forked from Dniel97/segatools
Fix headline levels, first level needs to denote root of doc
This commit is contained in:
parent
85f53fbbb5
commit
fe5d9c4f40
@ -1,42 +1,43 @@
|
||||
# Introduction
|
||||
# Segatools common configuration settings
|
||||
|
||||
This file describes configuration settings for Segatools that are common to
|
||||
all games.
|
||||
|
||||
Keyboard binding settings use [Virtual-Key Codes](https://docs.microsoft.com/en-us/windows/win32/inputdev/virtual-key-codes).
|
||||
Keyboard binding settings use
|
||||
[Virtual-Key Codes](https://docs.microsoft.com/en-us/windows/win32/inputdev/virtual-key-codes).
|
||||
|
||||
# `[aime]`
|
||||
## `[aime]`
|
||||
|
||||
Controls emulation of the Aime card reader assembly.
|
||||
|
||||
## `enable`
|
||||
### `enable`
|
||||
|
||||
Default: `1`
|
||||
|
||||
Enable Aime card reader assembly emulation. Disable to use a real SEGA Aime
|
||||
reader (COM port number varies by game).
|
||||
|
||||
## `aimePath`
|
||||
### `aimePath`
|
||||
|
||||
Default: `DEVICE\aime.txt`
|
||||
|
||||
Path to a text file containing a classic Aime IC card ID. **This does not
|
||||
currently work**.
|
||||
|
||||
## `felicaPath`
|
||||
### `felicaPath`
|
||||
|
||||
Default: `DEVICE\felica.txt`
|
||||
|
||||
Path to a text file containing a FeliCa e-cash card IDm serial number.
|
||||
|
||||
## `felicaGen`
|
||||
### `felicaGen`
|
||||
|
||||
Default: `1`
|
||||
|
||||
Whether to generate a random FeliCa ID if the file at `felicaPath` does not
|
||||
exist.
|
||||
|
||||
## `scan`
|
||||
### `scan`
|
||||
|
||||
Default: `0x0D` (`VK_RETURN`)
|
||||
|
||||
@ -45,13 +46,13 @@ emulates an IC card in its proximity. A variety of different IC cards can be
|
||||
emulated; the exact choice of card that is emulated depends on the presence or
|
||||
absence of the configured card ID files.
|
||||
|
||||
# `[amvideo]`
|
||||
## `[amvideo]`
|
||||
|
||||
Controls the `amvideo.dll` stub built into Segatools. This is a DLL that is
|
||||
normally present on the SEGA operating system image which is responsible for
|
||||
changing screen resolution and orientation.
|
||||
|
||||
## `enable`
|
||||
### `enable`
|
||||
|
||||
Default: `1`
|
||||
|
||||
@ -60,11 +61,11 @@ you must have the correct registry settings installed and you must use the
|
||||
version of `amvideo.dll` that matches your GPU vendor (since these DLLs make
|
||||
use of vendor-specific APIs).
|
||||
|
||||
# `[clock]`
|
||||
## `[clock]`
|
||||
|
||||
Controls hooks for Windows time-of-day APIs.
|
||||
|
||||
## `timezone`
|
||||
### `timezone`
|
||||
|
||||
Default: `1`
|
||||
|
||||
@ -73,7 +74,7 @@ ways if the system time zone is not JST. There should not be any reason to
|
||||
disable this hook other than possible implementation bugs, but the option is
|
||||
provided if you need it.
|
||||
|
||||
## `timewarp`
|
||||
### `timewarp`
|
||||
|
||||
Default: `0`
|
||||
|
||||
@ -82,18 +83,18 @@ maintenance period. Causes an incorrect in-game time-of-day to be reported.
|
||||
Better solutions for this problem exist and this feature will probably be
|
||||
removed soon.
|
||||
|
||||
## `writeable`
|
||||
### `writeable`
|
||||
|
||||
Default: `0`
|
||||
|
||||
Allow game to adjust system clock and time zone settings. This should normally
|
||||
be left at `0`, but the option is provided if you need it.
