forked from Dniel97/segatools
dfc1e13397
And so the cycle goes on.
96 lines
1.9 KiB
C
96 lines
1.9 KiB
C
#include <windows.h>
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#include <stddef.h>
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#include <stdlib.h>
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#include "amex/amex.h"
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#include "board/sg-reader.h"
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#include "chunihook/config.h"
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#include "chunihook/jvs.h"
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#include "chunihook/slider.h"
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#include "chuniio/chuniio.h"
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#include "hook/process.h"
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#include "hooklib/gfx.h"
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#include "hooklib/serial.h"
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#include "hooklib/spike.h"
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#include "platform/platform.h"
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#include "util/dprintf.h"
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static HMODULE chuni_hook_mod;
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static process_entry_t chuni_startup;
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static struct chuni_hook_config chuni_hook_cfg;
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static DWORD CALLBACK chuni_pre_startup(void)
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{
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HMODULE d3dc;
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dprintf("--- Begin chuni_pre_startup ---\n");
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/* Pin the D3D shader compiler. This makes startup much faster. */
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d3dc = LoadLibraryW(L"D3DCompiler_43.dll");
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if (d3dc != NULL) {
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dprintf("Pinned shader compiler, hMod=%p\n", d3dc);
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} else {
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dprintf("Failed to load shader compiler!\n");
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}
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/* Config load */
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chuni_hook_config_load(&chuni_hook_cfg, L".\\segatools.ini");
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/* Hook Win32 APIs */
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gfx_hook_init(&chuni_hook_cfg.gfx);
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serial_hook_init();
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/* Initialize emulation hooks */
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platform_hook_init(
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&chuni_hook_cfg.platform,
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"SDBT",
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"AAV1",
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chuni_hook_mod);
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amex_hook_init(&chuni_hook_cfg.amex, chunithm_jvs_init);
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slider_hook_init(&chuni_hook_cfg.slider);
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sg_reader_hook_init(&chuni_hook_cfg.aime, 12);
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/* Initialize debug helpers */
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spike_hook_init(L".\\segatools.ini");
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dprintf("--- End chuni_pre_startup ---\n");
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/* Jump to EXE start address */
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return chuni_startup();
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}
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BOOL WINAPI DllMain(HMODULE mod, DWORD cause, void *ctx)
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{
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HRESULT hr;
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if (cause != DLL_PROCESS_ATTACH) {
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return TRUE;
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}
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chuni_hook_mod = mod;
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hr = process_hijack_startup(chuni_pre_startup, &chuni_startup);
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if (!SUCCEEDED(hr)) {
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dprintf("Failed to hijack process startup: %x\n", (int) hr);
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}
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return SUCCEEDED(hr);
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}
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