forked from Hay1tsme/segatools
138 lines
4.6 KiB
INI
138 lines
4.6 KiB
INI
[vfs]
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; Insert the path to the game AMFS directory here (contains ICF1 and ICF2)
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amfs=
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; Insert the path to the game Option directory here (contains OPxx directories)
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option=
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; Create an empty directory somewhere and insert the path here.
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; This directory may be shared between multiple SEGA games.
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; NOTE: This has nothing to do with Windows %APPDATA%.
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appdata=
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[aime]
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; Controls emulation of the Aime card reader assembly.
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enable=1
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aimePath=DEVICE\aime.txt
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felicaGen=0
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[dns]
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; Insert the hostname or IP address of the server you wish to use here.
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; Note that 127.0.0.1, localhost etc are specifically rejected.
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default=127.0.0.1
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[netenv]
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; Simulate an ideal LAN environment. This may interfere with head-to-head play.
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; SEGA games are somewhat picky about their LAN environment, so leaving this
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; setting enabled is recommended.
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enable=1
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[keychip]
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; The /24 LAN subnet that the emulated keychip will tell the game to expect.
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; If you disable netenv then you must set this to your LAN's IP subnet, and
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; that subnet must start with 192.168. Set it to your LAN's subnet if you
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; want to play head-to-head using netenv=1.
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subnet=192.168.100.0
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; Override the keychip's region code. Most games seem to pay attention to the
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; DS EEPROM region code and not the keychip region code, and this seems to be
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; a bit mask that controls which Nu PCB region codes this keychip is authorized
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; for. So it probably only affects the system software and not the game software.
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; 1: JPN: Japan, 4: EXP: Export (for Asian markets)
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region=4
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[gpio]
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; ALLS DIP switches.
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enable=1
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; If multiple machines are present on the same LAN then set this to 1 on
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; exactly one machine and set this to 0 on all others.
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dipsw1=1
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; 0 is the DZero CVT cab and 1 is the SWDC CVT cab.
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dipsw2=0
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; Enable the Single Seat mode, always requires dipsw1=1.
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dipsw3=0
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; The next two dip switches are the seat settings in bits, where
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; 00 = Seat 1, 10 = Seat 2, 01 = Seat 3 and 11 = Seat 4
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dipsw4=0
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dipsw5=0
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[aimeio]
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; To use a custom card reader IO DLL enter its path here.
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; Leave empty if you want to use Segatools built-in keyboard input.
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path=
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[idacio]
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; To use a custom Initial D The Arcade IO DLL enter its path here.
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; Leave empty if you want to use Segatools built-in gamepad/wheel input.
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path=
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[io4]
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; Test button virtual-key code. Default is the 1 key.
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test=0x31
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; Service button virtual-key code. Default is the 2 key.
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service=0x32
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; Keyboard button to increment coin counter. Default is the 3 key.
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coin=0x33
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; Input API selection for IO4 input emulator.
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; Set "xinput" to use a gamepad and "dinput" to use a steering wheel.
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mode=xinput
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; Automatically reset the simulated shifter to Neutral when XInput Start is
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; pressed (e.g. when navigating menus between races).
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autoNeutral=1
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; Use the left thumbstick for steering instead of both on XInput Controllers.
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; Not recommended as it will not give you the precision needed for this game
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singleStickSteering=1
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; Adjust scaling for steering wheel input.
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;
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; This setting scales the steering wheel input so that the maximum positive
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; and minimum negative steering inputs reported in the operator menu's input
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; test screen do not exceed the value below. The maximum possible value is 128,
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; and the value that matches the input range of a real cabinet is 97.
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;
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; NOTE: This is not the same thing as DirectInput steering wheel movement
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; range! Segatools cannot control the maximum angle of your physical steering
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; wheel controller, this setting is vendor-specific and can only be adjusted
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; in the Control Panel.
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restrict=97
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[dinput]
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; Name of the DirectInput wheel to use (or any text that occurs in its name)
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; Example: TMX
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;
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; If this is left blank then the first DirectInput device will be used.
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deviceName=
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; Name of the positional shifter to use (or any subset thereof).
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; Leave blank if you do not have a positional shifter; a positional shifter
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; will be simulated using the configured Shift Down and Shift Up buttons
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; in this case.
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;
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; Can be the same device as the wheel.
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;
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; Example: T500
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shifterName=
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; Pedal mappings. Valid axis names are:
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;
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; X, Y, Z, RX, RY, RZ, U, V
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;
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; (U and V are old names for Slider 1 and Slider 2).
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; The examples below are valid for a Thrustmaster TMX.
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brakeAxis=RZ
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accelAxis=Y
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; DirectInput button numbers to map to menu inputs. Note that buttons are
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; numbered from 1; some software numbers buttons from 0.
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start=3
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viewChg=10
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; Button mappings for the simulated six-speed shifter.
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shiftDn=1
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shiftUp=2
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; Button mappings for the positional shifter, if present.
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gear1=1
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gear2=2
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gear3=3
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gear4=4
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gear5=5
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gear6=6
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; Invert the accelerator and or brake axis
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; (Needed when using DirectInput for the Dualshock 4 for example)
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reverseAccelAxis=0
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reverseBrakeAxis=0
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