forked from Hay1tsme/segatools
Felix
b6f1ca6437
IDZ only supports D3D11 and Ongeki/Unity uses D3D11 by default. This also includes a window hook and fullscreen fix for problematic games (I am looking at you IDZ).
30 lines
579 B
C
30 lines
579 B
C
#pragma once
|
|
|
|
#include <stddef.h>
|
|
|
|
#include "board/config.h"
|
|
|
|
#include "hooklib/dvd.h"
|
|
#include "hooklib/gfx/gfx.h"
|
|
|
|
#include "mu3hook/mu3-dll.h"
|
|
|
|
#include "platform/config.h"
|
|
|
|
struct mu3_hook_config {
|
|
struct platform_config platform;
|
|
struct aime_config aime;
|
|
struct dvd_config dvd;
|
|
struct io4_config io4;
|
|
struct gfx_config gfx;
|
|
struct mu3_dll_config dll;
|
|
};
|
|
|
|
void mu3_dll_config_load(
|
|
struct mu3_dll_config *cfg,
|
|
const wchar_t *filename);
|
|
|
|
void mu3_hook_config_load(
|
|
struct mu3_hook_config *cfg,
|
|
const wchar_t *filename);
|