Merge pull request 'Initial D THE ARCADE support added' (#41) from Dniel97/artemis:idac into develop

Reviewed-on: Hay1tsme/artemis#41
This commit is contained in:
Midorica 2023-11-13 16:35:53 +00:00
commit a83edee657
33 changed files with 27471 additions and 56 deletions

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@ -15,6 +15,7 @@ COPY dbutils.py dbutils.py
COPY read.py read.py COPY read.py read.py
ADD core core ADD core core
ADD titles titles ADD titles titles
ADD config config
ADD logs logs ADD logs logs
ADD cert cert ADD cert cert

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@ -8,6 +8,18 @@ Documenting updates to ARTEMiS, to be updated every time the master branch is pu
### Card Maker ### Card Maker
+ Added support for maimai DX FESTiVAL PLUS + Added support for maimai DX FESTiVAL PLUS
## 20231001
### Initial D THE ARCADE
+ Added support for Initial D THE ARCADE S2
+ Story mode progress added
+ Bunta Challenge/Touhou Project modes added
+ Time Trials added
+ Leaderboards added, but doesn't refresh sometimes
+ Theory of Street mode added (with CPUs)
+ Play Stamp/Timetrial events added
+ Frontend to download profile added
+ Importer to import profiles added
## 20230716 ## 20230716
### General ### General
+ Docker files added (#19) + Docker files added (#19)

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@ -10,11 +10,11 @@ This step-by-step guide assumes that you are using a fresh install of Windows 10
3. Make sure that you enable "Create shortcuts for installed applications" and "Add Python to environment variables" and hit Install 3. Make sure that you enable "Create shortcuts for installed applications" and "Add Python to environment variables" and hit Install
## Install MySQL 8.0 ## Install MySQL 8.0
1. Download MySQL 8.0 Server : [Link](https://cdn.mysql.com//Downloads/MySQLInstaller/mysql-installer-web-community-8.0.31.0.msi) 1. Download MySQL 8.0 Server : [Link](https://dev.mysql.com/get/Downloads/MySQLInstaller/mysql-installer-community-8.0.34.0.msi)
2. Install mysql-installer-web-community-8.0.31.0.msi 2. Install mysql-installer-web-community-8.0.34.0.msi
1. Click on "Add ..." on the side 1. Click on "Add ..." on the side
2. Click on the "+" next to MySQL Servers 2. Click on the "+" next to MySQL Servers
3. Make sure MySQL Server 8.0.29 - X64 is under the products to be installed. 3. Make sure MySQL Server 8.0.34 - X64 is under the products to be installed.
4. Hit Next and Next once installed 4. Hit Next and Next once installed
5. Select the configuration type "Development Computer" 5. Select the configuration type "Development Computer"
6. Hit Next 6. Hit Next
@ -23,9 +23,10 @@ This step-by-step guide assumes that you are using a fresh install of Windows 10
9. Leave everything under Windows Service as default and hit Next > 9. Leave everything under Windows Service as default and hit Next >
10. Click on Execute and for it to finish and hit Next> and then Finish 10. Click on Execute and for it to finish and hit Next> and then Finish
3. Open MySQL 8.0 Command Line Client and login as your root user 3. Open MySQL 8.0 Command Line Client and login as your root user
4. Type those commands to create your user and the database 4. Change `<Enter Password Here>` to a new password for the user aime, type those commands to create your user and the database
```
CREATE USER 'aime'@'localhost' IDENTIFIED BY 'MyStrongPass.'; ```sql
CREATE USER 'aime'@'localhost' IDENTIFIED BY '<Enter Password Here>';
CREATE DATABASE aime; CREATE DATABASE aime;
GRANT Alter,Create,Delete,Drop,Index,Insert,References,Select,Update ON aime.* TO 'aime'@'localhost'; GRANT Alter,Create,Delete,Drop,Index,Insert,References,Select,Update ON aime.* TO 'aime'@'localhost';
FLUSH PRIVILEGES; FLUSH PRIVILEGES;
@ -34,33 +35,50 @@ exit;
## Install Python modules ## Install Python modules
1. Change your work path to the artemis-master folder using 'cd' and install the requirements: 1. Change your work path to the artemis-master folder using 'cd' and install the requirements:
> pip install -r requirements.txt
## Copy/Rename the folder example_config to config ```shell
pip install -r requirements.txt
## Adjust /config/core.yaml
1. Make sure to change the server listen_address to be set to your local machine IP (ex.: 192.168.1.xxx)
- In case you want to run this only locally, set the following values:
``` ```
## Copy/Rename the folder `example_config` to `config`
## Adjust `config/core.yaml`
1. Make sure to change the server `hostname` to be set to your local machine IP (ex.: 192.168.xxx.xxx)
- In case you want to run this only locally, set the following values:
```yaml
server: server:
listen_address: 0.0.0.0 listen_address: 0.0.0.0
title: title:
hostname: localhost hostname: 192.168.xxx.xxx
```
1. Adjust the proper MySQL information you created earlier
```yaml
database:
host: "localhost"
username: "aime"
password: "<Enter Password Here>"
name: "aime"
``` ```
2. Adjust the proper MySQL information you created earlier
3. Add the AimeDB key at the bottom of the file 3. Add the AimeDB key at the bottom of the file
4. If the webui is needed, change the flag from False to True 4. If the webui is needed, change the flag from False to True
## Create the database tables for ARTEMiS ## Create the database tables for ARTEMiS
> python dbutils.py create
```shell
python dbutils.py create
```
## Firewall Adjustements ## Firewall Adjustements
Make sure the following ports are open both on your router and local Windows firewall in case you want to use this for public use (NOT recommended): Make sure the following ports are open both on your router and local Windows firewall in case you want to use this for public use (NOT recommended):
> Port 80 (TCP), 443 (TCP), 8443 (TCP), 22345 (TCP), 8080 (TCP), 8090 (TCP) **webui, 8444 (TCP) **mucha > Port 80 (TCP), 443 (TCP), 8443 (TCP), 22345 (TCP), 8080 (TCP), 8090 (TCP) **webui, 8444 (TCP) **mucha
## Running the ARTEMiS instance ## Running the ARTEMiS instance
> python index.py ```shell
python index.py
```
# Troubleshooting # Troubleshooting
@ -78,6 +96,7 @@ Make sure the following ports are open both on your router and local Windows fir
## AttributeError: module 'collections' has no attribute 'Hashable' ## AttributeError: module 'collections' has no attribute 'Hashable'
1. This means the pyYAML module is obsolete, simply rerun pip with the -U (force update) flag, as shown below. 1. This means the pyYAML module is obsolete, simply rerun pip with the -U (force update) flag, as shown below.
- Change your work path to the artemis-master (or artemis-develop) folder using 'cd' and run the following commands: - Change your work path to the artemis-master (or artemis-develop) folder using 'cd' and run the following commands:
```
```shell
pip install -r requirements.txt -U pip install -r requirements.txt -U
``` ```

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@ -6,6 +6,12 @@ the corresponding importer and database upgrades.
**Important: The described database upgrades are only required if you are using an old database schema, f.e. still **Important: The described database upgrades are only required if you are using an old database schema, f.e. still
using the megaime database. Clean installations always create the latest database structure!** using the megaime database. Clean installations always create the latest database structure!**
To upgrade the core database and the database for every game, execute:
```shell
python dbutils.py autoupgrade
```
# Table of content # Table of content
- [Supported Games](#supported-games) - [Supported Games](#supported-games)
@ -16,6 +22,7 @@ using the megaime database. Clean installations always create the latest databas
- [Card Maker](#card-maker) - [Card Maker](#card-maker)
- [WACCA](#wacca) - [WACCA](#wacca)
- [Sword Art Online Arcade](#sao) - [Sword Art Online Arcade](#sao)
- [Initial D THE ARCADE](#initial-d-the-arcade)
# Supported Games # Supported Games
@ -27,7 +34,7 @@ Games listed below have been tested and confirmed working.
### SDBT ### SDBT
| Version ID | Version Name | | Version ID | Version Name |
|------------|-----------------------| | ---------- | --------------------- |
| 0 | CHUNITHM | | 0 | CHUNITHM |
| 1 | CHUNITHM PLUS | | 1 | CHUNITHM PLUS |
| 2 | CHUNITHM AIR | | 2 | CHUNITHM AIR |
@ -43,7 +50,7 @@ Games listed below have been tested and confirmed working.
### SDHD/SDBT ### SDHD/SDBT
| Version ID | Version Name | | Version ID | Version Name |
|------------|---------------------| | ---------- | ------------------- |
| 11 | CHUNITHM NEW!! | | 11 | CHUNITHM NEW!! |
| 12 | CHUNITHM NEW PLUS!! | | 12 | CHUNITHM NEW PLUS!! |
| 13 | CHUNITHM SUN | | 13 | CHUNITHM SUN |
@ -83,9 +90,7 @@ crypto:
### Database upgrade ### Database upgrade
Always make sure your database (tables) are up-to-date, to do so go to the `core/data/schema/versions` folder and see Always make sure your database (tables) are up-to-date:
which version is the latest, f.e. `SDBT_4_upgrade.sql`. In order to upgrade to version 4 in this case you need to
perform all previous updates as well:
```shell ```shell
python dbutils.py --game SDBT upgrade python dbutils.py --game SDBT upgrade
@ -146,7 +151,7 @@ The songId is based on the actual ID within your version of Chunithm.
### SDCA ### SDCA
| Version ID | Version Name | | Version ID | Version Name |
|------------|------------------------------------| | ---------- | ---------------------------------- |
| 0 | crossbeats REV. | | 0 | crossbeats REV. |
| 1 | crossbeats REV. SUNRISE | | 1 | crossbeats REV. SUNRISE |
| 2 | crossbeats REV. SUNRISE S2 | | 2 | crossbeats REV. SUNRISE S2 |
@ -167,7 +172,7 @@ The importer for crossbeats REV. will import Music.
Config file is located in `config/cxb.yaml`. Config file is located in `config/cxb.yaml`.
| Option | Info | | Option | Info |
|------------------------|------------------------------------------------------------| | --------------------- | ---------------------------------------------------------- |
| `hostname` | Requires a proper `hostname` (not localhost!) to run | | `hostname` | Requires a proper `hostname` (not localhost!) to run |
| `ssl_enable` | Enables/Disables the use of the `ssl_cert` and `ssl_key` | | `ssl_enable` | Enables/Disables the use of the `ssl_cert` and `ssl_key` |
| `port` | Set your unsecure port number | | `port` | Set your unsecure port number |
@ -180,12 +185,12 @@ Config file is located in `config/cxb.yaml`.
### SDEZ ### SDEZ
| Game Code | Version ID | Version Name | | Game Code | Version ID | Version Name |
|-----------|------------|-------------------------| | --------- | ---------- | ------------ |
For versions pre-dx For versions pre-dx
| Game Code | Version ID | Version Name | | Game Code | Version ID | Version Name |
|-----------|------------|-------------------------| | --------- | ---------- | ----------------------- |
| SBXL | 0 | maimai | | SBXL | 0 | maimai |
| SBXL | 1 | maimai PLUS | | SBXL | 1 | maimai PLUS |
| SBZF | 2 | maimai GreeN | | SBZF | 2 | maimai GreeN |
@ -227,11 +232,12 @@ The importer for maimai Pre-DX will import Events and Music. Not all games will
### Database upgrade ### Database upgrade
Always make sure your database (tables) are up-to-date, to do so go to the `core/data/schema/versions` folder and see which version is the latest, f.e. `SDEZ_2_upgrade.sql`. In order to upgrade to version 2 in this case you need to perform all previous updates as well: Always make sure your database (tables) are up-to-date:
```shell ```shell
python dbutils.py --game SDEZ upgrade python dbutils.py --game SDEZ upgrade
``` ```
Pre-Dx uses the same database as DX, so only upgrade using the SDEZ game code! Pre-Dx uses the same database as DX, so only upgrade using the SDEZ game code!
## Hatsune Miku Project Diva ## Hatsune Miku Project Diva
@ -239,7 +245,7 @@ Pre-Dx uses the same database as DX, so only upgrade using the SDEZ game code!
### SBZV ### SBZV
| Version ID | Version Name | | Version ID | Version Name |
|------------|---------------------------------| | ---------- | ------------------------------- |
| 0 | Project Diva Arcade | | 0 | Project Diva Arcade |
| 1 | Project Diva Arcade Future Tone | | 1 | Project Diva Arcade Future Tone |
@ -260,7 +266,7 @@ the Shop, Modules and Customizations.
Config file is located in `config/diva.yaml`. Config file is located in `config/diva.yaml`.
| Option | Info | | Option | Info |
|----------------------|-------------------------------------------------------------------------------------------------| | -------------------- | ----------------------------------------------------------------------------------------------- |
| `unlock_all_modules` | Unlocks all modules (costumes) by default, if set to `False` all modules need to be purchased | | `unlock_all_modules` | Unlocks all modules (costumes) by default, if set to `False` all modules need to be purchased |
| `unlock_all_items` | Unlocks all items (customizations) by default, if set to `False` all items need to be purchased | | `unlock_all_items` | Unlocks all items (customizations) by default, if set to `False` all items need to be purchased |
@ -270,9 +276,7 @@ In order to use custom PV Lists, simply drop in your .dat files inside of /title
### Database upgrade ### Database upgrade
Always make sure your database (tables) are up-to-date, to do so go to the `core/data/schema/versions` folder and see Always make sure your database (tables) are up-to-date:
which version is the latest, f.e. `SBZV_4_upgrade.sql`. In order to upgrade to version 4 in this case you need to
perform all previous updates as well:
```shell ```shell
python dbutils.py --game SBZV upgrade python dbutils.py --game SBZV upgrade
@ -283,7 +287,7 @@ python dbutils.py --game SBZV upgrade
### SDDT ### SDDT
| Version ID | Version Name | | Version ID | Version Name |
|------------|----------------------------| | ---------- | -------------------------- |
| 0 | O.N.G.E.K.I. | | 0 | O.N.G.E.K.I. |
| 1 | O.N.G.E.K.I. + | | 1 | O.N.G.E.K.I. + |
| 2 | O.N.G.E.K.I. SUMMER | | 2 | O.N.G.E.K.I. SUMMER |
@ -311,7 +315,7 @@ The importer for O.N.G.E.K.I. will all all Cards, Music and Events.
Config file is located in `config/ongeki.yaml`. Config file is located in `config/ongeki.yaml`.
| Option | Info | | Option | Info |
|------------------|----------------------------------------------------------------------------------------------------------------| | ---------------- | -------------------------------------------------------------------------------------------------------------- |
| `enabled_gachas` | Enter all gacha IDs for Card Maker to work, other than default may not work due to missing cards added to them | | `enabled_gachas` | Enter all gacha IDs for Card Maker to work, other than default may not work due to missing cards added to them |
| `crypto` | This option is used to enable the TLS Encryption | | `crypto` | This option is used to enable the TLS Encryption |
@ -328,9 +332,7 @@ crypto:
### Database upgrade ### Database upgrade
Always make sure your database (tables) are up-to-date, to do so go to the `core/data/schema/versions` folder and see Always make sure your database (tables) are up-to-date:
which version is the latest, f.e. `SDDT_4_upgrade.sql`. In order to upgrade to version 4 in this case you need to
perform all previous updates as well:
```shell ```shell
python dbutils.py --game SDDT upgrade python dbutils.py --game SDDT upgrade
@ -403,7 +405,7 @@ After that, on next login the present should be received (or whenever it suppose
### SDED ### SDED
| Version ID | Version Name | | Version ID | Version Name |
|------------|-----------------| | ---------- | --------------- |
| 0 | Card Maker 1.30 | | 0 | Card Maker 1.30 |
| 1 | Card Maker 1.35 | | 1 | Card Maker 1.35 |
@ -525,7 +527,7 @@ Gacha IDs up to 1140 will be loaded for CM 1.34 and all gachas will be loaded fo
### SDFE ### SDFE
| Version ID | Version Name | | Version ID | Version Name |
|------------|---------------| | ---------- | ------------- |
| 0 | WACCA | | 0 | WACCA |
| 1 | WACCA S | | 1 | WACCA S |
| 2 | WACCA Lily | | 2 | WACCA Lily |
@ -548,7 +550,7 @@ The importer for WACCA will import all Music data.
