import { getAuth } from "@/auth/queries/getauth"; import { daphnis } from "./prisma"; import { GameVersion } from "@/prisma/schemas/daphnis/generated/daphnis"; import { getGameVersion } from "./api"; import { LucideSuperscript } from "lucide-react"; export const getDifficultyClass = (level: number) => { switch (level) { case 0: return "bg-green-500"; // Green for basic case 1: return "bg-yellow-500"; // Yellow for advance case 2: return "bg-red-500"; // Red for expert case 3: return "bg-purple-500"; // Purple for master case 4: return "bg-yellow-500"; // Example of gradient background case 5: return "bg-black"; // Black for worlds end default: return "bg-gray-500"; // Default to gray background for unknown difficulty } }; export const getDifficultyText = (chartId: number | null) => { switch (chartId) { case 0: return "EASY"; case 1: return "ADVANCE"; case 2: return "EXPERT"; case 3: return "MASTER"; case 4: return "ULTIMA"; case 5: return "WORLDS END"; default: return "UNKNOWN"; // Default text if chartId doesn't match any case } }; export const getGrade = (score: number) => { if (score >= 1009000) return "SSS+"; if (score >= 1007500 && score <= 1008999) return "SSS"; if (score >= 1005000 && score <= 1007499) return "SS+"; if (score >= 1000000 && score <= 1004999) return "SS"; if (score >= 990000 && score <= 999999) return "S+"; if (score >= 975000 && score <= 990000) return "S"; if (score >= 950000 && score <= 974999) return "AAA"; if (score >= 925000 && score <= 949999) return "AA"; if (score >= 900000 && score <= 924999) return "A"; if (score >= 800000 && score <= 899999) return "BBB"; if (score >= 700000 && score <= 799999) return "BB"; if (score >= 600000 && score <= 699999) return "B"; if (score >= 500000 && score <= 599999) return "C"; if (score < 500000) return "D"; return ""; };