forked from Dniel97/segatools
swdc: add ffb and led emulation
This commit is contained in:
parent
c06bb408e7
commit
2251585ef0
26
dist/swdc/segatools.ini
vendored
26
dist/swdc/segatools.ini
vendored
@ -65,6 +65,11 @@ enable=1
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; allow you to start a game in freeplay mode.
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freeplay=0
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[ffb]
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; Enable force feedback (838-15069) board emulation. This is required for
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; both DirectInput and XInput steering wheel effects.
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enable=1
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; -----------------------------------------------------------------------------
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; Custom IO settings
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; -----------------------------------------------------------------------------
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@ -181,6 +186,21 @@ reverseAccelAxis=0
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reverseBrakeAxis=0
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; Force feedback settings.
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; Strength of the force feedback spring effect in percent. Possible values
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; are 0-100.
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centerSpringStrength=30
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; Only works when FFB board emulation is enabled!
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;
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; It is recommended to change the strength inside the Game Test Mode!
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;
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; These settings are only used when using DirectInput for the wheel.
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; The values are in the range 0%-100%, where 0 disables the effect and
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; 100 is the maximum.
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; Constant force strength, used for centering spring effect.
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constantForceStrength=100
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; Damper strength, used for steering wheel damper effect.
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damperStrength=100
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; Rumble strength, used for road surface effects.
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; WARNING: THIS WILL CRASH ON FANATEC (maybe even more) WHEELS!
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rumbleStrength=100
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; Rumble duration factor from ms to µs, used to scale the duration of the rumble effect.
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rumbleDuration=1000
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@ -51,7 +51,7 @@ const struct dll_bind_sym idac_dll_syms[] = {
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}, {
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.sym = "idac_io_ffb_damper",
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.off = offsetof(struct idac_dll, ffb_damper),
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},
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}
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};
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struct idac_dll idac_dll;
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@ -15,7 +15,7 @@ static HRESULT idac_io4_write_gpio(uint8_t* payload, size_t len);
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static uint16_t coins;
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static const struct io4_ops idac_io4_ops = {
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.poll = idac_io4_poll,
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.poll = idac_io4_poll,
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.write_gpio = idac_io4_write_gpio
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};
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@ -79,7 +79,6 @@ static uint8_t idac_di_gear[6];
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static bool idac_di_use_pedals;
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static bool idac_di_reverse_brake_axis;
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static bool idac_di_reverse_accel_axis;
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static uint16_t idac_di_center_spring_strength;
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HRESULT idac_di_init(
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const struct idac_di_config *cfg,
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@ -13,6 +13,43 @@
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#include "platform/config.h"
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#include "platform/platform.h"
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void led15070_config_load(struct led15070_config *cfg, const wchar_t *filename)
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{
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assert(cfg != NULL);
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assert(filename != NULL);
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wchar_t tmpstr[16];
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cfg->enable = GetPrivateProfileIntW(L"led15070", L"enable", 1, filename);
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cfg->port_no = GetPrivateProfileIntW(L"led15070", L"portNo", 0, filename);
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cfg->fw_ver = GetPrivateProfileIntW(L"led15070", L"fwVer", 0x90, filename);
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/* TODO: Unknown, no firmware file available */
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cfg->fw_sum = GetPrivateProfileIntW(L"led15070", L"fwSum", 0xdead, filename);
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GetPrivateProfileStringW(
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L"led15070",
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L"boardNumber",
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L"15070-02",
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tmpstr,
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_countof(tmpstr),
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filename);
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size_t n = wcstombs(cfg->board_number, tmpstr, sizeof(cfg->board_number));
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for (int i = n; i < sizeof(cfg->board_number); i++)
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{
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cfg->board_number[i] = ' ';
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}
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GetPrivateProfileStringW(
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L"led15070",
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L"eepromPath",
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L"DEVICE",
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cfg->eeprom_path,
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_countof(cfg->eeprom_path),
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filename);
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}
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void swdc_dll_config_load(
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struct swdc_dll_config *cfg,
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const wchar_t *filename)
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@ -43,6 +80,7 @@ void swdc_hook_config_load(
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dvd_config_load(&cfg->dvd, filename);
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io4_config_load(&cfg->io4, filename);
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vfd_config_load(&cfg->vfd, filename);
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led15070_config_load(&cfg->led15070, filename);
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}
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void zinput_config_load(struct zinput_config *cfg, const wchar_t *filename)
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@ -4,6 +4,7 @@
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#include <stddef.h>
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#include "board/config.h"
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#include "board/led15070.h"
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#include "hooklib/dvd.h"
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@ -17,7 +18,9 @@ struct swdc_hook_config {
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struct aime_config aime;
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struct dvd_config dvd;
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struct io4_config io4;
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struct ffb_config ffb;
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struct vfd_config vfd;
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struct led15070_config led15070;
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struct swdc_dll_config dll;
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struct zinput_config zinput;
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};
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@ -31,6 +31,7 @@
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#include "swdchook/config.h"
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#include "swdchook/swdc-dll.h"
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#include "swdchook/io4.h"
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#include "swdchook/ffb.h"
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#include "platform/platform.h"
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@ -91,6 +92,19 @@ static DWORD CALLBACK swdc_pre_startup(void)
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goto fail;
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}
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hr = swdc_ffb_hook_init(&swdc_hook_cfg.ffb, 1);
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if (FAILED(hr)) {
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goto fail;
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}
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hr = led15070_hook_init(&swdc_hook_cfg.led15070, swdc_dll.led_init,
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swdc_dll.led_set_fet_output, NULL, swdc_dll.led_gs_update, 2, 1);
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if (FAILED(hr)) {
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goto fail;
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}
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/* Hook external DLL APIs */
