segatools2/carolio/carolio.c

139 lines
2.6 KiB
C

#include <windows.h>
#include <process.h>
#include <stdbool.h>
#include <stdint.h>
#include <stdlib.h>
#include "carolio/carolio.h"
#include "carolio/config.h"
static unsigned int __stdcall carol_io_touch_thread_proc(void *ctx);
static bool carol_io_coin;
static uint16_t carol_io_coins;
static struct carol_io_config carol_io_cfg;
static bool carol_io_touch_stop_flag;
static HANDLE carol_io_touch_thread;
uint16_t carol_io_get_api_version(void)
{
return 0x0100;
}
HRESULT carol_io_jvs_init(void)
{
carol_io_config_load(&carol_io_cfg, L".\\segatools.ini");
return S_OK;
}
void carol_io_jvs_poll(uint8_t *opbtn_out, uint8_t *gamebtn_out)
{
uint8_t opbtn;
uint8_t gamebtn;
size_t i;
opbtn = 0;
if (GetAsyncKeyState(carol_io_cfg.vk_test) & 0x8000) {
opbtn |= 1;
}
if (GetAsyncKeyState(carol_io_cfg.vk_service) & 0x8000) {
opbtn |= 2;
}
for (i = 0 ; i < _countof(carol_io_cfg.vk_buttons) ; i++) {
if (GetAsyncKeyState(carol_io_cfg.vk_buttons[i]) & 0x8000) {
gamebtn |= 1 << i;
}
}
*opbtn_out = opbtn;
*gamebtn_out = gamebtn;
}
void carol_io_jvs_read_coin_counter(uint16_t *out)
{
if (out == NULL) {
return;
}
if (GetAsyncKeyState(carol_io_cfg.vk_coin) & 0x8000) {
if (!carol_io_coin) {
carol_io_coin = true;
carol_io_coins++;
}
} else {
carol_io_coin = false;
}
*out = carol_io_coins;
}
HRESULT carol_io_touch_init()
{
return S_OK;
}
HRESULT carol_io_ledbd_init()
{
return S_OK;
}
HRESULT carol_io_controlbd_init()
{
return S_OK;
}
void carol_io_touch_start(carol_io_touch_callback_t callback)
{
if (carol_io_touch_thread != NULL) {
return;
}
carol_io_touch_stop_flag = false;
carol_io_touch_thread = (HANDLE) _beginthreadex(
NULL,
0,
carol_io_touch_thread_proc,
callback,
0,
NULL
);
}
void carol_io_touch_stop()
{
carol_io_touch_stop_flag = true;
}
static unsigned int __stdcall carol_io_touch_thread_proc(void *ctx)
{
carol_io_touch_callback_t callback;
bool mouse_is_down = false;
uint32_t mX = 0;
uint32_t mY = 0;
POINT lpPoint;
callback = ctx;
while (!carol_io_touch_stop_flag) {
if (GetAsyncKeyState(VK_LBUTTON) & 0x8000) {
mouse_is_down = true;
if (GetCursorPos(&lpPoint)) {
mX = lpPoint.x;
mY = lpPoint.y;
}
} else {
mouse_is_down = false;
}
callback(mouse_is_down, mX, mY);
Sleep(1);
}
return 0;
}