forked from Dniel97/segatools
89 lines
1.7 KiB
C
89 lines
1.7 KiB
C
#include <windows.h>
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#include <assert.h>
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#include <stdbool.h>
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#include <stdint.h>
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#include "idzio/backend.h"
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#include "idzio/di.h"
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#include "idzio/idzio.h"
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#include "idzio/xi.h"
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static HMODULE idz_io_hmodule;
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static const struct idz_io_backend *idz_io_backend;
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static bool idz_io_coin;
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static uint16_t idz_io_coins;
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HRESULT idz_io_init(void)
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{
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assert(idz_io_backend == NULL);
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return idz_di_init(idz_io_hmodule, &idz_io_backend);
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}
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void idz_io_jvs_read_buttons(uint8_t *opbtn_out, uint8_t *gamebtn_out)
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{
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uint8_t opbtn;
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assert(idz_io_backend != NULL);
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assert(opbtn_out != NULL);
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assert(gamebtn_out != NULL);
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opbtn = 0;
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if (GetAsyncKeyState('1')) {
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opbtn |= IDZ_IO_OPBTN_TEST;
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}
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if (GetAsyncKeyState('2')) {
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opbtn |= IDZ_IO_OPBTN_SERVICE;
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}
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*opbtn_out = opbtn;
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idz_io_backend->jvs_read_buttons(gamebtn_out);
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}
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void idz_io_jvs_read_shifter(uint8_t *gear)
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{
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assert(gear != NULL);
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assert(idz_io_backend != NULL);
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idz_io_backend->jvs_read_shifter(gear);
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}
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void idz_io_jvs_read_analogs(struct idz_io_analog_state *state)
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{
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assert(state != NULL);
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assert(idz_io_backend != NULL);
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idz_io_backend->jvs_read_analogs(state);
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}
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void idz_io_jvs_read_coin_counter(uint16_t *out)
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{
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assert(out != NULL);
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/* Coin counter is not backend-specific */
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if (GetAsyncKeyState('3')) {
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if (!idz_io_coin) {
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idz_io_coin = true;
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idz_io_coins++;
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}
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} else {
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idz_io_coin = false;
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}
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*out = idz_io_coins;
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}
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BOOL WINAPI DllMain(HMODULE self, DWORD reason, void *ctx)
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{
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if (reason == DLL_PROCESS_ATTACH) {
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idz_io_hmodule = self;
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}
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return TRUE;
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}
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