forked from Dniel97/segatools
112 lines
3.3 KiB
INI
112 lines
3.3 KiB
INI
[vfs]
|
|
; Insert the path to the game AMFS directory here (contains ICF1 and ICF2)
|
|
amfs=
|
|
; Insert the path to the game Option directory here (contains Axxx directories)
|
|
option=
|
|
; Create an empty directory somewhere and insert the path here.
|
|
; This directory may be shared between multiple SEGA games.
|
|
; NOTE: This has nothing to do with Windows %APPDATA%.
|
|
appdata=
|
|
|
|
[aime]
|
|
; Enable aime reader emulation.
|
|
enable=1
|
|
; Enable high baud rate.
|
|
;highbaud=1
|
|
|
|
[aimeio]
|
|
; x64 aimeio dll path.
|
|
; Uncomment this if you have custom aime implementation.
|
|
;path64=
|
|
|
|
[dns]
|
|
; Insert the hostname or IP address of the server you wish to use here.
|
|
; Note that 127.0.0.1, localhost etc are specifically rejected.
|
|
default=127.0.0.1
|
|
|
|
[netenv]
|
|
; Simulate an ideal LAN environment. This may interfere with head-to-head play.
|
|
; Chunithm is extremely picky about its LAN environment, so leaving this
|
|
; setting enabled is strongly recommended.
|
|
enable=1
|
|
|
|
[keychip]
|
|
; The /24 LAN subnet that the emulated keychip will tell the game to expect.
|
|
; If you disable netenv then you must set this to your LAN's IP subnet, and
|
|
; that subnet must start with 192.168.
|
|
subnet=192.168.100.0
|
|
|
|
[gfx]
|
|
; Force the game to run windowed.
|
|
windowed=1
|
|
; Add a frame to the game window if running windowed.
|
|
framed=1
|
|
; Select the monitor to run the game on. (Fullscreen only, 0 =primary screen)
|
|
monitor=0
|
|
|
|
; -----------------------------------------------------------------------------
|
|
; Input settings
|
|
; -----------------------------------------------------------------------------
|
|
|
|
; Keyboard bindings are specified as hexadecimal (prefixed with 0x) or decimal
|
|
; (not prefixed with 0x) virtual-key codes, a list of which can be found here:
|
|
;
|
|
; https://docs.microsoft.com/en-us/windows/win32/inputdev/virtual-key-codes
|
|
;
|
|
; This is, admittedly, not the most user-friendly configuration method in the
|
|
; world. An improved solution will be provided later.
|
|
|
|
[io3]
|
|
; Test button virtual-key code. Default is the 1 key.
|
|
test=0x31
|
|
; Service button virtual-key code. Default is the 2 key.
|
|
service=0x32
|
|
; Keyboard button to increment coin counter. Default is the 3 key.
|
|
coin=0x33
|
|
; Set to 0 for enable separate ir control. Deafult is space key.
|
|
ir=0x20
|
|
|
|
[io4]
|
|
enable=1
|
|
|
|
[ledstrip]
|
|
; Set to 1 if running game in CVT mode.
|
|
cvt_port=0
|
|
|
|
[chuniio]
|
|
; Uncomment this if you have custom chuniio implementation.
|
|
; x86 chuniio to path32, x64 to path64. Both are necessary.
|
|
;path32=
|
|
;path64=
|
|
|
|
[slider]
|
|
; Enable slider emulation. If you have real AC slider, set this to 0.
|
|
; Slider serial port must be COM1.
|
|
;enable=1
|
|
|
|
; Key bindings for each of the 32 touch cells. The default key map, depicted
|
|
; in left-to-right order, is as follows:
|
|
;
|
|
; SSSSDDDDFFFFGGGGHHHHJJJJKKKKLLLL
|
|
;
|
|
; Touch cells are numbered FROM RIGHT TO LEFT! starting from 1. This is in
|
|
; order to match the numbering used in the operator menu and service manual.
|
|
;
|
|
; Uncomment and complete the following sequence of settings to configure a
|
|
; custom high-precision touch strip controller if you have one.
|
|
;cell1=0x53
|
|
;cell2=0x53
|
|
; ... etc ...
|
|
;cell31=0x53
|
|
;cell32=0x53
|
|
|
|
; Enable slider LED serial output. This follows OpeNITHM Serial LED Protocol.
|
|
; eg. COM5
|
|
;ledport=
|
|
|
|
[ir]
|
|
; Uncomment and complete the following sequence of settings to configure a
|
|
; custom ir-cappable controller if you have one.
|
|
;ir6=0x53
|
|
; ... etc ...
|
|
;ir1=0x53 |