segatools/fgohook/fgo-dll.h

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#pragma once
#include <windows.h>
#include "fgoio/fgoio.h"
struct fgo_dll {
uint16_t api_version;
HRESULT (*init)(void);
HRESULT (*poll)(void);
void (*get_opbtns)(uint8_t *opbtn);
void (*get_gamebtns)(uint8_t *gamebtn);
void (*get_analogs)(int16_t *stick_x, int16_t *stick_y);
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HRESULT (*led_init)(void);
void (*led_set_leds)(uint8_t board, uint8_t *rgb);
};
struct fgo_dll_config {
wchar_t path[MAX_PATH];
};
extern struct fgo_dll fgo_dll;
HRESULT fgo_dll_init(const struct fgo_dll_config *cfg, HINSTANCE self);