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zinput_hook_init(&swdc_hook_cfg.zinput);
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59
swdchook/ffb.c
Normal file
59
swdchook/ffb.c
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@ -0,0 +1,59 @@
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#include <windows.h>
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#include <xinput.h>
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#include <assert.h>
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#include <stdlib.h>
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#include <string.h>
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#include "board/ffb.h"
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#include "swdchook/swdc-dll.h"
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#include "util/dprintf.h"
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static void swdc_ffb_toggle(bool active);
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static void swdc_ffb_constant_force(uint8_t direction, uint8_t force);
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static void swdc_ffb_rumble(uint8_t force, uint8_t period);
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static void swdc_ffb_damper(uint8_t force);
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static const struct ffb_ops swdc_ffb_ops = {
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.toggle = swdc_ffb_toggle,
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.constant_force = swdc_ffb_constant_force,
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.rumble = swdc_ffb_rumble,
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.damper = swdc_ffb_damper
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};
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HRESULT swdc_ffb_hook_init(const struct ffb_config *cfg, unsigned int port_no)
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{
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HRESULT hr;
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assert(swdc_dll.init != NULL);
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hr = ffb_hook_init(cfg, &swdc_ffb_ops, port_no);
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if (FAILED(hr)) {
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return hr;
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}
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return swdc_dll.ffb_init();
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}
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static void swdc_ffb_toggle(bool active)
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{
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swdc_dll.ffb_toggle(active);
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}
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static void swdc_ffb_constant_force(uint8_t direction, uint8_t force)
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{
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swdc_dll.ffb_constant_force(direction, force);
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}
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static void swdc_ffb_rumble(uint8_t force, uint8_t period)
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{
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swdc_dll.ffb_rumble(force, period);
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}
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static void swdc_ffb_damper(uint8_t force)
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{
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swdc_dll.ffb_damper(force);
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}
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7
swdchook/ffb.h
Normal file
7
swdchook/ffb.h
Normal file
@ -0,0 +1,7 @@
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#pragma once
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#include <windows.h>
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#include "board/ffb.h"
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HRESULT swdc_ffb_hook_init(const struct ffb_config *cfg, unsigned int port_no);
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@ -15,10 +15,12 @@ static HRESULT init_mmf(void);
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static void swdc_set_gamebtns(uint16_t value);
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static HRESULT swdc_io4_poll(void *ctx, struct io4_state *state);
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static HRESULT swdc_io4_write_gpio(uint8_t* payload, size_t len);
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static uint16_t coins;
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static const struct io4_ops swdc_io4_ops = {
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.poll = swdc_io4_poll,
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.poll = swdc_io4_poll,
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.write_gpio = swdc_io4_write_gpio
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};
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HRESULT swdc_io4_hook_init(const struct io4_config *cfg) {
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@ -172,3 +174,34 @@ static HRESULT swdc_io4_poll(void *ctx, struct io4_state *state) {
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return S_OK;
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}
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static HRESULT swdc_io4_write_gpio(uint8_t* payload, size_t len)
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{
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// Just fast fail if there aren't enough bytes in the payload
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if (len < 3)
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return S_OK;
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// This command is used for lights in SWDC, but it only contains button lights,
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// and only in the first 3 bytes of the payload; everything else is padding to
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// make the payload 62 bytes. The rest of the cabinet lights and the side button
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// lights are handled separately, by the 15070 lights controller.
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uint32_t lights_data = (uint32_t) ((uint8_t)(payload[0]) << 24 |
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(uint8_t)(payload[1]) << 16 |
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(uint8_t)(payload[2]) << 8);
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// Since Sega uses an odd ordering for the first part of the bitfield,
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// let's normalize the data and just send over bytes for the receiver
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// to interpret as ON/OFF values.
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uint8_t rgb_out[6] = {
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lights_data & SWDC_IO_LED_START ? 0xFF : 0x00,
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lights_data & SWDC_IO_LED_VIEW_CHANGE ? 0xFF : 0x00,
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lights_data & SWDC_IO_LED_UP ? 0xFF : 0x00,
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lights_data & SWDC_IO_LED_DOWN ? 0xFF : 0x00,
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lights_data & SWDC_IO_LED_RIGHT ? 0xFF : 0x00,
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lights_data & SWDC_IO_LED_LEFT ? 0xFF : 0x00,
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};
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swdc_dll.led_set_leds(rgb_out);
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return S_OK;
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}
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@ -28,5 +28,7 @@ shared_library(
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'io4.h',
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'zinput.c',
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'zinput.h',
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'ffb.c',
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'ffb.h'
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],
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)
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@ -21,6 +21,33 @@ const struct dll_bind_sym swdc_dll_syms[] = {
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}, {
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.sym = "swdc_io_get_analogs",
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.off = offsetof(struct swdc_dll, get_analogs),
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}, {
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.sym = "swdc_io_led_init",
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.off = offsetof(struct swdc_dll, led_init),
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}, {
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.sym = "swdc_io_led_set_fet_output",
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.off = offsetof(struct swdc_dll, led_set_fet_output),
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}, {
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.sym = "swdc_io_led_gs_update",
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.off = offsetof(struct swdc_dll, led_gs_update),
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}, {
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.sym = "swdc_io_led_set_leds",
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.off = offsetof(struct swdc_dll, led_set_leds),
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}, {
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.sym = "swdc_io_ffb_init",
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.off = offsetof(struct swdc_dll, ffb_init),
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}, {
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.sym = "swdc_io_ffb_toggle",
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.off = offsetof(struct swdc_dll, ffb_toggle),
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}, {
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.sym = "swdc_io_ffb_constant_force",
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.off = offsetof(struct swdc_dll, ffb_constant_force),
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}, {
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.sym = "swdc_io_ffb_rumble",
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.off = offsetof(struct swdc_dll, ffb_rumble),
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}, {
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.sym = "swdc_io_ffb_damper",
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.off = offsetof(struct swdc_dll, ffb_damper),
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}
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};
