forked from Hay1tsme/segatools
idzio/shifter.c: Factor out shifter sim logic
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parent
04189be8f0
commit
5a4ea8193d
@ -12,6 +12,8 @@ idzio_dll = shared_library(
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'backend.h',
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'dllmain.c',
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'idzio.h',
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'shifter.c',
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'shifter.h',
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'xi.c',
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'xi.h',
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],
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32
idzio/shifter.c
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32
idzio/shifter.c
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@ -0,0 +1,32 @@
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#include <stdbool.h>
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#include <stdint.h>
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#include "idzio/shifter.h"
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static bool idz_shifter_shifting;
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static uint8_t idz_shifter_gear;
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void idz_shifter_reset(void)
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{
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idz_shifter_gear = 0;
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}
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void idz_shifter_update(bool shift_dn, bool shift_up)
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{
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if (!idz_shifter_shifting) {
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if (shift_dn && idz_shifter_gear > 0) {
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idz_shifter_gear--;
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}
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if (shift_up && idz_shifter_gear < 6) {
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idz_shifter_gear++;
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}
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}
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idz_shifter_shifting = shift_dn || shift_up;
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}
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uint8_t idz_shifter_current_gear(void)
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{
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return idz_shifter_gear;
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}
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8
idzio/shifter.h
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8
idzio/shifter.h
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@ -0,0 +1,8 @@
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#pragma once
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#include <stdbool.h>
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#include <stdint.h>
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void idz_shifter_reset(void);
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void idz_shifter_update(bool shift_dn, bool shift_up);
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uint8_t idz_shifter_current_gear(void);
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28
idzio/xi.c
28
idzio/xi.c
@ -7,6 +7,7 @@
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#include "idzio/backend.h"
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#include "idzio/idzio.h"
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#include "idzio/shifter.h"
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#include "idzio/xi.h"
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#include "util/dprintf.h"
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@ -21,9 +22,6 @@ static const struct idz_io_backend idz_xi_backend = {
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.jvs_read_analogs = idz_xi_jvs_read_analogs,
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};
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static bool idz_xi_shifting;
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static uint8_t idz_xi_gear;
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HRESULT idz_xi_init(const struct idz_io_backend **backend)
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{
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assert(backend != NULL);
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@ -77,8 +75,8 @@ static void idz_xi_jvs_read_buttons(uint8_t *gamebtn_out)
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static void idz_xi_jvs_read_shifter(uint8_t *gear)
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{
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bool shift_inc;
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bool shift_dec;
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bool shift_dn;
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bool shift_up;
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XINPUT_STATE xi;
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WORD xb;
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@ -89,24 +87,16 @@ static void idz_xi_jvs_read_shifter(uint8_t *gear)
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xb = xi.Gamepad.wButtons;
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if (xb & XINPUT_GAMEPAD_START) {
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idz_xi_gear = 0; /* Reset to Neutral when start is pressed */
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/* Reset to Neutral when start is pressed */
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idz_shifter_reset();
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}
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shift_inc = xb & (XINPUT_GAMEPAD_X | XINPUT_GAMEPAD_RIGHT_SHOULDER);
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shift_dec = xb & (XINPUT_GAMEPAD_Y | XINPUT_GAMEPAD_LEFT_SHOULDER);
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shift_dn = xb & (XINPUT_GAMEPAD_Y | XINPUT_GAMEPAD_LEFT_SHOULDER);
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shift_up = xb & (XINPUT_GAMEPAD_X | XINPUT_GAMEPAD_RIGHT_SHOULDER);
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if (!idz_xi_shifting) {
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if (shift_inc && idz_xi_gear < 6) {
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idz_xi_gear++;
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}
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idz_shifter_update(shift_dn, shift_up);
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if (shift_dec && idz_xi_gear > 0) {
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idz_xi_gear--;
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}
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}
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idz_xi_shifting = shift_inc || shift_dec;
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*gear = idz_xi_gear;
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*gear = idz_shifter_current_gear();
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}
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static void idz_xi_jvs_read_analogs(struct idz_io_analog_state *out)
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