[vfs] ; Insert the path to the game AMFS directory here (contains ICF1 and ICF2) amfs= ; Insert the path to the game Option directory here (contains Axxx, Bxxx directories) option= ; Create an empty directory somewhere and insert the path here. ; This directory may be shared between multiple SEGA games. ; NOTE: This has nothing to do with Windows %APPDATA%. appdata= [aime] ; Enable aime reader emulation. enable=1 aimePath=DEVICE\aime.txt [dns] ; Insert the hostname or IP address of the server you wish to use here. ; Note that 127.0.0.1, localhost etc are specifically rejected. default=127.0.0.1 [netenv] ; Simulate an ideal LAN environment. This may interfere with head-to-head play. ; SEGA games are somewhat picky about its LAN environment, so leaving this ; setting enabled is recommended. enable=1 [keychip] ; The /24 LAN subnet that the emulated keychip will tell the game to expect. ; If you disable netenv then you must set this to your LAN's IP subnet, and ; that subnet must start with 192.168. subnet=192.168.100.0 [gpio] ; ALLS DIP switches. enable=1 ; LAN Install: If multiple machines are present on the same LAN then set ; this to 1 on exactly one machine and set this to 0 on all others. dipsw1=1 ; ----------------------------------------------------------------------------- ; Input settings ; ----------------------------------------------------------------------------- ; Keyboard bindings are specified as hexadecimal (prefixed with 0x) or decimal ; (not prefixed with 0x) virtual-key codes, a list of which can be found here: ; ; https://docs.microsoft.com/en-us/windows/win32/inputdev/virtual-key-codes ; ; This is, admittedly, not the most user-friendly configuration method in the ; world. An improved solution will be provided later. [io4] ; Test button virtual-key code. Default is the 1 key. test=0x31 ; Service button virtual-key code. Default is the 2 key. service=0x32 ; Keyboard button to increment coin counter. Default is the 3 key. coin=0x33 ; Key bindings for buttons around screen. The default key map, depicted ; in clockwise order, is as follows: ; ; Player 1 Ring buttons: WEDCXZAQ, Select button: 3 ; Player 2 Ring buttons: (Numpad) 89632147, Select button: (Numpad) * ; ; Select buttons are considered as button 9. ; ; Uncomment and complete the following sequence of settings to configure a ; custom keybinding. [button] ;1p_btn1=0x53 ;1p_btn2=0x53 ;1p_btn3=0x53 ; ... etc ... ;2p_btn1=0x53 ;2p_btn2=0x53 ;2p_btn3=0x53 ; ... etc ...