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@ -10,6 +10,15 @@ struct swdc_dll {
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void (*get_opbtns)(uint8_t *opbtn);
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void (*get_gamebtns)(uint16_t *gamebtn);
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void (*get_analogs)(struct swdc_io_analog_state *out);
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HRESULT (*led_init)(void);
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void (*led_set_fet_output)(const uint8_t *rgb);
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void (*led_gs_update)(const uint8_t *rgb);
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void (*led_set_leds)(const uint8_t *rgb);
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HRESULT (*ffb_init)(void);
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void (*ffb_toggle)(bool active);
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void (*ffb_constant_force)(uint8_t direction, uint8_t force);
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void (*ffb_rumble)(uint8_t period, uint8_t force);
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void (*ffb_damper)(uint8_t force);
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};
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struct swdc_dll_config {
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@ -16,3 +16,12 @@ EXPORTS
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swdc_io_get_opbtns
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swdc_io_get_gamebtns
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swdc_io_get_analogs
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swdc_io_led_init
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swdc_io_led_set_fet_output
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swdc_io_led_gs_update
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swdc_io_led_set_leds
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swdc_io_ffb_init
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swdc_io_ffb_toggle
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swdc_io_ffb_constant_force
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swdc_io_ffb_rumble
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swdc_io_ffb_damper
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@ -8,4 +8,9 @@ struct swdc_io_backend {
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void (*get_opbtns)(uint8_t *opbtn);
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void (*get_gamebtns)(uint16_t *gamebtn);
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void (*get_analogs)(struct swdc_io_analog_state *state);
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HRESULT (*ffb_init)(void);
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void (*ffb_toggle)(bool active);
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void (*ffb_constant_force)(uint8_t direction, uint8_t force);
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void (*ffb_rumble)(uint8_t period, uint8_t force);
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void (*ffb_damper)(uint8_t force);
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};
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@ -69,12 +69,29 @@ void swdc_di_config_load(struct swdc_di_config *cfg, const wchar_t *filename)
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filename);
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// FFB configuration
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cfg->ffb_constant_force_strength = GetPrivateProfileIntW(
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L"dinput",
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L"constantForceStrength",
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100,
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filename);
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cfg->center_spring_strength = GetPrivateProfileIntW(
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L"dinput",
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L"centerSpringStrength",
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30,
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filename);
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cfg->ffb_rumble_strength = GetPrivateProfileIntW(
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L"dinput",
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L"rumbleStrength",
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100,
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filename);
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cfg->ffb_damper_strength = GetPrivateProfileIntW(
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L"dinput",
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L"damperStrength",
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100,
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filename);
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cfg->ffb_rumble_duration = GetPrivateProfileIntW(
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L"dinput",
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L"rumbleDuration",
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1000,
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filename);
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}
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void swdc_xi_config_load(struct swdc_xi_config *cfg, const wchar_t *filename)
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@ -21,7 +21,11 @@ struct swdc_di_config {
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bool reverse_accel_axis;
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// FFB configuration
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uint16_t center_spring_strength;
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uint8_t ffb_constant_force_strength;
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uint8_t ffb_rumble_strength;
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uint8_t ffb_damper_strength;
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uint32_t ffb_rumble_duration;
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};
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struct swdc_xi_config {
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446
swdcio/di-dev.c
446
swdcio/di-dev.c
@ -1,134 +1,39 @@
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#include <windows.h>
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#include <dinput.h>
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#include <stdbool.h>
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#include <assert.h>
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#include "swdcio/di-dev.h"
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#include "util/dprintf.h"
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HRESULT swdc_di_dev_start(IDirectInputDevice8W *dev, HWND wnd)
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const struct swdc_di_config *swdc_di_cfg;
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static HWND swdc_di_wnd;
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static IDirectInputDevice8W *swdc_di_dev;
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/* Individual DI Effects */
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static IDirectInputEffect *swdc_di_fx;
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static IDirectInputEffect *swdc_di_fx_rumble;
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static IDirectInputEffect *swdc_di_fx_damper;
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/* Max FFB Board value is 127 */
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static const double swdc_di_ffb_scale = 127.0;
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HRESULT swdc_di_dev_init(
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const struct swdc_di_config *cfg,
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IDirectInputDevice8W *dev,
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HWND wnd)
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{
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HRESULT hr;
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assert(dev != NULL);
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assert(wnd != NULL);
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hr = IDirectInputDevice8_SetCooperativeLevel(
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dev,
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wnd,
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DISCL_BACKGROUND | DISCL_EXCLUSIVE);
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swdc_di_cfg = cfg;
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swdc_di_dev = dev;
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swdc_di_wnd = wnd;
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if (FAILED(hr)) {
|
||||
dprintf("DirectInput: SetCooperativeLevel failed: %08x\n", (int) hr);
|
||||
|
||||
return hr;
|
||||
}
|
||||
|
||||
hr = IDirectInputDevice8_SetDataFormat(dev, &c_dfDIJoystick);
|
||||
|
||||
if (FAILED(hr)) {
|
||||
dprintf("DirectInput: SetDataFormat failed: %08x\n", (int) hr);
|
||||
|
||||
return hr;
|
||||
}
|
||||
|
||||
hr = IDirectInputDevice8_Acquire(dev);
|
||||
|
||||
if (FAILED(hr)) {
|
||||
dprintf("DirectInput: Acquire failed: %08x\n", (int) hr);
|
||||
|
||||
return hr;
|
||||
}
|
||||
|
||||
return hr;
|
||||
}
|
||||
|
||||
void swdc_di_dev_start_fx(
|
||||
IDirectInputDevice8W *dev, IDirectInputEffect **out, uint16_t strength)
|
||||
{
|
||||
/* Set up force-feedback on devices that support it. This is just a stub
|
||||
for the time being, since we don't yet know how the serial port force
|
||||
feedback protocol works.
|
||||
|
||||
I'm currently developing with an Xbox One Thrustmaster TMX wheel, if
|
||||
we don't perform at least some perfunctory FFB initialization of this
|
||||
nature (or indeed if no DirectInput application is running) then the
|
||||
wheel exhibits considerable resistance, similar to that of a stationary
|
||||
car. Changing cf.lMagnitude to a nonzero value does cause the wheel to
|
||||
continuously turn in the given direction with the given force as one
|
||||
would expect (max magnitude per DirectInput docs is +/- 10000).
|
||||
|
||||
Failure here is non-fatal, we log any errors and move on.
|
||||
|
||||
https://docs.microsoft.com/en-us/previous-versions/windows/desktop/ee416353(v=vs.85)
|
||||
*/
|
||||
|
||||
IDirectInputEffect *obj;
|
||||
DWORD axis;
|
||||
LONG direction;
|
||||
DIEFFECT fx;
|
||||
DICONDITION cond;
|
||||
HRESULT hr;
|
||||
|
||||
assert(dev != NULL);
|
||||
assert(out != NULL);
|
||||
|
||||
*out = NULL;
|
||||
|
||||
dprintf("DirectInput: Starting force feedback (may take a sec)\n");
|
||||
|
||||
// Auto-centering effect
|
||||
axis = DIJOFS_X;
|
||||
direction = 0;
|
||||
|
||||
memset(&cond, 0, sizeof(cond));
|
||||
cond.lOffset = 0;
|
||||
cond.lPositiveCoefficient = strength;
|
||||
cond.lNegativeCoefficient = strength;
|
||||
cond.dwPositiveSaturation = strength; // For FG920?
|
||||
cond.dwNegativeSaturation = strength; // For FG920?
