segatools2/util
Tau 9c83a38208 util/clock.c: Apply clock skew
SEGA games are unplayable between 03:00 and 07:00 local time due
to a network maintenance period that is hard-coded into the games
themselves (no, guest play is not available).

Deal with this by slowing down time to avoid 02:00 (the time when
a warning appears and new credits eventually start being rejected),
then jump forward to sync up with real time when 07:00 hits.
2018-11-20 20:33:17 -05:00
..
clock.c util/clock.c: Apply clock skew 2018-11-20 20:33:17 -05:00
clock.h util/clock.c: Apply clock skew 2018-11-20 20:33:17 -05:00
crc.c util/crc.c: Add simple CRC-32 implementation 2018-11-20 20:33:17 -05:00
crc.h util/crc.c: Add simple CRC-32 implementation 2018-11-20 20:33:17 -05:00
dprintf.c util/dprintf.c: Add debug printf 2018-11-20 20:33:17 -05:00
dprintf.h util/dprintf.c: Add debug printf 2018-11-20 20:33:17 -05:00
dump.c util/dump.c: Add ASCII view to dump output 2018-11-20 20:33:17 -05:00
dump.h util/dump.c: Add hex pretty-print debug helper 2018-11-20 20:33:17 -05:00
gfx.c util/gfx.c: Add crude D3D9 window hook 2018-11-20 20:33:17 -05:00
gfx.h util/gfx.c: Add crude D3D9 window hook 2018-11-20 20:33:17 -05:00
meson.build util/spike.c: Add configurable log "spike" injector 2018-11-20 20:33:17 -05:00
setupapi.c util/setupapi.c: Add hook for SETUPAPI lib 2018-11-20 20:33:17 -05:00
setupapi.h util/setupapi.c: Add hook for SETUPAPI lib 2018-11-20 20:33:17 -05:00
spike.c util/spike.c: Use different filenames for each DLL 2018-11-20 20:33:17 -05:00
spike.h util/spike.c: Use different filenames for each DLL 2018-11-20 20:33:17 -05:00