|
||||
|
||||
# `[dns]`
|
||||
## `[dns]`
|
||||
|
||||
Controls redirection of network server hostname lookups
|
||||
|
||||
## `default`
|
||||
### `default`
|
||||
|
||||
Default: `localhost`
|
||||
|
||||
@ -103,45 +104,45 @@ setting. Also, loopback addresses are specifically checked for and rejected by
|
||||
the games themselves; this needs to be a LAN or WAN IP (or a hostname that
|
||||
resolves to one).
|
||||
|
||||
## `router`
|
||||
### `router`
|
||||
|
||||
Default: Empty string (i.e. use value from `default` setting)
|
||||
|
||||
Overrides the target of the `tenporouter.loc` and `bbrouter.loc` hostname
|
||||
lookups.
|
||||
|
||||
## `startup`
|
||||
### `startup`
|
||||
|
||||
Default: Empty string (i.e. use value from `default` setting)
|
||||
|
||||
Overrides the target of the `naominet.jp` host lookup.
|
||||
|
||||
## `billing`
|
||||
### `billing`
|
||||
|
||||
Default: Empty string (i.e. use value from `default` setting)
|
||||
|
||||
Overrides the target of the `ib.naominet.jp` host lookup.
|
||||
|
||||
## `aimedb`
|
||||
### `aimedb`
|
||||
|
||||
Default: Empty string (i.e. use value from `default` setting)
|
||||
|
||||
Overrides the target of the `aime.naominet.jp` host lookup.
|
||||
|
||||
# `[ds]`
|
||||
## `[ds]`
|
||||
|
||||
Controls emulation of the "DS (Dallas Semiconductor) EEPROM" chip on the AMEX
|
||||
PCIe board. This is a small (32 byte) EEPROM that contains serial number and
|
||||
region code information. It is not normally written to outside of inital
|
||||
factory provisioning of a Sega Nu.
|
||||
|
||||
## `enable`
|
||||
### `enable`
|
||||
|
||||
Default: `1`
|
||||
|
||||
Enable DS EEPROM emulation. Disable to use the DS EEPROM chip on a real AMEX.
|
||||
|
||||
## `region`
|
||||
### `region`
|
||||
|
||||
Default: `1`
|
||||
|
||||
@ -152,7 +153,7 @@ AMEX Board region code. This appears to be a bit mask?
|
||||
- `4`: Export
|
||||
- `8`: China
|
||||
|
||||
## `serialNo`
|
||||
### `serialNo`
|
||||
|
||||
Default `AAVE-01A99999999`
|
||||
|
||||
@ -162,19 +163,19 @@ Default `AAVE-01A99999999`
|
||||
- `AAW`: NuSX-series
|
||||
- `ACA`: ALLS-series
|
||||
|
||||
# `[eeprom]`
|
||||
## `[eeprom]`
|
||||
|
||||
Controls emulation of the bulk EEPROM on the AMEX PCIe board. This chip stores
|
||||
status and configuration information.
|
||||
|
||||
## `enable`
|
||||
### `enable`
|
||||
|
||||
Default: `1`
|
||||
|
||||
Enable bulk EEPROM emulation. Disable to use the bulk EEPROM chip on a real
|
||||
AMEX.
|
||||
|
||||
## `path`
|
||||
### `path`
|
||||
|
||||
Default: `DEVICE\eeprom.bin`
|
||||
|
||||
@ -182,30 +183,30 @@ Path to the storage file for EEPROM emulation. This file is automatically
|
||||
created and initialized with a suitable number of zero bytes if it does not
|
||||
already exist.
|
||||
|
||||
# `[gpio]`
|
||||
## `[gpio]`
|
||||
|
||||
Configure emulation of the AMEX PCIe GPIO (General Purpose Input Output)
|
||||
controller.
|
||||
|
||||
## `enable`
|
||||
### `enable`
|
||||
|
||||
Default: `1`
|
||||
|
||||
Enable GPIO emulation. Disable to use the GPIO controller on a real AMEX.
