forked from Hay1tsme/segatools
added ongeki build
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parent
9c042e553e
commit
5f4b3a0fe5
17
Package.mk
17
Package.mk
@ -43,6 +43,22 @@ $(BUILD_DIR_ZIP)/mercury.zip:
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$(V)strip $(BUILD_DIR_ZIP)/mercury/*.{exe,dll}
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$(V)strip $(BUILD_DIR_ZIP)/mercury/*.{exe,dll}
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$(V)cd $(BUILD_DIR_ZIP)/mercury ; zip -r ../mercury.zip *
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$(V)cd $(BUILD_DIR_ZIP)/mercury ; zip -r ../mercury.zip *
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$(BUILD_DIR_ZIP)/mu3.zip:
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$(V)echo ... $@
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$(V)mkdir -p $(BUILD_DIR_ZIP)/mu3
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$(V)mkdir -p $(BUILD_DIR_ZIP)/mu3/DEVICE
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$(V)cp $(BUILD_DIR_64)/subprojects/capnhook/inject/inject.exe \
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$(BUILD_DIR_64)/mu3hook/mu3hook.dll \
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$(DIST_DIR)/mu3/segatools.ini \
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$(DIST_DIR)/mu3/start.bat \
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$(BUILD_DIR_ZIP)/mu3
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$(V)cp pki/billing.pub \
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pki/ca.crt \
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$(BUILD_DIR_ZIP)/mu3/DEVICE
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$(V)strip $(BUILD_DIR_ZIP)/mu3/*.{exe,dll}
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$(V)cd $(BUILD_DIR_ZIP)/mu3 ; zip -r ../mu3.zip *
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$(BUILD_DIR_ZIP)/doc.zip: \
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$(BUILD_DIR_ZIP)/doc.zip: \
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$(DOC_DIR)/config \
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$(DOC_DIR)/config \
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$(DOC_DIR)/chunihook.md \
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$(DOC_DIR)/chunihook.md \
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@ -56,6 +72,7 @@ $(BUILD_DIR_ZIP)/segatools.zip: \
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$(BUILD_DIR_ZIP)/doc.zip \
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$(BUILD_DIR_ZIP)/doc.zip \
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$(BUILD_DIR_ZIP)/idz.zip \
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$(BUILD_DIR_ZIP)/idz.zip \
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$(BUILD_DIR_ZIP)/mercury.zip \
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$(BUILD_DIR_ZIP)/mercury.zip \
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$(BUILD_DIR_ZIP)/mu3.zip \
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CHANGELOG.md \
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CHANGELOG.md \
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README.md \
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README.md \
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60
dist/mu3/segatools.ini
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Normal file
60
dist/mu3/segatools.ini
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@ -0,0 +1,60 @@
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[vfs]
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; Insert the path to the game AMFS directory here (contains ICF1 and ICF2)
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amfs=amfs
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; Create an empty directory somewhere and insert the path here.
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; This directory may be shared between multiple SEGA games.
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; NOTE: This has nothing to do with Windows %APPDATA%.
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appdata=appdata
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option=option
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[dns]
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; Insert the hostname or IP address of the server you wish to use here.
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; Note that 127.0.0.1, localhost etc are specifically rejected.
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default=127.0.0.1
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[ds]
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; Region code on the emulated AMEX board DS EEPROM.
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; 1: Japan
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; 4: Export (some UI elements in English)
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;
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; NOTE: Changing this setting causes a factory reset.
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region=1
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[netenv]
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; Simulate an ideal LAN environment. This may interfere with head-to-head play.
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; SEGA games are somewhat picky about their LAN environment, so leaving this
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; setting enabled is recommended.
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enable=1
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[keychip]
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; The /24 LAN subnet that the emulated keychip will tell the game to expect.
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; If you disable netenv then you must set this to your LAN's IP subnet, and
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; that subnet must start with 192.168.
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subnet=192.168.250.0
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[gfx]
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enable=1
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[io4]
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; Input API selection for JVS input emulator.
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; Set "1" to use a xinput gamepad and set "2" to use keyboard.
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mode=2
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test=0x31
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service=0x32
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[dinput]
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LEFT_A=0x53
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LEFT_B=0x44
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LEFT_C=0x46
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LEFT_MENU=0x51
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LEFT_SIDE=0x52
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RIGHT_A=0x4A
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RIGHT_B=0x4B
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RIGHT_C=0x4C
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RIGHT_MENU=0x50
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RIGHT_SIDE=0x55
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SLIDER_LEFT=0x54
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SLIDER_RIGHT=0x59
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;Change move speed of slider when use dinput
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SLIDER_SPEED=1000
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15
dist/mu3/start.bat
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15
dist/mu3/start.bat
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@ -0,0 +1,15 @@
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@echo off
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pushd %~dp0
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taskkill /f /im amdaemon.exe > nul 2>&1
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REM USA
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REM start inject -d -k mercuryhook.dll amdaemon.exe -f -c config.json config_lan_install_client.json config_lan_install_server.json config_video_clone.json config_video_dual.json config_video_clone_flip.json config_video_dual_flip.json config_region_exp.json config_region_chn.json config_region_usa.json
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REM JP
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start inject -d -k mercuryhook.dll amdaemon.exe -f -c config.json config_lan_install_client.json config_lan_install_server.json config_video_clone.json config_video_dual.json config_video_clone_flip.json config_video_dual_flip.json config_region_exp.json config_region_chn.json config_region_jpn.json
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inject -d -k mercuryhook.dll ../WindowsNoEditor/Mercury/Binaries/Win64/Mercury-Win64-Shipping.exe
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taskkill /f /im amdaemon.exe > nul 2>&1
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echo Game processes have terminated
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