forked from Dniel97/segatools
181 lines
4.3 KiB
C
181 lines
4.3 KiB
C
#include <windows.h>
|
|
|
|
#include <process.h>
|
|
#include <stdbool.h>
|
|
#include <stdint.h>
|
|
#include <stdlib.h>
|
|
|
|
#include "carolio/carolio.h"
|
|
#include "carolio/config.h"
|
|
#include "util/dprintf.h"
|
|
|
|
static unsigned int __stdcall carol_io_touch_thread_proc(void *ctx);
|
|
|
|
static bool carol_io_coin;
|
|
static uint16_t carol_io_coins;
|
|
static struct carol_io_config carol_io_cfg;
|
|
static bool carol_io_touch_stop_flag;
|
|
static HANDLE carol_io_touch_thread;
|
|
static bool carol_io_window_focus = false;
|
|
|
|
uint16_t carol_io_get_api_version(void)
|
|
{
|
|
return 0x0100;
|
|
}
|
|
|
|
HRESULT carol_io_jvs_init(void)
|
|
{
|
|
carol_io_config_load(&carol_io_cfg, L".\\segatools.ini");
|
|
|
|
return S_OK;
|
|
}
|
|
|
|
void carol_io_jvs_poll(uint8_t *opbtn_out, uint8_t *gamebtn_out)
|
|
{
|
|
uint8_t opbtn;
|
|
uint8_t gamebtn;
|
|
size_t i;
|
|
|
|
opbtn = 0;
|
|
|
|
if (GetAsyncKeyState(carol_io_cfg.vk_test) & 0x8000) {
|
|
opbtn |= 1;
|
|
}
|
|
|
|
if (GetAsyncKeyState(carol_io_cfg.vk_service) & 0x8000) {
|
|
opbtn |= 2;
|
|
}
|
|
|
|
for (i = 0 ; i < _countof(carol_io_cfg.vk_buttons) ; i++) {
|
|
if (GetAsyncKeyState(carol_io_cfg.vk_buttons[i]) & 0x8000) {
|
|
gamebtn |= 1 << i;
|
|
}
|
|
}
|
|
|
|
*opbtn_out = opbtn;
|
|
*gamebtn_out = gamebtn;
|
|
}
|
|
|
|
void carol_io_jvs_read_coin_counter(uint16_t *out)
|
|
{
|
|
if (out == NULL) {
|
|
return;
|
|
}
|
|
|
|
if (GetAsyncKeyState(carol_io_cfg.vk_coin) & 0x8000) {
|
|
if (!carol_io_coin) {
|
|
carol_io_coin = true;
|
|
carol_io_coins++;
|
|
}
|
|
} else {
|
|
carol_io_coin = false;
|
|
}
|
|
|
|
*out = carol_io_coins;
|
|
}
|
|
|
|
HRESULT carol_io_touch_init()
|
|
{
|
|
return S_OK;
|
|
}
|
|
|
|
HRESULT carol_io_ledbd_init()
|
|
{
|
|
return S_OK;
|
|
}
|
|
|
|
HRESULT carol_io_controlbd_init()
|
|
{
|
|
return S_OK;
|
|
}
|
|
|
|
void carol_io_touch_start(carol_io_touch_callback_t callback)
|
|
{
|
|
if (carol_io_touch_thread != NULL) {
|
|
return;
|
|
}
|
|
|
|
carol_io_touch_stop_flag = false;
|
|
|
|
carol_io_touch_thread = (HANDLE) _beginthreadex(
|
|
NULL,
|
|
0,
|
|
carol_io_touch_thread_proc,
|
|
callback,
|
|
0,
|
|
NULL
|
|
);
|
|
}
|
|
|
|
void carol_io_touch_stop()
|
|
{
|
|
carol_io_touch_stop_flag = true;
|
|
}
|
|
|
|
void check_fg_wind(void)
|
|
{
|
|
HWND hwnd = GetForegroundWindow();
|
|
wchar_t window_class[MAX_PATH];
|
|
|
|
/* Unlike every other game, we can't use GetWindowText here. Why?
|
|
|
|
From MSDN:
|
|
|
|
"If the window does not have a caption, the return value is a null
|
|
string. This behavior is by design. It allows applications to call
|
|
GetWindowText without becoming unresponsive if the process that owns
|
|
the target window is not responding. However, if the target window
|
|
is not responding and it belongs to the calling application,
|
|
GetWindowText will cause the calling application to become
|
|
unresponsive."
|
|
|
|
Great, thanks Microsoft, very cool. Luckily Carol sets its class
|
|
name to the window title too so we can use that. */
|
|
|
|
GetClassNameW(hwnd, window_class, MAX_PATH);
|
|
|
|
if (wcscmp(window_class, L"WONDER Master")) {
|
|
if (carol_io_window_focus) {
|
|
dprintf("Carol IO: Window focus lost\n");
|
|
carol_io_window_focus = false;
|
|
}
|
|
} else if (!carol_io_window_focus) {
|
|
dprintf("Carol IO: Window focus regained\n");
|
|
carol_io_window_focus = true;
|
|
}
|
|
}
|
|
|
|
static unsigned int __stdcall carol_io_touch_thread_proc(void *ctx)
|
|
{
|
|
carol_io_touch_callback_t callback;
|
|
bool mouse_is_down = false;
|
|
uint16_t mX = 0;
|
|
uint16_t mY = 0;
|
|
POINT lpPoint;
|
|
HWND hwnd;
|
|
|
|
callback = ctx;
|
|
|
|
while (!carol_io_touch_stop_flag) {
|
|
check_fg_wind();
|
|
if (GetAsyncKeyState(VK_LBUTTON) & 0x8000) {
|
|
mouse_is_down = true;
|
|
if (GetCursorPos(&lpPoint)) {
|
|
hwnd = GetForegroundWindow();
|
|
if (ScreenToClient(hwnd, &lpPoint)) {
|
|
if (lpPoint.x < 0) lpPoint.x = 0;
|
|
if (lpPoint.y < 0) lpPoint.y = 0;
|
|
mX = (uint16_t)lpPoint.x;
|
|
mY = (uint16_t)lpPoint.y;
|
|
}
|
|
}
|
|
} else {
|
|
mouse_is_down = false;
|
|
}
|
|
|
|
callback(mouse_is_down, mX, mY);
|
|
Sleep(1);
|
|
}
|
|
|
|
return 0;
|
|
} |