Config file is located in `config/wacca.yaml`. Config file is located in `config/wacca.yaml`.
| Option | Info | | Option | Info |
|--------------------|-----------------------------------------------------------------------------| | ------------------ | --------------------------------------------------------------------------- |
| `always_vip` | Enables/Disables VIP, if disabled it needs to be purchased manually in game | | `always_vip` | Enables/Disables VIP, if disabled it needs to be purchased manually in game |
| `infinite_tickets` | Always set the "unlock expert" tickets to 5 | | `infinite_tickets` | Always set the "unlock expert" tickets to 5 |
| `infinite_wp` | Sets the user WP to `999999` | | `infinite_wp` | Sets the user WP to `999999` |
@ -557,7 +559,7 @@ Config file is located in `config/wacca.yaml`.
### Database upgrade ### Database upgrade
Always make sure your database (tables) are up-to-date, to do so go to the `core/data/schema/versions` folder and see which version is the latest, f.e. `SDFE_3_upgrade.sql`. In order to upgrade to version 3 in this case you need to perform all previous updates as well: Always make sure your database (tables) are up-to-date:
```shell ```shell
python dbutils.py --game SDFE upgrade python dbutils.py --game SDFE upgrade
@ -603,7 +605,7 @@ Below is a list of VIP rewards. Currently, VIP is not implemented, and thus thes
### SDEW ### SDEW
| Version ID | Version Name | | Version ID | Version Name |
|------------|---------------| | ---------- | ------------ |
| 0 | SAO | | 0 | SAO |
@ -622,7 +624,7 @@ The importer for SAO will import all items, heroes, support skills and titles da
Config file is located in `config/sao.yaml`. Config file is located in `config/sao.yaml`.
| Option | Info | | Option | Info |
|--------------------|-----------------------------------------------------------------------------| | --------------- | ----------------------------------------------------------------- |
| `hostname` | Changes the server listening address for Mucha | | `hostname` | Changes the server listening address for Mucha |
| `port` | Changes the listing port | | `port` | Changes the listing port |
| `auto_register` | Allows the game to handle the automatic registration of new cards | | `auto_register` | Allows the game to handle the automatic registration of new cards |
@ -630,7 +632,7 @@ Config file is located in `config/sao.yaml`.
### Database upgrade ### Database upgrade
Always make sure your database (tables) are up-to-date, to do so go to the `core/data/schema/versions` folder and see which version is the latest, f.e. `SDEW_1_upgrade.sql`. In order to upgrade to version 3 in this case you need to perform all previous updates as well: Always make sure your database (tables) are up-to-date:
```shell ```shell
python dbutils.py --game SDEW upgrade python dbutils.py --game SDEW upgrade
@ -650,3 +652,134 @@ python dbutils.py --game SDEW upgrade
- Midorica - Limited Network Support - Midorica - Limited Network Support
- Dniel97 - Helping with network base - Dniel97 - Helping with network base
- tungnotpunk - Source - tungnotpunk - Source
## Initial D THE ARCADE
### SDGT
| Version ID | Version Name |
| ---------- | ----------------------------- |
| 0 | Initial D THE ARCADE Season 1 |
| 1 | Initial D THE ARCADE Season 2 |
**Important: Only version 1.50.00 (Season 2) is currently working and actively supported!**
### Profile Importer
In order to use the profile importer download the `idac_profile.json` file from the frontend
and either directly use the folder path with `idac_profile.json` in it or specify the complete
path to the `.json` file
```shell
python read.py --game SDGT --version <Version ID> --optfolder /path/to/game/download/folder
```
The importer for SDGT will import the complete profile data with personal high scores as well.
### Config
Config file is located in `config/idac.yaml`.
| Option | Info |
| ----------------------------- | ----------------------------------------------------------------------------------------------------------- |
| `ssl` | Enables/Disables the use of the `ssl_cert` and `ssl_key` (currently unsuported) |
| `matching_host` | IPv4 address of your PC for the Online Battle (currently unsupported) |
| `port_matching` | Port number for the Online Battle Matching |
| `port_echo1/2` | Port numbers for Echos |
| `port_matching_p2p` | Port number for Online Battle (currently unsupported) |
| `stamp.enable` | Enables/Disabled the play stamp events |
| `stamp.enabled_stamps` | Define up to 3 play stamp events (without `.json` extension, which are placed in `titles/idac/data/stamps`) |
| `timetrial.enable` | Enables/Disables the time trial event |
| `timetrial.enabled_timetrial` | Define one! trial event (without `.json` extension, which are placed in `titles/idac/data/timetrial`) |
### Database upgrade
Always make sure your database (tables) are up-to-date:
```shell
python dbutils.py --game SDGT upgrade
```
### Notes
- Online Battle is not supported
- Online Battle Matching is not supported
### Item categories
| Category ID | Category Name |
| ----------- | ------------------------ |
| 1 | D Coin |
| 3 | Car Dressup Token |
| 5 | Avatar Dressup Token |
| 6 | Tachometer |
| 7 | Aura |
| 8 | Aura Color |
| 9 | Avatar Face |
| 10 | Avatar Eye |
| 11 | Avatar Mouth |
| 12 | Avatar Hair |
| 13 | Avatar Glasses |
| 14 | Avatar Face accessories |
| 15 | Avatar Body |
| 18 | Avatar Background |
| 21 | Chat Stamp |
| 22 | Keychain |
| 24 | Title |
| 25 | FullTune Ticket |
| 26 | Paper Cup |
| 27 | BGM |
| 28 | Drifting Text |
| 31 | Start Menu BG |
| 32 | Car Color/Paint |
| 33 | Aura Level |
| 34 | FullTune Ticket Fragment |
| 35 | Underneon Lights |
### TimeRelease Chapter:
1. Story: 1, 2, 3, 4, 5, 6, 7, 8, 9, 19 (Chapter 10), (29 Chapter 11?)
2. MF Ghost: 10, 11, 12, 13, 14, 15
3. Bunta: 15, 16, 17, 18, 19, 20, (21, 21, 22?)
4. Special Event: 23, 24, 25, 26, 27, 28 (Touhou Project)
### TimeRelease Courses:
| Course ID | Course Name | Direction |
| --------- | ------------------------- | ------------------------ |
| 0 | Akina Lake(秋名湖) | CounterClockwise(左周り) |
| 2 | Akina Lake(秋名湖) | Clockwise(右周り) |
| 52 | Hakone(箱根) | Downhill(下り) |
| 54 | Hakone(箱根) | Hillclimb(上り) |
| 36 | Usui(碓氷) | CounterClockwise(左周り) |
| 38 | Usui(碓氷) | Clockwise(右周り) |
| 4 | Myogi(妙義) | Downhill(下り) |
| 6 | Myogi(妙義) | Hillclimb(上り) |
| 8 | Akagi(赤城) | Downhill(下り) |
| 10 | Akagi(赤城) | Hillclimb(上り) |
| 12 | Akina(秋名) | Downhill(下り) |
| 14 | Akina(秋名) | Hillclimb(上り) |
| 16 | Irohazaka(いろは坂) | Downhill(下り) |
| 18 | Irohazaka(いろは坂) | Reverse(逆走) |
| 56 | Momiji Line(もみじライン) | Downhill(下り) |
| 58 | Momiji Line(もみじライン) | Hillclimb(上り) |
| 20 | Tsukuba(筑波) | Outbound(往路) |
| 22 | Tsukuba(筑波) | Inbound(復路) |
| 24 | Happogahara(八方ヶ原) | Outbound(往路) |
| 26 | Happogahara(八方ヶ原) | Inbound(復路) |
| 40 | Sadamine(定峰) | Downhill(下り) |
| 42 | Sadamine(定峰) | Hillclimb(上り) |
| 44 | Tsuchisaka(土坂) | Outbound(往路) |
| 46 | Tsuchisaka(土坂) | Inbound(復路) |
| 48 | Akina Snow(秋名雪) | Downhill(下り) |
| 50 | Akina Snow(秋名雪) | Hillclimb(上り) |
| 68 | Odawara(小田原) | Forward(順走) |
| 70 | Odawara(小田原) | Reverse(逆走) |
### Credits
- Bottersnike: For the HUGE Reverse Engineering help
- Kinako: For helping with the timeRelease unlocking of courses and special mode
A huge thanks to all people who helped shaping this project to what it is now and don't want to be mentioned here.

22
example_config/idac.yaml Normal file
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@ -0,0 +1,22 @@
server:
enable: True
loglevel: "info"
ssl: False
ssl_key: "cert/idac.key"
ssl_cert: "cert/idac.crt"
matching_host: "127.0.0.1"
port_matching: 20000
port_echo1: 20001
port_echo2: 20002
port_matching_p2p: 20003
stamp:
enable: True
enabled_stamps: # max 3 play stamps
- "touhou_remilia_scarlet"
- "touhou_flandre_scarlet"
- "touhou_sakuya_izayoi"
timetrial:
enable: True
enabled_timetrial: "touhou_remilia_scarlet"

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@ -33,6 +33,9 @@ Games listed below have been tested and confirmed working. Only game versions ol
+ Sword Art Online Arcade (partial support) + Sword Art Online Arcade (partial support)
+ Final + Final
+ Initial D THE ARCADE
+ Season 2
## Requirements ## Requirements
- python 3 (tested working with 3.9 and 3.10, other versions YMMV) - python 3 (tested working with 3.9 and 3.10, other versions YMMV)
- pip - pip

12
titles/idac/__init__.py Normal file
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@ -0,0 +1,12 @@
from titles.idac.index import IDACServlet
from titles.idac.const import IDACConstants
from titles.idac.database import IDACData
from titles.idac.read import IDACReader
from titles.idac.frontend import IDACFrontend
index = IDACServlet
database = IDACData
reader = IDACReader
frontend = IDACFrontend
game_codes = [IDACConstants.GAME_CODE]
current_schema_version = 1

16
titles/idac/base.py Normal file
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@ -0,0 +1,16 @@
import logging
from core.config import CoreConfig
from titles.idac.config import IDACConfig
from titles.idac.const import IDACConstants
from titles.idac.database import IDACData
class IDACBase:
def __init__(self, core_cfg: CoreConfig, game_cfg: IDACConfig) -> None:
self.core_cfg = core_cfg
self.game_config = game_cfg
self.game = IDACConstants.GAME_CODE
self.version = IDACConstants.VER_IDAC_SEASON_1
self.data = IDACData(core_cfg)
self.logger = logging.getLogger("idac")

121
titles/idac/config.py Normal file
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@ -0,0 +1,121 @@
from core.config import CoreConfig
class IDACServerConfig:
def __init__(self, parent: "IDACConfig") -> None:
self.__config = parent
@property
def enable(self) -> bool:
return CoreConfig.get_config_field(
self.__config, "idac", "server", "enable", default=True
)
@property
def loglevel(self) -> int:
return CoreConfig.str_to_loglevel(
CoreConfig.get_config_field(
self.__config, "idac", "server", "loglevel", default="info"
)
)
@property
def ssl(self) -> bool:
return CoreConfig.get_config_field(
self.__config, "idac", "server", "ssl", default=False
)
@property
def ssl_cert(self) -> str:
return CoreConfig.get_config_field(
self.__config, "idac", "server", "ssl_cert", default="cert/title.crt"
)
@property
def ssl_key(self) -> str:
return CoreConfig.get_config_field(
self.__config, "idac", "server", "ssl_key", default="cert/title.key"
)
@property
def matching_host(self) -> str:
return CoreConfig.get_config_field(
self.__config, "idac", "server", "matching_host", default="127.0.0.1"
)
@property
def matching(self) -> int:
return CoreConfig.get_config_field(
self.__config, "idac", "server", "port_matching", default=20000
)
@property
def echo1(self) -> int:
return CoreConfig.get_config_field(
self.__config, "idac", "server", "port_echo1", default=20001
)
@property
def echo2(self) -> int:
return CoreConfig.get_config_field(
self.__config, "idac", "server", "port_echo2", default=20002
)
@property
def matching_p2p(self) -> int:
return CoreConfig.get_config_field(
self.__config, "idac", "server", "port_matching_p2p", default=20003
)
class IDACStampConfig:
def __init__(self, parent: "IDACConfig") -> None:
self.__config = parent
@property
def enable(self) -> bool:
return CoreConfig.get_config_field(
self.__config, "idac", "stamp", "enable", default=True
)
@property
def enabled_stamps(self) -> list:
return CoreConfig.get_config_field(
self.__config,
"idac",
"stamp",
"enabled_stamps",
default=[
"touhou_remilia_scarlet",
"touhou_flandre_scarlet",
"touhou_sakuya_izayoi",
],
)
class IDACTimetrialConfig:
def __init__(self, parent: "IDACConfig") -> None:
self.__config = parent
@property
def enable(self) -> bool:
return CoreConfig.get_config_field(
self.__config, "idac", "timetrial", "enable", default=True
)
@property
def enabled_timetrial(self) -> str:
return CoreConfig.get_config_field(
self.__config,
"idac",
"timetrial",
"enabled_timetrial",
default="touhou_remilia_scarlet",
)
class IDACConfig(dict):
def __init__(self) -> None:
self.server = IDACServerConfig(self)
self.stamp = IDACStampConfig(self)
self.timetrial = IDACTimetrialConfig(self)

16
titles/idac/const.py Normal file
View File

@ -0,0 +1,16 @@
class IDACConstants():
GAME_CODE = "SDGT"
CONFIG_NAME = "idac.yaml"
VER_IDAC_SEASON_1 = 0
VER_IDAC_SEASON_2 = 1
VERSION_STRING = (
"Initial D THE ARCADE Season 1",
"Initial D THE ARCADE Season 2",
)
@classmethod
def game_ver_to_string(cls, ver: int):
return cls.VERSION_STRING[ver]

File diff suppressed because it is too large Load Diff

View File

@ -0,0 +1,38 @@
import os
import hashlib
def prepare_images(image_folder="titles/idac/data/images"):
print(f"Preparing image delivery files in {image_folder}...")
for file in os.listdir(image_folder):
if file.endswith(".png") or file.endswith(".jpg"):
# dpg_name = "adv-" + file[:-4].upper()
dpg_name = file[:-4]
if file.endswith(".png"):
dpg_name += ".dpg"
else:
dpg_name += ".djg"
if os.path.exists(os.path.join(image_folder, dpg_name)):
continue
else:
with open(
os.path.join(image_folder, file), "rb"
) as original_image_file:
original_image = original_image_file.read()
image_hash = hashlib.md5(original_image).hexdigest()
print(
f"DPG for {file} not found, creating with hash {image_hash.upper()} ..."