|
||||
cond.lDeadBand = 0;
|
||||
|
||||
memset(&fx, 0, sizeof(fx));
|
||||
fx.dwSize = sizeof(fx);
|
||||
fx.dwFlags = DIEFF_CARTESIAN | DIEFF_OBJECTOFFSETS;
|
||||
fx.dwDuration = INFINITE;
|
||||
fx.dwGain = DI_FFNOMINALMAX;
|
||||
fx.dwTriggerButton = DIEB_NOTRIGGER;
|
||||
fx.dwTriggerRepeatInterval = INFINITE;
|
||||
fx.cAxes = 1;
|
||||
fx.rgdwAxes = &axis;
|
||||
fx.rglDirection = &direction;
|
||||
fx.cbTypeSpecificParams = sizeof(cond);
|
||||
fx.lpvTypeSpecificParams = &cond;
|
||||
|
||||
hr = IDirectInputDevice8_CreateEffect(
|
||||
dev,
|
||||
&GUID_Spring,
|
||||
&fx,
|
||||
&obj,
|
||||
NULL);
|
||||
|
||||
if (FAILED(hr)) {
|
||||
dprintf("DirectInput: Centering spring force feedback unavailable: %08x\n",
|
||||
(int) hr);
|
||||
return;
|
||||
}
|
||||
|
||||
hr = IDirectInputEffect_Start(obj, INFINITE, 0);
|
||||
|
||||
if (FAILED(hr)) {
|
||||
IDirectInputEffect_Release(obj);
|
||||
dprintf("DirectInput: Centering spring force feedback start failed: %08x\n",
|
||||
(int) hr);
|
||||
return;
|
||||
}
|
||||
|
||||
*out = obj;
|
||||
|
||||
dprintf("DirectInput: Centering spring effects initialized with strength %d%%\n",
|
||||
strength / 100);
|
||||
return S_OK;
|
||||
}
|
||||
|
||||
HRESULT swdc_di_dev_poll(
|
||||
@ -167,3 +72,312 @@ HRESULT swdc_di_dev_poll(
|
||||
|
||||
return hr;
|
||||
}
|
||||
|
||||
HRESULT swdc_di_dev_start(IDirectInputDevice8W *dev, HWND wnd) {
|
||||
HRESULT hr;
|
||||
|
||||
assert(dev != NULL);
|
||||
assert(wnd != NULL);
|
||||
|
||||
hr = IDirectInputDevice8_SetCooperativeLevel(
|
||||
dev,
|
||||
wnd,
|
||||
DISCL_BACKGROUND | DISCL_EXCLUSIVE);
|
||||
|
||||
if (FAILED(hr)) {
|
||||
dprintf("DirectInput: SetCooperativeLevel failed: %08x\n", (int) hr);
|
||||
|
||||
return hr;
|
||||
}
|
||||
|
||||
hr = IDirectInputDevice8_SetDataFormat(dev, &c_dfDIJoystick);
|
||||
|
||||
if (FAILED(hr)) {
|
||||
dprintf("DirectInput: SetDataFormat failed: %08x\n", (int) hr);
|
||||
|
||||
return hr;
|
||||
}
|
||||
|
||||
hr = IDirectInputDevice8_Acquire(dev);
|
||||
|
||||
if (FAILED(hr)) {
|
||||
dprintf("DirectInput: Acquire failed: %08x\n", (int) hr);
|
||||
|
||||
return hr;
|
||||
}
|
||||
|
||||
return hr;
|
||||
}
|
||||
|
||||
HRESULT swdc_di_ffb_init(void)
|
||||
{
|
||||
HRESULT hr;
|
||||
|
||||
hr = swdc_di_dev_start(swdc_di_dev, swdc_di_wnd);
|
||||
|
||||
if (FAILED(hr)) {
|
||||
return hr;
|
||||
}
|
||||
|
||||
return S_OK;
|
||||
}
|
||||
|
||||
void swdc_di_ffb_toggle(bool active)
|
||||
{
|
||||
if (active) {
|
||||
return;
|
||||
}
|
||||
|
||||
/* Stop and release all effects */
|
||||
/* I never programmed DirectInput Effects, so this might be bad practice. */
|
||||
if (swdc_di_fx != NULL) {
|
||||
IDirectInputEffect_Stop(swdc_di_fx);
|
||||
IDirectInputEffect_Release(swdc_di_fx);
|
||||
swdc_di_fx = NULL;
|
||||
}
|
||||
|
||||
if (swdc_di_fx_rumble != NULL) {
|
||||
IDirectInputEffect_Stop(swdc_di_fx_rumble);
|
||||
IDirectInputEffect_Release(swdc_di_fx_rumble);
|
||||
swdc_di_fx_rumble = NULL;
|
||||
}
|
||||
|
||||
if (swdc_di_fx_damper != NULL) {
|
||||
IDirectInputEffect_Stop(swdc_di_fx_damper);
|
||||
IDirectInputEffect_Release(swdc_di_fx_damper);
|
||||
swdc_di_fx_damper = NULL;
|
||||
}
|
||||
}
|
||||
|
||||
void swdc_di_ffb_constant_force(uint8_t direction_ffb, uint8_t force)
|
||||
{
|
||||
/* DI expects a magnitude in the range of -10.000 to 10.000 */
|
||||
uint16_t ffb_strength = swdc_di_cfg->ffb_constant_force_strength * 100;
|
||||
if (ffb_strength == 0) {
|
||||
return;
|
||||
}
|
||||
|
||||
DWORD axis;
|
||||
LONG direction;
|
||||
DIEFFECT fx;
|
||||
DICONSTANTFORCE cf;
|
||||
HRESULT hr;
|
||||
|
||||
/* Direction 0: move to the right, 1: move to the left */
|
||||
LONG magnitude = (LONG)(((double)force / swdc_di_ffb_scale) * ffb_strength);
|
||||
cf.lMagnitude = (direction_ffb == 0) ? -magnitude : magnitude;
|
||||
|
||||
axis = DIJOFS_X;
|
||||
/* Irrelevant as magnitude descripbes the direction */
|
||||
direction = 0;
|
||||
|
||||
memset(&fx, 0, sizeof(fx));
|
||||
fx.dwSize = sizeof(fx);
|
||||
fx.dwFlags = DIEFF_CARTESIAN | DIEFF_OBJECTOFFSETS;
|
||||
fx.dwDuration = INFINITE;
|
||||
fx.dwGain = DI_FFNOMINALMAX;
|
||||
fx.dwTriggerButton = DIEB_NOTRIGGER;
|
||||
fx.dwTriggerRepeatInterval = INFINITE;
|
||||
fx.cAxes = 1;
|
||||
fx.rgdwAxes = &axis;
|
||||
fx.rglDirection = &direction;
|
||||
fx.cbTypeSpecificParams = sizeof(cf);
|
||||
fx.lpvTypeSpecificParams = &cf;
|
||||
|
||||
if (swdc_di_fx != NULL) {
|
||||
// Try to update the existing effect
|
||||
hr = IDirectInputEffect_SetParameters(swdc_di_fx, &fx, DIEP_TYPESPECIFICPARAMS);
|
||||
|
||||
if (SUCCEEDED(hr)) {
|
||||
return;
|
||||
} else {
|
||||
dprintf("DirectInput: Failed to update constant force feedback, recreating effect: %08x\n", (int)hr);
|
||||
// Stop and release the current effect if updating fails
|
||||
IDirectInputEffect_Stop(swdc_di_fx);
