forked from Hay1tsme/segatools
Felix
f251283eb6
IDZ only supports D3D11 and Ongeki/Unity uses D3D11 by default. This also includes a window hook and fullscreen fix for problematic games (I am looking at you IDZ).
44 lines
960 B
C
44 lines
960 B
C
#include <assert.h>
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#include <stddef.h>
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#include "board/config.h"
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#include "hooklib/config.h"
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#include "hooklib/dvd.h"
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#include "hooklib/gfx/gfx.h"
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#include "mu3hook/config.h"
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#include "platform/config.h"
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void mu3_dll_config_load(
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struct mu3_dll_config *cfg,
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const wchar_t *filename)
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{
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assert(cfg != NULL);
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assert(filename != NULL);
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GetPrivateProfileStringW(
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L"mu3io",
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L"path",
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L"",
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cfg->path,
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_countof(cfg->path),
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filename);
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}
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void mu3_hook_config_load(
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struct mu3_hook_config *cfg,
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const wchar_t *filename)
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{
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assert(cfg != NULL);
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assert(filename != NULL);
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platform_config_load(&cfg->platform, filename);
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aime_config_load(&cfg->aime, filename);
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dvd_config_load(&cfg->dvd, filename);
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io4_config_load(&cfg->io4, filename);
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gfx_config_load(&cfg->gfx, filename);
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mu3_dll_config_load(&cfg->dll, filename);
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}
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