|
||||
|
||||
## `sw1`
|
||||
### `sw1`
|
||||
|
||||
Default `0x70` (`VK_F1`)
|
||||
|
||||
Keyboard binding for Nu chassis SW1 button (alternative Test)
|
||||
|
||||
## `sw2`
|
||||
### `sw2`
|
||||
|
||||
Default `0x71` (`VK_F2`)
|
||||
|
||||
Keyboard binding for Nu chassis SW2 button (alternative Service)
|
||||
|
||||
## `dipsw1` .. `dipsw8`
|
||||
### `dipsw1` .. `dipsw8`
|
||||
|
||||
Defaults: `1`, `0`, `0`, `0`, `0`, `0`, `0`, `0`
|
||||
|
||||
@ -232,52 +233,52 @@ Nu chassis DIP switch settings:
|
||||
- `111`: 1920x1080
|
||||
- Switch 8: Game-specific. Not used in any shipping game.
|
||||
|
||||
# `[hwmon]`
|
||||
## `[hwmon]`
|
||||
|
||||
Configure stub implementation of the platform hardware monitor driver. The
|
||||
real implementation of this driver monitors CPU temperatures by reading from
|
||||
Intel Model Specific Registers, which is an action that is only permitted from
|
||||
kernel mode.
|
||||
|
||||
## `enable`
|
||||
### `enable`
|
||||
|
||||
Default `1`
|
||||
|
||||
Enable hwmon emulation. Disable to use the real hwmon driver.
|
||||
|
||||
# `[jvs]`
|
||||
## `[jvs]`
|
||||
|
||||
Configure emulation of the AMEX PCIe JVS *controller* (not IO board!)
|
||||
|
||||
## `enable`
|
||||
### `enable`
|
||||
|
||||
Default `1`
|
||||
|
||||
Enable JVS port emulation. Disable to use the JVS port on a real AMEX.
|
||||
|
||||
# `[keychip]`
|
||||
## `[keychip]`
|
||||
|
||||
Configure keychip emulation.
|
||||
|
||||
## `enable`
|
||||
### `enable`
|
||||
|
||||
Enable keychip emulation. Disable to use a real keychip.
|
||||
|
||||
## `id`
|
||||
### `id`
|
||||
|
||||
Default: `A69E-01A88888888`
|
||||
|
||||
Keychip serial number. Keychip serials observed in the wild follow this
|
||||
pattern: `A6xE-01Ayyyyyyyy`.
|
||||
|
||||
## `gameId`
|
||||
### `gameId`
|
||||
|
||||
Default: (Varies depending on game)
|
||||
|
||||
Override the game's four-character model code. Changing this from the game's
|
||||
expected value will probably just cause a system error.
|
||||
|
||||
## `platformId`
|
||||
### `platformId`
|
||||
|
||||
Default: (Varies depending on game)
|
||||
|
||||
@ -296,7 +297,7 @@ values include:
|
||||
- `ACA2`: ALLS UX (without dedicated GPU)
|
||||
- `ACA4`: ALLS MX
|
||||
|
||||
## `region`
|
||||
### `region`
|
||||
|
||||
Default: `1`
|
||||
|
||||
@ -311,7 +312,7 @@ Bit values are:
|
||||
- 3: EXP: Export (for Asian markets)
|
||||
- 4: CHS: China (Simplified Chinese?)
|
||||
|
||||
## `systemFlag`
|
||||
### `systemFlag`
|
||||
|
||||
Default: `0x64`
|
||||
|
||||
@ -324,19 +325,19 @@ Other values observed in the wild:
|
||||
- `0x04`: SDCH, SDCA
|
||||
- `0x20`: SDCA
|
||||
|
||||
## `subnet`
|
||||
### `subnet`
|
||||
|
||||
Default `192.168.100.0`
|
||||
|
||||
The LAN IP range that the game will expect. The prefix length is hardcoded into
|
||||
the game program: for some games this is `/24`, for others it is `/20`.
|
||||
|
||||
# `[netenv]`
|
||||
## `[netenv]`
|
||||
|
||||
Configure network environment virtualization. This module helps bypass various
|
||||
restrictions placed upon the game's LAN environment.