)
md5_buf = bytes.fromhex(image_hash)
dpg_buf = md5_buf + original_image
dpg_name = "adv-" + image_hash.upper() + dpg_name[:-4]
with open(os.path.join(image_folder, dpg_name), "wb") as dpg_file:
dpg_file.write(dpg_buf)
print(f"Created {dpg_name}.")
# Call the function to execute it
prepare_images()

View File

@ -0,0 +1,298 @@
{
"m_stamp_event_id": 25,
"stamp_event_nm": "フランドール・スカーレットスタンプ",
"url": "https://info-initialdac.sega.jp/2290/",
"start_dt": "2023-10-01",
"end_dt": "2029-01-01",
"play_bonus": 1,
"daily_bonus": 2,
"weekly_bonus": 4,
"add_bonus": [
{
"bonus_category": 0,
"bonus_play_num": 0,
"bonus_stamp_num": 0,
"bonus_daily_flag": 0
}
],
"sheet_design": 5,
"sheet_stamp": 0,
"sheet_set": [
{
"sheet_no": 1,
"loop_flag": 0,
"stamp_sheet": [
{
"reward_setting_masu": 10,
"reward_category_a": 24,
"reward_type_a": 4383,
"reward_category_b": 0,
"reward_type_b": 0,
"reward_is_pickup": 0,
"reward_pickup_display_name": "悪魔の妹"
},
{
"reward_setting_masu": 20,
"reward_category_a": 24,
"reward_type_a": 4401,
"reward_category_b": 0,
"reward_type_b": 0,
"reward_is_pickup": 1,
"reward_pickup_display_name": "ネオン(フランドール)獲得"
}
]
},
{
"sheet_no": 2,
"loop_flag": 0,
"stamp_sheet": [
{
"reward_setting_masu": 10,
"reward_category_a": 12,
"reward_type_a": 966,
"reward_category_b": 12,
"reward_type_b": 969,
"reward_is_pickup": 1,
"reward_pickup_display_name": "フランドールのナイトキャップ"
},
{
"reward_setting_masu": 20,
"reward_category_a": 21,
"reward_type_a": 494,
"reward_category_b": 0,
"reward_type_b": 0,
"reward_is_pickup": 0,
"reward_pickup_display_name": "おまたせ"
}
]
},
{
"sheet_no": 3,
"loop_flag": 0,
"stamp_sheet": [
{
"reward_setting_masu": 10,
"reward_category_a": 5,
"reward_type_a": 1,
"reward_category_b": 0,
"reward_type_b": 0,
"reward_is_pickup": 0,
"reward_pickup_display_name": "アバタートークン×1"
},
{
"reward_setting_masu": 20,
"reward_category_a": 24,
"reward_type_a": 4395,
"reward_category_b": 0,
"reward_type_b": 0,
"reward_is_pickup": 1,
"reward_pickup_display_name": "バイナルEX(フランドール)獲得"
}
]
},
{
"sheet_no": 4,
"loop_flag": 0,
"stamp_sheet": [
{
"reward_setting_masu": 10,
"reward_category_a": 3,
"reward_type_a": 1,
"reward_category_b": 0,
"reward_type_b": 0,
"reward_is_pickup": 0,
"reward_pickup_display_name": "ドレスアップトークン×1"
},
{
"reward_setting_masu": 20,
"reward_category_a": 15,
"reward_type_a": 462,
"reward_category_b": 15,
"reward_type_b": 465,
"reward_is_pickup": 1,
"reward_pickup_display_name": "吸血鬼の服(フランドール)"
}
]
},
{
"sheet_no": 5,
"loop_flag": 0,
"stamp_sheet": [
{
"reward_setting_masu": 10,
"reward_category_a": 6,
"reward_type_a": 62,
"reward_category_b": 0,
"reward_type_b": 0,
"reward_is_pickup": 1,
"reward_pickup_display_name": "スペシャル(フランドール・スカーレット)"
},
{
"reward_setting_masu": 20,
"reward_category_a": 24,
"reward_type_a": 4386,
"reward_category_b": 0,
"reward_type_b": 0,
"reward_is_pickup": 0,
"reward_pickup_display_name": "禁忌「クランベリートラップ」"
}
]
},
{
"sheet_no": 6,
"loop_flag": 0,
"stamp_sheet": [
{
"reward_setting_masu": 10,
"reward_category_a": 21,
"reward_type_a": 495,
"reward_category_b": 0,
"reward_type_b": 0,
"reward_is_pickup": 0,
"reward_pickup_display_name": "・・ここは私の家よ?"
},
{
"reward_setting_masu": 20,
"reward_category_a": 5,
"reward_type_a": 1,
"reward_category_b": 0,
"reward_type_b": 0,
"reward_is_pickup": 0,
"reward_pickup_display_name": "アバタートークン×1"
}
]
},
{
"sheet_no": 7,
"loop_flag": 0,
"stamp_sheet": [
{
"reward_setting_masu": 10,
"reward_category_a": 24,
"reward_type_a": 4404,
"reward_category_b": 0,
"reward_type_b": 0,
"reward_is_pickup": 1,
"reward_pickup_display_name": "ネオンDX(フランドール)獲得"
},
{
"reward_setting_masu": 20,
"reward_category_a": 3,
"reward_type_a": 1,
"reward_category_b": 0,
"reward_type_b": 0,
"reward_is_pickup": 0,
"reward_pickup_display_name": "ドレスアップトークン×1"
}
]
},
{
"sheet_no": 8,
"loop_flag": 0,
"stamp_sheet": [
{
"reward_setting_masu": 10,
"reward_category_a": 24,
"reward_type_a": 4398,
"reward_category_b": 0,
"reward_type_b": 0,
"reward_is_pickup": 1,
"reward_pickup_display_name": "バイナルDX(フランドール)獲得"
},
{
"reward_setting_masu": 20,
"reward_category_a": 5,
"reward_type_a": 1,
"reward_category_b": 0,
"reward_type_b": 0,
"reward_is_pickup": 0,
"reward_pickup_display_name": "アバタートークン×1"
}
]
},
{
"sheet_no": 9,
"loop_flag": 0,
"stamp_sheet": [
{
"reward_setting_masu": 10,
"reward_category_a": 3,
"reward_type_a": 1,
"reward_category_b": 0,
"reward_type_b": 0,
"reward_is_pickup": 0,
"reward_pickup_display_name": "ドレスアップトークン×1"
},
{
"reward_setting_masu": 15,
"reward_category_a": 5,
"reward_type_a": 1,
"reward_category_b": 0,
"reward_type_b": 0,
"reward_is_pickup": 0,
"reward_pickup_display_name": "アバタートークン×1"
},
{
"reward_setting_masu": 20,
"reward_category_a": 3,
"reward_type_a": 1,
"reward_category_b": 0,
"reward_type_b": 0,
"reward_is_pickup": 0,
"reward_pickup_display_name": "ドレスアップトークン×1"
}
]
},
{
"sheet_no": 10,
"loop_flag": 0,
"stamp_sheet": [
{
"reward_setting_masu": 10,
"reward_category_a": 5,
"reward_type_a": 1,
"reward_category_b": 0,
"reward_type_b": 0,
"reward_is_pickup": 0,
"reward_pickup_display_name": "アバタートークン×1"
},
{
"reward_setting_masu": 20,
"reward_category_a": 24,
"reward_type_a": 4389,
"reward_category_b": 0,
"reward_type_b": 0,
"reward_is_pickup": 1,
"reward_pickup_display_name": "QED「495年の波紋」"
}
]
},
{
"sheet_no": 11,
"loop_flag": 1,
"stamp_sheet": [
{
"reward_setting_masu": 10,
"reward_category_a": 3,
"reward_type_a": 1,
"reward_category_b": 0,
"reward_type_b": 0,
"reward_is_pickup": 0,
"reward_pickup_display_name": "ドレスアップトークン×1"
},
{
"reward_setting_masu": 20,
"reward_category_a": 5,
"reward_type_a": 1,
"reward_category_b": 0,
"reward_type_b": 0,
"reward_is_pickup": 0,
"reward_pickup_display_name": "アバタートークン×1"
}
]
}
],
"weekday_bonus": 0,
"weekend_bonus": 0,
"sheet_prohibitfreeplaystampcount": false
}

View File

@ -0,0 +1,298 @@
{
"m_stamp_event_id": 24,
"stamp_event_nm": "レミリア・スカーレットスタンプ",
"url": "https://info-initialdac.sega.jp/2096/",
"start_dt": "2023-10-01",
"end_dt": "2029-01-01",
"play_bonus": 1,
"daily_bonus": 2,
"weekly_bonus": 4,
"add_bonus": [
{
"bonus_category": 0,
"bonus_play_num": 0,
"bonus_stamp_num": 0,
"bonus_daily_flag": 0
}
],
"sheet_design": 4,
"sheet_stamp": 0,
"sheet_set": [
{
"sheet_no": 1,
"loop_flag": 0,
"stamp_sheet": [
{
"reward_setting_masu": 10,
"reward_category_a": 24,
"reward_type_a": 4382,
"reward_category_b": 0,
"reward_type_b": 0,
"reward_is_pickup": 0,
"reward_pickup_display_name": "永遠に紅い幼き月"
},
{
"reward_setting_masu": 20,
"reward_category_a": 24,
"reward_type_a": 4400,
"reward_category_b": 0,
"reward_type_b": 0,
"reward_is_pickup": 1,
"reward_pickup_display_name": "ネオン(レミリア)獲得"
}
]
},
{
"sheet_no": 2,
"loop_flag": 0,
"stamp_sheet": [
{
"reward_setting_masu": 10,
"reward_category_a": 12,
"reward_type_a": 965,
"reward_category_b": 12,
"reward_type_b": 968,
"reward_is_pickup": 1,
"reward_pickup_display_name": "レミリアのナイトキャップ"
},
{
"reward_setting_masu": 20,
"reward_category_a": 21,
"reward_type_a": 490,
"reward_category_b": 0,
"reward_type_b": 0,
"reward_is_pickup": 0,
"reward_pickup_display_name": "ここは、私の城よ?"
}
]
},
{
"sheet_no": 3,
"loop_flag": 0,
"stamp_sheet": [
{
"reward_setting_masu": 10,
"reward_category_a": 5,
"reward_type_a": 1,
"reward_category_b": 0,
"reward_type_b": 0,
"reward_is_pickup": 0,
"reward_pickup_display_name": "アバタートークン×1"
},
{
"reward_setting_masu": 20,
"reward_category_a": 24,
"reward_type_a": 4394,
"reward_category_b": 0,
"reward_type_b": 0,
"reward_is_pickup": 1,
"reward_pickup_display_name": "バイナルEX(レミリア)獲得"
}
]
},
{
"sheet_no": 4,
"loop_flag": 0,
"stamp_sheet": [
{
"reward_setting_masu": 10,
"reward_category_a": 3,
"reward_type_a": 1,
"reward_category_b": 0,
"reward_type_b": 0,
"reward_is_pickup": 0,
"reward_pickup_display_name": "ドレスアップトークン×1"
},
{
"reward_setting_masu": 20,
"reward_category_a": 15,
"reward_type_a": 461,
"reward_category_b": 15,
"reward_type_b": 464,
"reward_is_pickup": 1,
"reward_pickup_display_name": "吸血鬼の服(レミリア)"
}
]
},
{
"sheet_no": 5,
"loop_flag": 0,
"stamp_sheet": [
{
"reward_setting_masu": 10,
"reward_category_a": 6,
"reward_type_a": 61,
"reward_category_b": 0,
"reward_type_b": 0,
"reward_is_pickup": 1,
"reward_pickup_display_name": "スペシャル(レミリア・スカーレット)"
},
{
"reward_setting_masu": 20,
"reward_category_a": 24,
"reward_type_a": 4385,
"reward_category_b": 0,
"reward_type_b": 0,
"reward_is_pickup": 0,
"reward_pickup_display_name": "天罰「スターオブダビデ」"
}
]
},
{
"sheet_no": 6,
"loop_flag": 0,
"stamp_sheet": [
{
"reward_setting_masu": 10,
"reward_category_a": 21,
"reward_type_a": 491,
"reward_category_b": 0,
"reward_type_b": 0,
"reward_is_pickup": 0,
"reward_pickup_display_name": "楽しい夜になりそうね"
},
{
"reward_setting_masu": 20,
"reward_category_a": 5,
"reward_type_a": 1,
"reward_category_b": 0,
"reward_type_b": 0,
"reward_is_pickup": 0,
"reward_pickup_display_name": "アバタートークン×1"
}
]
},
{
"sheet_no": 7,
"loop_flag": 0,
"stamp_sheet": [
{
"reward_setting_masu": 10,
"reward_category_a": 24,
"reward_type_a": 4403,
"reward_category_b": 0,
"reward_type_b": 0,
"reward_is_pickup": 1,
"reward_pickup_display_name": "ネオンDX(レミリア)獲得"
},
{
"reward_setting_masu": 20,
"reward_category_a": 3,
"reward_type_a": 1,
"reward_category_b": 0,
"reward_type_b": 0,
"reward_is_pickup": 0,
"reward_pickup_display_name": "ドレスアップトークン×1"
}
]
},
{
"sheet_no": 8,
"loop_flag": 0,
"stamp_sheet": [
{
"reward_setting_masu": 10,
"reward_category_a": 24,
"reward_type_a": 4397,
"reward_category_b": 0,
"reward_type_b": 0,
"reward_is_pickup": 1,
"reward_pickup_display_name": "バイナルDX(レミリア)獲得"
},
{
"reward_setting_masu": 20,
"reward_category_a": 5,
"reward_type_a": 1,
"reward_category_b": 0,
"reward_type_b": 0,
"reward_is_pickup": 0,
"reward_pickup_display_name": "アバタートークン×1"
}
]
},
{
"sheet_no": 9,
"loop_flag": 0,
"stamp_sheet": [
{
"reward_setting_masu": 10,
"reward_category_a": 3,
"reward_type_a": 1,
"reward_category_b": 0,
"reward_type_b": 0,
"reward_is_pickup": 0,
"reward_pickup_display_name": "ドレスアップトークン×1"
},
{
"reward_setting_masu": 15,
"reward_category_a": 5,
"reward_type_a": 1,
"reward_category_b": 0,
"reward_type_b": 0,
"reward_is_pickup": 0,
"reward_pickup_display_name": "アバタートークン×1"
},
{
"reward_setting_masu": 20,
"reward_category_a": 3,
"reward_type_a": 1,
"reward_category_b": 0,
"reward_type_b": 0,
"reward_is_pickup": 0,
"reward_pickup_display_name": "ドレスアップトークン×1"
}
]
},
{
"sheet_no": 10,
"loop_flag": 0,
"stamp_sheet": [
{
"reward_setting_masu": 10,
"reward_category_a": 5,
"reward_type_a": 1,
"reward_category_b": 0,
"reward_type_b": 0,
"reward_is_pickup": 0,
"reward_pickup_display_name": "アバタートークン×1"
},
{
"reward_setting_masu": 20,
"reward_category_a": 24,
"reward_type_a": 4388,
"reward_category_b": 0,
"reward_type_b": 0,
"reward_is_pickup": 1,
"reward_pickup_display_name": "「紅色の幻想郷」"
}
]
},
{
"sheet_no": 11,
"loop_flag": 1,
"stamp_sheet": [
{
"reward_setting_masu": 10,
"reward_category_a": 3,
"reward_type_a": 1,
"reward_category_b": 0,
"reward_type_b": 0,
"reward_is_pickup": 0,
"reward_pickup_display_name": "ドレスアップトークン×1"
},
{
"reward_setting_masu": 20,
"reward_category_a": 5,
"reward_type_a": 1,
"reward_category_b": 0,
"reward_type_b": 0,
"reward_is_pickup": 0,
"reward_pickup_display_name": "アバタートークン×1"
}
]
}
],
"weekday_bonus": 0,
"weekend_bonus": 0,
"sheet_prohibitfreeplaystampcount": false
}

View File

@ -0,0 +1,298 @@
{
"m_stamp_event_id": 26,
"stamp_event_nm": "十六夜咲夜スタンプ",
"url": "https://info-initialdac.sega.jp/2306/",
"start_dt": "2023-10-01",
"end_dt": "2029-01-01",
"play_bonus": 1,
"daily_bonus": 2,
"weekly_bonus": 4,
"add_bonus": [
{
"bonus_category": 0,
"bonus_play_num": 0,
"bonus_stamp_num": 0,
"bonus_daily_flag": 0
}
],
"sheet_design": 6,
"sheet_stamp": 0,
"sheet_set": [
{
"sheet_no": 1,
"loop_flag": 0,
"stamp_sheet": [
{
"reward_setting_masu": 10,
"reward_category_a": 24,
"reward_type_a": 4381,
"reward_category_b": 0,
"reward_type_b": 0,
"reward_is_pickup": 0,
"reward_pickup_display_name": "紅魔館のメイド"
},
{
"reward_setting_masu": 20,
"reward_category_a": 24,
"reward_type_a": 4399,
"reward_category_b": 0,
"reward_type_b": 0,
"reward_is_pickup": 1,
"reward_pickup_display_name": "ネオン(十六夜咲夜)獲得"
}
]
},
{
"sheet_no": 2,
"loop_flag": 0,
"stamp_sheet": [
{
"reward_setting_masu": 10,
"reward_category_a": 12,
"reward_type_a": 964,
"reward_category_b": 12,
"reward_type_b": 967,
"reward_is_pickup": 1,
"reward_pickup_display_name": "メイドのホワイトブリム"
},
{
"reward_setting_masu": 20,
"reward_category_a": 21,
"reward_type_a": 486,
"reward_category_b": 0,
"reward_type_b": 0,
"reward_is_pickup": 0,
"reward_pickup_display_name": "2時間前に出直してきな"
}
]
},
{
"sheet_no": 3,
"loop_flag": 0,
"stamp_sheet": [
{
"reward_setting_masu": 10,
"reward_category_a": 5,
"reward_type_a": 1,
"reward_category_b": 0,
"reward_type_b": 0,
"reward_is_pickup": 0,
"reward_pickup_display_name": "アバタートークン×1"
},
{
"reward_setting_masu": 20,
"reward_category_a": 24,
"reward_type_a": 4393,
"reward_category_b": 0,
"reward_type_b": 0,
"reward_is_pickup": 1,
"reward_pickup_display_name": "バイナルEX(十六夜咲夜)獲得"
}
]
},
{
"sheet_no": 4,
"loop_flag": 0,
"stamp_sheet": [
{
"reward_setting_masu": 10,
"reward_category_a": 3,
"reward_type_a": 1,
"reward_category_b": 0,
"reward_type_b": 0,
"reward_is_pickup": 0,
"reward_pickup_display_name": "ドレスアップトークン×1"
},
{
"reward_setting_masu": 20,
"reward_category_a": 15,
"reward_type_a": 460,
"reward_category_b": 15,
"reward_type_b": 463,
"reward_is_pickup": 1,
"reward_pickup_display_name": "メイドの服"
}
]
},
{
"sheet_no": 5,
"loop_flag": 0,
"stamp_sheet": [
{
"reward_setting_masu": 10,
"reward_category_a": 6,
"reward_type_a": 60,
"reward_category_b": 0,
"reward_type_b": 0,
"reward_is_pickup": 1,
"reward_pickup_display_name": "スペシャル(十六夜咲夜)"
},
{
"reward_setting_masu": 20,
"reward_category_a": 24,
"reward_type_a": 4384,
"reward_category_b": 0,
"reward_type_b": 0,
"reward_is_pickup": 0,
"reward_pickup_display_name": "幻在「クロックコープス」"
}
]
},
{
"sheet_no": 6,
"loop_flag": 0,
"stamp_sheet": [
{
"reward_setting_masu": 10,
"reward_category_a": 21,
"reward_type_a": 487,
"reward_category_b": 0,
"reward_type_b": 0,
"reward_is_pickup": 0,
"reward_pickup_display_name": "私のナイフから逃げられると思って?"
