forked from Dniel97/segatools
Felix
b6f1ca6437
IDZ only supports D3D11 and Ongeki/Unity uses D3D11 by default. This also includes a window hook and fullscreen fix for problematic games (I am looking at you IDZ).
8 lines
138 B
C
8 lines
138 B
C
#pragma once
|
|
|
|
#include <windows.h>
|
|
|
|
#include "hooklib/gfx/gfx.h"
|
|
|
|
void gfx_d3d11_hook_init(const struct gfx_config *cfg, HINSTANCE self);
|