Removed Team Rank Scaling and fixed RIval Music Data. Also cleaned up extraneous functions

This commit is contained in:
EmmyHeart 2023-10-16 13:15:39 +00:00
parent 35a7525f74
commit 3ef40fe85e

View File

@ -200,12 +200,30 @@ class ChuniBase:
return {"type": data["type"], "length": 0, "gameSaleList": []}
def handle_get_game_setting_api_request(self, data: Dict) -> Dict:
# if reboot start/end time is not defined use the default behavior of being a few hours ago
if self.core_cfg.title.reboot_start_time == "" or self.core_cfg.title.reboot_end_time == "":
reboot_start = datetime.strftime(
datetime.now() - timedelta(hours=4), self.date_time_format
datetime.utcnow() + timedelta(hours=6), self.date_time_format
)
reboot_end = datetime.strftime(
datetime.now() - timedelta(hours=3), self.date_time_format
datetime.utcnow() + timedelta(hours=7), self.date_time_format
)
else:
# get current datetime in JST
current_jst = datetime.now(pytz.timezone('Asia/Tokyo')).date()
# parse config start/end times into datetime
reboot_start_time = datetime.strptime(self.core_cfg.title.reboot_start_time, "%H:%M")
reboot_end_time = datetime.strptime(self.core_cfg.title.reboot_end_time, "%H:%M")
# offset datetimes with current date/time
reboot_start_time = reboot_start_time.replace(year=current_jst.year, month=current_jst.month, day=current_jst.day, tzinfo=pytz.timezone('Asia/Tokyo'))
reboot_end_time = reboot_end_time.replace(year=current_jst.year, month=current_jst.month, day=current_jst.day, tzinfo=pytz.timezone('Asia/Tokyo'))
# create strings for use in gameSetting
reboot_start = reboot_start_time.strftime(self.date_time_format)
reboot_end = reboot_end_time.strftime(self.date_time_format)
return {
"gameSetting": {
"dataVersion": "1.00.00",
@ -385,26 +403,24 @@ class ChuniBase:
}
def handle_get_user_rival_music_api_request(self, data: Dict) -> Dict:
m = self.data.score.get_rival_music(data["rivalId"], data["nextIndex"], data["maxCount"])
if m is None:
return {}
rival_id = data["rivalId"]
next_index = int(data["nextIndex"])
max_count = int(data["maxCount"])
user_rival_music_list = []
for music in m:
actual_music_id = self.data.static.get_song(music["musicId"])
if actual_music_id is None:
# Fetch all the rival music entries for the user
all_entries = self.data.score.get_rival_music(rival_id)
# Process the entries based on max_count and nextIndex
for music in all_entries[next_index:]:
music_id = music["musicId"]
else:
music_id = actual_music_id["songId"]
level = music["level"]
score = music["score"]
rank = music["rank"]
# Find the existing entry for the current musicId in the user_rival_music_list
# Create a music entry for the current music_id if it's unique
music_entry = next((entry for entry in user_rival_music_list if entry["musicId"] == music_id), None)
if music_entry is None:
# If the entry doesn't exist, create a new entry
music_entry = {
"musicId": music_id,
"length": 0,
@ -412,52 +428,32 @@ class ChuniBase:
}
user_rival_music_list.append(music_entry)
# Check if the current score is higher than the previous highest score for the level
level_entry = next(
(
entry
for entry in music_entry["userRivalMusicDetailList"]
if entry["level"] == level
),
None,
)
if level_entry is None or score > level_entry["scoreMax"]:
# If the level entry doesn't exist or the score is higher, update or add the entry
# Create a level entry for the current level if it's unique or has a higher score
level_entry = next((entry for entry in music_entry["userRivalMusicDetailList"] if entry["level"] == level), None)
if level_entry is None:
level_entry = {
"level": level,
"scoreMax": score,
"scoreRank": rank
}
if level_entry not in music_entry["userRivalMusicDetailList"]:
music_entry["userRivalMusicDetailList"].append(level_entry)
elif score > level_entry["scoreMax"]:
level_entry["scoreMax"] = score
level_entry["scoreRank"] = rank
# Calculate the length for each "musicId" by counting the unique levels
for music_entry in user_rival_music_list:
music_entry["length"] = len(music_entry["userRivalMusicDetailList"])
# Prepare the result dictionary with user rival music data
result = {
"userId": data["userId"],
"rivalId": data["rivalId"],
"nextIndex": -1,
"userRivalMusicList": user_rival_music_list
"nextIndex": str(next_index + len(all_entries) if len(all_entries) <= len(user_rival_music_list) else -1),
"userRivalMusicList": user_rival_music_list[:max_count]
}
return result
def handle_get_user_rival_music_api_requestded(self, data: Dict) -> Dict:
m = self.data.score.get_rival_music(data["rivalId"], data["nextIndex"], data["maxCount"])
if m is None:
return {}
userRivalMusicList = []
for music in m:
self.logger.debug(music["point"])
return {
"userId": data["userId"],
"rivalId": data["rivalId"],
"nextIndex": -1
}
def handle_get_user_favorite_item_api_request(self, data: Dict) -> Dict:
user_fav_item_list = []
@ -711,11 +707,7 @@ class ChuniBase:
if team:
team_id = team["id"]
team_name = team["teamName"]
# Determine whether to use scaled ranks, or original system
if self.game_cfg.team.rank_scale:
team_rank = self.data.profile.get_team_rank(team["id"])
else:
team_rank = self.data.profile.get_team_rank_actual(team["id"])
# Don't return anything if no team name has been defined for defaults and there is no team set for the player
if not profile["teamId"] and team_name == "":