_dev_poll(
|
||||
IDirectInputDevice8W *dev,
|
||||
HWND wnd,
|
||||
union swdc_di_state *out);
|
||||
|
||||
HRESULT swdc_di_ffb_init(void);
|
||||
void swdc_di_ffb_toggle(bool active);
|
||||
void swdc_di_ffb_constant_force(uint8_t direction, uint8_t force);
|
||||
void swdc_di_ffb_rumble(uint8_t force, uint8_t period);
|
||||
void swdc_di_ffb_damper(uint8_t force);
|
||||
|
33
swdcio/di.c
33
swdcio/di.c
@ -45,8 +45,13 @@ static const struct swdc_di_axis swdc_di_axes[] = {
|
||||
};
|
||||
|
||||
static const struct swdc_io_backend swdc_di_backend = {
|
||||
.get_gamebtns = swdc_di_get_buttons,
|
||||
.get_analogs = swdc_di_get_analogs,
|
||||
.get_gamebtns = swdc_di_get_buttons,
|
||||
.get_analogs = swdc_di_get_analogs,
|
||||
.ffb_init = swdc_di_ffb_init,
|
||||
.ffb_toggle = swdc_di_ffb_toggle,
|
||||
.ffb_constant_force = swdc_di_ffb_constant_force,
|
||||
.ffb_rumble = swdc_di_ffb_rumble,
|
||||
.ffb_damper = swdc_di_ffb_damper
|
||||
};
|
||||
|
||||
static HWND swdc_di_wnd;
|
||||
@ -67,7 +72,6 @@ static uint8_t swdc_di_wheel_yellow;
|
||||
static bool swdc_di_use_pedals;
|
||||
static bool swdc_di_reverse_brake_axis;
|
||||
static bool swdc_di_reverse_accel_axis;
|
||||
static uint16_t swdc_di_center_spring_strength;
|
||||
|
||||
HRESULT swdc_di_init(
|
||||
const struct swdc_di_config *cfg,
|
||||
@ -160,16 +164,12 @@ HRESULT swdc_di_init(
|
||||
return HRESULT_FROM_WIN32(ERROR_FILE_NOT_FOUND);
|
||||
}
|
||||
|
||||
hr = swdc_di_dev_start(swdc_di_dev, swdc_di_wnd);
|
||||
hr = swdc_di_dev_init(cfg, swdc_di_dev, swdc_di_wnd);
|
||||
|
||||
if (FAILED(hr)) {
|
||||
return hr;
|
||||
}
|
||||
|
||||
// Convert the strength from 0-100 to 0-10000 for DirectInput
|
||||
swdc_di_dev_start_fx(swdc_di_dev, &swdc_di_fx,
|
||||
swdc_di_center_spring_strength * 100);
|
||||
|
||||
if (cfg->pedals_name[0] != L'\0') {
|
||||
hr = IDirectInput8_EnumDevices(
|
||||
swdc_di_api,
|
||||
@ -320,15 +320,24 @@ static HRESULT swdc_di_config_apply(const struct swdc_di_config *cfg)
|
||||
swdc_di_reverse_brake_axis = cfg->reverse_brake_axis;
|
||||
swdc_di_reverse_accel_axis = cfg->reverse_accel_axis;
|
||||
|
||||
// FFB configuration
|
||||
/* FFB configuration */
|
||||
if (cfg->ffb_constant_force_strength < 0 || cfg->ffb_constant_force_strength > 100) {
|
||||
dprintf("Wheel: Invalid constant force strength: %i\n", cfg->ffb_constant_force_strength);
|
||||
|
||||
if (cfg->center_spring_strength < 0 || cfg->center_spring_strength > 100) {
|
||||
dprintf("Wheel: Invalid center spring strength: %i\n", cfg->center_spring_strength);
|
||||
return E_INVALIDARG;
|
||||
}
|
||||
|
||||
if (cfg->ffb_rumble_strength < 0 || cfg->ffb_rumble_strength > 100) {
|
||||
dprintf("Wheel: Invalid rumble strength: %i\n", cfg->ffb_rumble_strength);
|
||||
|
||||
return E_INVALIDARG;
|
||||
}
|
||||
|
||||
swdc_di_center_spring_strength = cfg->center_spring_strength;
|
||||
if (cfg->ffb_damper_strength < 0 || cfg->ffb_damper_strength > 100) {
|
||||
dprintf("Wheel: Invalid damper strength: %i\n", cfg->ffb_damper_strength);
|
||||
|
||||
return E_INVALIDARG;
|
||||
}
|
||||
|
||||
return S_OK;
|
||||
}
|
||||
|
@ -19,7 +19,7 @@ static bool swdc_io_coin;
|
||||
|
||||
uint16_t swdc_io_get_api_version(void)
|
||||
{
|
||||
return 0x0100;
|
||||
return 0x0102;
|
||||
}
|
||||
|
||||
HRESULT swdc_io_init(void)
|
||||
@ -62,6 +62,8 @@ void swdc_io_get_opbtns(uint8_t *opbtn_out)
|
||||
|
||||