},
{
"reward_setting_masu": 20,
"reward_category_a": 5,
"reward_type_a": 1,
"reward_category_b": 0,
"reward_type_b": 0,
"reward_is_pickup": 0,
"reward_pickup_display_name": "アバタートークン×1"
}
]
},
{
"sheet_no": 7,
"loop_flag": 0,
"stamp_sheet": [
{
"reward_setting_masu": 10,
"reward_category_a": 24,
"reward_type_a": 4402,
"reward_category_b": 0,
"reward_type_b": 0,
"reward_is_pickup": 1,
"reward_pickup_display_name": "ネオンDX(十六夜咲夜)獲得"
},
{
"reward_setting_masu": 20,
"reward_category_a": 3,
"reward_type_a": 1,
"reward_category_b": 0,
"reward_type_b": 0,
"reward_is_pickup": 0,
"reward_pickup_display_name": "ドレスアップトークン×1"
}
]
},
{
"sheet_no": 8,
"loop_flag": 0,
"stamp_sheet": [
{
"reward_setting_masu": 10,
"reward_category_a": 24,
"reward_type_a": 4396,
"reward_category_b": 0,
"reward_type_b": 0,
"reward_is_pickup": 1,
"reward_pickup_display_name": "バイナルDX(十六夜咲夜)獲得"
},
{
"reward_setting_masu": 20,
"reward_category_a": 5,
"reward_type_a": 1,
"reward_category_b": 0,
"reward_type_b": 0,
"reward_is_pickup": 0,
"reward_pickup_display_name": "アバタートークン×1"
}
]
},
{
"sheet_no": 9,
"loop_flag": 0,
"stamp_sheet": [
{
"reward_setting_masu": 10,
"reward_category_a": 3,
"reward_type_a": 1,
"reward_category_b": 0,
"reward_type_b": 0,
"reward_is_pickup": 0,
"reward_pickup_display_name": "ドレスアップトークン×1"
},
{
"reward_setting_masu": 15,
"reward_category_a": 5,
"reward_type_a": 1,
"reward_category_b": 0,
"reward_type_b": 0,
"reward_is_pickup": 0,
"reward_pickup_display_name": "アバタートークン×1"
},
{
"reward_setting_masu": 20,
"reward_category_a": 3,
"reward_type_a": 1,
"reward_category_b": 0,
"reward_type_b": 0,
"reward_is_pickup": 0,
"reward_pickup_display_name": "ドレスアップトークン×1"
}
]
},
{
"sheet_no": 10,
"loop_flag": 0,
"stamp_sheet": [
{
"reward_setting_masu": 10,
"reward_category_a": 5,
"reward_type_a": 1,
"reward_category_b": 0,
"reward_type_b": 0,
"reward_is_pickup": 0,
"reward_pickup_display_name": "アバタートークン×1"
},
{
"reward_setting_masu": 20,
"reward_category_a": 24,
"reward_type_a": 4387,
"reward_category_b": 0,
"reward_type_b": 0,
"reward_is_pickup": 1,
"reward_pickup_display_name": "メイド秘技「操りドール」"
}
]
},
{
"sheet_no": 11,
"loop_flag": 1,
"stamp_sheet": [
{
"reward_setting_masu": 10,
"reward_category_a": 3,
"reward_type_a": 1,
"reward_category_b": 0,
"reward_type_b": 0,
"reward_is_pickup": 0,
"reward_pickup_display_name": "ドレスアップトークン×1"
},
{
"reward_setting_masu": 20,
"reward_category_a": 5,
"reward_type_a": 1,
"reward_category_b": 0,
"reward_type_b": 0,
"reward_is_pickup": 0,
"reward_pickup_display_name": "アバタートークン×1"
}
]
}
],
"weekday_bonus": 0,
"weekend_bonus": 0,
"sheet_prohibitfreeplaystampcount": false
}

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@ -0,0 +1,60 @@
{
"timetrial_event_id": 5,
"name": "フランドール・スカーレット",
"url": "https://info-initialdac.sega.jp/2356/",
"start_dt": "2023-10-01",
"end_dt": "2029-01-01",
"course_id": 18,
"point": [
50,
80,
80,
80,
80,
100,
100,
100,
100,
120,
120,
120,
120,
140,
140,
140,
140,
160,
160,
160,
160,
180,
180,
180,
180,
200,
200
],
"reward": [
{
"point": 500,
"reward_category_a": 21,
"reward_type_a": 496,
"reward_category_b": 0,
"reward_type_b": 0
},
{
"point": 1000,
"reward_category_a": 21,
"reward_type_a": 497,
"reward_category_b": 0,
"reward_type_b": 0
},
{
"point": 1500,
"reward_category_a": 18,
"reward_type_a": 117,
"reward_category_b": 0,
"reward_type_b": 0
}
]
}

View File

@ -0,0 +1,60 @@
{
"timetrial_event_id": 4,
"name": "レミリア・スカーレット",
"url": "https://info-initialdac.sega.jp/2345/",
"start_dt": "2023-10-01",
"end_dt": "2029-01-01",
"course_id": 22,
"point": [
50,
80,
80,
80,
80,
100,
100,
100,
100,
120,
120,
120,
120,
140,
140,
140,
140,
160,
160,
160,
160,
180,
180,
180,
180,
200,
200
],
"reward": [
{
"point": 500,
"reward_category_a": 21,
"reward_type_a": 492,
"reward_category_b": 0,
"reward_type_b": 0
},
{
"point": 1000,
"reward_category_a": 21,
"reward_type_a": 493,
"reward_category_b": 0,
"reward_type_b": 0
},
{
"point": 1500,
"reward_category_a": 18,
"reward_type_a": 116,
"reward_category_b": 0,
"reward_type_b": 0
}
]
}

View File

@ -0,0 +1,60 @@
{
"timetrial_event_id": 6,
"name": "十六夜咲夜",
"url": "https://info-initialdac.sega.jp/2402/",
"start_dt": "2023-10-01",
"end_dt": "2029-01-01",
"course_id": 14,
"point": [
50,
80,
80,
80,
80,
100,
100,
100,
100,
120,
120,
120,
120,
140,
140,
140,
140,
160,
160,
160,
160,
180,
180,
180,
180,
200,
200
],
"reward": [
{
"point": 500,
"reward_category_a": 21,
"reward_type_a": 488,
"reward_category_b": 0,
"reward_type_b": 0
},
{
"point": 1000,
"reward_category_a": 21,
"reward_type_a": 489,
"reward_category_b": 0,
"reward_type_b": 0
},
{
"point": 1500,
"reward_category_a": 18,
"reward_type_a": 115,
"reward_category_b": 0,
"reward_type_b": 0
}
]
}

12
titles/idac/database.py Normal file
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@ -0,0 +1,12 @@
from core.data import Data
from core.config import CoreConfig
from titles.idac.schema.profile import IDACProfileData
from titles.idac.schema.item import IDACItemData
class IDACData(Data):
def __init__(self, cfg: CoreConfig) -> None:
super().__init__(cfg)
self.profile = IDACProfileData(cfg, self.session)
self.item = IDACItemData(cfg, self.session)

64
titles/idac/echo.py Normal file
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@ -0,0 +1,64 @@
import logging
from random import randbytes
import socket
from twisted.internet.protocol import DatagramProtocol
from socketserver import BaseRequestHandler, TCPServer
from typing import Tuple
from core.config import CoreConfig
from titles.idac.config import IDACConfig
from titles.idac.database import IDACData
class IDACEchoUDP(DatagramProtocol):
def __init__(self, cfg: CoreConfig, game_cfg: IDACConfig, port: int) -> None:
super().__init__()
self.port = port
self.core_config = cfg
self.game_config = game_cfg
self.logger = logging.getLogger("idac")
def datagramReceived(self, data, addr):
self.logger.info(
f"UDP Ping from from {addr[0]}:{addr[1]} -> {self.port} - {data.hex()}"
)
self.transport.write(data, addr)
class IDACEchoTCP(BaseRequestHandler):
def __init__(
self, request, client_address, server, cfg: CoreConfig, game_cfg: IDACConfig
) -> None:
self.core_config = cfg
self.game_config = game_cfg
self.logger = logging.getLogger("idac")
self.data = IDACData(cfg)
super().__init__(request, client_address, server)
def handle(self):
data = self.request.recv(1024).strip()
self.logger.debug(
f"TCP Ping from {self.client_address[0]}:{self.client_address[1]} -> {self.server.server_address[1]}: {data.hex()}"
)
self.request.sendall(data)
self.request.shutdown(socket.SHUT_WR)
class IDACEchoTCPFactory(TCPServer):
def __init__(
self,
server_address: Tuple[str, int],
RequestHandlerClass,
cfg: CoreConfig,
game_cfg: IDACConfig,
bind_and_activate: bool = ...,
) -> None:
super().__init__(server_address, RequestHandlerClass, bind_and_activate)
self.core_config = cfg
self.game_config = game_cfg
def finish_request(self, request, client_address):
self.RequestHandlerClass(
request, client_address, self, self.core_config, self.game_config
)

142
titles/idac/frontend.py Normal file
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import json
import yaml
import jinja2
from os import path
from twisted.web.util import redirectTo
from twisted.web.http import Request
from twisted.web.server import Session
from core.frontend import FE_Base, IUserSession
from core.config import CoreConfig
from titles.idac.database import IDACData
from titles.idac.schema.profile import *
from titles.idac.schema.item import *
from titles.idac.config import IDACConfig
from titles.idac.const import IDACConstants
class IDACFrontend(FE_Base):
def __init__(
self, cfg: CoreConfig, environment: jinja2.Environment, cfg_dir: str
) -> None:
super().__init__(cfg, environment)
self.data = IDACData(cfg)
self.game_cfg = IDACConfig()
if path.exists(f"{cfg_dir}/{IDACConstants.CONFIG_NAME}"):
self.game_cfg.update(
yaml.safe_load(open(f"{cfg_dir}/{IDACConstants.CONFIG_NAME}"))
)
self.nav_name = "頭文字D THE ARCADE"
# TODO: Add version list
self.version = IDACConstants.VER_IDAC_SEASON_2
self.ticket_names = {
3: "car_dressup_points",
5: "avatar_points",
25: "full_tune_tickets",
34: "full_tune_fragments",
}
def generate_all_tables_json(self, user_id: int):
json_export = {}
idac_tables = {
profile,
config,
avatar,
rank,
stock,
theory,
car,
ticket,
story,
episode,
difficulty,
course,
trial,
challenge,
theory_course,
theory_partner,
theory_running,
vs_info,
stamp,
timetrial_event
}
for table in idac_tables:
sql = select(table).where(
table.c.user == user_id,
)
# check if the table has a version column
if "version" in table.c:
sql = sql.where(table.c.version == self.version)
# lol use the profile connection for items, dirty hack
result = self.data.profile.execute(sql)
data_list = result.fetchall()
# add the list to the json export with the correct table name
json_export[table.name] = []
for data in data_list:
tmp = data._asdict()
tmp.pop("id")
tmp.pop("user")
json_export[table.name].append(tmp)
return json.dumps(json_export, indent=4, default=str, ensure_ascii=False)
def render_GET(self, request: Request) -> bytes:
uri: str = request.uri.decode()
template = self.environment.get_template(
"titles/idac/frontend/idac_index.jinja"
)
sesh: Session = request.getSession()
usr_sesh = IUserSession(sesh)
user_id = usr_sesh.userId
# user_id = usr_sesh.user_id
# profile export
if uri.startswith("/game/idac/export"):
if user_id == 0:
return redirectTo(b"/game/idac", request)
# set the file name, content type and size to download the json
content = self.generate_all_tables_json(user_id).encode("utf-8")
request.responseHeaders.addRawHeader(
b"content-type", b"application/octet-stream"
)
request.responseHeaders.addRawHeader(
b"content-disposition", b"attachment; filename=idac_profile.json"
)
request.responseHeaders.addRawHeader(
b"content-length", str(len(content)).encode("utf-8")
)
self.logger.info(f"User {user_id} exported their IDAC data")
return content
profile_data, tickets, rank = None, None, None
if user_id > 0:
profile_data = self.data.profile.get_profile(user_id, self.version)
ticket_data = self.data.item.get_tickets(user_id)
rank = self.data.profile.get_profile_rank(user_id, self.version)
tickets = {
self.ticket_names[ticket["ticket_id"]]: ticket["ticket_cnt"]
for ticket in ticket_data
}
return template.render(
title=f"{self.core_config.server.name} | {self.nav_name}",
game_list=self.environment.globals["game_list"],
profile=profile_data,
tickets=tickets,
rank=rank,
sesh=vars(usr_sesh),
active_page="idac",
).encode("utf-16")
def render_POST(self, request: Request) -> bytes:
pass

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@ -0,0 +1,134 @@
{% extends "core/frontend/index.jinja" %}
{% block content %}
<h1 class="mb-3">頭文字D THE ARCADE</h1>
{% if sesh is defined and sesh["userId"] > 0 %}
<div class="card mb-3">
<div class="card-body">
<div class="card-title">
<div class="d-flex justify-content-between flex-wrap flex-md-nowrap align-items-center">
<h3>{{ sesh["username"] }}'s Profile</h3>
<div class="btn-toolbar mb-2 mb-md-0">
<div class="btn-group me-2">
<!--<button type="button" class="btn btn-sm btn-outline-secondary">Share</button>-->
<button type="button" data-bs-toggle="modal" data-bs-target="#export"
class="btn btn-sm btn-outline-primary">Export</button>
</div>
</div>
</div>
</div>
<!--<h4 class="card-subtitle mb-2 text-body-secondary">Card subtitle</h4>-->
{% if profile is defined and profile is not none %}
<div class="row d-flex justify-content-center h-100">
<div class="col col-lg-3 col-12">
<div class="card mb-3">
<div class="card-body p-4">
