forked from Hay1tsme/segatools
platform: make billing type configurable
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8f0d21200a
commit
dce5bbe66d
@ -326,6 +326,20 @@ Bit values are:
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- 3: EXP: Export (for Asian markets)
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- 4: CHS: China (Simplified Chinese?)
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### `billingType`
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Default: `1`
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Set the billing "type" for the keychip. The type determins what kind of revenue share,
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if any, the game maker has with SEGA. Some games may be picky and require types other
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then 1 (ex. Crossbeats requires billing type 2), so this option is provided if this
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is an issue. Billing types are:
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- 0: No billing?
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- 1: Billing type A
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- 2: Billing type B1
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- 3: Billing type B2
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### `systemFlag`
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Default: `0x64`
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@ -222,6 +222,7 @@ void nusec_config_load(struct nusec_config *cfg, const wchar_t *filename)
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filename);
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cfg->region = GetPrivateProfileIntW(L"keychip", L"region", 1, filename);
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cfg->region = GetPrivateProfileIntW(L"keychip", L"billingType", 1, filename);
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cfg->system_flag = GetPrivateProfileIntW(
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L"keychip",
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L"systemFlag",
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@ -134,8 +134,9 @@ HRESULT nusec_hook_init(
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if (nusec_cfg.platform_id[0] == '\0') {
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memcpy(nusec_cfg.platform_id, platform_id, sizeof(nusec_cfg.platform_id));
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}
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nusec_nearfull = 0x00010200;
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// High 16 bits is billing type, low is actual playlimit
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nusec_nearfull = (nusec_cfg.billing_type << 16) + 512;
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nusec_play_count = 0;
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nusec_play_limit = 1024;
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@ -14,6 +14,7 @@ struct nusec_config {
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uint8_t region;
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uint8_t system_flag;
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uint32_t subnet;
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uint16_t billing_type;
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wchar_t billing_ca[MAX_PATH];
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wchar_t billing_pub[MAX_PATH];
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};
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