|
||||
IDirectInputEffect_Release(swdc_di_fx);
|
||||
swdc_di_fx = NULL;
|
||||
}
|
||||
}
|
||||
|
||||
// Create a new constant force effect
|
||||
IDirectInputEffect *obj;
|
||||
hr = IDirectInputDevice8_CreateEffect(
|
||||
swdc_di_dev,
|
||||
&GUID_ConstantForce,
|
||||
&fx,
|
||||
&obj,
|
||||
NULL);
|
||||
|
||||
if (FAILED(hr)) {
|
||||
dprintf("DirectInput: Constant force feedback creation failed: %08x\n", (int) hr);
|
||||
return;
|
||||
}
|
||||
|
||||
hr = IDirectInputEffect_Start(obj, INFINITE, 0);
|
||||
if (FAILED(hr)) {
|
||||
dprintf("DirectInput: Constant force feedback start failed: %08x\n", (int) hr);
|
||||
IDirectInputEffect_Release(obj);
|
||||
return;
|
||||
}
|
||||
|
||||
swdc_di_fx = obj;
|
||||
}
|
||||
|
||||
void swdc_di_ffb_rumble(uint8_t force, uint8_t period)
|
||||
{
|
||||
/* DI expects a magnitude in the range of -10.000 to 10.000 */
|
||||
uint16_t ffb_strength = swdc_di_cfg->ffb_rumble_strength * 100;
|
||||
if (ffb_strength == 0) {
|
||||
return;
|
||||
}
|
||||
|
||||
uint32_t ffb_duration = swdc_di_cfg->ffb_rumble_duration;
|
||||
|
||||
DWORD axis;
|
||||
LONG direction;
|
||||
DIEFFECT fx;
|
||||
DIPERIODIC pe;
|
||||
HRESULT hr;
|
||||
|
||||
/* Duration in microseconds,
|
||||
Might be totally wrong as especially on FANATEC wheels as this code will
|
||||
crash the game. TODO: Figure out why this effect will crash on FANATEC! */
|
||||
DWORD duration = (DWORD)((double)force * ffb_duration);
|
||||
|
||||
memset(&pe, 0, sizeof(pe));
|
||||
pe.dwMagnitude = (DWORD)(((double)force / swdc_di_ffb_scale) * ffb_strength);
|
||||
pe.lOffset = 0;
|
||||
pe.dwPhase = 0;
|
||||
pe.dwPeriod = duration;
|
||||
|
||||
axis = DIJOFS_X;
|
||||
direction = 0;
|
||||
|
||||
memset(&fx, 0, sizeof(fx));
|
||||
fx.dwSize = sizeof(fx);
|
||||
fx.dwFlags = DIEFF_CARTESIAN | DIEFF_OBJECTOFFSETS;
|
||||
fx.dwDuration = duration;
|
||||
fx.dwGain = DI_FFNOMINALMAX;
|
||||
fx.dwTriggerButton = DIEB_NOTRIGGER;
|
||||
fx.dwTriggerRepeatInterval = INFINITE;
|
||||
fx.cAxes = 1;
|
||||
fx.rgdwAxes = &axis;
|
||||
fx.rglDirection = &direction;
|
||||
fx.cbTypeSpecificParams = sizeof(pe);
|
||||
fx.lpvTypeSpecificParams = &pe;
|
||||
|
||||
if (swdc_di_fx_rumble != NULL) {
|
||||
// Try to update the existing effect
|
||||
hr = IDirectInputEffect_SetParameters(swdc_di_fx_rumble, &fx, DIEP_TYPESPECIFICPARAMS);
|
||||
|
||||
if (SUCCEEDED(hr)) {
|
||||
return;
|
||||
} else {
|
||||
dprintf("DirectInput: Failed to update periodic force feedback, recreating effect: %08x\n", (int)hr);
|
||||
// Stop and release the current effect if updating fails
|
||||
IDirectInputEffect_Stop(swdc_di_fx_rumble);
|
||||
IDirectInputEffect_Release(swdc_di_fx_rumble);
|
||||
swdc_di_fx_rumble = NULL;
|
||||
}
|
||||
}
|
||||
|
||||
IDirectInputEffect *obj;
|
||||
hr = IDirectInputDevice8_CreateEffect(
|
||||
swdc_di_dev,
|
||||
&GUID_Sine,
|
||||
&fx,
|
||||
&obj,
|
||||
NULL);
|
||||
|
||||
if (FAILED(hr)) {
|
||||
dprintf("DirectInput: Periodic force feedback creation failed: %08x\n", (int) hr);
|
||||
return;
|
||||
}
|
||||
|
||||
hr = IDirectInputEffect_Start(obj, INFINITE, 0);
|
||||
if (FAILED(hr)) {
|
||||
dprintf("DirectInput: Periodic force feedback start failed: %08x\n", (int) hr);
|
||||
IDirectInputEffect_Release(obj);
|
||||
return;
|
||||
}
|
||||
|
||||
swdc_di_fx_rumble = obj;
|
||||
}
|
||||
|
||||
void swdc_di_ffb_damper(uint8_t force)
|
||||
{
|
||||
/* DI expects a coefficient in the range of -10.000 to 10.000 */
|
||||
uint16_t ffb_strength = swdc_di_cfg->ffb_damper_strength * 100;
|
||||
if (ffb_strength == 0) {
|
||||
return;
|
||||
}
|
||||
|
||||
DWORD axis;
|
||||
LONG direction;
|
||||
DIEFFECT fx;
|
||||
DICONDITION cond;
|
||||
HRESULT hr;
|
||||
|
||||
memset(&cond, 0, sizeof(cond));
|
||||
cond.lOffset = 0;
|
||||
cond.lPositiveCoefficient = (LONG)(((double)force / swdc_di_ffb_scale) * ffb_strength);
|
||||
cond.lNegativeCoefficient = (LONG)(((double)force / swdc_di_ffb_scale) * ffb_strength);
|
||||
/* Not sure on this one */
|
||||
cond.dwPositiveSaturation = DI_FFNOMINALMAX;
|
||||
cond.dwNegativeSaturation = DI_FFNOMINALMAX;
|
||||
cond.lDeadBand = 0;
|
||||
|
||||
axis = DIJOFS_X;
|
||||
direction = 0;
|
||||
|
||||
memset(&fx, 0, sizeof(fx));
|
||||
fx.dwSize = sizeof(fx);
|
||||
fx.dwFlags = DIEFF_CARTESIAN | DIEFF_OBJECTOFFSETS;
|
||||
fx.dwDuration = INFINITE;
|
||||
fx.dwGain = DI_FFNOMINALMAX;
|
||||
fx.dwTriggerButton = DIEB_NOTRIGGER;
|
||||
fx.dwTriggerRepeatInterval = INFINITE;
|
||||
fx.cAxes = 1;
|
||||
fx.rgdwAxes = &axis;
|
||||
fx.rglDirection = &direction;
|
||||
fx.cbTypeSpecificParams = sizeof(cond);
|
||||
fx.lpvTypeSpecificParams = &cond;
|
||||
|
||||
if (swdc_di_fx_damper != NULL) {
|
||||
// Try to update the existing effect
|
||||
hr = IDirectInputEffect_SetParameters(swdc_di_fx_damper, &fx, DIEP_TYPESPECIFICPARAMS);
|
||||
|