<h5>Information</h5>
<hr class="mt-0 mb-4">
<h6>Username</h6>
<p class="text-muted">{{ profile.username }}</p>
<h6>Cash</h6>
<p class="text-muted">{{ profile.cash }} D</p>
<h6>Grade</h6>
<h4>
{% set grade = rank.grade %}
{% if grade >= 1 and grade <= 72 %}
{% set grade_number = (grade - 1) // 9 %}
{% set grade_letters = ['E', 'D', 'C', 'B', 'A', 'S', 'SS', 'X'] %}
{{ grade_letters[grade_number] }}{{ 9 - ((grade-1) % 9) }}
{% else %}
Unknown
{% endif %}
</h4>
</div>
</div>
</div>
<div class="col col-lg-9 col-12">
<div class="card mb-3">
<div class="card-body p-4">
<h5>Statistics</h5>
<hr class="mt-0 mb-4">
<div class="row pt-1">
<div class="col-lg-4 col-md-6 mb-3">
<h6>Total Plays</h6>
<p class="text-muted">{{ profile.total_play }}</p>
</div>
<div class="col-lg-4 col-md-6 mb-3">
<h6>Last Played</h6>
<p class="text-muted">{{ profile.last_play_date }}</p>
</div>
<div class="col-lg-4 col-md-6 mb-3">
<h6>Mileage</h6>
<p class="text-muted">{{ profile.mileage / 1000}} km</p>
</div>
</div>
{% if tickets is defined and tickets|length > 0 %}
<h5>Tokens/Tickets</h5>
<hr class="mt-0 mb-4">
<div class="row pt-1">
<div class="col-lg-3 col-md-6 mb-3">
<h6>Avatar Tokens</h6>
<p class="text-muted">{{ tickets.avatar_points }}/30</p>
</div>
<div class="col-lg-3 col-md-6 mb-3">
<h6>Car Dressup Tokens</h6>
<p class="text-muted">{{ tickets.car_dressup_points }}/30</p>
</div>
<div class="col-lg-3 col-md-6 mb-3">
<h6>FullTune Tickets</h6>
<p class="text-muted">{{ tickets.full_tune_tickets }}/99</p>
</div>
<div class="col-lg-3 col-md-6 mb-3">
<h6>FullTune Fragments</h6>
<p class="text-muted">{{ tickets.full_tune_fragments }}/10</p>
</div>
</div>
{% endif %}
</div>
</div>
</div>
</div>
{% else %}
<div class="alert alert-warning" role="alert">
You need to play 頭文字D THE ARCADE first to view your profile.
</div>
{% endif %}
<!--<a href="#" data-bs-toggle="modal" data-bs-target="#card-add" class="card-link">Add Card</a>-->
</div>
</div>
{% else %}
<div class="alert alert-info" role="alert">
You need to be logged in to view this page. <a href="/gate">Login</a></a>
</div>
{% endif %}
<div class="modal fade" id="export" tabindex="-1" aria-labelledby="export-label" aria-hidden="true">
<div class="modal-dialog">
<div class="modal-content">
<div class="modal-header">
<h1 class="modal-title fs-5" id="exort-label">Export Profile</h1>
<button type="button" class="btn-close" data-bs-dismiss="modal" aria-label="Close"></button>
</div>
<div class="modal-body">
Download your profile as a <strong>.json</strong> file in order to import it into your local ARTEMiS
database.
<div class="alert alert-warning mt-3" role="alert">
{% if profile is defined and profile is not none %}
Are you sure you want to export your profile with the username {{ profile.username }}?
{% endif %}
</div>
</div>
<div class="modal-footer">
<button type="button" class="btn btn-secondary" data-bs-dismiss="modal">Close</button>
<button type="button" class="btn btn-primary" id="exportBtn">Download Profile</a>
</div>
</div>
</div>
</div>
<script type="text/javascript">
{% include "titles/idac/frontend/js/idac_scripts.js" %}
</script>
{% endblock content %}

View File

@ -0,0 +1,10 @@
$(document).ready(function () {
$('#exportBtn').click(function () {
window.location = "/game/idac/export";
// appendAlert('Successfully exported the profile', 'success');
// Close the modal on success
$('#export').modal('hide');
});
});

165
titles/idac/index.py Normal file
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import json
import traceback
import inflection
import yaml
import logging
import coloredlogs
from os import path
from typing import Dict, List, Tuple
from logging.handlers import TimedRotatingFileHandler
from twisted.web import server
from twisted.web.http import Request
from twisted.internet import reactor, endpoints
from core.config import CoreConfig
from core.utils import Utils
from titles.idac.base import IDACBase
from titles.idac.season2 import IDACSeason2
from titles.idac.config import IDACConfig
from titles.idac.const import IDACConstants
from titles.idac.echo import IDACEchoUDP
from titles.idac.matching import IDACMatching
class IDACServlet:
def __init__(self, core_cfg: CoreConfig, cfg_dir: str) -> None:
self.core_cfg = core_cfg
self.game_cfg = IDACConfig()
if path.exists(f"{cfg_dir}/{IDACConstants.CONFIG_NAME}"):
self.game_cfg.update(
yaml.safe_load(open(f"{cfg_dir}/{IDACConstants.CONFIG_NAME}"))
)
self.versions = [
IDACBase(core_cfg, self.game_cfg),
IDACSeason2(core_cfg, self.game_cfg)
]
self.logger = logging.getLogger("idac")
log_fmt_str = "[%(asctime)s] IDAC | %(levelname)s | %(message)s"
log_fmt = logging.Formatter(log_fmt_str)
fileHandler = TimedRotatingFileHandler(
"{0}/{1}.log".format(self.core_cfg.server.log_dir, "idac"),
encoding="utf8",
when="d",
backupCount=10,
)
fileHandler.setFormatter(log_fmt)
consoleHandler = logging.StreamHandler()
consoleHandler.setFormatter(log_fmt)
self.logger.addHandler(fileHandler)
self.logger.addHandler(consoleHandler)
self.logger.setLevel(self.game_cfg.server.loglevel)
coloredlogs.install(
level=self.game_cfg.server.loglevel, logger=self.logger, fmt=log_fmt_str
)
@classmethod
def is_game_enabled(cls, game_code: str, core_cfg: CoreConfig, cfg_dir: str) -> bool:
game_cfg = IDACConfig()
if path.exists(f"{cfg_dir}/{IDACConstants.CONFIG_NAME}"):
game_cfg.update(
yaml.safe_load(open(f"{cfg_dir}/{IDACConstants.CONFIG_NAME}"))
)
if not game_cfg.server.enable:
return False
return True
def get_endpoint_matchers(self) -> Tuple[List[Tuple[str, str, Dict]], List[Tuple[str, str, Dict]]]:
return (
[],
[("render_POST", "/SDGT/{version}/initiald/{category}/{endpoint}", {})]
)
def get_allnet_info(
self, game_code: str, game_ver: int, keychip: str
) -> Tuple[bool, str, str]:
title_port_int = Utils.get_title_port(self.core_cfg)
t_port = f":{title_port_int}" if title_port_int and not self.core_cfg.server.is_using_proxy else ""
return (
f"",
# requires http or else it defaults to https
f"http://{self.core_cfg.title.hostname}{t_port}/{game_code}/{game_ver}/",
)
def render_POST(self, request: Request, game_code: int, matchers: Dict) -> bytes:
req_raw = request.content.getvalue()
internal_ver = 0
version = int(matchers['version'])
category = matchers['category']
endpoint = matchers['endpoint']
client_ip = Utils.get_ip_addr(request)
if version >= 100 and version < 140: # IDAC Season 1
internal_ver = IDACConstants.VER_IDAC_SEASON_1
elif version >= 140 and version < 171: # IDAC Season 2
internal_ver = IDACConstants.VER_IDAC_SEASON_2
header_application = self.decode_header(request.getAllHeaders())
req_data = json.loads(req_raw)
self.logger.info(f"v{version} {endpoint} request from {client_ip}")
self.logger.debug(f"Headers: {header_application}")
self.logger.debug(req_data)
# func_to_find = "handle_" + inflection.underscore(endpoint) + "_request"
func_to_find = "handle_"
func_to_find += f"{category.lower()}_" if not category == "" else ""
func_to_find += f"{endpoint.lower()}_request"
if not hasattr(self.versions[internal_ver], func_to_find):
self.logger.warning(f"Unhandled v{version} request {endpoint}")
return '{"status_code": "0"}'.encode("utf-8")
resp = None
try:
handler = getattr(self.versions[internal_ver], func_to_find)
resp = handler(req_data, header_application)
except Exception as e:
traceback.print_exc()
self.logger.error(f"Error handling v{version} method {endpoint} - {e}")
return '{"status_code": "0"}'.encode("utf-8")
if resp is None:
resp = {"status_code": "0"}
self.logger.debug(f"Response {resp}")
return json.dumps(resp, ensure_ascii=False).encode("utf-8")
def decode_header(self, data: Dict) -> Dict:
app: str = data[b"application"].decode()
ret = {}
for x in app.split(", "):
y = x.split("=")
ret[y[0]] = y[1].replace('"', "")
return ret
def setup(self):
if self.game_cfg.server.enable:
endpoints.serverFromString(
reactor,
f"tcp:{self.game_cfg.server.matching}:interface={self.core_cfg.server.listen_address}",
).listen(server.Site(IDACMatching(self.core_cfg, self.game_cfg)))
reactor.listenUDP(
self.game_cfg.server.echo1,
IDACEchoUDP(self.core_cfg, self.game_cfg, self.game_cfg.server.echo1),
)
reactor.listenUDP(
self.game_cfg.server.echo2,
IDACEchoUDP(self.core_cfg, self.game_cfg, self.game_cfg.server.echo2),
)

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import json
import logging
from typing import Dict
from twisted.web import resource
from core import CoreConfig
from titles.idac.season2 import IDACBase
from titles.idac.config import IDACConfig
class IDACMatching(resource.Resource):
isLeaf = True
def __init__(self, cfg: CoreConfig, game_cfg: IDACConfig) -> None:
self.core_config = cfg
self.game_config = game_cfg
self.base = IDACBase(cfg, game_cfg)
self.logger = logging.getLogger("idac")
self.queue = 0
def get_matching_state(self):
if self.queue >= 1:
self.queue -= 1
return 0
else:
return 1
def render_POST(self, req) -> bytes:
url = req.uri.decode()
req_data = json.loads(req.content.getvalue().decode())
header_application = self.decode_header(req.getAllHeaders())
user_id = int(header_application["session"])
# self.getMatchingStatus(user_id)
self.logger.info(
f"IDAC Matching request from {req.getClientIP()}: {url} - {req_data}"
)
resp = {"status_code": "0"}
if url == "/regist":
self.queue = self.queue + 1
elif url == "/status":
if req_data.get("cancel_flag"):
self.queue = self.queue - 1
self.logger.info(
f"IDAC Matching endpoint {req.getClientIP()} had quited"
)
resp = {
"status_code": "0",
# Only IPv4 is supported
"host": self.game_config.server.matching_host,
"port": self.game_config.server.matching_p2p,
"room_name": "INDTA",
"state": 1,
}
self.logger.debug(f"Response {resp}")
return json.dumps(resp, ensure_ascii=False).encode("utf-8")
def decode_header(self, data: Dict) -> Dict:
app: str = data[b"application"].decode()
ret = {}
for x in app.split(", "):
y = x.split("=")
ret[y[0]] = y[1].replace('"', "")
return ret

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titles/idac/read.py Normal file
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import json
import logging
import os
from typing import Any, Dict, List, Optional
from read import BaseReader
from core.data import Data
from core.config import CoreConfig
from titles.idac.const import IDACConstants
from titles.idac.database import IDACData
from titles.idac.schema.profile import *
from titles.idac.schema.item import *
class IDACReader(BaseReader):
def __init__(
self,
config: CoreConfig,
version: int,
bin_dir: Optional[str],
opt_dir: Optional[str],
extra: Optional[str],
) -> None:
super().__init__(config, version, bin_dir, opt_dir, extra)
self.card_data = Data(config).card
self.data = IDACData(config)
try:
self.logger.info(
f"Start importer for {IDACConstants.game_ver_to_string(version)}"
)
except IndexError:
self.logger.error(f"Invalid Initial D THE ARCADE version {version}")
exit(1)
def read(self) -> None:
if self.bin_dir is None and self.opt_dir is None:
self.logger.error(
(
"To import your profile specify the '--optfolder'",
" path to your idac_profile.json file, exiting",
)
)
exit(1)
if self.opt_dir is not None:
if not os.path.exists(self.opt_dir):
self.logger.error(
f"Path to idac_profile.json does not exist: {self.opt_dir}"
)
exit(1)
if os.path.isdir(self.opt_dir):
self.opt_dir = os.path.join(self.opt_dir, "idac_profile.json")
if not os.path.isfile(self.opt_dir) or self.opt_dir[-5:] != ".json":
self.logger.error(
f"Path to idac_profile.json does not exist: {self.opt_dir}"
)
exit(1)
self.read_idac_profile(self.opt_dir)
def read_idac_profile(self, file_path: str) -> None:
self.logger.info(f"Reading profile from {file_path}...")
