Stage progression done for SAO

This commit is contained in:
2023-06-24 18:48:48 -04:00
parent 402e753469
commit d5bff0e891
4 changed files with 168 additions and 39 deletions

View File

@ -1707,24 +1707,43 @@ class SaoGetQuestSceneUserDataListRequest(SaoBaseRequest):
super().__init__(data)
class SaoGetQuestSceneUserDataListResponse(SaoBaseResponse):
def __init__(self, cmd, questIdsData) -> None:
def __init__(self, cmd, quest_data) -> None:
super().__init__(cmd)
self.result = 1
# quest_scene_user_data_list_size
self.quest_type = [1] * len(questIdsData)
self.quest_scene_id = questIdsData
self.clear_flag = [1] * len(questIdsData)
self.quest_type = []
self.quest_scene_id = []
self.clear_flag = []
# quest_scene_best_score_user_data
self.clear_time = 300
self.combo_num = 0
self.total_damage = "0"
self.concurrent_destroying_num = 1
self.clear_time = []
self.combo_num = []
self.total_damage = [] #string
self.concurrent_destroying_num = []
for i in range(len(quest_data)):
self.quest_type.append(1)
self.quest_scene_id.append(quest_data[i][2])
self.clear_flag.append(int(quest_data[i][3]))
self.clear_time.append(quest_data[i][4])
self.combo_num.append(quest_data[i][5])
self.total_damage.append(0) #totally absurd but Int16ul[1] is a big problem due to different lenghts...
self.concurrent_destroying_num.append(quest_data[i][7])
# quest_scene_ex_bonus_user_data_list
self.achievement_flag = [[1, 1, 1],[1, 1, 1]]
self.ex_bonus_table_id = [[1, 2, 3],[4, 5, 6]]
self.quest_type = list(map(int,self.quest_type)) #int
self.quest_scene_id = list(map(int,self.quest_scene_id)) #int
self.clear_flag = list(map(int,self.clear_flag)) #int
self.clear_time = list(map(int,self.clear_time)) #int
self.combo_num = list(map(int,self.combo_num)) #int
self.total_damage = list(map(str,self.total_damage)) #string
self.concurrent_destroying_num = list(map(int,self.combo_num)) #int
def make(self) -> bytes:
#new stuff
@ -1737,7 +1756,7 @@ class SaoGetQuestSceneUserDataListResponse(SaoBaseResponse):
"clear_time" / Int32ub, # big endian
"combo_num" / Int32ub, # big endian
"total_damage_size" / Int32ub, # big endian
"total_damage" / Int16ul[len(self.total_damage)],
"total_damage" / Int16ul[1],
"concurrent_destroying_num" / Int16ub,
)
@ -1765,7 +1784,7 @@ class SaoGetQuestSceneUserDataListResponse(SaoBaseResponse):
)))
for i in range(len(self.quest_scene_id)):
quest_data = dict(
quest_resp_data = dict(
quest_type=self.quest_type[i],
quest_scene_id=self.quest_scene_id[i],
clear_flag=self.clear_flag[i],
@ -1776,22 +1795,16 @@ class SaoGetQuestSceneUserDataListResponse(SaoBaseResponse):
quest_scene_ex_bonus_user_data_list=[],
)
quest_data["quest_scene_best_score_user_data"].append(dict(
clear_time=self.clear_time,
combo_num=self.combo_num,
total_damage_size=len(self.total_damage) * 2,
total_damage=[ord(x) for x in self.total_damage],
concurrent_destroying_num=self.concurrent_destroying_num,
quest_resp_data["quest_scene_best_score_user_data"].append(dict(
clear_time=self.clear_time[i],
combo_num=self.combo_num[i],
total_damage_size=len(self.total_damage[i]) * 2,
total_damage=[ord(x) for x in self.total_damage[i]],
concurrent_destroying_num=self.concurrent_destroying_num[i],
))
'''
quest_data["quest_scene_ex_bonus_user_data_list"].append(dict(
ex_bonus_table_id=self.ex_bonus_table_id[i],
achievement_flag=self.achievement_flag[i],
))
'''
resp_data.quest_scene_user_data_list.append(quest_data)
resp_data.quest_scene_user_data_list.append(quest_resp_data)
# finally, rebuild the resp_data
resp_data = resp_struct.build(resp_data)