||||
if (SUCCEEDED(hr)) {
|
||||
return;
|
||||
} else {
|
||||
dprintf("DirectInput: Failed to update damper force feedback, recreating effect: %08x\n", (int)hr);
|
||||
// Stop and release the current effect if updating fails
|
||||
IDirectInputEffect_Stop(swdc_di_fx_damper);
|
||||
IDirectInputEffect_Release(swdc_di_fx_damper);
|
||||
swdc_di_fx_damper = NULL;
|
||||
}
|
||||
}
|
||||
|
||||
// Create a new damper force effect
|
||||
IDirectInputEffect *obj;
|
||||
hr = IDirectInputDevice8_CreateEffect(
|
||||
swdc_di_dev,
|
||||
&GUID_Damper,
|
||||
&fx,
|
||||
&obj,
|
||||
NULL);
|
||||
|
||||
if (FAILED(hr)) {
|
||||
dprintf("DirectInput: Damper force feedback creation failed: %08x\n", (int) hr);
|
||||
return;
|
||||
}
|
||||
|
||||
hr = IDirectInputEffect_Start(obj, INFINITE, 0);
|
||||
if (FAILED(hr)) {
|
||||
dprintf("DirectInput: Damper force feedback start failed: %08x\n", (int) hr);
|
||||
IDirectInputEffect_Release(obj);
|
||||
return;
|
||||
}
|
||||
|
||||
swdc_di_fx_damper = obj;
|
||||
}
|
||||
|
@ -5,15 +5,26 @@
|
||||
|
||||
#include <stdint.h>
|
||||
|
||||
#include "swdcio/config.h"
|
||||
|
||||
union swdc_di_state {
|
||||
DIJOYSTATE st;
|
||||
uint8_t bytes[sizeof(DIJOYSTATE)];
|
||||
};
|
||||
|
||||
HRESULT swdc_di_dev_init(
|
||||
const struct swdc_di_config *cfg,
|
||||
IDirectInputDevice8W *dev,
|
||||
HWND wnd);
|
||||
|
||||
HRESULT swdc_di_dev_start(IDirectInputDevice8W *dev, HWND wnd);
|
||||
void swdc_di_dev_start_fx(IDirectInputDevice8W *dev, IDirectInputEffect **out, uint16_t strength);
|
||||
HRESULT swdc_di_dev_poll(
|
||||
IDirectInputDevice8W *dev,
|
||||
HWND wnd,
|
||||
union swdc_di_state *out);
|
||||
|
||||
HRESULT swdc_di_ffb_init(void);
|
||||
void swdc_di_ffb_toggle(bool active);
|
||||
void swdc_di_ffb_constant_force(uint8_t direction, uint8_t force);
|
||||
void swdc_di_ffb_rumble(uint8_t force, uint8_t period);
|
||||
void swdc_di_ffb_damper(uint8_t force);
|
||||
|
33
swdcio/di.c
33
swdcio/di.c
@ -45,8 +45,13 @@ static const struct swdc_di_axis swdc_di_axes[] = {
|
||||
};
|
||||
|
||||
static const struct swdc_io_backend swdc_di_backend = {
|
||||
.get_gamebtns = swdc_di_get_buttons,
|
||||
.get_analogs = swdc_di_get_analogs,
|
||||
.get_gamebtns = swdc_di_get_buttons,
|
||||
.get_analogs = swdc_di_get_analogs,
|
||||
.ffb_init = swdc_di_ffb_init,
|
||||
.ffb_toggle = swdc_di_ffb_toggle,
|
||||
.ffb_constant_force = swdc_di_ffb_constant_force,
|
||||
.ffb_rumble = swdc_di_ffb_rumble,
|
||||
.ffb_damper = swdc_di_ffb_damper
|
||||
};
|
||||
|
||||
static HWND swdc_di_wnd;
|
||||
@ -67,7 +72,6 @@ static uint8_t swdc_di_wheel_yellow;
|
||||
static bool swdc_di_use_pedals;
|
||||
static bool swdc_di_reverse_brake_axis;
|
||||
static bool swdc_di_reverse_accel_axis;
|
||||
static uint16_t swdc_di_center_spring_strength;
|
||||
|
||||
HRESULT swdc_di_init(
|
||||
const struct swdc_di_config *cfg,
|
||||
@ -160,16 +164,12 @@ HRESULT swdc_di_init(
|
||||
return HRESULT_FROM_WIN32(ERROR_FILE_NOT_FOUND);
|
||||
}
|
||||
|
||||
hr = swdc_di_dev_start(swdc_di_dev, swdc_di_wnd);
|
||||
hr = swdc_di_dev_init(cfg, swdc_di_dev, swdc_di_wnd);
|
||||
|
||||
if (FAILED(hr)) {
|
||||
return hr;
|
||||
}
|
||||
|
||||
// Convert the strength from 0-100 to 0-10000 for DirectInput
|
||||
swdc_di_dev_start_fx(swdc_di_dev, &swdc_di_fx,
|
||||
swdc_di_center_spring_strength * 100);
|
||||
|
||||
if (cfg->pedals_name[0] != L'\0') {
|
||||
hr = IDirectInput8_EnumDevices(
|
||||
swdc_di_api,
|
||||
@ -320,15 +320,24 @@ static HRESULT swdc_di_config_apply(const struct swdc_di_config *cfg)
|
||||
swdc_di_reverse_brake_axis = cfg->reverse_brake_axis;
|
||||
swdc_di_reverse_accel_axis = cfg->reverse_accel_axis;
|
||||
|
||||
// FFB configuration
|
||||
/* FFB configuration */
|
||||
if (cfg->ffb_constant_force_strength < 0 || cfg->ffb_constant_force_strength > 100) {
|
||||
dprintf("Wheel: Invalid constant force strength: %i\n", cfg->ffb_constant_force_strength);
|
||||
|
||||
if (cfg->center_spring_strength < 0 || cfg->center_spring_strength > 100) {
|
||||
dprintf("Wheel: Invalid center spring strength: %i\n", cfg->center_spring_strength);
|
||||
return E_INVALIDARG;
|
||||
}
|
||||
|
||||
if (cfg->ffb_rumble_strength < 0 || cfg->ffb_rumble_strength > 100) {
|
||||
dprintf("Wheel: Invalid rumble strength: %i\n", cfg->ffb_rumble_strength);
|
||||
|
||||
return E_INVALIDARG;
|
||||
}
|
||||
|
||||
swdc_di_center_spring_strength = cfg->center_spring_strength;
|
||||
if (cfg->ffb_damper_strength < 0 || cfg->ffb_damper_strength > 100) {
|
||||
dprintf("Wheel: Invalid damper strength: %i\n", cfg->ffb_damper_strength);
|
||||
|
||||
return E_INVALIDARG;
|
||||
}
|
||||
|
||||
return S_OK;
|
||||
}
|
||||
|
@ -19,7 +19,7 @@ static bool swdc_io_coin;
|
||||
|
||||
uint16_t swdc_io_get_api_version(void)
|
||||
{
|
||||
return 0x0100;
|
||||
return 0x0102;
|
||||
}
|
||||
|
||||
