forked from Hay1tsme/segatools
215 lines
5.8 KiB
C
215 lines
5.8 KiB
C
#include "idacio/xi.h"
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#include <assert.h>
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#include <math.h>
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#include <stdbool.h>
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#include <stdint.h>
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#include <windows.h>
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#include <xinput.h>
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#include "idacio/backend.h"
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#include "idacio/config.h"
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#include "idacio/idacio.h"
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#include "idacio/shifter.h"
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#include "util/dprintf.h"
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static void idac_xi_get_gamebtns(uint8_t *gamebtn_out);
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static void idac_xi_get_shifter(uint8_t *gear);
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static void idac_xi_get_analogs(struct idac_io_analog_state *out);
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static HRESULT idac_xi_config_apply(const struct idac_xi_config *cfg);
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static const struct idac_io_backend idac_xi_backend = {
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.get_gamebtns = idac_xi_get_gamebtns,
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.get_shifter = idac_xi_get_shifter,
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.get_analogs = idac_xi_get_analogs,
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};
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static bool idac_xi_single_stick_steering;
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static bool idac_xi_linear_steering;
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HRESULT idac_xi_init(const struct idac_xi_config *cfg, const struct idac_io_backend **backend) {
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HRESULT hr;
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assert(cfg != NULL);
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assert(backend != NULL);
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hr = idac_xi_config_apply(cfg);
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if (FAILED(hr)) {
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return hr;
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}
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dprintf("XInput: Using XInput controller\n");
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*backend = &idac_xi_backend;
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return S_OK;
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}
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HRESULT idac_io_poll(void) {
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return S_OK;
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}
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static HRESULT idac_xi_config_apply(const struct idac_xi_config *cfg) {
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dprintf("XInput: --- Begin configuration ---\n");
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dprintf("XInput: Single Stick Steering : %i\n", cfg->single_stick_steering);
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dprintf("XInput: Linear Steering . . . : %i\n", cfg->linear_steering);
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dprintf("XInput: --- End configuration ---\n");
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idac_xi_single_stick_steering = cfg->single_stick_steering;
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idac_xi_linear_steering = cfg->linear_steering;
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return S_OK;
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}
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static void idac_xi_get_gamebtns(uint8_t *gamebtn_out) {
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uint8_t gamebtn;
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XINPUT_STATE xi;
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WORD xb;
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assert(gamebtn_out != NULL);
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gamebtn = 0;
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memset(&xi, 0, sizeof(xi));
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XInputGetState(0, &xi);
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xb = xi.Gamepad.wButtons;
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if (xb & XINPUT_GAMEPAD_DPAD_UP) {
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gamebtn |= IDAC_IO_GAMEBTN_UP;
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}
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if (xb & XINPUT_GAMEPAD_DPAD_DOWN) {
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gamebtn |= IDAC_IO_GAMEBTN_DOWN;
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}
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if (xb & XINPUT_GAMEPAD_DPAD_LEFT) {
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gamebtn |= IDAC_IO_GAMEBTN_LEFT;
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}
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if (xb & XINPUT_GAMEPAD_DPAD_RIGHT) {
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gamebtn |= IDAC_IO_GAMEBTN_RIGHT;
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}
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if (xb & (XINPUT_GAMEPAD_START | XINPUT_GAMEPAD_A)) {
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gamebtn |= IDAC_IO_GAMEBTN_START;
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}
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if (xb & (XINPUT_GAMEPAD_BACK | XINPUT_GAMEPAD_B)) {
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gamebtn |= IDAC_IO_GAMEBTN_VIEW_CHANGE;
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}
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*gamebtn_out = gamebtn;
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}
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static void idac_xi_get_shifter(uint8_t *gear) {
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bool shift_dn;
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bool shift_up;
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XINPUT_STATE xi;
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WORD xb;
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assert(gear != NULL);
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memset(&xi, 0, sizeof(xi));
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XInputGetState(0, &xi);
