#include #include #include #include #include "tokyoio/config.h" void tokyo_kb_config_load( struct tokyo_kb_config *cfg, const wchar_t *filename) { assert(cfg != NULL); assert(filename != NULL); /* Load game button keyboard bindings */ cfg->vk_push_left_b = GetPrivateProfileIntW(L"keyboard", L"leftBlue", 'A', filename); cfg->vk_push_center_y = GetPrivateProfileIntW(L"keyboard", L"centerYellow", 'S', filename); cfg->vk_push_right_r = GetPrivateProfileIntW(L"keyboard", L"rightRed", 'D', filename); /* Load sensor keyboard bindings */ cfg->vk_foot_l = GetPrivateProfileIntW(L"keyboard", L"footLeft", VK_LEFT, filename); cfg->vk_foot_r = GetPrivateProfileIntW(L"keyboard", L"footRight", VK_RIGHT, filename); cfg->vk_jump_1 = GetPrivateProfileIntW(L"keyboard", L"jump1", 'Z', filename); cfg->vk_jump_2 = GetPrivateProfileIntW(L"keyboard", L"jump2", 'X', filename); cfg->vk_jump_3 = GetPrivateProfileIntW(L"keyboard", L"jump3", 'C', filename); cfg->vk_jump_4 = GetPrivateProfileIntW(L"keyboard", L"jump4", 'B', filename); cfg->vk_jump_5 = GetPrivateProfileIntW(L"keyboard", L"jump5", 'N', filename); cfg->vk_jump_6 = GetPrivateProfileIntW(L"keyboard", L"jump6", 'M', filename); cfg->vk_jump_all = GetPrivateProfileIntW(L"keyboard", L"jumpAll", VK_SPACE, filename); } void tokyo_io_config_load( struct tokyo_io_config *cfg, const wchar_t *filename) { assert(cfg != NULL); assert(filename != NULL); cfg->vk_test = GetPrivateProfileIntW(L"io4", L"test", '1', filename); cfg->vk_service = GetPrivateProfileIntW(L"io4", L"service", '2', filename); cfg->vk_coin = GetPrivateProfileIntW(L"io4", L"coin", '3', filename); GetPrivateProfileStringW( L"io4", L"mode", L"xinput", cfg->mode, _countof(cfg->mode), filename); tokyo_kb_config_load(&cfg->kb, filename); }