HRESULT swdc_io_init(void)
|
||||
@ -62,6 +62,8 @@ void swdc_io_get_opbtns(uint8_t *opbtn_out)
|
||||
|
||||
opbtn = 0;
|
||||
|
||||
/* Common operator buttons, not backend-specific */
|
||||
|
||||
if (GetAsyncKeyState(swdc_io_cfg.vk_test) & 0x8000) {
|
||||
opbtn |= SWDC_IO_OPBTN_TEST;
|
||||
}
|
||||
@ -110,3 +112,79 @@ void swdc_io_get_analogs(struct swdc_io_analog_state *out)
|
||||
out->accel = tmp.accel;
|
||||
out->brake = tmp.brake;
|
||||
}
|
||||
|
||||
HRESULT swdc_io_led_init(void)
|
||||
{
|
||||
return S_OK;
|
||||
}
|
||||
|
||||
void swdc_io_led_set_fet_output(const uint8_t *rgb)
|
||||
{
|
||||
#if 0
|
||||
dprintf("SWDC LED: LEFT SEAT LED: %02X\n", rgb[0]);
|
||||
dprintf("SWDC LED: RIGHT SEAT LED: %02X\n", rgb[1]);
|
||||
#endif
|
||||
|
||||
return;
|
||||
}
|
||||
|
||||
void swdc_io_led_gs_update(const uint8_t *rgb)
|
||||
{
|
||||
#if 0
|
||||
for (int i = 0; i < 9; i++) {
|
||||
dprintf("SWDC LED: LED %d: %02X %02X %02X Speed: %02X\n",
|
||||
i, rgb[i * 4], rgb[i * 4 + 1], rgb[i * 4 + 2], rgb[i * 4 + 3]);
|
||||
}
|
||||
#endif
|
||||
|
||||
return;
|
||||
}
|
||||
|
||||
void swdc_io_led_set_leds(const uint8_t *rgb)
|
||||
{
|
||||
#if 0
|
||||
dprintf("SWDC LED: START: %02X\n", rgb[0]);
|
||||
dprintf("SWDC LED: VIEW CHANGE: %02X\n", rgb[1]);
|
||||
dprintf("SWDC LED: UP: %02X\n", rgb[2]);
|
||||
dprintf("SWDC LED: DOWN: %02X\n", rgb[3]);
|
||||
dprintf("SWDC LED: RIGHT: %02X\n", rgb[4]);
|
||||
dprintf("SWDC LED: LEFT: %02X\n", rgb[5]);
|
||||
#endif
|
||||
|
||||
return;
|
||||
}
|
||||
|
||||
HRESULT swdc_io_ffb_init(void)
|
||||
{
|
||||
assert(swdc_io_backend != NULL);
|
||||
|
||||
return swdc_io_backend->ffb_init();
|
||||
}
|
||||
|
||||
void swdc_io_ffb_toggle(bool active)
|
||||
{
|
||||
assert(swdc_io_backend != NULL);
|
||||
|
||||
swdc_io_backend->ffb_toggle(active);
|
||||
}
|
||||
|
||||
void swdc_io_ffb_constant_force(uint8_t direction, uint8_t force)
|
||||
{
|
||||
assert(swdc_io_backend != NULL);
|
||||
|
||||
swdc_io_backend->ffb_constant_force(direction, force);
|
||||
}
|
||||
|
||||
void swdc_io_ffb_rumble(uint8_t period, uint8_t force)
|
||||
{
|
||||
assert(swdc_io_backend != NULL);
|
||||
|
||||
swdc_io_backend->ffb_rumble(period, force);
|
||||
}
|
||||
|
||||
void swdc_io_ffb_damper(uint8_t force)
|
||||
{
|
||||
assert(swdc_io_backend != NULL);
|
||||
|
||||
swdc_io_backend->ffb_damper(force);
|
||||
}
|
||||
|
@ -5,3 +5,12 @@ EXPORTS
|
||||
swdc_io_get_opbtns
|
||||
swdc_io_get_gamebtns
|
||||
swdc_io_get_analogs
|
||||
swdc_io_led_init
|
||||
swdc_io_led_set_fet_output
|
||||
swdc_io_led_gs_update
|
||||
swdc_io_led_set_leds
|
||||
swdc_io_ffb_init
|
||||
swdc_io_ffb_toggle
|
||||
swdc_io_ffb_constant_force
|
||||
swdc_io_ffb_rumble
|
||||
swdc_io_ffb_damper
|
||||
|
118
swdcio/swdcio.h
118
swdcio/swdcio.h
@ -2,6 +2,7 @@
|
||||
|
||||
#include <windows.h>
|
||||
|
||||
#include <stdbool.h>
|
||||
#include <stdint.h>
|
||||
|
||||
enum {
|
||||
@ -26,6 +27,17 @@ enum {
|
||||
SWDC_IO_GAMEBTN_STEERING_PADDLE_RIGHT = 0x800,
|
||||
};
|
||||
|
||||
enum {
|
||||
/* These are the bitmasks to use when checking which
|
||||
lights are triggered on incoming IO4 GPIO writes. */
|
||||
SWDC_IO_LED_START = 1 << 31,
|
||||
SWDC_IO_LED_VIEW_CHANGE = 1 << 30,
|
||||
SWDC_IO_LED_UP = 1 << 25,
|
||||
SWDC_IO_LED_DOWN = 1 << 24,
|
||||
SWDC_IO_LED_LEFT = 1 << 23,
|
||||
SWDC_IO_LED_RIGHT = 1 << 22,
|
||||
};
|
||||
|
||||
struct swdc_io_analog_state {
|
||||
/* Current steering wheel position, where zero is the centered position.
|
||||
|
||||
@ -45,7 +57,7 @@ struct swdc_io_analog_state {
|
||||
uint16_t brake;
|
||||
};
|
||||
|
||||
/* Get the version of the IDAC IO API that this DLL supports. This
|
||||
/* Get the version of the SWDC IO API that this DLL supports. This
|
||||
function should return a positive 16-bit integer, where the high byte is
|
||||
the major version and the low byte is the minor version (as defined by the
|
||||
Semantic Versioning standard).
|
||||
@ -89,3 +101,107 @@ void swdc_io_get_gamebtns(uint16_t *gamebtn);
|
||||
Minimum API version: 0x0100 */
|
||||
|
||||
void swdc_io_get_analogs(struct swdc_io_analog_state *out);
|
||||
|
||||
/* Initialize LED emulation. This function will be called before any
|
||||
other swdc_io_led_*() function calls.
|
||||
|
||||
All subsequent calls may originate from arbitrary threads and some may
|
||||
overlap with each other. Ensuring synchronization inside your IO DLL is
|
||||
your responsibility.
|
||||
|
||||
Minimum API version: 0x0101 */
|
||||
|
||||
HRESULT swdc_io_led_init(void);
|
||||
|
||||
/* Update the FET outputs. rgb is a pointer to an array up to 3 bytes.
|
||||
|
||||
The following bits are used to control the FET outputs:
|
||||
[0]: LEFT SEAT LED
|
||||
[1]: RIGHT SEAT LED
|
||||
|
||||
The LED is truned on when the byte is 255 and turned off when the byte is 0.