opbtn = 0;
|
||||
|
||||
/* Common operator buttons, not backend-specific */
|
||||
|
||||
if (GetAsyncKeyState(swdc_io_cfg.vk_test) & 0x8000) {
|
||||
opbtn |= SWDC_IO_OPBTN_TEST;
|
||||
}
|
||||
@ -110,3 +112,79 @@ void swdc_io_get_analogs(struct swdc_io_analog_state *out)
|
||||
out->accel = tmp.accel;
|
||||
out->brake = tmp.brake;
|
||||
}
|
||||
|
||||
HRESULT swdc_io_led_init(void)
|
||||
{
|
||||
return S_OK;
|
||||
}
|
||||
|
||||
void swdc_io_led_set_fet_output(const uint8_t *rgb)
|
||||
{
|
||||
#if 0
|
||||
dprintf("SWDC LED: LEFT SEAT LED: %02X\n", rgb[0]);
|
||||
dprintf("SWDC LED: RIGHT SEAT LED: %02X\n", rgb[1]);
|
||||
#endif
|
||||
|
||||
return;
|
||||
}
|
||||
|
||||
void swdc_io_led_gs_update(const uint8_t *rgb)
|
||||
{
|
||||
#if 0
|
||||
for (int i = 0; i < 9; i++) {
|
||||
dprintf("SWDC LED: LED %d: %02X %02X %02X Speed: %02X\n",
|
||||
i, rgb[i * 4], rgb[i * 4 + 1], rgb[i * 4 + 2], rgb[i * 4 + 3]);
|
||||
}
|
||||
#endif
|
||||
|
||||
return;
|
||||
}
|
||||
|
||||
void swdc_io_led_set_leds(const uint8_t *rgb)
|
||||
{
|
||||
#if 0
|
||||
dprintf("SWDC LED: START: %02X\n", rgb[0]);
|
||||
dprintf("SWDC LED: VIEW CHANGE: %02X\n", rgb[1]);
|
||||
dprintf("SWDC LED: UP: %02X\n", rgb[2]);
|
||||
dprintf("SWDC LED: DOWN: %02X\n", rgb[3]);
|
||||
dprintf("SWDC LED: RIGHT: %02X\n", rgb[4]);
|
||||
dprintf("SWDC LED: LEFT: %02X\n", rgb[5]);
|
||||
#endif
|
||||
|
||||
return;
|
||||
}
|
||||
|
||||
HRESULT swdc_io_ffb_init(void)
|
||||
{
|
||||
assert(swdc_io_backend != NULL);
|
||||
|
||||
return swdc_io_backend->ffb_init();
|
||||
}
|
||||
|
||||
void swdc_io_ffb_toggle(bool active)
|
||||
{
|
||||
assert(swdc_io_backend != NULL);
|
||||
|
||||
swdc_io_backend->ffb_toggle(active);
|
||||
}
|
||||
|
||||
void swdc_io_ffb_constant_force(uint8_t direction, uint8_t force)
|
||||
{
|
||||
assert(swdc_io_backend != NULL);
|
||||
|
||||
swdc_io_backend->ffb_constant_force(direction, force);
|
||||
}
|
||||
|
||||
void swdc_io_ffb_rumble(uint8_t period, uint8_t force)
|
||||
{
|
||||
assert(swdc_io_backend != NULL);
|
||||
|
||||
swdc_io_backend->ffb_rumble(period, force);
|
||||
}
|
||||
|
||||
void swdc_io_ffb_damper(uint8_t force)
|
||||
{
|
||||
assert(swdc_io_backend != NULL);
|
||||
|
||||
swdc_io_backend->ffb_damper(force);
|
||||
}
|
||||
|
@ -5,3 +5,12 @@ EXPORTS
|
||||
swdc_io_get_opbtns
|
||||
swdc_io_get_gamebtns
|
||||
swdc_io_get_analogs
|
||||
swdc_io_led_init
|
||||
swdc_io_led_set_fet_output
|
||||
swdc_io_led_gs_update
|
||||
swdc_io_led_set_leds
|
||||
swdc_io_ffb_init
|
||||
swdc_io_ffb_toggle
|
||||
swdc_io_ffb_constant_force
|
||||
swdc_io_ffb_rumble
|
||||
swdc_io_ffb_damper
|
||||
|
118
swdcio/swdcio.h
118
swdcio/swdcio.h
@ -2,6 +2,7 @@
|
||||
|
||||
#include <windows.h>
|
||||
|
||||
#include <stdbool.h>
|
||||
#include <stdint.h>
|
||||
|
||||
enum {
|
||||
@ -26,6 +27,17 @@ enum {
|
||||
SWDC_IO_GAMEBTN_STEERING_PADDLE_RIGHT = 0x800,
|
||||
};
|
||||
|
||||
enum {
|
||||
/* These are the bitmasks to use when checking which
|
||||
lights are triggered on incoming IO4 GPIO writes. */
|
||||
SWDC_IO_LED_START = 1 << 31,
|
||||
SWDC_IO_LED_VIEW_CHANGE = 1 << 30,
|
||||
SWDC_IO_LED_UP = 1 << 25,
|
||||
SWDC_IO_LED_DOWN = 1 << 24,
|
||||
SWDC_IO_LED_LEFT = 1 << 23,
|
||||
SWDC_IO_LED_RIGHT = 1 << 22,
|
||||
};
|
||||
|
||||
struct swdc_io_analog_state {
|
||||
/* Current steering wheel position, where zero is the centered position.
