changed tab bar to be mobile friendly and added next plays

This commit is contained in:
Polaris
2024-08-24 17:52:52 -04:00
parent bdcd73f91e
commit 7fa261669c
7 changed files with 224 additions and 11 deletions

View File

@ -18,12 +18,17 @@ import { ChunithmHotPlays } from "@/components/userRatingBaseHotList/page";
import { getUserRatingBaseHotList } from "@/components/userRatingBaseHotList/action";
import { ChunithmTopPlays } from "@/components/userRatingBaseList/page";
import Patcher from "../../../components/patcher/page";
import { ChunithmNextPlays } from "@/components/userRatingBaseNextList/page";
import { getUserRatingBaseNextList } from "@/components/userRatingBaseNextList/action";
const getChuniTopPlays = async () => {
const topPlays = await getUserRatingBaseList();
return { topPlays };
};
const getChuniNextPlays = async () => {
const nextPlays = await getUserRatingBaseNextList();
return { nextPlays };
};
const getChuniHotPlays = async () => {
const hotRating = await getUserRatingBaseHotList();
return { hotRating };
@ -84,6 +89,7 @@ const Page = async () => {
const AllStaticNameplates = await getAllNameplates();
const AllSystemVoices = await getAllSystemVoices();
const AllMapIcons = await getAllMapIcons();
const NextChuniPlays = await getChuniNextPlays();
const TopChuniPlays = await getChuniTopPlays();
const HotChuniPlays = await getChuniHotPlays();
@ -91,16 +97,14 @@ const Page = async () => {
return (
<div className="p-3">
<Tabs defaultValue="scores">
<TabsList className="">
<TabsList className="md:flex-0 flex overflow-x-auto">
<TabsTrigger value="scores">Scores</TabsTrigger>
<TabsTrigger value="customize">Customize</TabsTrigger>
<TabsTrigger value="TopPlays">Top Plays</TabsTrigger>
<TabsTrigger value="HotPlays">Hot Plays</TabsTrigger>
{/* <TabsTrigger value="Settings">Settings</TabsTrigger> */}
<TabsTrigger value="Patcher" className="hidden md:block">
Patcher
</TabsTrigger>
<TabsTrigger value="NextPlays">Next Plays</TabsTrigger>
</TabsList>
<TabsContent className="pt-1" value="scores">
<ChunithmScorePlaylog />
</TabsContent>
@ -140,10 +144,13 @@ const Page = async () => {
<TabsContent value="HotPlays">
<ChunithmHotPlays chuniProfileHotPlays={HotChuniPlays} />
</TabsContent>
<TabsContent className="" value="Patcher">
<TabsContent value="NextPlays">
<ChunithmNextPlays chuniProfileNextPlays={NextChuniPlays} />
</TabsContent>
<TabsContent value="Patcher">
<Patcher />
</TabsContent>
{/* <TabsContent className="" value="Settings">
{/* <TabsContent value="Settings">
<Patcher />
</TabsContent> */}
</Tabs>

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@ -0,0 +1,12 @@
import Patcher from "@/components/patcher/page";
import React from "react";
const PatcherPage = () => {
return (
<div>
<Patcher />
</div>
);
};
export default PatcherPage;

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@ -28,7 +28,7 @@ export default function DebouncedInput({
return (
<Input
className="m-4 w-[400px]"
className="m-4 w-[300px]"
{...props}
value={value}
onChange={(e) => setValue(e.target.value)}

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@ -66,7 +66,7 @@ export const columns: ColumnDef<chunithm>[] = [
switch (isSuccess) {
case 0:
isSuccessText = "Not Clear";
isSuccessText = " Clear";
break;
case 1:
isSuccessText = "Clear";

View File

@ -52,7 +52,7 @@ export function DataTable<TData, TValue>({
return (
<div className="rounded-md border">
<div className="mb-2">
<div className="">
<DebouncedInput
value={globalFilter ?? ""}
onChange={(value) => setGlobalFilter(String(value))}

