forked from Hay1tsme/segatools
149 lines
3.1 KiB
C
149 lines
3.1 KiB
C
#include <windows.h>
|
|
|
|
#include <stdlib.h>
|
|
|
|
#include "board/io4.h"
|
|
#include "board/sg-reader.h"
|
|
#include "board/vfd.h"
|
|
|
|
#include "gfxhook/d3d9.h"
|
|
#include "gfxhook/d3d11.h"
|
|
#include "gfxhook/dxgi.h"
|
|
#include "gfxhook/gfx.h"
|
|
|
|
#include "hook/process.h"
|
|
#include "hook/table.h"
|
|
|
|
#include "hooklib/dvd.h"
|
|
#include "hooklib/spike.h"
|
|
#include "hooklib/path.h"
|
|
#include "hooklib/reg.h"
|
|
#include "hook/procaddr.h"
|
|
#include "hooklib/serial.h"
|
|
|
|
#include "mai2hook/config.h"
|
|
#include "mai2hook/io4.h"
|
|
#include "mai2hook/mai2-dll.h"
|
|
#include "mai2hook/unity.h"
|
|
#include "mai2hook/touch.h"
|
|
#include "mai2hook/led.h"
|
|
|
|
#include "platform/platform.h"
|
|
|
|
#include "util/dprintf.h"
|
|
|
|
static HMODULE mai2_hook_mod;
|
|
static process_entry_t mai2_startup;
|
|
static struct mai2_hook_config mai2_hook_cfg;
|
|
|
|
static DWORD CALLBACK mai2_pre_startup(void)
|
|
{
|
|
HRESULT hr;
|
|
|
|
dprintf("--- Begin mai2_pre_startup ---\n");
|
|
|
|
/* Load config */
|
|
|
|
mai2_hook_config_load(&mai2_hook_cfg, L".\\segatools.ini");
|
|
|
|
/* Hook Win32 APIs */
|
|
|
|
dvd_hook_init(&mai2_hook_cfg.dvd, mai2_hook_mod);
|
|
gfx_hook_init(&mai2_hook_cfg.gfx);
|
|
gfx_d3d9_hook_init(&mai2_hook_cfg.gfx, mai2_hook_mod);
|
|
gfx_d3d11_hook_init(&mai2_hook_cfg.gfx, mai2_hook_mod);
|
|
gfx_dxgi_hook_init(&mai2_hook_cfg.gfx, mai2_hook_mod);
|
|
serial_hook_init();
|
|
|
|
/* Initialize emulation hooks */
|
|
|
|
hr = platform_hook_init(
|
|
&mai2_hook_cfg.platform,
|
|
"SDEZ",
|
|
"ACA1",
|
|
mai2_hook_mod);
|
|
|
|
if (FAILED(hr)) {
|
|
goto fail;
|
|
}
|
|
|
|
hr = sg_reader_hook_init(&mai2_hook_cfg.aime, 1, mai2_hook_mod);
|
|
|
|
if (FAILED(hr)) {
|
|
goto fail;
|
|
}
|
|
|
|
hr = vfd_hook_init(2);
|
|
|
|
if (FAILED(hr)) {
|
|
goto fail;
|
|
}
|
|
|
|
hr = mai2_dll_init(&mai2_hook_cfg.dll, mai2_hook_mod);
|
|
|
|
if (FAILED(hr)) {
|
|
goto fail;
|
|
}
|
|
|
|
hr = mai2_io4_hook_init(&mai2_hook_cfg.io4);
|
|
|
|
if (FAILED(hr)) {
|
|
goto fail;
|
|
}
|
|
|
|
// TODO: The handling of the fake registry COM values is extraordinarly lazy
|
|
// and I need to make a better method for tacking fake values onto common keys
|
|
// that multiple modules may try to use.
|
|
hr = led_hook_init(&mai2_hook_cfg.led);
|
|
|
|
if (FAILED(hr)) {
|
|
goto fail;
|
|
}
|
|
|
|
hr = touch_hook_init(&mai2_hook_cfg.touch);
|
|
|
|
if (FAILED(hr)) {
|
|
goto fail;
|
|
}
|
|
|
|
|
|
/* Initialize Unity native plugin DLL hooks
|
|
|
|
There seems to be an issue with other DLL hooks if `LoadLibraryW` is
|
|
hooked earlier in the `mai2hook` initialization. */
|
|
|
|
unity_hook_init();
|
|
|
|
/* Initialize debug helpers */
|
|
|
|
spike_hook_init(L".\\segatools.ini");
|
|
|
|
dprintf("--- End mai2_pre_startup ---\n");
|
|
|
|
/* Jump to EXE start address */
|
|
|
|
return mai2_startup();
|
|
|
|
fail:
|
|
ExitProcess(EXIT_FAILURE);
|
|
}
|
|
|
|
BOOL WINAPI DllMain(HMODULE mod, DWORD cause, void *ctx)
|
|
{
|
|
HRESULT hr;
|
|
|
|
if (cause != DLL_PROCESS_ATTACH) {
|
|
return TRUE;
|
|
}
|
|
|
|
mai2_hook_mod = mod;
|
|
|
|
hr = process_hijack_startup(mai2_pre_startup, &mai2_startup);
|
|
|
|
if (!SUCCEEDED(hr)) {
|
|
dprintf("Failed to hijack process startup: %x\n", (int) hr);
|
|
}
|
|
|
|
return SUCCEEDED(hr);
|
|
}
|