forked from Hay1tsme/segatools
Add INI comments for Chunithm IO config
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dist/chuni/segatools.ini
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36
dist/chuni/segatools.ini
vendored
@ -28,3 +28,39 @@ subnet=192.168.100.0
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windowed=1
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; Add a frame to the game window if running windowed.
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framed=1
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; -----------------------------------------------------------------------------
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; Input settings
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; -----------------------------------------------------------------------------
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; Keyboard bindings are specified as hexadecimal (prefixed with 0x) or decimal
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; (not prefixed with 0x) virtual-key codes, a list of which can be found here:
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;
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; https://docs.microsoft.com/en-us/windows/win32/inputdev/virtual-key-codes
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;
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; This is, admittedly, not the most user-friendly configuration method in the
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; world. An improved solution will be provided later.
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[io3]
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; Test button virtual-key code. Default is the 1 key.
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test=0x31
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; Service button virtual-key code. Default is the 2 key.
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service=0x32
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; Keyboard button to increment coin counter. Default is the 3 key.
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coin=0x33
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; Key bindings for each of the 32 touch cells. The default key map, depicted
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; in left-to-right order, is as follows:
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;
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; SSSSDDDDFFFFGGGGHHHHJJJJKKKKLLLL
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;
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; Touch cells are numbered FROM RIGHT TO LEFT! starting from 1. This is in
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; order to match the numbering used in the operator menu and service manual.
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;
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; Uncomment and complete the following sequence of settings to configure a
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; custom high-precision touch strip controller if you have one.
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[slider]
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;cell32=0x53
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;cell31=0x53
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;cell30=0x53
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; ... etc ...
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