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@ -0,0 +1,122 @@
"use server";
import { getAuth } from "@/auth/queries/getauth";
import { getSupportedVersionNumber } from "@/lib/api";
import { artemis } from "@/lib/prisma";
export async function getUserRatingBaseNextList() {
const { user } = await getAuth();
const supportedVersionNumber = await getSupportedVersionNumber();
if (!user || !user.accessCode) {
throw new Error("User is not authenticated or accessCode is missing");
}
try {
const userRatingBaseList = await artemis.chuni_profile_rating.findMany({
where: {
user: user.UserId,
type: "userRatingBaseNextList",
version: supportedVersionNumber,
},
select: {
musicId: true,
score: true,
difficultId: true,
version: true,
index: true,
},
orderBy: {
index: "asc",
},
});
const staticMusicInfo = await artemis.chuni_static_music.findMany({
where: {
songId: {
in: userRatingBaseList.map((entry) => entry.musicId!),
},
version: supportedVersionNumber,
},
select: {
songId: true,
title: true,
artist: true,
chartId: true,
level: true,
genre: true,
jacketPath: true,
},
});
// chartId is the difficutly i.e
// easy, hard, expert, master, ultima, worlds end
// msuicId is the id of the specific song in the rating table
// we are mapping that to songId in chuni static music
// so we can get name and jacket path etc
// then we are mapping the difficultId to the chartId to get the proper difficutly from above
// this is very confusing and my brain hurts
// if someone could make this cleaner id highly appreciate it
// Create a map
const songIdtoChartId = new Map<string, (typeof staticMusicInfo)[0]>(
staticMusicInfo.map((music) => [
`${music.songId}-${music.chartId}`,
music,
]),
);
const musicIdToDifficltId = userRatingBaseList.map((rating) => {
const staticMusic = songIdtoChartId.get(
`${rating.musicId}-${rating.difficultId}`,
);
const level = staticMusic?.level ?? 0;
const score = rating.score ?? 0;
const perSongRating = calculateRating(level, score);
return {
...rating,
chartId: staticMusic?.chartId || "Unknown chartId",
title: staticMusic?.title || "Unknown Title",
artist: staticMusic?.artist || "Unknown Artist",
genre: staticMusic?.genre || "Unknown Genre",
level: staticMusic?.level || "Unknown Level",
jacketPath: staticMusic?.jacketPath || "",
rating: perSongRating,
};
});
return musicIdToDifficltId;
} catch (error) {
console.error("Error fetching songs with titles:", error);
throw error;
}
}
// calculate the rating
function calculateRating(level: number, score: number): number {
if (score >= 1009000) {
return level * 100 + 215;
} else if (score >= 1007500) {
return level * 100 + 200 + (score - 1007500) / 100;
} else if (score >= 1005000) {
return level * 100 + 150 + (score - 1005000) / 50;
} else if (score >= 1000000) {
return level * 100 + 100 + (score - 1000000) / 100;
} else if (score >= 975000) {
return level * 100 + (score - 975000) / 250;
} else if (score >= 925000) {
return level * 100 - 300 + ((score - 925000) * 3) / 500;
} else if (score >= 900000) {
return level * 100 - 500 + ((score - 900000) * 4) / 500;
} else if (score >= 800000) {
return (
(level * 100 - 500) / 2 +
((score - 800000) * ((level - 500) / 2)) / 100000
);
} else {
return 0;
}
}

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@ -0,0 +1,72 @@
import React, { FC } from "react";
import { getDifficultyText } from "@/lib/helpers";
type userRatingBaseList = {
title: string;
artist: string;
genre: string;
chartId: string | number;
level: string | number;
jacketPath: string;
rating: number;
version: number;
index: number;
musicId: number | null;
difficultId: number | null;
score: number | null;
};
type ChunithmProfileHotPlays = {
chuniProfileNextPlays: {
nextPlays: userRatingBaseList[];
};
};
export const ChunithmNextPlays: FC<ChunithmProfileHotPlays> = ({
chuniProfileNextPlays,
}) => {
return (
<div className="grid grid-cols-1 gap-4 sm:grid-cols-2 md:grid-cols-4 lg:grid-cols-6 xl:grid-cols-8">
{" "}
{chuniProfileNextPlays.nextPlays.map((playerNextRatingList, index) => {
const jacketPath = playerNextRatingList.jacketPath?.replace(
".dds",
".png",
);
return (
<div key={index} className="flex flex-col items-center p-2">
<div className="font-bold"></div>
{jacketPath && (
<img
src={`/jacketArts/${jacketPath}`}
alt="Jacket"
className="h-28 w-28"
/>
)}
<div>
<ul className="mt-2 text-center">
<li>
<strong>Title: </strong> {playerNextRatingList.title}
</li>
<li>
<strong>Level: </strong> {playerNextRatingList.level}
</li>
<li>
<strong>Difficulty: </strong>
{getDifficultyText(Number(playerNextRatingList.chartId))}
</li>
<li>
<strong>Score: </strong>{" "}
{playerNextRatingList.score?.toLocaleString()}
</li>
<li>
<strong>Rating: </strong>{" "}
{(playerNextRatingList.rating / 100).toFixed(2)}
</li>
</ul>
</div>
</div>
);
})}
</div>
);
};