# read it as binary to avoid encoding issues
profile_data: Dict[str, Any] = {}
with open(file_path, "rb") as f:
profile_data = json.loads(f.read().decode("utf-8"))
if not profile_data:
self.logger.error("Profile could not be parsed, exiting")
exit(1)
access_code = None
while access_code is None:
access_code = input("Enter your 20 digits access code: ")
if len(access_code) != 20 or not access_code.isdigit():
access_code = None
self.logger.warning("Invalid access code, please try again.")
# check if access code already exists, if not create a new profile
user_id = self.card_data.get_user_id_from_card(access_code)
if user_id is None:
choice = input("Access code does not exist, do you want to create a new profile? (Y/n): ")
if choice.lower() == "n":
self.logger.info("Exiting...")
exit(0)
user_id = self.data.user.create_user()
if user_id is None:
self.logger.error("Failed to register user!")
user_id = -1
else:
card_id = self.data.card.create_card(user_id, access_code)
if card_id is None:
self.logger.error("Failed to register card!")
user_id = -1
if user_id == -1:
self.logger.error("Failed to create profile, exiting")
exit(1)
# table mapping to insert the data properly
tables = {
"idac_profile": profile,
"idac_profile_config": config,
"idac_profile_avatar": avatar,
"idac_profile_rank": rank,
"idac_profile_stock": stock,
"idac_profile_theory": theory,
"idac_user_car": car,
"idac_user_ticket": ticket,
"idac_user_story": story,
"idac_user_story_episode": episode,
"idac_user_story_episode_difficulty": difficulty,
"idac_user_course": course,
"idac_user_time_trial": trial,
"idac_user_challenge": challenge,
"idac_user_theory_course": theory_course,
"idac_user_theory_partner": theory_partner,
"idac_user_theory_running": theory_running,
"idac_user_vs_info": vs_info,
"idac_user_stamp": stamp,
"idac_user_timetrial_event": timetrial_event,
}
for name, data_list in profile_data.items():
# get the SQLAlchemy table object from the name
table = tables.get(name)
if table is None:
self.logger.warning(f"Unknown table {name}, skipping")
continue
for data in data_list:
# add user to the data
data["user"] = user_id
# check if the table has a version column
if "version" in table.c:
data["version"] = self.version
sql = insert(table).values(
**data
)
# lol use the profile connection for items, dirty hack
conflict = sql.on_duplicate_key_update(**data)
result = self.data.profile.execute(conflict)
if result is None:
self.logger.error(f"Failed to insert data into table {name}")
exit(1)
self.logger.info(f"Inserted data into table {name}")
self.logger.info("Profile import complete!")

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from typing import Dict, Optional, List
from sqlalchemy import (
Table,
Column,
UniqueConstraint,
PrimaryKeyConstraint,
and_,
update,
)
from sqlalchemy.types import Integer, String, TIMESTAMP, Boolean, JSON
from sqlalchemy.schema import ForeignKey
from sqlalchemy.engine import Row
from sqlalchemy.sql import func, select
from sqlalchemy.dialects.mysql import insert
from core.data.schema import BaseData, metadata
car = Table(
"idac_user_car",
metadata,
Column("id", Integer, primary_key=True, nullable=False),
Column("user", ForeignKey("aime_user.id", ondelete="cascade", onupdate="cascade")),
Column("version", Integer, nullable=False),
Column("car_id", Integer),
Column("style_car_id", Integer),
Column("color", Integer),
Column("bureau", Integer),
Column("kana", Integer),
Column("s_no", Integer),
Column("l_no", Integer),
Column("car_flag", Integer),
Column("tune_point", Integer),
Column("tune_level", Integer, server_default="1"),
Column("tune_parts", Integer),
Column("infinity_tune", Integer, server_default="0"),
Column("online_vs_win", Integer, server_default="0"),
Column(
"pickup_seq", Integer, server_default="1"
), # the order in which the car was picked up
Column(
"purchase_seq", Integer, server_default="1"
), # the order in which the car was purchased
Column("color_stock_list", String(32)),
Column("color_stock_new_list", String(32)),
Column("parts_stock_list", String(48)),
Column("parts_stock_new_list", String(48)),
Column("parts_set_equip_list", String(48)),
Column("parts_list", JSON),
Column("equip_parts_count", Integer, server_default="0"),
Column("total_car_parts_count", Integer, server_default="0"),
Column("use_count", Integer, server_default="0"),
Column("story_use_count", Integer, server_default="0"),
Column("timetrial_use_count", Integer, server_default="0"),
Column("vs_use_count", Integer, server_default="0"),
Column("net_vs_use_count", Integer, server_default="0"),
Column("theory_use_count", Integer, server_default="0"),
Column("car_mileage", Integer, server_default="0"),
UniqueConstraint("user", "version", "style_car_id", name="idac_user_car_uk"),
mysql_charset="utf8mb4",
)
ticket = Table(
"idac_user_ticket",
metadata,
Column("id", Integer, primary_key=True, nullable=False),
Column("user", ForeignKey("aime_user.id", ondelete="cascade", onupdate="cascade")),
Column("ticket_id", Integer),
Column("ticket_cnt", Integer),
UniqueConstraint("user", "ticket_id", name="idac_user_ticket_uk"),
mysql_charset="utf8mb4",
)
story = Table(
"idac_user_story",
metadata,
Column("id", Integer, primary_key=True, nullable=False),
Column("user", ForeignKey("aime_user.id", ondelete="cascade", onupdate="cascade")),
Column("story_type", Integer),
Column("chapter", Integer),
Column("loop_count", Integer, server_default="1"),
UniqueConstraint("user", "chapter", name="idac_user_story_uk"),
mysql_charset="utf8mb4",
)
episode = Table(
"idac_user_story_episode",
metadata,
Column("id", Integer, primary_key=True, nullable=False),
Column("user", ForeignKey("aime_user.id", ondelete="cascade", onupdate="cascade")),
Column("chapter", Integer),
Column("episode", Integer),
Column("play_status", Integer),
UniqueConstraint("user", "chapter", "episode", name="idac_user_story_episode_uk"),
mysql_charset="utf8mb4",
)
difficulty = Table(
"idac_user_story_episode_difficulty",
metadata,
Column("id", Integer, primary_key=True, nullable=False),
Column("user", ForeignKey("aime_user.id", ondelete="cascade", onupdate="cascade")),
Column("episode", Integer),
Column("difficulty", Integer),
Column("play_count", Integer),
Column("clear_count", Integer),
Column("play_status", Integer),
Column("play_score", Integer),
UniqueConstraint(
"user", "episode", "difficulty", name="idac_user_story_episode_difficulty_uk"
),
mysql_charset="utf8mb4",
)
course = Table(
"idac_user_course",
metadata,
Column("id", Integer, primary_key=True, nullable=False),
Column("user", ForeignKey("aime_user.id", ondelete="cascade", onupdate="cascade")),
Column("course_id", Integer),
Column("run_counts", Integer, server_default="1"),
Column("skill_level_exp", Integer, server_default="0"),
UniqueConstraint("user", "course_id", name="idac_user_course_uk"),
mysql_charset="utf8mb4",
)
trial = Table(
"idac_user_time_trial",
metadata,
Column("id", Integer, primary_key=True, nullable=False),
Column("user", ForeignKey("aime_user.id", ondelete="cascade", onupdate="cascade")),
Column("version", Integer, nullable=False),
Column("style_car_id", Integer),
Column("course_id", Integer),
Column("eval_id", Integer, server_default="0"),
Column("goal_time", Integer),
Column("section_time_1", Integer),
Column("section_time_2", Integer),
Column("section_time_3", Integer),
Column("section_time_4", Integer),
Column("mission", Integer),
Column("play_dt", TIMESTAMP, server_default=func.now()),
UniqueConstraint(
"user", "version", "course_id", "style_car_id", name="idac_user_time_trial_uk"
),
mysql_charset="utf8mb4",
)
challenge = Table(
"idac_user_challenge",
metadata,
Column("id", Integer, primary_key=True, nullable=False),
Column("user", ForeignKey("aime_user.id", ondelete="cascade", onupdate="cascade")),
Column("vs_type", Integer),
Column("play_difficulty", Integer),
Column("cleared_difficulty", Integer),
Column("story_type", Integer),
Column("play_count", Integer, server_default="1"),
Column("weak_difficulty", Integer, server_default="0"),
Column("eval_id", Integer),
Column("advantage", Integer),
Column("sec1_advantage_avg", Integer),
Column("sec2_advantage_avg", Integer),
Column("sec3_advantage_avg", Integer),
Column("sec4_advantage_avg", Integer),
Column("nearby_advantage_rate", Integer),
Column("win_flag", Integer),
Column("result", Integer),
Column("record", Integer),
Column("course_id", Integer),
Column("last_play_course_id", Integer),
Column("style_car_id", Integer),
Column("course_day", Integer),
UniqueConstraint(
"user", "vs_type", "play_difficulty", name="idac_user_challenge_uk"
),
mysql_charset="utf8mb4",
)
theory_course = Table(
"idac_user_theory_course",
metadata,
Column("id", Integer, primary_key=True, nullable=False),
Column("user", ForeignKey("aime_user.id", ondelete="cascade", onupdate="cascade")),
Column("course_id", Integer),
Column("max_victory_grade", Integer, server_default="0"),
Column("run_count", Integer, server_default="1"),
Column("powerhouse_lv", Integer),
Column("powerhouse_exp", Integer),
Column("played_powerhouse_lv", Integer),
Column("update_dt", TIMESTAMP, server_default=func.now()),
UniqueConstraint("user", "course_id", name="idac_user_theory_course_uk"),
mysql_charset="utf8mb4",
)
theory_partner = Table(
"idac_user_theory_partner",
metadata,
Column("id", Integer, primary_key=True, nullable=False),
Column("user", ForeignKey("aime_user.id", ondelete="cascade", onupdate="cascade")),
Column("partner_id", Integer),
Column("fellowship_lv", Integer),
Column("fellowship_exp", Integer),
UniqueConstraint("user", "partner_id", name="idac_user_theory_partner_uk"),
mysql_charset="utf8mb4",
)
theory_running = Table(
"idac_user_theory_running",
metadata,
Column("id", Integer, primary_key=True, nullable=False),
Column("user", ForeignKey("aime_user.id", ondelete="cascade", onupdate="cascade")),
Column("course_id", Integer),
Column("attack", Integer),
Column("defense", Integer),
Column("safety", Integer),
Column("runaway", Integer),
Column("trick_flag", Integer),
UniqueConstraint("user", "course_id", name="idac_user_theory_running_uk"),
mysql_charset="utf8mb4",
)
vs_info = Table(
"idac_user_vs_info",
metadata,
Column("id", Integer, primary_key=True, nullable=False),
Column("user", ForeignKey("aime_user.id", ondelete="cascade", onupdate="cascade")),
Column("group_key", String(25)),
Column("win_flg", Integer),
Column("style_car_id", Integer),
Column("course_id", Integer),
Column("course_day", Integer),
Column("players_num", Integer),
Column("winning", Integer),
Column("advantage_1", Integer),
Column("advantage_2", Integer),
Column("advantage_3", Integer),
Column("advantage_4", Integer),
Column("select_course_id", Integer),
Column("select_course_day", Integer),
Column("select_course_random", Integer),
Column("matching_success_sec", Integer),
Column("boost_flag", Integer),
Column("vs_history", Integer),
Column("break_count", Integer),
Column("break_penalty_flag", Integer),
UniqueConstraint("user", "group_key", name="idac_user_vs_info_uk"),
mysql_charset="utf8mb4",
)
stamp = Table(
"idac_user_stamp",
metadata,
Column("id", Integer, primary_key=True, nullable=False),
Column(
"user",
ForeignKey("aime_user.id", ondelete="cascade", onupdate="cascade"),
nullable=False,
),
Column("m_stamp_event_id", Integer),
Column("select_flag", Integer),
Column("stamp_masu", Integer),
Column("daily_bonus", Integer),
Column("weekly_bonus", Integer),
Column("weekday_bonus", Integer),
Column("weekend_bonus", Integer),
Column("total_bonus", Integer),
Column("day_total_bonus", Integer),
Column("store_battle_bonus", Integer),
Column("story_bonus", Integer),
Column("online_battle_bonus", Integer),
Column("timetrial_bonus", Integer),
Column("fasteststreetlegaltheory_bonus", Integer),
Column("collaboration_bonus", Integer),
Column("add_bonus_daily_flag_1", Integer),
Column("add_bonus_daily_flag_2", Integer),
Column("add_bonus_daily_flag_3", Integer),
Column("create_date_daily", TIMESTAMP, server_default=func.now()),
Column("create_date_weekly", TIMESTAMP, server_default=func.now()),
UniqueConstraint("user", "m_stamp_event_id", name="idac_user_stamp_uk"),
mysql_charset="utf8mb4",
)
timetrial_event = Table(
"idac_user_timetrial_event",
metadata,
Column("id", Integer, primary_key=True, nullable=False),
Column(
"user",
ForeignKey("aime_user.id", ondelete="cascade", onupdate="cascade"),
nullable=False,
),
Column("timetrial_event_id", Integer),
Column("point", Integer),
UniqueConstraint("user", "timetrial_event_id", name="idac_user_timetrial_event_uk"),
mysql_charset="utf8mb4",
)
class IDACItemData(BaseData):
def get_random_user_car(self, aime_id: int, version: int) -> Optional[List[Row]]:
sql = (
select(car)
.where(and_(car.c.user == aime_id, car.c.version == version))
.order_by(func.rand())
.limit(1)
)
result = self.execute(sql)
if result is None:
return None
return result.fetchone()
def get_random_car(self, version: int) -> Optional[List[Row]]:
sql = select(car).where(car.c.version == version).order_by(func.rand()).limit(1)
result = self.execute(sql)
if result is None:
return None
return result.fetchone()
def get_car(
self, aime_id: int, version: int, style_car_id: int
) -> Optional[List[Row]]:
sql = select(car).where(
and_(
car.c.user == aime_id,
car.c.version == version,
car.c.style_car_id == style_car_id,
)
)
result = self.execute(sql)
if result is None:
return None
return result.fetchone()
def get_cars(
self, version: int, aime_id: int, only_pickup: bool = False
) -> Optional[List[Row]]:
if only_pickup:
sql = select(car).where(
and_(
car.c.user == aime_id,
car.c.version == version,
car.c.pickup_seq != 0,
)
)
else:
sql = select(car).where(
and_(car.c.user == aime_id, car.c.version == version)
)
result = self.execute(sql)
if result is None:
return None
return result.fetchall()
def get_ticket(self, aime_id: int, ticket_id: int) -> Optional[Row]:
sql = select(ticket).where(
ticket.c.user == aime_id, ticket.c.ticket_id == ticket_id
)
result = self.execute(sql)
if result is None:
return None
return result.fetchone()
def get_tickets(self, aime_id: int) -> Optional[List[Row]]:
sql = select(ticket).where(ticket.c.user == aime_id)
result = self.execute(sql)
if result is None:
return None
return result.fetchall()
def get_story(self, aime_id: int, chapter_id: int) -> Optional[Row]:
sql = select(story).where(
and_(story.c.user == aime_id, story.c.chapter == chapter_id)
)
result = self.execute(sql)
if result is None:
return None
return result.fetchone()
def get_stories(self, aime_id: int) -> Optional[List[Row]]:
sql = select(story).where(story.c.user == aime_id)
result = self.execute(sql)
if result is None:
return None
return result.fetchall()