|
||||
|
||||
@ -45,7 +57,7 @@ struct swdc_io_analog_state {
|
||||
uint16_t brake;
|
||||
};
|
||||
|
||||
/* Get the version of the IDAC IO API that this DLL supports. This
|
||||
/* Get the version of the SWDC IO API that this DLL supports. This
|
||||
function should return a positive 16-bit integer, where the high byte is
|
||||
the major version and the low byte is the minor version (as defined by the
|
||||
Semantic Versioning standard).
|
||||
@ -89,3 +101,107 @@ void swdc_io_get_gamebtns(uint16_t *gamebtn);
|
||||
Minimum API version: 0x0100 */
|
||||
|
||||
void swdc_io_get_analogs(struct swdc_io_analog_state *out);
|
||||
|
||||
/* Initialize LED emulation. This function will be called before any
|
||||
other swdc_io_led_*() function calls.
|
||||
|
||||
All subsequent calls may originate from arbitrary threads and some may
|
||||
overlap with each other. Ensuring synchronization inside your IO DLL is
|
||||
your responsibility.
|
||||
|
||||
Minimum API version: 0x0101 */
|
||||
|
||||
HRESULT swdc_io_led_init(void);
|
||||
|
||||
/* Update the FET outputs. rgb is a pointer to an array up to 3 bytes.
|
||||
|
||||
The following bits are used to control the FET outputs:
|
||||
[0]: LEFT SEAT LED
|
||||
[1]: RIGHT SEAT LED
|
||||
|
||||
The LED is truned on when the byte is 255 and turned off when the byte is 0.
|
||||
|
||||
Minimum API version: 0x0101 */
|
||||
|
||||
void swdc_io_led_set_fet_output(const uint8_t *rgb);
|
||||
|
||||
/* Update the RGB LEDs. rgb is a pointer to an array up to 32 * 4 = 128 bytes.
|
||||
|
||||
The LEDs are laid out as follows:
|
||||
[0]: LEFT UP LED
|
||||
[1-2]: LEFT CENTER LED
|
||||
[3]: LEFT DOWN LED
|
||||
[5]: RIGHT UP LED
|
||||
[6-7]: RIGHT CENTER LED
|
||||
[8]: RIGHT DOWN LED
|
||||
|
||||
Each rgb value is comprised for 4 bytes in the order of R, G, B, Speed.
|
||||
Speed is a value from 0 to 255, where 0 is the fastest speed and 255 is the slowest.
|
||||
|
||||
Minimum API version: 0x0101 */
|
||||
|
||||
void swdc_io_led_gs_update(const uint8_t *rgb);
|
||||
|
||||
/* Update the cabinet button LEDs. rgb is a pointer to an array up to 6 bytes.
|
||||
|
||||
The LEDs are laid out as follows:
|
||||
[0]: START LED
|
||||
[1]: VIEW CHANGE LED
|
||||
[2]: UP LED
|
||||
[3]: DOWN LED
|
||||
[4]: RIGHT LED
|
||||
[5]: LEFT LED
|
||||
|
||||
The LED is turned on when the byte is 255 and turned off when the byte is 0.
|
||||
|
||||
Minimum API version: 0x0101 */
|
||||
|
||||
void swdc_io_led_set_leds(const uint8_t *rgb);
|
||||
|
||||
/* Initialize FFB emulation. This function will be called before any
|
||||
other swdc_io_ffb_*() function calls.
|
||||
|
||||
This will always be called even if FFB board emulation is disabled to allow
|
||||
the IO DLL to initialize any necessary resources.
|
||||
|
||||
Minimum API version: 0x0102 */
|
||||
|
||||
HRESULT swdc_io_ffb_init(void);
|
||||
|
||||
/* Toggle FFB emulation. If active is true, FFB emulation should be enabled.
