import struct from .base import IDZHandlerBase from core.config import CoreConfig from ..config import IDZConfig from ..const import IDZConstants class IDZHandlerLoadConfigA(IDZHandlerBase): cmd_codes = [0x0004] * IDZConstants.NUM_VERS rsp_codes = [0x0005] * IDZConstants.NUM_VERS name = "load_config_a" def __init__(self, core_cfg: CoreConfig, game_cfg: IDZConfig, version: int) -> None: super().__init__(core_cfg, game_cfg, version) self.size = 0x01A0 if self.version > 1: self.size = 0x05E0 def handle(self, data: bytes) -> bytearray: ret = super().handle(data) struct.pack_into(" None: super().__init__(core_cfg, game_cfg, version) self.size = 0x0230 if self.version > 1: self.size = 0x0240 def handle(self, data: bytes) -> bytearray: ret = super().handle(data) struct.pack_into("