def get_story_episodes(self, aime_id: int, chapter_id: int) -> Optional[List[Row]]:
sql = select(episode).where(
and_(episode.c.user == aime_id, episode.c.chapter == chapter_id)
)
result = self.execute(sql)
if result is None:
return None
return result.fetchall()
def get_story_episode(self, aime_id: int, episode_id: int) -> Optional[Row]:
sql = select(episode).where(
and_(episode.c.user == aime_id, episode.c.episode == episode_id)
)
result = self.execute(sql)
if result is None:
return None
return result.fetchone()
def get_story_episode_difficulties(
self, aime_id: int, episode_id: int
) -> Optional[List[Row]]:
sql = select(difficulty).where(
and_(difficulty.c.user == aime_id, difficulty.c.episode == episode_id)
)
result = self.execute(sql)
if result is None:
return None
return result.fetchall()
def get_courses(self, aime_id: int) -> Optional[List[Row]]:
sql = select(course).where(course.c.user == aime_id)
result = self.execute(sql)
if result is None:
return None
return result.fetchall()
def get_course(self, aime_id: int, course_id: int) -> Optional[Row]:
sql = select(course).where(
and_(course.c.user == aime_id, course.c.course_id == course_id)
)
result = self.execute(sql)
if result is None:
return None
return result.fetchone()
def get_time_trial_courses(self, version: int) -> Optional[List[Row]]:
sql = select(trial.c.course_id).where(trial.c.version == version).distinct()
result = self.execute(sql)
if result is None:
return None
return result.fetchall()
def get_time_trial_user_best_time_by_course_car(
self, version: int, aime_id: int, course_id: int, style_car_id: int
) -> Optional[Row]:
sql = select(trial).where(
and_(
trial.c.user == aime_id,
trial.c.version == version,
trial.c.course_id == course_id,
trial.c.style_car_id == style_car_id,
)
)
result = self.execute(sql)
if result is None:
return None
return result.fetchone()
def get_time_trial_user_best_courses(
self, version: int, aime_id: int
) -> Optional[List[Row]]:
# get for a given aime_id the best time for each course
subquery = (
select(
trial.c.version,
func.min(trial.c.goal_time).label("min_goal_time"),
trial.c.course_id,
)
.where(and_(trial.c.version == version, trial.c.user == aime_id))
.group_by(trial.c.course_id)
.subquery()
)
# now get the full row for each best time
sql = select(trial).where(
and_(
trial.c.version == subquery.c.version,
trial.c.goal_time == subquery.c.min_goal_time,
trial.c.course_id == subquery.c.course_id,
trial.c.user == aime_id,
)
)
result = self.execute(sql)
if result is None:
return None
return result.fetchall()
def get_time_trial_best_cars_by_course(
self, version: int, course_id: int, aime_id: Optional[int] = None
) -> Optional[List[Row]]:
subquery = (
select(
trial.c.version,
func.min(trial.c.goal_time).label("min_goal_time"),
trial.c.style_car_id,
)
.where(
and_(
trial.c.version == version,
trial.c.course_id == course_id,
)
)
)
if aime_id is not None:
subquery = subquery.where(trial.c.user == aime_id)
subquery = subquery.group_by(trial.c.style_car_id).subquery()
sql = select(trial).where(
and_(
trial.c.version == subquery.c.version,
trial.c.goal_time == subquery.c.min_goal_time,
trial.c.style_car_id == subquery.c.style_car_id,
trial.c.course_id == course_id,
)
)
result = self.execute(sql)
if result is None:
return None
return result.fetchall()
def get_time_trial_ranking_by_course(
self,
version: int,
course_id: int,
style_car_id: Optional[int] = None,
limit: Optional[int] = 10,
) -> Optional[List[Row]]:
# get the top 10 ranking by goal_time for a given course which is grouped by user
subquery = select(
trial.c.version,
trial.c.user,
func.min(trial.c.goal_time).label("min_goal_time"),
).where(and_(trial.c.version == version, trial.c.course_id == course_id))
# if wantd filter only by style_car_id
if style_car_id is not None:
subquery = subquery.where(trial.c.style_car_id == style_car_id)
subquery = subquery.group_by(trial.c.user).subquery()
sql = (
select(trial)
.where(
and_(
trial.c.version == subquery.c.version,
trial.c.user == subquery.c.user,
trial.c.goal_time == subquery.c.min_goal_time,
),
)
.order_by(trial.c.goal_time)
)
# limit the result if needed
if limit is not None:
sql = sql.limit(limit)
result = self.execute(sql)
if result is None:
return None
return result.fetchall()
def get_time_trial_best_ranking_by_course(
self, version: int, aime_id: int, course_id: int
) -> Optional[Row]:
sql = (
select(trial)
.where(
and_(
trial.c.version == version,
trial.c.user == aime_id,
trial.c.course_id == course_id,
),
)
.order_by(trial.c.goal_time)
.limit(1)
)
result = self.execute(sql)
if result is None:
return None
return result.fetchone()
def get_challenge(
self, aime_id: int, vs_type: int, play_difficulty: int
) -> Optional[Row]:
sql = select(challenge).where(
and_(
challenge.c.user == aime_id,
challenge.c.vs_type == vs_type,
challenge.c.play_difficulty == play_difficulty,
)
)
result = self.execute(sql)
if result is None:
return None
return result.fetchone()
def get_challenges(self, aime_id: int) -> Optional[List[Row]]:
sql = select(challenge).where(challenge.c.user == aime_id)
result = self.execute(sql)
if result is None:
return None
return result.fetchall()
def get_best_challenges_by_vs_type(
self, aime_id: int, story_type: int = 4
) -> Optional[List[Row]]:
subquery = (
select(
challenge.c.story_type,
challenge.c.user,
challenge.c.vs_type,
func.max(challenge.c.play_difficulty).label("last_play_lv"),
)
.where(
and_(challenge.c.user == aime_id, challenge.c.story_type == story_type)
)
.group_by(challenge.c.vs_type)
)
sql = (
select(
challenge.c.story_type,
challenge.c.vs_type,
challenge.c.cleared_difficulty.label("max_clear_lv"),
challenge.c.play_difficulty.label("last_play_lv"),
challenge.c.course_id,
challenge.c.play_count,
)
.where(
and_(
challenge.c.user == subquery.c.user,
challenge.c.vs_type == subquery.c.vs_type,
challenge.c.play_difficulty == subquery.c.last_play_lv,
),
)
.order_by(challenge.c.vs_type)
)
result = self.execute(sql)
if result is None:
return None
return result.fetchall()
def get_theory_courses(self, aime_id: int) -> Optional[List[Row]]:
sql = select(theory_course).where(theory_course.c.user == aime_id)
result = self.execute(sql)
if result is None:
return None
return result.fetchall()
def get_theory_course_by_powerhouse_lv(
self, aime_id: int, course_id: int, powerhouse_lv: int, count: int = 3
) -> Optional[List[Row]]:
sql = (
select(theory_course)
.where(
and_(
theory_course.c.user != aime_id,
theory_course.c.course_id == course_id,
theory_course.c.powerhouse_lv == powerhouse_lv,
)
)
.order_by(func.rand())
.limit(count)
)
result = self.execute(sql)
if result is None:
return None
return result.fetchall()
def get_theory_course(self, aime_id: int, course_id: int) -> Optional[List[Row]]:
sql = select(theory_course).where(
and_(
theory_course.c.user == aime_id, theory_course.c.course_id == course_id
)
)
result = self.execute(sql)
if result is None:
return None
return result.fetchone()
def get_theory_partners(self, aime_id: int) -> Optional[List[Row]]:
sql = select(theory_partner).where(theory_partner.c.user == aime_id)
result = self.execute(sql)
if result is None:
return None
return result.fetchall()
def get_theory_running(self, aime_id: int) -> Optional[List[Row]]:
sql = select(theory_running).where(theory_running.c.user == aime_id)
result = self.execute(sql)
if result is None:
return None
return result.fetchall()
def get_theory_running_by_course(
self, aime_id: int, course_id: int
) -> Optional[Row]:
sql = select(theory_running).where(
and_(
theory_running.c.user == aime_id,
theory_running.c.course_id == course_id,
)
)
result = self.execute(sql)
if result is None:
return None
return result.fetchone()
def get_vs_infos(self, aime_id: int) -> Optional[List[Row]]:
sql = select(vs_info).where(vs_info.c.user == aime_id)
result = self.execute(sql)
if result is None:
return None
return result.fetchall()
def get_stamps(self, aime_id: int) -> Optional[List[Row]]:
sql = select(stamp).where(
and_(
stamp.c.user == aime_id,
)
)
result = self.execute(sql)
if result is None:
return None
return result.fetchall()
def get_timetrial_event(self, aime_id: int, timetrial_event_id: int) -> Optional[Row]:
sql = select(timetrial_event).where(
and_(
timetrial_event.c.user == aime_id,
timetrial_event.c.timetrial_event_id == timetrial_event_id,
)
)
result = self.execute(sql)
if result is None:
return None
return result.fetchone()
def put_car(self, aime_id: int, version: int, car_data: Dict) -> Optional[int]:
car_data["user"] = aime_id
car_data["version"] = version
sql = insert(car).values(**car_data)
conflict = sql.on_duplicate_key_update(**car_data)
result = self.execute(conflict)
if result is None:
self.logger.warn(f"put_car: Failed to update! aime_id: {aime_id}")
return None
return result.lastrowid
def put_ticket(self, aime_id: int, ticket_data: Dict) -> Optional[int]:
ticket_data["user"] = aime_id
sql = insert(ticket).values(**ticket_data)
conflict = sql.on_duplicate_key_update(**ticket_data)
result = self.execute(conflict)
if result is None:
self.logger.warn(f"put_ticket: Failed to update! aime_id: {aime_id}")
return None
return result.lastrowid
def put_story(self, aime_id: int, story_data: Dict) -> Optional[int]:
story_data["user"] = aime_id
sql = insert(story).values(**story_data)
conflict = sql.on_duplicate_key_update(**story_data)
result = self.execute(conflict)
if result is None:
self.logger.warn(f"put_story: Failed to update! aime_id: {aime_id}")
return None
return result.lastrowid
def put_story_episode_play_status(
self, aime_id: int, chapter_id: int, play_status: int = 1
) -> Optional[int]:
sql = (
update(episode)
.where(and_(episode.c.user == aime_id, episode.c.chapter == chapter_id))
.values(play_status=play_status)
)
result = self.execute(sql)
if result is None:
self.logger.warn(
f"put_story_episode_play_status: Failed to update! aime_id: {aime_id}"
)
return None
return result.lastrowid
def put_story_episode(
self, aime_id: int, chapter_id: int, episode_data: Dict
) -> Optional[int]:
episode_data["user"] = aime_id
episode_data["chapter"] = chapter_id
sql = insert(episode).values(**episode_data)
conflict = sql.on_duplicate_key_update(**episode_data)
result = self.execute(conflict)
if result is None:
self.logger.warn(f"put_story_episode: Failed to update! aime_id: {aime_id}")
return None
return result.lastrowid
def put_story_episode_difficulty(
self, aime_id: int, episode_id: int, difficulty_data: Dict
) -> Optional[int]:
difficulty_data["user"] = aime_id
difficulty_data["episode"] = episode_id
sql = insert(difficulty).values(**difficulty_data)
conflict = sql.on_duplicate_key_update(**difficulty_data)
result = self.execute(conflict)
if result is None:
self.logger.warn(
f"put_story_episode_difficulty: Failed to update! aime_id: {aime_id}"
)
return None
return result.lastrowid
def put_course(self, aime_id: int, course_data: Dict) -> Optional[int]:
course_data["user"] = aime_id
sql = insert(course).values(**course_data)
conflict = sql.on_duplicate_key_update(**course_data)
result = self.execute(conflict)
if result is None:
self.logger.warn(f"put_course: Failed to update! aime_id: {aime_id}")
return None
return result.lastrowid
def put_time_trial(
self, version: int, aime_id: int, time_trial_data: Dict
) -> Optional[int]:
time_trial_data["user"] = aime_id
time_trial_data["version"] = version
sql = insert(trial).values(**time_trial_data)
conflict = sql.on_duplicate_key_update(**time_trial_data)
result = self.execute(conflict)
if result is None:
self.logger.warn(f"put_time_trial: Failed to update! aime_id: {aime_id}")
return None
return result.lastrowid
def put_challenge(self, aime_id: int, challenge_data: Dict) -> Optional[int]:
challenge_data["user"] = aime_id
sql = insert(challenge).values(**challenge_data)
conflict = sql.on_duplicate_key_update(**challenge_data)
result = self.execute(conflict)
if result is None:
self.logger.warn(f"put_challenge: Failed to update! aime_id: {aime_id}")
return None
return result.lastrowid
def put_theory_course(
self, aime_id: int, theory_course_data: Dict
) -> Optional[int]:
theory_course_data["user"] = aime_id
sql = insert(theory_course).values(**theory_course_data)
conflict = sql.on_duplicate_key_update(**theory_course_data)
result = self.execute(conflict)
if result is None:
self.logger.warn(f"put_theory_course: Failed to update! aime_id: {aime_id}")
return None
return result.lastrowid
def put_theory_partner(
self, aime_id: int, theory_partner_data: Dict
) -> Optional[int]:
theory_partner_data["user"] = aime_id
sql = insert(theory_partner).values(**theory_partner_data)
conflict = sql.on_duplicate_key_update(**theory_partner_data)
result = self.execute(conflict)
if result is None:
self.logger.warn(
f"put_theory_partner: Failed to update! aime_id: {aime_id}"
)
return None
return result.lastrowid
def put_theory_running(
self, aime_id: int, theory_running_data: Dict
) -> Optional[int]:
theory_running_data["user"] = aime_id
sql = insert(theory_running).values(**theory_running_data)
conflict = sql.on_duplicate_key_update(**theory_running_data)
result = self.execute(conflict)
if result is None:
self.logger.warn(
f"put_theory_running: Failed to update! aime_id: {aime_id}"
)
return None
return result.lastrowid
def put_vs_info(self, aime_id: int, vs_info_data: Dict) -> Optional[int]:
vs_info_data["user"] = aime_id
sql = insert(vs_info).values(**vs_info_data)
conflict = sql.on_duplicate_key_update(**vs_info_data)
result = self.execute(conflict)
if result is None:
self.logger.warn(f"put_vs_info: Failed to update! aime_id: {aime_id}")
return None
return result.lastrowid
def put_stamp(
self, aime_id: int, stamp_data: Dict
) -> Optional[int]:
stamp_data["user"] = aime_id
sql = insert(stamp).values(**stamp_data)
conflict = sql.on_duplicate_key_update(**stamp_data)
result = self.execute(conflict)
if result is None:
self.logger.warn(
f"putstamp: Failed to update! aime_id: {aime_id}"
)
return None
return result.lastrowid
def put_timetrial_event(
self, aime_id: int, time_trial_event_id: int, point: int
) -> Optional[int]:
timetrial_event_data = {
"user": aime_id,
"timetrial_event_id": time_trial_event_id,
"point": point,
}
sql = insert(timetrial_event).values(**timetrial_event_data)
conflict = sql.on_duplicate_key_update(**timetrial_event_data)
result = self.execute(conflict)
if result is None:
self.logger.warn(
f"put_timetrial_event: Failed to update! aime_id: {aime_id}"
)
return None
return result.lastrowid

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@ -0,0 +1,440 @@
from typing import Dict, List, Optional
from sqlalchemy import Table, Column, UniqueConstraint, PrimaryKeyConstraint, and_
