forked from Hay1tsme/segatools
Felix
b6f1ca6437
IDZ only supports D3D11 and Ongeki/Unity uses D3D11 by default. This also includes a window hook and fullscreen fix for problematic games (I am looking at you IDZ).
110 lines
2.0 KiB
C
110 lines
2.0 KiB
C
#include <windows.h>
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#include <stdlib.h>
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#include "amex/amex.h"
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#include "board/sg-reader.h"
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#include "divahook/config.h"
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#include "divahook/diva-dll.h"
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#include "divahook/jvs.h"
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#include "divahook/slider.h"
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#include "hook/process.h"
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#include "hooklib/gfx/gfx.h"
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#include "hooklib/serial.h"
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#include "hooklib/spike.h"
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#include "platform/platform.h"
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#include "util/dprintf.h"
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static HMODULE diva_hook_mod;
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static process_entry_t diva_startup;
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static struct diva_hook_config diva_hook_cfg;
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static DWORD CALLBACK diva_pre_startup(void)
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{
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HRESULT hr;
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dprintf("--- Begin diva_pre_startup ---\n");
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/* Config load */
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diva_hook_config_load(&diva_hook_cfg, L".\\segatools.ini");
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/* Hook Win32 APIs */
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serial_hook_init();
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/* Initialize emulation hooks */
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hr = platform_hook_init(
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&diva_hook_cfg.platform,
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"SBZV",
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"AAV0",
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diva_hook_mod);
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if (FAILED(hr)) {
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goto fail;
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}
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hr = diva_dll_init(&diva_hook_cfg.dll, diva_hook_mod);
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if (FAILED(hr)) {
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goto fail;
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}
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hr = amex_hook_init(&diva_hook_cfg.amex, diva_jvs_init);
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if (FAILED(hr)) {
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goto fail;
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}
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hr = sg_reader_hook_init(&diva_hook_cfg.aime, 10, diva_hook_mod);
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if (FAILED(hr)) {
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goto fail;
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}
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hr = slider_hook_init(&diva_hook_cfg.slider);
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if (FAILED(hr)) {
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goto fail;
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}
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/* Initialize debug helpers */
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spike_hook_init(L".\\segatools.ini");
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dprintf("--- End diva_pre_startup ---\n");
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/* Jump to EXE start address */
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return diva_startup();
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fail:
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ExitProcess(EXIT_FAILURE);
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}
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BOOL WINAPI DllMain(HMODULE mod, DWORD cause, void *ctx)
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{
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HRESULT hr;
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if (cause != DLL_PROCESS_ATTACH) {
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return TRUE;
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}
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diva_hook_mod = mod;
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hr = process_hijack_startup(diva_pre_startup, &diva_startup);
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if (!SUCCEEDED(hr)) {
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dprintf("Failed to hijack process startup: %x\n", (int) hr);
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}
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return SUCCEEDED(hr);
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}
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