|
||||
|
||||
## `enable`
|
||||
### `enable`
|
||||
|
||||
Default `1`
|
||||
|
||||
@ -346,7 +347,7 @@ you want to do any head-to-head play on your LAN.
|
||||
Note: The virtualized LAN IP range is taken from the emulated keychip's
|
||||
`subnet` setting.
|
||||
|
||||
## `addrSuffix`
|
||||
### `addrSuffix`
|
||||
|
||||
Default: `11`
|
||||
|
||||
@ -354,26 +355,26 @@ The final octet of the local host's IP address on the virtualized subnet (so,
|
||||
if the keychip subnet is `192.168.32.0` and this value is set to `11`, then the
|
||||
local host's virtualized LAN IP is `192.168.32.11`).
|
||||
|
||||
## `routerSuffix`
|
||||
### `routerSuffix`
|
||||
|
||||
Default: `1`
|
||||
|
||||
The final octet of the default gateway's IP address on the virtualized subnet.
|
||||
|
||||
## `macAddr`
|
||||
### `macAddr`
|
||||
|
||||
Default: `01:02:03:04:05:06`
|
||||
|
||||
The MAC address of the virtualized Ethernet adapter. The exact value shouldn't
|
||||
ever matter.
|
||||
|
||||
# `[pcbid]`
|
||||
## `[pcbid]`
|
||||
|
||||
Configure Windows host name virtualization. The ALLS-series platform no longer
|
||||
has an AMEX board, so the MAIN ID serial number is stored in the Windows
|
||||
hostname.
|
||||
|
||||
## `enable`
|
||||
### `enable`
|
||||
|
||||
Default: `1`
|
||||
|
||||
@ -382,49 +383,49 @@ games (since the ALLS lacks an AMEX and therefore has no DS EEPROM, so it needs
|
||||
another way to store the PCB serial), but it does no harm on games that run on
|
||||
earlier hardware.
|
||||
|
||||
## `serialNo`
|
||||
### `serialNo`
|
||||
|
||||
Default: `ACAE01A99999999`
|
||||
|
||||
Set the Windows host name. This should be an ALLS MAIN ID, without the
|
||||
hyphen (which is not a valid character in a Windows host name).
|
||||
|
||||
# `[sram]`
|
||||
## `[sram]`
|
||||
|
||||
Configure emulation of the AMEX PCIe battery-backed SRAM. This stores
|
||||
bookkeeping state and settings. This file is automatically created and
|
||||
initialized with a suitable number of zero bytes if it does not already exist.
|
||||
|
||||
## `enable`
|
||||
### `enable`
|
||||
|
||||
Default `1`
|
||||
|
||||
Enable SRAM emulation. Disable to use the SRAM on a real AMEX.
|
||||
|
||||
## `path`
|
||||
### `path`
|
||||
|
||||
Default `DEVICE\sram.bin`
|
||||
|
||||
Path to the storage file for SRAM emulation.
|
||||
|
||||
# `[vfs]`
|
||||
## `[vfs]`
|
||||
|
||||
Configure Windows path redirection hooks.
|
||||
|
||||
## `enable`
|
||||
### `enable`
|
||||
|
||||
Default: `1`
|
||||
|
||||
Enable path redirection.
|
||||
|
||||
## `amfs`
|
||||
### `amfs`
|
||||
|
||||
Default: Empty string (causes a startup error)
|
||||
|
||||
Configure the location of the SEGA AMFS volume. Stored on the `E` partition on
|
||||
real hardware.
|
||||
|
||||
## `appdata`
|
||||
### `appdata`
|
||||
|
||||
Default: Empty string (causes a startup error)
|
||||
|
||||
@ -432,7 +433,7 @@ Configure the location of the SEGA "APPDATA" volume (nothing to do with the
|
||||
Windows user's `%APPDATA%` directory). Stored on the `Y` partition on real
|
||||
hardware.
|
||||
|
||||
## `option`
|
||||
### `option`
|
||||
|
||||
Default: Empty string
|
||||
|
||||
|
Loading…
Reference in New Issue
Block a user