from typing import Optional, Dict from sqlalchemy import Table, Column from sqlalchemy.sql.schema import ForeignKey, PrimaryKeyConstraint from sqlalchemy.types import Integer, String, Boolean from sqlalchemy.sql import func, select from sqlalchemy.dialects.mysql import insert from core.data.schema.base import BaseData, metadata arcade = Table( "arcade", metadata, Column("id", Integer, primary_key=True, nullable=False), Column("name", String(255)), Column("nickname", String(255)), Column("country", String(3)), Column("country_id", Integer), Column("state", String(255)), Column("city", String(255)), Column("region_id", Integer), Column("timezone", String(255)), mysql_charset='utf8mb4' ) machine = Table( "machine", metadata, Column("id", Integer, primary_key=True, nullable=False), Column("arcade", ForeignKey("arcade.id", ondelete="cascade", onupdate="cascade"), nullable=False), Column("serial", String(15), nullable=False), Column("board", String(15)), Column("game", String(4)), Column("country", String(3)), # overwrites if not null Column("timezone", String(255)), Column("ota_enable", Boolean), Column("is_cab", Boolean), mysql_charset='utf8mb4' ) arcade_owner = Table( 'arcade_owner', metadata, Column('user', Integer, ForeignKey("aime_user.id", ondelete="cascade", onupdate="cascade"), nullable=False), Column('arcade', Integer, ForeignKey("arcade.id", ondelete="cascade", onupdate="cascade"), nullable=False), Column('permissions', Integer, nullable=False), PrimaryKeyConstraint('user', 'arcade', name='arcade_owner_pk'), mysql_charset='utf8mb4' ) class ArcadeData(BaseData): def get_machine(self, serial: str = None, id: int = None) -> Optional[Dict]: if serial is not None: sql = machine.select(machine.c.serial == serial) elif id is not None: sql = machine.select(machine.c.id == id) else: self.logger.error(f"{__name__ }: Need either serial or ID to look up!") return None result = self.execute(sql) if result is None: return None return result.fetchone() def put_machine(self, arcade_id: int, serial: str = None, board: str = None, game: str = None, is_cab: bool = False) -> Optional[int]: if arcade_id: self.logger.error(f"{__name__ }: Need arcade id!") return None if serial is None: pass sql = machine.insert().values(arcade = arcade_id, keychip = serial, board = board, game = game, is_cab = is_cab) result = self.execute(sql) if result is None: return None return result.lastrowid def get_arcade(self, id: int) -> Optional[Dict]: sql = arcade.select(arcade.c.id == id) result = self.execute(sql) if result is None: return None return result.fetchone() def put_arcade(self, name: str, nickname: str = None, country: str = "JPN", country_id: int = 1, state: str = "", city: str = "", regional_id: int = 1) -> Optional[int]: if nickname is None: nickname = name sql = arcade.insert().values(name = name, nickname = nickname, country = country, country_id = country_id, state = state, city = city, regional_id = regional_id) result = self.execute(sql) if result is None: return None return result.lastrowid def get_arcade_owners(self, arcade_id: int) -> Optional[Dict]: sql = select(arcade_owner).where(arcade_owner.c.arcade==arcade_id) result = self.execute(sql) if result is None: return None return result.fetchall() def add_arcade_owner(self, arcade_id: int, user_id: int) -> None: sql = insert(arcade_owner).values( arcade=arcade_id, user=user_id ) result = self.execute(sql) if result is None: return None return result.lastrowid def generate_keychip_serial(self, platform_id: int) -> str: pass