from sqlalchemy.types import Integer, String, TIMESTAMP, Boolean, JSON, BigInteger
from sqlalchemy.engine.base import Connection
from sqlalchemy.schema import ForeignKey
from sqlalchemy.sql import func, select
from sqlalchemy.engine import Row
from sqlalchemy.dialects.mysql import insert
from core.data.schema import BaseData, metadata
from core.config import CoreConfig
profile = Table(
"idac_profile",
metadata,
Column("id", Integer, primary_key=True, nullable=False),
Column(
"user",
ForeignKey("aime_user.id", ondelete="cascade", onupdate="cascade"),
nullable=False,
),
Column("version", Integer, nullable=False),
Column("username", String(8)),
Column("country", Integer),
Column("store", Integer),
Column("team_id", Integer, server_default="0"),
Column("total_play", Integer, server_default="0"),
Column("daily_play", Integer, server_default="0"),
Column("day_play", Integer, server_default="0"),
Column("mileage", Integer, server_default="0"),
Column("asset_version", Integer, server_default="1"),
Column("last_play_date", TIMESTAMP, server_default=func.now()),
Column("mytitle_id", Integer, server_default="0"),
Column("mytitle_efffect_id", Integer, server_default="0"),
Column("sticker_id", Integer, server_default="0"),
Column("sticker_effect_id", Integer, server_default="0"),
Column("papercup_id", Integer, server_default="0"),
Column("tachometer_id", Integer, server_default="0"),
Column("aura_id", Integer, server_default="0"),
Column("aura_color_id", Integer, server_default="0"),
Column("aura_line_id", Integer, server_default="0"),
Column("bgm_id", Integer, server_default="0"),
Column("keyholder_id", Integer, server_default="0"),
Column("start_menu_bg_id", Integer, server_default="0"),
Column("use_car_id", Integer, server_default="1"),
Column("use_style_car_id", Integer, server_default="1"),
Column("bothwin_count", Integer, server_default="0"),
Column("bothwin_score", Integer, server_default="0"),
Column("subcard_count", Integer, server_default="0"),
Column("vs_history", Integer, server_default="0"),
Column("stamp_key_assign_0", Integer),
Column("stamp_key_assign_1", Integer),
Column("stamp_key_assign_2", Integer),
Column("stamp_key_assign_3", Integer),
Column("name_change_category", Integer, server_default="0"),
Column("factory_disp", Integer, server_default="0"),
Column("create_date", TIMESTAMP, server_default=func.now()),
Column("cash", Integer, server_default="0"),
Column("dressup_point", Integer, server_default="0"),
Column("avatar_point", Integer, server_default="0"),
Column("total_cash", Integer, server_default="0"),
UniqueConstraint("user", "version", name="idac_profile_uk"),
mysql_charset="utf8mb4",
)
# No point setting defaults since the game sends everything on profile creation anyway
config = Table(
"idac_profile_config",
metadata,
Column("id", Integer, primary_key=True, nullable=False),
Column(
"user",
ForeignKey("aime_user.id", ondelete="cascade", onupdate="cascade"),
nullable=False,
),
Column("config_id", Integer),
Column("steering_intensity", Integer),
Column("transmission_type", Integer),
Column("default_viewpoint", Integer),
Column("favorite_bgm", Integer),
Column("bgm_volume", Integer),
Column("se_volume", Integer),
Column("master_volume", Integer),
Column("store_battle_policy", Integer),
Column("battle_onomatope_display", Integer),
Column("cornering_guide", Integer),
Column("minimap", Integer),
Column("line_guide", Integer),
Column("ghost", Integer),
Column("race_exit", Integer),
Column("result_skip", Integer),
Column("stamp_select_skip", Integer),
UniqueConstraint("user", name="idac_profile_config_uk"),
mysql_charset="utf8mb4",
)
# No point setting defaults since the game sends everything on profile creation anyway
avatar = Table(
"idac_profile_avatar",
metadata,
Column("id", Integer, primary_key=True, nullable=False),
Column(
"user",
ForeignKey("aime_user.id", ondelete="cascade", onupdate="cascade"),
nullable=False,
),
Column("sex", Integer),
Column("face", Integer),
Column("eye", Integer),
Column("mouth", Integer),
Column("hair", Integer),
Column("glasses", Integer),
Column("face_accessory", Integer),
Column("body", Integer),
Column("body_accessory", Integer),
Column("behind", Integer),
Column("bg", Integer),
Column("effect", Integer),
Column("special", Integer),
UniqueConstraint("user", name="idac_profile_avatar_uk"),
mysql_charset="utf8mb4",
)
rank = Table(
"idac_profile_rank",
metadata,
Column("id", Integer, primary_key=True, nullable=False),
Column(
"user",
ForeignKey("aime_user.id", ondelete="cascade", onupdate="cascade"),
nullable=False,
),
Column("version", Integer, nullable=False),
Column("story_rank_exp", Integer, server_default="0"),
Column("story_rank", Integer, server_default="1"),
Column("time_trial_rank_exp", Integer, server_default="0"),
Column("time_trial_rank", Integer, server_default="1"),
Column("online_battle_rank_exp", Integer, server_default="0"),
Column("online_battle_rank", Integer, server_default="1"),
Column("store_battle_rank_exp", Integer, server_default="0"),
Column("store_battle_rank", Integer, server_default="1"),
Column("theory_exp", Integer, server_default="0"),
Column("theory_rank", Integer, server_default="1"),
Column("pride_group_id", Integer, server_default="0"),
Column("pride_point", Integer, server_default="0"),
Column("grade_exp", Integer, server_default="0"),
Column("grade", Integer, server_default="1"),
Column("grade_reward_dist", Integer, server_default="0"),
Column("story_rank_reward_dist", Integer, server_default="0"),
Column("time_trial_rank_reward_dist", Integer, server_default="0"),
Column("online_battle_rank_reward_dist", Integer, server_default="0"),
Column("store_battle_rank_reward_dist", Integer, server_default="0"),
Column("theory_rank_reward_dist", Integer, server_default="0"),
Column("max_attained_online_battle_rank", Integer, server_default="1"),
Column("max_attained_pride_point", Integer, server_default="0"),
Column("is_last_max", Integer, server_default="0"),
UniqueConstraint("user", "version", name="idac_profile_rank_uk"),
mysql_charset="utf8mb4",
)
stock = Table(
"idac_profile_stock",
metadata,
Column("id", Integer, primary_key=True, nullable=False),
Column(
"user",
ForeignKey("aime_user.id", ondelete="cascade", onupdate="cascade"),
nullable=False,
),
Column("version", Integer, nullable=False),
Column("mytitle_list", String(1024), server_default=""),
Column("mytitle_new_list", String(1024), server_default=""),
Column("avatar_face_list", String(255), server_default=""),
Column("avatar_face_new_list", String(255), server_default=""),
Column("avatar_eye_list", String(255), server_default=""),
Column("avatar_eye_new_list", String(255), server_default=""),
Column("avatar_hair_list", String(255), server_default=""),
Column("avatar_hair_new_list", String(255), server_default=""),
Column("avatar_body_list", String(255), server_default=""),
Column("avatar_body_new_list", String(255), server_default=""),
Column("avatar_mouth_list", String(255), server_default=""),
Column("avatar_mouth_new_list", String(255), server_default=""),
Column("avatar_glasses_list", String(255), server_default=""),
Column("avatar_glasses_new_list", String(255), server_default=""),
Column("avatar_face_accessory_list", String(255), server_default=""),
Column("avatar_face_accessory_new_list", String(255), server_default=""),
Column("avatar_body_accessory_list", String(255), server_default=""),
Column("avatar_body_accessory_new_list", String(255), server_default=""),
Column("avatar_behind_list", String(255), server_default=""),
Column("avatar_behind_new_list", String(255), server_default=""),
Column("avatar_bg_list", String(255), server_default=""),
Column("avatar_bg_new_list", String(255), server_default=""),
Column("avatar_effect_list", String(255), server_default=""),
Column("avatar_effect_new_list", String(255), server_default=""),
Column("avatar_special_list", String(255), server_default=""),
Column("avatar_special_new_list", String(255), server_default=""),
Column("stamp_list", String(255), server_default=""),
Column("stamp_new_list", String(255), server_default=""),
Column("keyholder_list", String(256), server_default=""),
Column("keyholder_new_list", String(256), server_default=""),
Column("papercup_list", String(255), server_default=""),
Column("papercup_new_list", String(255), server_default=""),
Column("tachometer_list", String(255), server_default=""),
Column("tachometer_new_list", String(255), server_default=""),
Column("aura_list", String(255), server_default=""),
Column("aura_new_list", String(255), server_default=""),
Column("aura_color_list", String(255), server_default=""),
Column("aura_color_new_list", String(255), server_default=""),
Column("aura_line_list", String(255), server_default=""),
Column("aura_line_new_list", String(255), server_default=""),
Column("bgm_list", String(255), server_default=""),
Column("bgm_new_list", String(255), server_default=""),
Column("dx_color_list", String(255), server_default=""),
Column("dx_color_new_list", String(255), server_default=""),
Column("start_menu_bg_list", String(255), server_default=""),
Column("start_menu_bg_new_list", String(255), server_default=""),
Column("under_neon_list", String(255), server_default=""),
UniqueConstraint("user", "version", name="idac_profile_stock_uk"),
mysql_charset="utf8mb4",
)
theory = Table(
"idac_profile_theory",
metadata,
Column("id", Integer, primary_key=True, nullable=False),
Column(
"user",
ForeignKey("aime_user.id", ondelete="cascade", onupdate="cascade"),
nullable=False,
),
Column("version", Integer, nullable=False),
Column("play_count", Integer, server_default="0"),
Column("play_count_multi", Integer, server_default="0"),
Column("partner_id", Integer),
Column("partner_progress", Integer),
Column("partner_progress_score", Integer),
Column("practice_start_rank", Integer, server_default="0"),
Column("general_flag", Integer, server_default="0"),
Column("vs_history", Integer, server_default="0"),
Column("vs_history_multi", Integer, server_default="0"),
Column("win_count", Integer, server_default="0"),
Column("win_count_multi", Integer, server_default="0"),
UniqueConstraint("user", "version", name="idac_profile_theory_uk"),
mysql_charset="utf8mb4",
)
class IDACProfileData(BaseData):
def __init__(self, cfg: CoreConfig, conn: Connection) -> None:
super().__init__(cfg, conn)
self.date_time_format_ext = (
"%Y-%m-%d %H:%M:%S.%f" # needs to be lopped off at [:-5]
)
self.date_time_format_short = "%Y-%m-%d"
def get_profile(self, aime_id: int, version: int) -> Optional[Row]:
sql = select(profile).where(
and_(
profile.c.user == aime_id,
profile.c.version == version,
)
)
result = self.execute(sql)
if result is None:
return None
return result.fetchone()
def get_different_random_profiles(
self, aime_id: int, version: int, count: int = 9
) -> Optional[Row]:
sql = (
select(profile)
.where(
and_(
profile.c.user != aime_id,
profile.c.version == version,
)
)
.order_by(func.rand())
.limit(count)
)
result = self.execute(sql)
if result is None:
return None
return result.fetchall()
def get_profile_config(self, aime_id: int) -> Optional[Row]:
sql = select(config).where(
and_(
config.c.user == aime_id,
)
)
result = self.execute(sql)
if result is None:
return None
return result.fetchone()
def get_profile_avatar(self, aime_id: int) -> Optional[Row]:
sql = select(avatar).where(
and_(
avatar.c.user == aime_id,
)
)
result = self.execute(sql)
if result is None:
return None
return result.fetchone()
def get_profile_rank(self, aime_id: int, version: int) -> Optional[Row]:
sql = select(rank).where(
and_(
rank.c.user == aime_id,
rank.c.version == version,
)
)
result = self.execute(sql)
if result is None:
return None
return result.fetchone()
def get_profile_stock(self, aime_id: int, version: int) -> Optional[Row]:
sql = select(stock).where(
and_(
stock.c.user == aime_id,
stock.c.version == version,
)
)
result = self.execute(sql)
if result is None:
return None
return result.fetchone()
def get_profile_theory(self, aime_id: int, version: int) -> Optional[Row]:
sql = select(theory).where(
and_(
theory.c.user == aime_id,
theory.c.version == version,
)
)
result = self.execute(sql)
if result is None:
return None
return result.fetchone()
def put_profile(
self, aime_id: int, version: int, profile_data: Dict
) -> Optional[int]:
profile_data["user"] = aime_id
profile_data["version"] = version
sql = insert(profile).values(**profile_data)
conflict = sql.on_duplicate_key_update(**profile_data)
result = self.execute(conflict)
if result is None:
self.logger.warn(f"put_profile: Failed to update! aime_id: {aime_id}")
return None
return result.lastrowid
def put_profile_config(self, aime_id: int, config_data: Dict) -> Optional[int]:
config_data["user"] = aime_id
sql = insert(config).values(**config_data)
conflict = sql.on_duplicate_key_update(**config_data)
result = self.execute(conflict)
if result is None:
self.logger.warn(
f"put_profile_config: Failed to update! aime_id: {aime_id}"
)
return None
return result.lastrowid
def put_profile_avatar(self, aime_id: int, avatar_data: Dict) -> Optional[int]:
avatar_data["user"] = aime_id
sql = insert(avatar).values(**avatar_data)
conflict = sql.on_duplicate_key_update(**avatar_data)
result = self.execute(conflict)
if result is None:
self.logger.warn(
f"put_profile_avatar: Failed to update! aime_id: {aime_id}"
)
return None
return result.lastrowid
def put_profile_rank(
self, aime_id: int, version: int, rank_data: Dict
) -> Optional[int]:
rank_data["user"] = aime_id
rank_data["version"] = version
sql = insert(rank).values(**rank_data)
conflict = sql.on_duplicate_key_update(**rank_data)
result = self.execute(conflict)
if result is None:
self.logger.warn(f"put_profile_rank: Failed to update! aime_id: {aime_id}")
return None
return result.lastrowid
def put_profile_stock(
self, aime_id: int, version: int, stock_data: Dict
) -> Optional[int]:
stock_data["user"] = aime_id
stock_data["version"] = version
sql = insert(stock).values(**stock_data)
conflict = sql.on_duplicate_key_update(**stock_data)
result = self.execute(conflict)
if result is None:
self.logger.warn(f"put_profile_stock: Failed to update! aime_id: {aime_id}")
return None
return result.lastrowid
def put_profile_theory(
self, aime_id: int, version: int, theory_data: Dict
) -> Optional[int]:
theory_data["user"] = aime_id
theory_data["version"] = version
sql = insert(theory).values(**theory_data)
conflict = sql.on_duplicate_key_update(**theory_data)
result = self.execute(conflict)
if result is None:
self.logger.warn(
f"put_profile_theory: Failed to update! aime_id: {aime_id}"
)
return None
return result.lastrowid

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