|
||||
If active is false, FFB emulation should be disabled and all FFB effects
|
||||
should be stopped and released.
|
||||
|
||||
Minimum API version: 0x0102 */
|
||||
|
||||
void swdc_io_ffb_toggle(bool active);
|
||||
|
||||
/* Set a constant force FFB effect.
|
||||
|
||||
Direction is 0 for right and 1 for left.
|
||||
Force is the magnitude of the force, where 0 is no force and 127 is the
|
||||
maximum force in a given direction.
|
||||
|
||||
Minimum API version: 0x0102 */
|
||||
|
||||
void swdc_io_ffb_constant_force(uint8_t direction, uint8_t force);
|
||||
|
||||
/* Set a (sine) periodic force FFB effect.
|
||||
|
||||
Period is the period of the effect in milliseconds (not sure).
|
||||
Force is the magnitude of the force, where 0 is no force and 127 is the
|
||||
maximum force.
|
||||
|
||||
Minimum API version: 0x0102 */
|
||||
|
||||
void swdc_io_ffb_rumble(uint8_t period, uint8_t force);
|
||||
|
||||
/* Set a damper FFB effect.
|
||||
|
||||
Force is the magnitude of the force, where 0 is no force and 40 is the
|
||||
maximum force. Theoretically the maximum force is 127, but the game only
|
||||
uses a maximum of 40.
|
||||
|
||||
Minimum API version: 0x0102 */
|
||||
|
||||
void swdc_io_ffb_damper(uint8_t force);
|
||||
|
47
swdcio/xi.c
47
swdcio/xi.c
@ -16,11 +16,22 @@
|
||||
static void swdc_xi_get_gamebtns(uint16_t *gamebtn_out);
|
||||
static void swdc_xi_get_analogs(struct swdc_io_analog_state *out);
|
||||
|
||||
static HRESULT swdc_xi_ffb_init(void);
|
||||
static void swdc_xi_ffb_toggle(bool active);
|
||||
static void swdc_xi_ffb_constant_force(uint8_t direction, uint8_t force);
|
||||
static void swdc_xi_ffb_rumble(uint8_t force, uint8_t period);
|
||||
static void swdc_xi_ffb_damper(uint8_t force);
|
||||
|
||||
static HRESULT swdc_xi_config_apply(const struct swdc_xi_config *cfg);
|
||||
|
||||
static const struct swdc_io_backend swdc_xi_backend = {
|
||||
.get_gamebtns = swdc_xi_get_gamebtns,
|
||||
.get_analogs = swdc_xi_get_analogs,
|
||||
.get_gamebtns = swdc_xi_get_gamebtns,
|
||||
.get_analogs = swdc_xi_get_analogs,
|
||||
.ffb_init = swdc_xi_ffb_init,
|
||||
.ffb_toggle = swdc_xi_ffb_toggle,
|
||||
.ffb_constant_force = swdc_xi_ffb_constant_force,
|
||||
.ffb_rumble = swdc_xi_ffb_rumble,
|
||||
.ffb_damper = swdc_xi_ffb_damper
|
||||
};
|
||||
|
||||
static bool swdc_xi_single_stick_steering;
|
||||
@ -210,3 +221,35 @@ static void swdc_xi_get_analogs(struct swdc_io_analog_state *out)
|
||||
out->accel = xi.Gamepad.bRightTrigger << 8;
|
||||
out->brake = xi.Gamepad.bLeftTrigger << 8;
|
||||
}
|
||||
|
||||
static HRESULT swdc_xi_ffb_init(void) {
|
||||
return S_OK;
|
||||
}
|
||||
|
||||
static void swdc_xi_ffb_toggle(bool active) {
|
||||
XINPUT_VIBRATION vibration;
|
||||
|
||||
memset(&vibration, 0, sizeof(vibration));
|
||||
|
||||
XInputSetState(0, &vibration);
|
||||
}
|
||||
|
||||
static void swdc_xi_ffb_constant_force(uint8_t direction, uint8_t force) {
|
||||
return;
|
||||
}
|
||||
|
||||
static void swdc_xi_ffb_rumble(uint8_t force, uint8_t period) {
|
||||
XINPUT_VIBRATION vibration;
|
||||
/* XInput max strength is 65.535, so multiply the 127.0 by 516. */
|
||||
uint16_t strength = force * 516;
|
||||
|
||||
memset(&vibration, 0, sizeof(vibration));
|
||||
vibration.wLeftMotorSpeed = strength;
|
||||
vibration.wRightMotorSpeed = strength;
|
||||
|
||||
XInputSetState(0, &vibration);
|
||||
}
|
||||
|
||||
static void swdc_xi_ffb_damper(uint8_t force) {
|
||||
return;
|
||||
}
|
||||
|
Loading…
Reference in New Issue
Block a user