|
||||
|
||||
Minimum API version: 0x0101 */
|
||||
|
||||
void swdc_io_led_set_fet_output(const uint8_t *rgb);
|
||||
|
||||
/* Update the RGB LEDs. rgb is a pointer to an array up to 32 * 4 = 128 bytes.
|
||||
|
||||
The LEDs are laid out as follows:
|
||||
[0]: LEFT UP LED
|
||||
[1-2]: LEFT CENTER LED
|
||||
[3]: LEFT DOWN LED
|
||||
[5]: RIGHT UP LED
|
||||
[6-7]: RIGHT CENTER LED
|
||||
[8]: RIGHT DOWN LED
|
||||
|
||||
Each rgb value is comprised for 4 bytes in the order of R, G, B, Speed.
|
||||
Speed is a value from 0 to 255, where 0 is the fastest speed and 255 is the slowest.
|
||||
|
||||
Minimum API version: 0x0101 */
|
||||
|
||||
void swdc_io_led_gs_update(const uint8_t *rgb);
|
||||
|
||||
/* Update the cabinet button LEDs. rgb is a pointer to an array up to 6 bytes.
|
||||
|
||||
The LEDs are laid out as follows:
|
||||
[0]: START LED
|
||||
[1]: VIEW CHANGE LED
|
||||
[2]: UP LED
|
||||
[3]: DOWN LED
|
||||
[4]: RIGHT LED
|
||||
[5]: LEFT LED
|
||||
|
||||
The LED is turned on when the byte is 255 and turned off when the byte is 0.
|
||||
|
||||
Minimum API version: 0x0101 */
|
||||
|
||||
void swdc_io_led_set_leds(const uint8_t *rgb);
|
||||
|
||||
/* Initialize FFB emulation. This function will be called before any
|
||||
other swdc_io_ffb_*() function calls.
|
||||
|
||||
This will always be called even if FFB board emulation is disabled to allow
|
||||
the IO DLL to initialize any necessary resources.
|
||||
|
||||
Minimum API version: 0x0102 */
|
||||
|
||||
HRESULT swdc_io_ffb_init(void);
|
||||
|
||||
/* Toggle FFB emulation. If active is true, FFB emulation should be enabled.
|
||||
If active is false, FFB emulation should be disabled and all FFB effects
|
||||
should be stopped and released.
|
||||
|
||||
Minimum API version: 0x0102 */
|
||||
|
||||
void swdc_io_ffb_toggle(bool active);
|
||||
|
||||
/* Set a constant force FFB effect.
|
||||
|
||||
Direction is 0 for right and 1 for left.
|
||||
Force is the magnitude of the force, where 0 is no force and 127 is the
|
||||
maximum force in a given direction.
|
||||
|
||||
Minimum API version: 0x0102 */
|
||||
|
||||
void swdc_io_ffb_constant_force(uint8_t direction, uint8_t force);
|
||||
|
||||
/* Set a (sine) periodic force FFB effect.
|
||||
|
||||
Period is the period of the effect in milliseconds (not sure).
|
||||
Force is the magnitude of the force, where 0 is no force and 127 is the
|
||||
maximum force.
|
||||
|
||||
Minimum API version: 0x0102 */
|
||||
|
||||
void swdc_io_ffb_rumble(uint8_t period, uint8_t force);
|
||||
|
||||
/* Set a damper FFB effect.
|
||||
|
||||
Force is the magnitude of the force, where 0 is no force and 40 is the
|
||||
maximum force. Theoretically the maximum force is 127, but the game only
|
||||
uses a maximum of 40.
|
||||
|
||||
Minimum API version: 0x0102 */
|
||||
|
||||
void swdc_io_ffb_damper(uint8_t force);
|
||||
|
47
swdcio/xi.c
47
swdcio/xi.c
@ -16,11 +16,22 @@
|
||||
static void swdc_xi_get_gamebtns(uint16_t *gamebtn_out);
|
||||
static void swdc_xi_get_analogs(struct swdc_io_analog_state *out);
|
||||
|
||||
static HRESULT swdc_xi_ffb_init(void);
|
||||
static void swdc_xi_ffb_toggle(bool active);
|
||||
static void swdc_xi_ffb_constant_force(uint8_t direction, uint8_t force);
|
||||
static void swdc_xi_ffb_rumble(uint8_t force, uint8_t period);
|
||||
static void swdc_xi_ffb_damper(uint8_t force);
|
||||
|
||||
static HRESULT swdc_xi_config_apply(const struct swdc_xi_config *cfg);
|
||||
|
||||
static const struct swdc_io_backend swdc_xi_backend = {
|
||||
.get_gamebtns = swdc_xi_get_gamebtns,
|
||||
.get_analogs = swdc_xi_get_analogs,
|
||||
.get_gamebtns = swdc_xi_get_gamebtns,
|
||||
.get_analogs = swdc_xi_get_analogs,
|
||||
.ffb_init = swdc_xi_ffb_init,
|
||||
.ffb_toggle = swdc_xi_ffb_toggle,
|
||||
.ffb_constant_force = swdc_xi_ffb_constant_force,
|
||||
.ffb_rumble = swdc_xi_ffb_rumble,
|
||||
.ffb_damper = swdc_xi_ffb_damper
|
||||
};
|
||||
|
||||
static bool swdc_xi_single_stick_steering;
|
||||
@ -210,3 +221,35 @@ static void swdc_xi_get_analogs(struct swdc_io_analog_state *out)
|
||||
out->accel = xi.Gamepad.bRightTrigger << 8;
|
||||
out->brake = xi.Gamepad.bLeftTrigger << 8;
|
||||
}
|
||||
|
||||
static HRESULT swdc_xi_ffb_init(void) {
|
||||
return S_OK;
|
||||
}
|
||||
|
||||
static void swdc_xi_ffb_toggle(bool active) {
|
||||
XINPUT_VIBRATION vibration;
|
||||
|
||||
memset(&vibration, 0, sizeof(vibration));
|
||||
|
||||
XInputSetState(0, &vibration);
|
||||
}
|
||||
|
||||
static void swdc_xi_ffb_constant_force(uint8_t direction, uint8_t force) {
|
||||
return;
|
||||
}
|
||||
|
||||
static void swdc_xi_ffb_rumble(uint8_t force, uint8_t period) {
|
||||
XINPUT_VIBRATION vibration;
|
||||
/* XInput max strength is 65.535, so multiply the 127.0 by 516. */
|
||||
uint16_t strength = force * 516;
|
||||
|
||||
memset(&vibration, 0, sizeof(vibration));
|
||||
vibration.wLeftMotorSpeed = strength;
|
||||
vibration.wRightMotorSpeed = strength;
|
||||
|
||||
XInputSetState(0, &vibration);
|
||||
}
|
||||
|
||||
static void swdc_xi_ffb_damper(uint8_t force) {
|
||||
return;
|
||||
}
|
||||
|
Loading…
Reference in New Issue
Block a user