forked from Dniel97/segatools
Felix
f251283eb6
IDZ only supports D3D11 and Ongeki/Unity uses D3D11 by default. This also includes a window hook and fullscreen fix for problematic games (I am looking at you IDZ).
37 lines
770 B
C
37 lines
770 B
C
#pragma once
|
|
|
|
#include <stdbool.h>
|
|
#include <stddef.h>
|
|
|
|
#include "amex/amex.h"
|
|
|
|
#include "board/sg-reader.h"
|
|
|
|
#include "hooklib/dvd.h"
|
|
#include "hooklib/gfx/gfx.h"
|
|
|
|
#include "idzhook/idz-dll.h"
|
|
#include "idzhook/zinput.h"
|
|
|
|
#include "platform/platform.h"
|
|
|
|
struct idz_hook_config {
|
|
struct platform_config platform;
|
|
struct amex_config amex;
|
|
struct aime_config aime;
|
|
struct dvd_config dvd;
|
|
struct gfx_config gfx;
|
|
struct idz_dll_config dll;
|
|
struct zinput_config zinput;
|
|
};
|
|
|
|
void idz_dll_config_load(
|
|
struct idz_dll_config *cfg,
|
|
const wchar_t *filename);
|
|
|
|
void idz_hook_config_load(
|
|
struct idz_hook_config *cfg,
|
|
const wchar_t *filename);
|
|
|
|
void zinput_config_load(struct zinput_config *cfg, const wchar_t *filename);
|