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xb = xi.Gamepad.wButtons;
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if (xb & XINPUT_GAMEPAD_START) {
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/* Reset to Neutral when start is pressed */
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idac_shifter_set(0);
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}
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/*
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// Alternative shifting mode
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if (xb & XINPUT_GAMEPAD_X) {
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// Set to Gear 2 when X is pressed
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idac_shifter_set(2);
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}
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if (xb & XINPUT_GAMEPAD_Y) {
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// Set to Gear 3 when Y is pressed
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idac_shifter_set(3);
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}
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shift_dn = xb & XINPUT_GAMEPAD_LEFT_SHOULDER;
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shift_up = xb & XINPUT_GAMEPAD_RIGHT_SHOULDER;
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*/
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shift_dn = xb & (XINPUT_GAMEPAD_Y | XINPUT_GAMEPAD_LEFT_SHOULDER);
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shift_up = xb & (XINPUT_GAMEPAD_X | XINPUT_GAMEPAD_RIGHT_SHOULDER);
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idac_shifter_update(shift_dn, shift_up);
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*gear = idac_shifter_current_gear();
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}
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static int apply_non_linear_transform(int value, int deadzone_center) {
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const int max_input = 32767;
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const double power_factor = 3.0;
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// Apply deadzone only after passing the center threshold
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if (abs(value) < deadzone_center) {
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return 0;
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}
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// Scale the value to the range [-1.0, 1.0]
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double scaled_value = (abs(value) - deadzone_center) / (double)(max_input - deadzone_center);
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// Apply a non-linear transform (cubing in this case) and preserve the sign
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double signed_value = copysign(pow(scaled_value, power_factor), value);
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// Scale the value back to the range [-32770, 32767]
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int transformed_value = (int)(signed_value * max_input);
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// Clamp the value to the range [-32767, 32767]
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transformed_value = (transformed_value > max_input) ? max_input : transformed_value;
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transformed_value = (transformed_value < -max_input) ? -max_input : transformed_value;
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return transformed_value;
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}
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static void idac_xi_get_analogs(struct idac_io_analog_state *out) {
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XINPUT_STATE xi;
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int left;
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int right;
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assert(out != NULL);
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memset(&xi, 0, sizeof(xi));
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XInputGetState(0, &xi);
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left = xi.Gamepad.sThumbLX;
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right = xi.Gamepad.sThumbRX;
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if (!idac_xi_linear_steering) {
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// Apply non-linear transform for both sticks
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left = apply_non_linear_transform(left, XINPUT_GAMEPAD_LEFT_THUMB_DEADZONE);
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right = apply_non_linear_transform(right, XINPUT_GAMEPAD_RIGHT_THUMB_DEADZONE);
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} else {
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if (left < -XINPUT_GAMEPAD_LEFT_THUMB_DEADZONE) {
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left += XINPUT_GAMEPAD_LEFT_THUMB_DEADZONE;
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} else if (left > XINPUT_GAMEPAD_LEFT_THUMB_DEADZONE) {
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left -= XINPUT_GAMEPAD_LEFT_THUMB_DEADZONE;
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} else {
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left = 0;
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}
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if (right < -XINPUT_GAMEPAD_RIGHT_THUMB_DEADZONE) {
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right += XINPUT_GAMEPAD_RIGHT_THUMB_DEADZONE;
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} else if (right > XINPUT_GAMEPAD_RIGHT_THUMB_DEADZONE) {
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right -= XINPUT_GAMEPAD_RIGHT_THUMB_DEADZONE;
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} else {
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right = 0;
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}
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}
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if (idac_xi_single_stick_steering) {
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out->wheel = left;
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// dprintf("XInput: Single Stick Steering: %i\n", out->wheel);
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} else {
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out->wheel = (left + right) / 2;
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}
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out->accel = xi.Gamepad.bRightTrigger << 8;
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out->brake = xi.Gamepad.bLeftTrigger << 8;
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}
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