diff --git a/components/scoreplaylog/colums.tsx b/components/scoreplaylog/colums.tsx index 1e5816e..6d48e07 100644 --- a/components/scoreplaylog/colums.tsx +++ b/components/scoreplaylog/colums.tsx @@ -61,14 +61,69 @@ export const columns: ColumnDef[] = [ ); }, cell: ({ row }) => { + const skillId = row.original.skillId; + const isClear = row.original.isClear; + let isSuccessText = ""; + if (isClear === 1 && skillId === 100010) { + isSuccessText = "Limit Break 【SUN】"; + } else if (isClear === 1 && skillId === 100011) { + isSuccessText = "Limit Break++ "; + } else if (isClear === 1 && skillId === 100012) { + isSuccessText = "Limit Break+++"; + } else if (isClear === 1 && skillId === 100013) { + isSuccessText = "Campaign"; + } else if (isClear === 1 && skillId === 101000) { + isSuccessText = "Guard 【SUN】"; + } else if (isClear === 1 && skillId === 101001) { + isSuccessText = "Boost 【SUN】"; + } else if (isClear === 1 && skillId === 101002) { + isSuccessText = "Combo 【SUN】"; + } else if (isClear === 1 && skillId === 101003) { + isSuccessText = "A-Guilty 【SUN】"; + } else if (isClear === 1 && skillId === 101004) { + isSuccessText = "Judge 【SUN】"; + } else if (isClear === 1 && skillId === 101005) { + isSuccessText = "Judge++ 【SUN】"; + } else if (isClear === 1 && skillId === 101006) { + isSuccessText = "Emblem 【SUN】"; + } else if (isClear === 1 && skillId === 101007) { + isSuccessText = "Emblem++ 【SUN】"; + } else if (isClear === 1 && skillId === 101008) { + isSuccessText = "Absolute++【SUN】"; + } else if (isClear === 1 && skillId === 102000) { + isSuccessText = "Guard【LMN】"; + } else if (isClear === 1 && skillId === 102001) { + isSuccessText = "Boost 【LMN】"; + } else if (isClear === 1 && skillId === 102002) { + isSuccessText = "Combo【LMN】"; + } else if (isClear === 1 && skillId === 102003) { + isSuccessText = "A-Guilty【LMN】"; + } else if (isClear === 1 && skillId === 102004) { + isSuccessText = "Judge 【LMN】"; + } else if (isClear === 1 && skillId === 102005) { + isSuccessText = "Judge++【LMN】"; + } else if (isClear === 1 && skillId === 102006) { + isSuccessText = "Emblem【LMN】"; + } else if (isClear === 1 && skillId === 102007) { + isSuccessText = "Emblem++【LMN】"; + } else if (isClear === 1 && skillId === 102008) { + isSuccessText = "Absolute++ 【LMN】"; + } else if (isClear === 1 && skillId === 102009) { + isSuccessText = "Catastropy【LMN】"; + } else if (isClear === 0) { + isSuccessText = "Failed"; + } else { + isSuccessText = isClear?.toString() ?? ""; + } + return (
{row.original.score?.toLocaleString()} -
- e +
+ {isSuccessText}